tag:blogger.com,1999:blog-29913311353634254512024-03-25T00:54:16.299-07:00SDFnet 40k: musings from the 41st millenniumSDFNET 40khttp://www.blogger.com/profile/11583901584789749069noreply@blogger.comBlogger90125tag:blogger.com,1999:blog-2991331135363425451.post-3129482354794118732018-10-01T13:50:00.002-07:002018-10-01T13:50:27.138-07:00Delayed Content<div class="separator" style="clear: both; text-align: center;">
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<span style="font-family: Arial, Helvetica, sans-serif;">Hi everyone, </span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">My apologies for springing this on you again, but the scheduled Month in the Hobby article is way behind schedule meaning I'm going to have to delay it's posting. My circumstances have changed quite drastically in the last few weeks which have massively impacted my hobby time and associated blog writing time. Hopefully this will calm down in time, and I will have to be more disciplined about the blog, but the unfortunate upshot for today is that I'm way behind and won't be able to publish today. Stay tuned, I'll have the content ready for you as soon as I can get it ready!</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">Thanks for your patience</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">Steve</span>SDFNET 40khttp://www.blogger.com/profile/11583901584789749069noreply@blogger.com0tag:blogger.com,1999:blog-2991331135363425451.post-45924945426602415412018-09-23T23:58:00.000-07:002018-09-23T23:58:19.415-07:00Dark Eldar Kill Team Faction Focus - Guest Contributor<br />
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<span style="background: white; color: #333333; line-height: 107%;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Hello and thank you
for viewing this post in which I’m pleased to welcome my second guest contributor
recently, here to talk about his thoughts of and plans for his Dark Eldar in
Killteam. My name is Steve, this is the SDFnet 40k blog, and let us
begin. <o:p></o:p></span></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Hi
my name's Simon, I've been playing war-games for about 7 years now and this is
my thoughts and musings about my fave army, Drukhari, in the new Kill Team box
game.</span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">When
I saw Kill Team coming out I was very excited. Although I love 40k, skirmish
based games and narratives are my ideal (Oldcromunda is still my fave table top
game, mainly due to the number of hours invested into it). Then I thought about
my 3 armies; Drukhari, Chaos and Renegade and Heretics. Unfortunately, R&H
didn't get an entry in Kill Team but this is not surprising, they didn't get
much love in 8th (arguable the worst index/codex this edition but that's
another story). Also, Forgeworld doesn't support the line anymore and there's
only so many faction GDubz can support. I'll stick to Heralds of Ruin for
running them. <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Of
my main armies I play and probably enjoy Drukhari more, so I was keen to see
what the Dark Kin could do. Now I will admit I, like most Drukhari players from
what I've see, was disappointed by the entry. Kabalites and Wyches. As with
everything else in Kill Team, no cults or kabals. It all seemed a little bland
and for the fluff part it is a little sad. However, after I got over my
fluff-slump, read the rules, watched some random faction batreps and started
thinking properly and Drukhari I realised they have amazing potential.<o:p></o:p></span></div>
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I base this on 1 overall concept; that everything available to the two units in
Kill Team is a carbon copy from the codex; almost all the gear, the USR's, the
stat lines. When I thought about my experience with Drukhari in 8th and apply
that to Kill Team, I realised most Drukhari rules will work BETTER in a
skirmish game than they do in a full 40k game. Now Drukhari are no slouches in
a game of 40K, ranking and personal experience tell me that. So, of if we take
the overall (slightly adapted but only in a good and balanced way) Drukhari
faction specific rule Power from Pain and look at it in Kill Team;<o:p></o:p></span></div>
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Turn 1 - 6 up to ignore wounds on everyone. If you're anything like me and can
sometimes pull off the clutch rolls just when you need it, to the dismay of
your opponent, this is a great rule. If you're not, it's still a great rule. In
Kill Team it does everything it says on the tin but more so. For a single
damage wound nothing changes, roll and hope for a 6 and see what happens. For
multi-damage wounds however, it changes a lot. In the Kill Team rules if you
hit your opponent with multi-damage wounds and they fail their save, after
rolling for amount of damage your YOU as the attacker roll the injury dice
equal to the damage. This would mean if you roll 2 damage on a D3 damage wound,
YOU would roll 2 dice and take the worst and there's no command point
shenanigans that your opponent could do to save that model from the 1 flesh
wound and 1 out of action result. That model would be toast. Drukhari, however
can be slapped in the face by an unsaved D6 damage wound, have 6 damage to save
and save 6 on lucky 6's (unlikely but possible). Now this may not come up
often, especially in the scenario I've portrayed it, but nevertheless Inured to
Suffering is better in Kill Team than 40k.<o:p></o:p></span></div>
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Turn 2 - re-roll advance and charges. Good old Fleet and near enough the same
as the level one Scout specialist abilities, except on the entire kill team.
I'll go into details about the specialisms and synergies later.<br style="mso-special-character: line-break;" />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Turn
3 - +1 to hit in the fight phase. This is incredibly strong in Kill Team as it
starts to counteract those modifiers built into the game. In a regular game of
40K apart from some psychic powers, some stratagems or open war cards if you
play them, there's very few fixed minuses. In Kill Team however you can be
flesh wounded, broken, shaken, generally upset etc. etc. which all add up. If,
however turn 3 (realistically when all your Wyches are dead or in combat) you
get a passive buff to hit it, will alleviate some of the negative modifiers.
This is soooo good as a "second wind" for your close combat units. Also,
never forgot this is faction-wide, Kalabites normally hit on 3's in CC so even
though they have less attacks, late game when there's fewer targets to shoot
these guys move and charge efficiently and will be hitting on good. Charge them
into some flagging Wyche combats, take away the ability for the opponent to
shoot in combat as they were charged and get a couple of good hits in to help
your Wyches out. Again, massive mitigation of modifiers and better in Kill Team
than 40K.<br style="mso-special-character: line-break;" />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Turn
4 and turn 5 the only differently worded rules for Power from Pain in Kill
Team. Turn 4 allows you to re-roll nerve tests, this isn't as good as ignoring
all psychology in 40K games but that would be far too strong in skirmish based
format. It's still fluffy but not sickeningly OP. Turn 5 a static -1 leadership
to enemies within 6", if it gets to turn 5 this will cripple your opponent
further giving you the better chance of pulling through while they stack up
their minus modifiers. Again, this doesn't come up too much in 40K as moral
isn't a big thing really. In Kill Team it is integral.<br />
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So overall Power from Pain is better as a faction specific rule in skirmish
than full scale battles. Great, that'll help your squad. Now let's look at the
units themselves and see why I think although we Drukhari players only have the
two options, that's really all we need.<br />
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Kabalite warriors/gunners/sybrites- Your long-range option. As previously
stated they are exactly the same as their codex cousins, 5+ armour, splinter
rifle and Power from Pain. Also like the codex they are still cheap at 7pts a
model. On a smaller board these guys can hop from cover to cover easily with
their good 7" move and can either plink a long range with modifiers or be
able to move up and shoot at rapid short range. Solid choice for fire support.
Now the Kabalite gunner is basically your special weapon chap. They cost a
point more and you can only have 2 in your team (but multiple in your command
roster). <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">They
have access to special weapons; blaster and shredder and heavy; dark lance and
splinter cannon. I'll talk briefly about each of these as again some should perform
better in a skirmish environment. Your blaster is your assault heavy hitter,
same stat line as in the codex, it does lots of damage and costs 3pts. 18"
range is fine on a Kill Team board, add 7" move you've got a 25"
threat range with a scary gun. Only 9" short range but if your foes close
combat daemon is charging you down you can happily immolate him the closer he
gets. Now the shredder is a weapon I don't use much in 40K but will really come
into its own in Kill Team. It's range 12", assault D6 str 6 -1AP 1 damage.
The nice thing about it is it re-rolls to wound against infantry. In the wider
game it's a good anti-hoard, in Kill Team you're basically re-rolling against
everyone! <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">For
big guns I would say the weaker of the two is the dark lance. It's certainly
not weak in stats but as we all know big, expensive 1 shot guns can miss and
with range modifiers and cover these are more likely to miss. Also your
opponent won't have armour or termies or daemon princes who need popping. The
splinter cannon however is excellent. Rapid fire 3 means at 18" you have 6
shots with no penalty for moving so again your effective range is 25" with
a move which will easily get you into good range and LoS. This is a great
firebase and there's multiple ways of helping your guys re-roll 1s to hit. Your
sybrite can be equipped with a splinter rifle, pistol or blast pistol. He can
also take an agoniser or power sword without foregoing his rifle. Lastly, he
can take a phantasm grenade launcher for a single point. Now I use these all
the time in 40K for manipulating the enemy’s leadership and they can on the
rare occasion cause wounds as well, rare as it's str 1. In Kill Team the
ability to mess around with moral is huge. Added to this it's D3 shots, they
just need to hit and you have a great stratagem which I’ll discuss later. So Kalabites
are good at shooting but can do the work in CC with a 5+ save. Good start.<o:p></o:p></span></div>
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Wyches/Wyche fighters/heketrix - well these guys are a lot better. To qualify,
I use Wyches in games often. I don't play massive points games, so I normally
take a raiding party of 3 patrols one of which will nearly always be Wyches. I
like them in 40K, so I am not coming from a place where I think they're useless
and anything is better. However, Wyches in Kill Team are going to be better.
The main reason for this is you are playing on a smaller board with your
8" standard move. You could walk it in 3 and a half turns without
advancing (re-rolling turn 2) or charging. These guys move. The second reason
they're so much better is more passive; it's harder to hit in Kill Team. Your Wyches
move blisteringly fast, but can also move into cover very quickly. Those
minuses to hit are better than +1 armour in cover any day. If you rush an
opponent and they only have so many guns to shoot all your Wyches but those
guns hit less reliably now, odds are your wyches are getting into combat. And
these guys are combat wombats, as soon as they're in their 4+ invun is
triggered, even against pistol shots in subsequent rounds. <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Now
the other thing that make wyches best is they still have their codex rules, but
again they are way better. Firstly, combat drugs, those wonderful concoctions
of murdery joy. In 40K there are some duff ones; +2 leadership, +2" move,
even +1 WS as a succubus is the only one who can take a minus 1 to hit weapon
in an archite glaive. WS bonuses just aren't necessary turn 3 onwards when you
get +1 to hit any way. But in Kill Team all of the drugs are good for damage
mitigation or sheer attack power. Now you have 1 set of drugs for all wyches,
I'm fine with that for housekeeping purposes. But all of them are scary. Added
to this wyches still have their No Prisoners rule, effectively shutting down
falling back if you win a roll off. This doesn't always come up in 40K as it's
against infantry only but again in Kill Team that's everyone! <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">So
your standard Wyches is good and not expensive at 8pts. You can take up to 2 Wyche
fighters for 9pts each and they basically have access to the Wyche cult
weapons; razorflails, hydra gauntlets and shard-net & impalers. Going
through these the all give an extra attack for having a pair and are all
strength user. The first two are ap -1 1 damage and re-roll to wound or to hit
respectively. The shardnet & impaler is ap -1 but straight damage 2. Unfortunately,
the cool rule from the codex where if you have a shardnet and the opponent
wants to fall back they get a D3 versus your D6 on the No Escape roll off has
been left off, but this is still a solid weapon. <o:p></o:p></span></div>
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Your heketrix can take similar to a sybrite; power sword or agoniser and swap
splinter pistol for blast pistol. They can also take a phantasm grenade
launcher so your sexy stratagem is available to both leaders. Lastly, talking
about gear for Wyches, they all come with plasma grenades, strength 4 AP -1 D6
goodness. And unlike Heralds of Ruin or other skirmish iterations they are not
one use only. Are you within 8”? Do you really want to kill someone in the
shooting phase with a Wyche? Give them a present of a plasma grenade. So that's
the guys, girls, gear and rules.<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The
last thing to talk about is the specialists available to Drukhari. Now I haven
t played a campaign so I'm looking at everything from a level 1 stand point.
Shockingly the leader can take the leader specialism. This is good for Drukhari
as the Leader tactic <b><i>Lead By Example</i></b> allows you to activate your
leader and 1 other fighter within 2" to fight as your pick in the fight
phase. This means if you can charge into an ongoing combat you can get your
other model swinging before your opponent unless they want to burn 2 command
points on the expensive <b><i>Decisive Strike</i></b> generic tactic. Also, as
the only model with access to high ap CC weapons in the power sword and
agonized and with +1 to hit in CC turn 3 onwards, you probably want your leader
slicing and dicing. Bearing in mind in campaigns your specialists’ level up by
using their tactics this is a good shout for Drukhari versus a leader with the
same tactic whose shooty orientated. <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Drukhari
then have access to; Combat, Veteran, Sniper, Comms, Scout and Zealot. Now I've
listed them in this order for a reason; they are in my opinion best to worst. So,
combat specialists get +1 attack straight and their stratagem allows you to
activate them immediately after your pick in combat. Stick this on a Wyche fighter
with any of the Wyche cult weapons and you've got a scary model. <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The
Veteran specialism works nicely for Drukhari, they ignore modifiers to nerve,
which is alright, but the tactic is the winner, In the first battle round after
everyone is set up but before initiative, for 1 CP your vet can make a free
move or advance as if it were the move phase. So 8" before you move mean
that that turn 1 charge is easily doable with your first model. And Wyches in
combat stay alive longer and kill people. Alternatively, stick this on a
blaster or shredder wielding Kabalite gunner move them they're 6"
hopefully into cover and then ready them in their actual move phase to shoot.
It will at least make your opponent have to deal with them and will hopefully
free up some fire/charges against your weaker units. <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Sniper
works really well for a Kabalite gunner with a splinter rifle. So you move
7" getting someone within your 18" short range on your cannon. You're
now 6 shots with no range modifiers. For targets in the open you got on 3's
re-rolling 1's for being a sniper. If you desperately want something dead, an
enemy heavy hitter or leader for 1 CP use the sniper tactic to add 1 to hit. So
you could in theory have 6 shots hitting on 2's re-rolling 1's with poison 4+.
Not shabby in my book. <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Comms
specialism provide nice synergy. The rule scanner reads “Once per Shooting
phase, when you pick a model from your kill team to shoot that is within
6" of this model, if this model is not shaken, you can add 1 to hit rolls
made for that model in this phase." Stick this guy next to your sniper or
Kabalite with a blaster or you leader with phatasm grenade launcher and they
will likely hit what they're aiming at. Nice utility for a mixed or Kabalite
team, not great for pure wyches. <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Zealot
helps you kill things, the +1 attack is nice on the charge but the +1 str is
really nice on one of your wych fighters with nice weapons. The tactic to do
more mortal wounds on 6's is nice as well, if you're going full wych kill team
this is a good shout. If mixed I think combat for +1 attacks all the time is
better. Scout specialist re-roll advance rolls, only comes into play turn 1,
Power from Pain kicks in turn 2 and everyone gets this. The tactic is to do
with dangerous terrain but again highly situational. There are interesting
level ups in the tree but your foregoing better specialisms in my opinion to
take this as you 1 of 3.<o:p></o:p></span></div>
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Last thing to go through is the Drukhari faction tactics. We have the standard
4; 2x 1CP and 2x 2CP tactics. Both the 1CP ones are good, <b><i>Fire and Fade</i></b>,
similar to the codex stratagem allows you to shoot than move up to 7".
This is fun because you could take your shots and then go hide or as certain
missions involve getting on objectives this allows you to fire and still get on
an objective. And there's no wording precluding previous moves. So a
ridiculously awesome Drukhari example; you a a Veteran specialist Kabalite
gunner with a shredder. You do your veteran move to begin, so 7", then in
the move phase you advance up to another 13" to get enemies in short
range. Shredders are assault so you swapped your -1 long range modifier for a
-1 for shooting and advancing, but crucially got up the board. Then you play
Fire and Fade after you've shot and go another 7" onto an objective. That's
27" moved while still shooting and getting where you need to go. Fun! <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The
other tactic is <b><i>Cruel Deception</i></b> you can full back and shoot as
normal. Take that Ultramarine noobs! Also fall back 4" throw a plasma
grenade and job done. The 2CP tactics are still good but more situational. <b><i>Torment
Grenade</i></b>, again borrows from the codex, fire a phantasm grenade, hit,
then spend 2 CP to roll 3d6. If you get over the targets modified leadership,
they take a mortal wound. Good for killing stuff with invuns or good armour, affectively
sniping. <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The
other one is the most situational <b><i>Don't Let Them Take You Alive</i></b>,
if you kill the enemy leader in CC spend 2 command points and everyone on the
enemy kill team is -1 leadership. This can be very good early game for making
your enemy break or if your unlucky enough to break first this could really
help make the enemy break and balance the score. Now killing models in close
combat is what wyches do best, the hard thing is saving those 2CP on the
off-chance you can pull it off. The fight phase is far down the order of
operations and those CP's can easily be spent on re-rolling hits, wounds, saves
etc. It's not a bad stratagem and nice to have when it works out but it's not
one you can rely on every game.<o:p></o:p></span></div>
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So that's my deep dive into Kill Team Drukhari, I hope this has been
enlightening if not entertaining. If anyone has a different take on anything
I've gone through, please comment and we can get some discussions going. Thanks
for reading!</span></div>
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<span style="background: white; color: #333333; line-height: 107%;"><span style="font-family: "arial" , "helvetica" , sans-serif;">That’s this post done
for now, my thanks go so Simon for his thoughts on the DEldar in Killteam, I don’t
know about anyone else but I certainly feel like I’ve learned something and am motivated
to want to get my own Dark Kin kill team on the board! As always, I appreciate
your taking the time to read this blog. I hope you enjoyed the content and
welcome your constructive feedback and discussion. If you liked this post share
it, if you like my content follow me, both help me in knowing what is working.
I have been Steve, this has been the SDFnet40k blog, and I will see you next
time. The Emperor Protects. </span></span><o:p></o:p></div>
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SDFNET 40khttp://www.blogger.com/profile/11583901584789749069noreply@blogger.com0tag:blogger.com,1999:blog-2991331135363425451.post-6486055094687664832018-09-17T00:00:00.000-07:002018-09-18T10:27:37.113-07:00Kill Team Rogue Trader: Un-boxing and 1st Impressions<br />
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<span style="background: white;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Hello and thank you for
viewing this post in which I will be unboxing and giving my first impressions
of the new Kill Team expansion set, Rogue Trader. My name is Steve, this is the
SDFnet 40k blog, and let us begin. <o:p></o:p></span></span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: "arial" , "helvetica" , sans-serif;">Introduction<o:p></o:p></span></u></b></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Rogue Trader is the first major rules expansion to the
core Kill Team rules. There have been a number of Kill Zone sets released that
represent fantastic value for money and provide a few custom rules and
stratagems appropriate for that locale which Rogue Trader offers as well,
however this set also provides (so far) unique factions that include characters
and changes to the core rules when playing in the enclosed scenarios.<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">While unsubstantiated at the time of writing, I’ve heard
internet chatter that this is one of 3 major boxed expansions to kill team, one
introducing rules for Commanders, and another being Inquisition themed. Whether
the Inquisition and Commanders expansions will be one and the same we will have
to wait and see; however whatever form the rumoured expansions take it is very
interesting to get an idea of the pipeline for this game and game format. Given
GWs recent business models, I don’t think anyone expected Kill Team to be a
“finished” game but rather the framework onto which build future releases, this
has been proven with the Killzones which they have released but the format
provides a lot of scope for rules expansion and not just environments.<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The same internet chatter, which again I’m merely
reciting what others have said and I don’t personally have first hand
information on, indicated that Rogue Trader was originally slated to be the
second expansion but due too the leaked images that I, and from what I observed
to be a large amount of the GW community online, went nuts for earlier in the
year the release schedule was changed. This would fit in my head as Rogue
Trader introduces commanders in each of the two teams, but doesn’t make a big
deal of their inclusion, leading me to think that the first expansion was
originally intended to be Commanders (whether that’s just a book or a full box)
with the Rogue Traders intending to follow.<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">With the speculation out the way, let’s discuss the box
at hand shall we? The box contains miniatures for two new factions, well, a
re-imagined classic and a brand-new faction. First there are the Imperial Rogue
Traders which includes 10 models, well 9 standard size humans and a dog! (which
in my book makes this the best faction release in 40k in the past year at
least! SpaceDoggo = BestDoggo!). Facing off against the Imperials we have the
new faction, Gellerpox Infected which are Nurgle themed mutants consisting of 23
models; consisting of 4 larger models, 3 human sized and a selection of small
gribblies that while count as separate models as they are on individual bases, it
would probably take 2-3 f them to form a standard human sized model. <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">In addition to the models you get a double-sided
cardboard playing surface and a selection of doors and scatter terrain.<span style="mso-spacerun: yes;"> </span>To support the new Killzone you get a
selection of stratagem cards, cardboard counters and datasheets for each of the
included models and a 56-page rules/missions book. The box also includes two
mini-codexes reminiscent of the Death Guard and Primaris Space Marine books you
got in the Dark Imperium box that will give you points and rules to use each of
the new factions in full 40k games.<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">With the quick rundown of the box contents out the way,
let’s now take a closer look at the miniatures and contents in more detail.<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: "arial" , "helvetica" , sans-serif;">Elucidian
Starstriders<o:p></o:p></span></u></b></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Let’s start our closer look at the boxed contents with
the Rogue Trader faction, which have been named the Elucidian Starstriders. I
will admit I’m glad I’m not doing this review in video or audio format as it
saves me from butchering the names, but I will admit I’m not the biggest fan of
the name they chose here, I like the first part (however it’s pronounced) but I
personally feel “Starstriders” is a little… cliché? I’d prefer something with a
noble/navel theme or something fitting the baroque/grimdark/gothic themes of
the models/setting. But, thanks to the wonders of the 40k universe where
basically anything is possible, if you don’t like a name or colour scheme or
something, you can just make your own up!<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Minor niggles aside, if you’ve been following my blog
regularly, since the earliest leaks of images for this set, I’ve been losing my
mind over these Rogue Trader models! I absolutely love the sculpts they have
produced. The first and most obvious thing you will notice in the above photo
is the red plastic, again a minor niggle, I don’t much like the coloured
plastics they’ve been working with lately, especially ones as boldly coloured
as this as it’s hard to get a solid light colour over if due to the opacity of
paint, at least grey is a neutral dark colour that could contribute to shade. This
appears to be a growing trend among GW’s releases so I will be interested to
see if this expands in to the core rages, or limits itself to the secondary
game systems; don’t want to have to specify which chapter I want my primaris
marines to be, and certainly don’t want to have to put the layers on to get the
red for example to a white to then paint yellow…but I digress; <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The models themselves are an absolute joy for someone who
really doesn’t actually enjoy assembling models like myself as they are incredibly
simple to clip, clean and assemble with many models being as simple as two
pieces! I have mentioned it in my article about the gang but this is a far cry
from the Van Saar Necromunda gang for build enjoyment for me. For this
simplicity, you do loose a lot of customisation opportunity and posing choice,
but that to me isn’t a big issue as for all the unnecessary over-engineering of
modern kits, they almost always only build mono-pose models anyway.<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">I don’t think it would be unfair to describe the posing
on a lot of the models as less fluid and more static than we’re used to seeing
from modern GW, reminiscent of the classic poses, however this was in my eyes a
very deliberate homage to the miniatures of the era for which the faction/box
draws its name. While we see more “classic” posing, and simplicity of assembly,
don’t be fooled into thinking that the finished results are sub-par or anything,
but the very best GW can offer! Every model absolutely pops with character,
detail and charm and I am thrilled to have them in my collection.<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: "arial" , "helvetica" , sans-serif;">Gellerpox
Infected<o:p></o:p></span></u></b></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">I cannot look at these models without my mind being
immediately drawn to the The Flight of the Eisenstein Horus Heresy novel by James
Swallow. Gellar fields are a projected energy bubble of “real space” used most
warp-capable factions in the 40k universe. These bubbles of real space protect
those inside the bubble, in this case the crew of a ship, from the corrupting powers
of the immaterium, but what happens when that shield fails, glitches or is any
other way compromised, change happens! To both flesh and metal!<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">I think these models are really interesting as they are
not Chaos Daemons which we’ve <span style="color: #00b050;">not </span>seen for
years, nor are they Chaos worshippers per-say as we’ve seen both human and metahuman
examples of that over years in models like Pox Walkers, Chaos Cultists and
various flavours of Heretic Astartes. These models represent the change and
mutation bought on by exposure to the warp in both life forms and technological
corruption as the crew become part of the actual ship and vice versa and the
crew mingle with surrounding technology.<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">I can understand how people may be getting a little over-nurgled
these days, since the launch of 8<sup>th</sup> edition they seem to be the most
incessant and focused faction in the game, and just as in 7<sup>th</sup>
edition for a long while you just couldn’t escape GW forcing Khorne stuff down
your throat. If you’re not into the faction like me with Khorne, the unrelenting
barrage can get tiresome. Fortunately, I love Nurgle stuff and for me these
models offer enough to be different and fresh (ironically for Nurgle) to get me
interested!<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Like the Rogue Trader models, the models for the Nurgle
side of things are comparatively simple, all the smaller gribbly things are
actually single piece models meaning they just need removing from the sprue and
cleaning and basing and they’re done, a very refreshing change for me. The mid
models seem to be about 3 pieces and even the largest bits seem to be
considerably fewer than normal. The detail, as has been the case for all the 8<sup>th</sup>
edition Nurgle releases is present in abundance meaning I think these will be a
joy to paint as you’ve got so much to work with model wise and the sculpting of
the models from the smallest to the largest is fantastic! <o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: "arial" , "helvetica" , sans-serif;">Terrrain<o:p></o:p></span></u></b></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The set comes with two identical sprues of terrain to turn
the flat game-board into a 2.5 dimension play space. It may not be absolutely
clear in the photo but the plastic as actually silver coloured which will make
the terrain a little more interesting to look at before painting but not enough
to influence the final paint scheme. Each sprue contains 5 doors/bulkheads
which while not bad, personally I would actually have preferred see a little
more detail on, perhaps some ostentatious <span style="mso-spacerun: yes;"> </span>filigree or just more Mechanicus/Imperial
heraldry embossing, perhaps it’s personal preference and the blank more neutral
aesthetic will give more opportunities for non-Imperial shuttles, but I like
the aesthetics of the 40k setting so I would like to have seen more.<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Each sprue also contains a crew station chair, two
control consoles, two nicely detailed chests/storage boxes, a pipe/reactor type
thing, and two escape pods with multi part doors and removable service hatches.
Now having recently painted the Sector Imperialis Objective Markers set which
contains an identical designed escape pod, I wanted to take the opportunity to
point out that the two designs are subtly but annoyingly different. Firstly,
the objective marker version has a clear acrylic window which this set version
lacks, plus the two types of pod are constructed differently. The front door of
the objective marker version was a whole piece that you could opt to attach or
not as a single piece. The doors in this set come in two parts that join in the
middle and are sculpted to hinge at the top and bottom meaning it wouldn’t
really fit the design to have as single door hatch. These are very minor things
but they stood out to me due to my recent comparable project, I will likely
paint these new pods to match the crashed one for continuity.<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: "arial" , "helvetica" , sans-serif;">Printed
Elements<o:p></o:p></span></u></b></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Regrettably, and I’m sorry to “cop out” on this, due to
the time restrictions of getting this written and posted in a timeframe to keep
it relevant, I haven’t had a chance to thoroughly absorb and analyse either the
Kill Team rules, or be able to provide any kind off list breakdown for the mini-codices,
however given my love of the models for both factions, you can be sure I’ll
swing back round to this later!<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Two points I did want to make regarding the various
printed assets in the box, other then they are generally up to the usual high
GW standards, is firstly regarding each faction’s tokens as both factions
sheets were badly punched in manufacturing which meant when it came time to remove
the tokens from the frames it lead to tearing of the printed graphics. It’s not
a world ending thing or something that is worth following up for replacements
etc, but it has left some of the tokens looking a bit rubbish. My advice to
anyone would be to take your time and inspect the token sheets before wildly
poking out the tokens, this is the third or perhaps fourth time I’ve had issues
with GW printed materials like this, I actually had to buy entirely new Silver
Tower board pieces as the boards had obviously gone from the printing to cutting
machine in the wrong orientation as the none of the cuts lined up with the
printed detail on the board!<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The other small thing that I wanted to mention was that
unlike every other Kill Zone set that has been released, this set does NOT come
with a separate A5(ish) Environment card, nor does it come with separate cards
for the Killzone specific stratagems. Both of these bits of information are
available in the 56-page rulebook, but I personally would have preferred these
elements be separate like the other Kill Zone sets for ease of access and
reminders. I really don’t think what would total approximate one A4 sheet worth
of printed paper would have pushed the value too high and it’s very much a
missed opportunity in my eyes.<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: "arial" , "helvetica" , sans-serif;">Killzone: Truehawk<o:p></o:p></span></u></b></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">I thought I would take a moment to quickly talk about the
actual gaming surfaces included in the set, the first, and flagship (no pun
intended) is the Truehawk personal shuttle of the Rogue Trader Commander Elucia
Vhane. This Kill Zone offers a very different gaming experience as there are
very few meaningful long-range arc of fire opportunities for heavies or
snipers. You may notice the room boundaries outlined in red, this represents
walls that cannot be seen through, shot through, destroyed, or have any positive/negative
aura effect. <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">In play doors will be placed at the appropriate gaps in
the wall that can be opened or closed at will by a model in proximity which
opens up a number of tactical opportunities for rushing or bottle-necking your
opponent, unless they are cunning and also move around the various avenues of
attack to flank enemy combatants. I like the idea of this game board, which it
lacks the engagement of a full 3D environment you get in all the other Kill
Zones and you have to abstractly apply the walls for line of sight purposes, it
provides a different and interesting game type that will play well with close
quarters visceral combat, reminiscent of Space Hulk for the claustrophobic close
quarter play style.<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: "arial" , "helvetica" , sans-serif;">Killzone:
Ministorum Shrine<o:p></o:p></span></u></b></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The reverse design of the board is a Ministorum Shrine
which looks great and again offers a different play experience, you could take
the direct route across the wide open centre ground, or fight your way room to
room through the surrounding cloisters which will protect you from being shot
from across the board, but could risk you getting trapped and surrounded by a
canny opponent and the game turning into a melee bloodbath.<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">I neglected to mention earlier, the board itself is made
from heavy grade study cardstock that folds to approximately A4 size. In
honesty, I don’t know in the long term how durable this type of folding card
seem design is, but I guess if you treat it well it should last a reasonable
amount of time. The print itself is very high-quality matt finish which is
really nice as it doesn’t draw your attention away from what’s happening on top
of the board as a gloss finish tile might, and for darker dingier designs like
the shrine, it’s much more immersive to have a darker dungeon tile.<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><u>Value</u><o:p></o:p></span></b></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">At time of writing, it’s hard to discuss value with
regard to this box as none of the models are available separately in order to
calculate the collective price versus the cost of purchasing the kits
separately. As each faction comes on sprues containing all the faction models,
this means we are not going to see individual blister packs of Elucia Vhane or
a pack of 3 Nightmare Hulks. Equally it’s hard to extrapolate the comparable
value of the Nurgle side as I’m not aware of a kit that includes so many small 1-piece
critters in any other standard retail kit. <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">GW could surprise us of course and through the magic of
computers be able to produce a sprue of 10 Imperial Voidsmen so people can make
an entire Astra Militarum army from them, which would be glorious, but I doubt
that somehow due to the cost of tooling a machine for the purpose.<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">As I cannot make any definitive value calculations, in
this case I feel I’m going to have make that call based solely on my gut
feeling about the set. The RRP for this box is £80 from GW, third party retails
may of course sell it at a discount, I got my copy from Element games with a
pre-order discount of 20%, but do I FEEL this is a good value set? Well a total
of 33 miniatures is reasonable, however a great many of them are critters and
gribblies so to me it doesn’t feel like 33 “whole” miniatures. The scenery is a
little underwhelming to be honest, I would have really liked a little more
character in a lot of the pieces and possibly even another half sprue of stuff
for the price. The additions of the 40k mini codexes are a nice touch that definitely
adds value to the box, but not enough, in my eyes, to make the box FEEL like
great value when you compare the quantity of contents to the core Kill Team
starter box.<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">In fairness to this set over the Kill Team set, the only
new models in the core set was the scenery and being from China that is at a
lower price point meaning the production cost would be lower. They threw in two
retail kits that have been around long enough for them to make their money back
on and they’re laughing all the way to the bank as it will only cost GW pennies
in material and labour to produce these existing sprues. Compare that to this
kit where everything is new sculpts, and smaller production runs due to the
models included not being core army units so even if/when they are released in
separate retail sets, they won’t be selling armies worth of the sets.<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: "arial" , "helvetica" , sans-serif;">Final Thoughts<o:p></o:p></span></u></b></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Again, I apologise for not being able to provide you with
a comprehensive rules analysis for this set, but working on the premise of
first impressions of the box, I like it! While I don’t feel it represents £80 of
value on the included miniatures, I certainly wouldn’t pay that much for the 1½
sprues or models or the sprue of terrain if packaged separately for retail, it
does deliver in spades in the character and quality of the two factions
miniatures. If the quality of these sculpts is anything to go by, I’m really
pumped for what we might see in an Inquisition themed expansion? Will that set
become the de facto method of purchasing filling out Inquisitorial Warbands? I
don’t know if either of the sets in this box have the legs to make it, at least
in their present state, as full 40k factions but who knows, perhaps a “Rogue
Trader Voidsmen” upgrade sprue with alternate heads etc may surface down the
line for Cadian conversion? <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">What I’m aware of from the rules that I’ve grasped so
far, I think this Kill Zone will provide new and interesting ways of playing
Kill Team giving unique and engaging experiences. I’m excited to give these new
rules and scenarios a try. My experience of Kill Zone to date is that melee
rules far in advance of shooting, and if you’re a melee focused team you may
stomp all over a shooty team in this setting, but if you can forge a narrative
and have fun in the process, loosing isn’t a bad thing if it’s epic and you die
in the name of the Emperor! <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="background: white;">That’s me done for now, I
appreciate your taking the time to listen to me ramble on. I hope you enjoyed
the content and welcome your constructive feedback and discussion. If you liked
this post share it, if you like my content follow me, both help me in knowing
what is working. I have been Steve, this has been the SDFnet40k blog, and I will
see you next time. The Emperor Protects. </span><o:p></o:p></span></div>
<br />SDFNET 40khttp://www.blogger.com/profile/11583901584789749069noreply@blogger.com0tag:blogger.com,1999:blog-2991331135363425451.post-30306303281100549592018-09-10T00:00:00.000-07:002018-09-10T00:00:00.217-07:00Grand Astra Militarum Army Plan: Guest Contributor<br />
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<span style="background-color: white; color: #333333; font-family: "arial" , "helvetica" , sans-serif; font-size: 14px; text-align: justify;">Hello and thank you for viewing this post in which II am thrilled to welcome a guest contributor. My name is Steve, this is the SDFnet 40k blog, and let us begin. </span></div>
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<span style="background: white; color: #333333; line-height: 107%;"><span style="font-family: "arial" , "helvetica" , sans-serif;">+++ Imperial
Archive Log VS.1891.22 +++<br />
+++ Encrypting Channel – Primus Iaclos +++<br />
+++ Initiate Secure Connection +++<br />
+++ Record Playback Commence +++<o:p></o:p></span></span></div>
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<i style="mso-bidi-font-style: normal;"><span style="background: white; color: #7030a0; line-height: 107%;"><span style="font-family: "arial" , "helvetica" , sans-serif;">The
fighting had been bitter ever since the boarding pods had delivered the
offensive teams of the 21<sup>st</sup> assault force of the imperial army in to
this floating hell. Miles above Terra where the main battle was being fought on
the ground. As heroes just shy of Gods fought for the Imperium to the men and
women of the breaching teams traversing the hellish corridors of their new
battleground, all were united in the single truth, the horror and devastation
delivered to Terra would be turned back and destroyed here; whatever the cost.
The Vengeful Spirit had once been a proud member of the imperial navy, the twisted
deformed and desecrated husk that they now engaged in bitter corridor to
corridor combat was nothing shy of nightmare. Voices from the void and horrific
sights greeting the assault teams as they pressed further in to the belly of
the ship, clearing each section of the harrowing maze; fighting trying to
regroup with the Emperor and the principle strike force of his sons which
formed the spearpoint of this attack.<o:p></o:p></span></span></i></div>
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<i style="mso-bidi-font-style: normal;"><span style="background: white; color: #7030a0; line-height: 107%;"><span style="font-family: "arial" , "helvetica" , sans-serif;">As they
rounded a corner heavy bolter fire shredded the two soldiers in front of them,
reducing them to little more than red mist and severed torsos, still knowing
they were hopelessly outmatched in this fight their duty was clear, “fire teams
cover and press”, as the group reorganised and on the signal from the captain
grenades were thrown blind around the corner of the intersecting corridors. With
the timing set to four seconds the teams then moved to coincide with the
explosions in perfect unison to get in to position to answer their aggressors
with their own fire. This was a well-practised and expertly implemented move as
the four fire teams, 3-man teams with a heavy bolter and two support surged
forward on the command, however given the calibre of their advisories the first
team met a similar gruesome end trying to get in to the position as the
explosions had not even phased their would be aggressors as their fire ripped
through the defenceless soldiers. However, the imperial army was not so easily
deterred and the remaining fire teams had made it in to position and now were
answering fire with fire from their weapons, forcing the defenders to abandon
their post, as outmatched as they were, there would always be more members of
the imperial army to their fallen adversaries.<o:p></o:p></span></span></i></div>
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<i style="mso-bidi-font-style: normal;"><span style="background: white; color: #7030a0; line-height: 107%;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span></span></i></div>
<div class="MsoNormal" style="text-align: justify;">
<i style="mso-bidi-font-style: normal;"><span style="background: white; color: #7030a0; line-height: 107%;"><span style="font-family: "arial" , "helvetica" , sans-serif;">This
had been a simple intersection of two corridors, on an unknown level of the
ship. A meaningless victory in itself; but another victory for the Emperor and
the Imperium. The breaching team took stock, performed ammo and gear checks as
second nature, then reformed the force and continued to the next corridor. They
would have this ship if they had to take it bloody meter by blood meter, their
Emperor was fighting somewhere in this hellscape, and they would not be the
ones to fail the Emperor’s charge – the Vengeful Spirit must be taken.
Automatic fire answered their advance as the next defensive line attempted to
repel their uninvited guests, the captain of the assault team, taking cover in
the mangled metal at the side of the corridor issued a simple command, “Press
and clear, for the Emperor”, as the assault team responded and advanced in to
the hail of death <o:p></o:p></span></span></i></div>
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<i style="mso-bidi-font-style: normal;"><span style="background: white; color: #7030a0; line-height: 107%;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span></span></i></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="background: white; color: #333333; line-height: 107%;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Hi, thanks for viewing this post, in which
Steve has kindly allowed me to take over for this week and take the opportunity
to talk about my favourite faction in the 40k universe the Astra Militarum. My
name is Mark, this is still the SDFnet 40k blog and let us begin.<o:p></o:p></span></span></div>
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<span style="background: white; color: #333333; line-height: 107%;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span></span></div>
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<span style="background: white; color: #333333; line-height: 107%;"><span style="font-family: "arial" , "helvetica" , sans-serif;">First allow me to introduce myself, my name is
Mark and I am one of the principle opponents of Steve when we are fighting any
of the myriad of games that we play, when you see a guard force on the table
top, in their glorious and embarrassingly unpainted splendour this is me. I
collected the hobby like so many when I was younger and then abandoned it for a
decade or so as life got in the way and there were other priorities, getting
back in to the hobby just as 6<sup>th</sup> edition was ending and 7<sup>th</sup>
edition was king. When I first started I was, and still am, a huge fan of the 9<sup>th</sup>
Legion of the Holy Emperor of Mankind. <o:p></o:p></span></span></div>
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<span style="background: white; color: #333333; line-height: 107%;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="background: white; color: #333333; line-height: 107%;">They just struck a cord with me when I saw the
models and learnt more about the lore. This has not changed and I have a
sizable Blood Angel army, an entire battle company with spares; although it
does not get nearly as much love nor play as the guard do. This is partly
because we play in a fairly limited pool of players; and aside from Steve who
owns #40k we are limited as we each only have a small number of armies and so
we try not to match up Space Marines vs Space Marines to vary the play and keep
the narrative of the games flowing. So you might be asking how did I change
from a loyal son of Sanguineous to the Astra Militarum</span><span style="background: white; color: red; line-height: 107%;">.<o:p></o:p></span></span></div>
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<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="line-height: 107%;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Well
when I was first playing in my teens the guard range was fairly limited, it has
grown on me with time and the rose-tinted glasses of nostalgia but at the time
they didn’t jump out as “I have to have these” the same way some of the Blood
Angel / Space Marine models did. I also was a huge fan of, and still am if GW
want to re-introduce it, Epic, the original Epic so Titan Legions and Space
Marine, of which I had both and loved it, squat trains I mean what more could
you want from a game system? However, when I returned to the game I was a
little older and the ranges had moved on, my impression of the guard was still
human shields to slow down the <insert enemy here> until the Space Marines
could get there and get the glory. And while this is still very much their role
as the first and final bulwark against the horrors of the 41<sup>st</sup>
millennium I had not apricated how damned glorious they were in their duty. The
change of heart for me came when reading <span class="MsoHyperlink"><a href="https://en.wikipedia.org/wiki/Gaunt%27s_Ghosts">Gaunt’s Ghosts</a></span>,
a novel series from the black library which I cannot recommend enough to anyone
who has even a passing interest in the hobby! I got to them quite late so I
read the omnibuses, The Founding, The Saint, The Lost as well as eagerly
awaiting any new instalment to the franchise. I could not put these books down
and by the end of it I was firmly a loyal commander of the Imperial Guard and
nothing could shake me of this new-found faction. <span style="mso-spacerun: yes;"> </span><o:p></o:p></span></span></div>
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<span style="line-height: 107%;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="mso-spacerun: yes;"><br /></span></span></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="line-height: 107%;"><span style="font-family: "arial" , "helvetica" , sans-serif;">And
so I realise that was quite the lengthy introduction so let us commence on the
core of this article and that is my Imperial Guard army. For ease I was going
to break this down in to sections, the legion vast as it stands, my plans for
expanding it and then finally I was going to touch upon how I have played the
faction in 8<sup>th</sup> edition, rejoicing from the dark days of 7<sup>th</sup>
(for the guard, from my biased point of view).<o:p></o:p></span></span></div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpwUlEZRg-rW3-48W9jhpCbCiU1WUijRR11NdHG8oP8Tu1CSUGrkSZopqlSWvfwsiIEyYc9RHZDx_BuYMBHygsRnBaid1ujQ2lduhLL5_7v8HcdB2RvvOoMa7jx0yUHwePefuTrta1A98/s1600/Guard_1.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="788" data-original-width="790" height="397" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpwUlEZRg-rW3-48W9jhpCbCiU1WUijRR11NdHG8oP8Tu1CSUGrkSZopqlSWvfwsiIEyYc9RHZDx_BuYMBHygsRnBaid1ujQ2lduhLL5_7v8HcdB2RvvOoMa7jx0yUHwePefuTrta1A98/s400/Guard_1.JPG" width="400" /></a></div>
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<br /></div>
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<span style="line-height: 107%;"><span style="font-family: "arial" , "helvetica" , sans-serif;">My
faction of choice is Cadia, I am still coming to terms with certain events in 8<sup>th</sup>
so I have employed the very healthy approach of denial, so for the purposes of
this article Cadia stands! The reason for this choice was for a number of
reasons. The first is that they just struck me the most likely as what an army
would be, I know and love that from a fluff perspective the imperium has a
million worlds and that if I wanted I could have feudal knights duelling or
cyber-punk terror cells which all fall under the employ of the guard and the
imperium. This to me is one of the greatest parts of this hobby, while it is
rigid in some areas it leaves grey areas for hobbyists to create their own
planets / legions / narratives. However, I thought as armies go Cadia was the
closest to what I thought it would have to be, vast beyond number but
disciplined and uniform, as much as anything in the 40k universe is. I can
however honestly say that the decision was not made based on game mechanics to
get an advantage or faction bonus. It is a source of much mockery from the
people I play against that it is 50/50 if I remember the faction rule of the
one army I play, or remember orders, or any number of other oversights which
would make better players cringe. The second reason I liked them was as I read
more about Abaddon-fail (remembering the previous denial statement) and the
crusades, and how time and again despite the heavy price that was demanded the
guard held the line and repelled them. I mean I don’t quite know why he didn’t
decide to just go round the planet once or twice but I am not arguing. And as I
mentioned in my introduction the Guant’s Ghosts, while I can’t say that Cadia
are anything like the Tanith First and Only, in the books when larger
engagements are described in exquisite detail I just couldn’t place Catachan’s
or any of the other major regiments representing the guard. As I mentioned GW
and 40k do allow me the option to make my own faction, however I am far too un-imaginative
to do that so I went with what I thought was the best fit for the guard, Cadia.<o:p></o:p></span></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="line-height: 107%;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="line-height: 107%;"><span style="font-family: "arial" , "helvetica" , sans-serif;">On
to army itself, for this I must ask for your patience as I am going to list out
the army in its entirety then repeat myself as I fit it in to the various
formations that 8<sup>th</sup> allow. The reason for this is when I got back to
40k and swapped to the guard as my principle faction I was building to the 7<sup>th</sup>
edition formations, with 8<sup>th</sup> these were shattered and it left me
with more of some units and less of others that I now needed. Overall, I am fan
of the 8<sup>th</sup> edition approach, it is not perfect but it is a lot
better, but as a result my army doesn’t fit 8<sup>th</sup> perfectly. So I
thought I would meet ½ way and do the full army listing then try and fit it in
the various formations available to me. I touched upon this, probably much to
my own detriment as well as not using the faction special rules I also don’t
use command points well, limiting myself normally to the reroll one dice per
phase, I am sure this will be met with universal groans of incompetence by the
readers who play the guard well but it is not something I have really got in to
on a personal level. <o:p></o:p></span></span></div>
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<span style="line-height: 107%;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="line-height: 107%;"><span style="font-family: "arial" , "helvetica" , sans-serif;">It
should be noted in the below lists I may have made some mistakes when putting
them in to their formations, and Steve and our group do not play WISIWIG, a
Baneblade has to be a Baneblade chassis but it can be any of the variants as
long as I pay for it, similar for the Russ’s, for the below list I have limited
myself to only using battle tanks for the Russ’s, for most battles I actually
run various different variants of this but to give an idea I thought I would
keep it simple as the workhorse battle tank is a jack of all trades and fairly
good against nearly anything. So, with the disclaimers out the way deep breath,
annnnd go:<o:p></o:p></span></span></div>
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<span style="line-height: 107%;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span></span></div>
<div class="MsoNormal">
<span style="line-height: 107%;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><b>HQ;</b><br />
<span style="mso-spacerun: yes;"> </span>- All named characters, because
characters<br />
<span style="mso-spacerun: yes;"> </span>- 6x Company Commander<br />
<span style="mso-spacerun: yes;"> </span>- 4x Lord Commissar<br />
<span style="mso-spacerun: yes;"> </span>- 3x Primaris Psyker<br />
<br /><b>
Elite;</b><br />
<span style="mso-spacerun: yes;"> </span>- All named characters, because
characters<br />
<span style="mso-spacerun: yes;"> </span>- Regimental Advisors (Astropath,
Master of Ordinance and Officer of the Fleet)<br />
<span style="mso-spacerun: yes;"> </span>- 2x Bullgrins (3 man)<br />
<span style="mso-spacerun: yes;"> </span>- 6x Command Squads <br />
<span style="mso-spacerun: yes;"> </span>- 2 x Miltarum Tempestus (5 man)<br />
<span style="mso-spacerun: yes;"> </span>- 6x Ministorum Priests (Alternative
models as GW doesn’t have models for these)<br />
<span style="mso-spacerun: yes;"> </span>- 3x Ratlings (5 man)<br />
<span style="mso-spacerun: yes;"> </span>- 7x Veteran Squads (10 man – 3
special weapons per team)<br />
<span style="mso-spacerun: yes;"> </span>- 5x Wyrdvane Psykers (3 man)<br />
<span style="mso-spacerun: yes;"> </span>- 10x Commissars<br />
<br /><b>
Troop;</b><br />
<span style="mso-spacerun: yes;"> </span>- 2x Conscripts (25 man – alternative
models to distinguish from the guard)<br />
<span style="mso-spacerun: yes;"> </span>- 27x Infantry Squads (10 man)<br />
<br /><b>
Dedicated Transport</b><br />
<span style="mso-spacerun: yes;"> </span>- 9x Chimera<br />
<span style="mso-spacerun: yes;"> </span>- 1x Taurox <br />
<span style="mso-spacerun: yes;"> </span>- 2x Valkyries<br />
<span style="mso-spacerun: yes;"> </span>- 1x Vendetta<br />
<b><br />
Fast Attack</b><br />
<span style="mso-spacerun: yes;"> </span>- 6x Armoured Sentinels<br />
<span style="mso-spacerun: yes;"> </span>- 2x Scout Sentinels<br />
<span style="mso-spacerun: yes;"> </span>- 4x Hellhound<br />
<span style="mso-spacerun: yes;"> </span>- 1x Rough Riders (5 man)<br />
<br /><b>
Heavy Support;</b><br />
<span style="mso-spacerun: yes;"> </span>- 4x Basilisk<br />
<span style="mso-spacerun: yes;"> </span>- 1x Deathstrike<br />
<span style="mso-spacerun: yes;"> </span>- 2x Manticores<br />
<span style="mso-spacerun: yes;"> </span>- 4x Quad Heavy Mortar Battery (Solar
Auxilia Models but they look awesome)<br />
<span style="mso-spacerun: yes;"> </span>- 10x Heavy Weapon Teams (3 bases)<br />
<span style="mso-spacerun: yes;"> </span>- 13x Leman Russ (various
configurations) <br />
<span style="mso-spacerun: yes;"> </span>- Malcador Infernus <br />
<span style="mso-spacerun: yes;"> </span>- 2x Wyverns<o:p></o:p></span></span></div>
<div class="MsoNormal">
<span style="line-height: 107%;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span></span></div>
<div class="MsoNormal">
<span style="line-height: 107%;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><b>Super Heavy</b><br />
<span style="mso-spacerun: yes;"> </span>- Macharius Vanquisher<br />
<span style="mso-spacerun: yes;"> </span>- Macharius Vulcan<br />
<span style="mso-spacerun: yes;"> </span>- 3x Baneblades (various
configurations)<o:p></o:p></span></span></div>
<div class="MsoNormal">
<span style="line-height: 107%;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="line-height: 107%;"><span style="font-family: "arial" , "helvetica" , sans-serif;">There
is probably some stuff which I have overlooked but that represents the bulk of
the army. In terms of putting this in formations I have been limited to the
rule of 3 in terms of HQ’s and elites ensuring I have enough to fill out the
various formations. For those keen eyed and who remember 7<sup>th</sup> edition
you will probably note that there are various platoons, I used to run 3 full
platoons, and the various formations, vets + Hellhounds for clearing
objectives. When moving to 8<sup>th</sup> I had to re-evaluate how I was going
to deploy them, I must confess it is a source of great sadness to me that to
date I have not been able to deploy my entire force in a single engagement. So,
to 8<sup>th</sup> and the formations, I am sure there are better ways to
min/max for command point farming, but I have never found the need to farm
these as I said I only really use to the reroll option so;<o:p></o:p></span></span></div>
<div class="MsoNormal">
<span style="line-height: 107%;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Total Points: 12,235<br />
Total Command Points: 48<o:p></o:p></span></span></div>
<div class="MsoNormal">
<span style="line-height: 107%;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span></span></div>
<div class="MsoNormal">
<span style="font-family: "arial" , "helvetica" , sans-serif;"><b style="mso-bidi-font-weight: normal;"><span style="line-height: 107%;">Brigade 1 (1614pts | 12CP);<br />
</span></b><span style="line-height: 107%;"><span style="mso-spacerun: yes;">
</span><b>HQ</b><br />
<span style="mso-spacerun: yes;"> </span>- Company Commander<br />
<span style="mso-spacerun: yes;"> </span>- Primaris Pysker<br />
<span style="mso-spacerun: yes;"> </span>- Primaris Pysker</span></span></div>
<div class="MsoNormal">
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="line-height: 107%;"><br />
<b>T</b><b>roop</b><br />
- 6x Infantry Squads (10 man,
Autocannon, Flamer, Vox)</span></span></div>
<div class="MsoNormal">
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="line-height: 107%;"><b><br />
Elite</b> <br />
- 3x Ratlings (5 man)<br />
- 2x Ministorum Priest<o:p></o:p></span></span></div>
<div class="MsoNormal">
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="line-height: 107%;"><br /></span></span></div>
<div class="MsoNormal">
<span style="line-height: 107%;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="mso-spacerun: yes;">
</span><b>Transport</b><br />
<span style="mso-spacerun: yes;"> </span>- 1x Chimera (H.Flamer,
H.Bolter, S.Bolter)</span></span></div>
<div class="MsoNormal">
<span style="line-height: 107%;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><br />
<b><span style="mso-spacerun: yes;"> </span>Fast Attack</b>
<span style="mso-spacerun: yes;"> </span>- 3x Armoured Sentinel
(H.Flamer)<span style="mso-spacerun: yes;"> </span></span></span></div>
<div class="MsoNormal">
<span style="line-height: 107%;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><br />
<span style="mso-spacerun: yes;"> </span><b>Heavy Support</b><br />
<span style="mso-spacerun: yes;"> </span>- 2x Basilisk (S.Bolter,
H.Flamer) <br />
<span style="mso-spacerun: yes;"> </span>- 2x Basilisk (S.Bolter,
H.Flamer) <br />
<span style="mso-spacerun: yes;"> </span>- Manticore (S.Bolter, H.Flamer)<br style="mso-special-character: line-break;" />
<!--[if !supportLineBreakNewLine]--><br style="mso-special-character: line-break;" />
<!--[endif]--><o:p></o:p></span></span></div>
<div class="MsoNormal">
<span style="font-family: "arial" , "helvetica" , sans-serif;"><b style="mso-bidi-font-weight: normal;"><span style="line-height: 107%;">Brigade 2 (1635pts | 12CP);<br />
</span></b><span style="line-height: 107%;"><span style="mso-spacerun: yes;"> </span><b>HQ</b><br />
<span style="mso-spacerun: yes;"> </span>- Company Commander<br />
<span style="mso-spacerun: yes;"> </span>- Primaris Pysker<br />
<span style="mso-spacerun: yes;"> </span>- Lord Commissar</span></span></div>
<div class="MsoNormal">
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="line-height: 107%;"><br />
<span style="mso-spacerun: yes;"> </span><b>Troop</b><br />
<span style="mso-spacerun: yes;"> </span>- 6x Infantry Squads (10 man,
Autocannon, Flamer, Vox)</span></span></div>
<div class="MsoNormal">
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="line-height: 107%;"><br />
<b> </b><b>Elite </b><br />
- Command Squad (H.Flamer,
Med-pack, Autocannon)<br />
- Commissar<br />
- Commissar<br />
- 2x Ministorum Priest</span></span></div>
<div class="MsoNormal">
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="line-height: 107%;"><br />
<b>Transport</b><br />
- 1x Chimera (H.Flamer,
H.Bolter, S.Bolter)</span></span></div>
<div class="MsoNormal">
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="line-height: 107%;"><br />
<b>Fast Attack</b><br />
- 3x Armoured Sentinel
(H.Flamer) </span></span></div>
<div class="MsoNormal">
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="line-height: 107%;"><br />
<b>Heavy Support</b><br />
- 2x Wyvern (S.Bolter, H.Flamer) <br />
- Manticore (S.Bolter, H.Flamer)<br />
- Malcador Infernus<br style="mso-special-character: line-break;" />
<!--[if !supportLineBreakNewLine]--><br style="mso-special-character: line-break;" />
<!--[endif]--><o:p></o:p></span></span></div>
<div class="MsoNormal">
<span style="font-family: "arial" , "helvetica" , sans-serif;"><b style="mso-bidi-font-weight: normal;"><span style="line-height: 107%;">Brigade 3 ( 1393pts | 12CP);<br />
</span></b><span style="line-height: 107%;"><span style="mso-spacerun: yes;">
</span><b>HQ</b><br />
<span style="mso-spacerun: yes;"> </span>- Company Commander<br />
<span style="mso-spacerun: yes;"> </span>- Lord Commissar<br />
<span style="mso-spacerun: yes;"> </span>- Lord Commissar</span></span></div>
<div class="MsoNormal">
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="line-height: 107%;"><br />
<span style="mso-spacerun: yes;"> </span><b>Troop</b><br />
<span style="mso-spacerun: yes;"> </span>- 6x Infantry Squads (10 man,
Autocannon, Flamer, Vox) </span></span></div>
<div class="MsoNormal">
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="line-height: 107%;"><br />
<span style="mso-spacerun: yes;"> </span><b>Elite </b><br />
<span style="mso-spacerun: yes;"> </span>- Command Squad (H.Flamer,
Med-pack, Autocannon)<br />
<span style="mso-spacerun: yes;"> </span>- Commissar<br />
<span style="mso-spacerun: yes;"> </span>- Commissar<br />
<span style="mso-spacerun: yes;"> </span>- 2x Ministorum Priest</span></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="line-height: 107%;"><b><br />
<span style="mso-spacerun: yes;"> </span>Transport</b><br />
<span style="mso-spacerun: yes;"> </span>- 1x Chimera (H.Flamer,
H.Bolter, S.Bolter)</span></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="line-height: 107%;"><br />
<span style="mso-spacerun: yes;"> </span><b>Fast Attack</b><br />
<span style="mso-spacerun: yes;"> </span>- 1x Rough Riders<br />
<span style="mso-spacerun: yes;"> </span>- 2x Scout Sentinels<span style="mso-spacerun: yes;"> </span></span></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="line-height: 107%;"><br />
<b><span style="mso-spacerun: yes;"> </span>Heavy Support</b><br />
<span style="mso-spacerun: yes;"> </span>- 2x Heavy Mortar Battery (2x
Mortars)<br />
<span style="mso-spacerun: yes;"> </span>- Leman Russ Battle Tank (S.Bolter,
H.Flamers, Lascannon)<br />
<br />
<b style="mso-bidi-font-weight: normal;">Brigade 4 (7593 | 12CP);<br />
</b><span style="mso-spacerun: yes;"> </span><b>HQ</b><br />
<span style="mso-spacerun: yes;"> </span>- Company Commander<br />
<span style="mso-spacerun: yes;"> </span>- Company Commander<br />
<span style="mso-spacerun: yes;"> </span>- Lord Commissar</span></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="line-height: 107%;"><b><br />
<span style="mso-spacerun: yes;"> </span>Troop</b><br />
<span style="mso-spacerun: yes;"> </span>- 9x Infantry Squads (10 man,
Autocannon, Flamer, Vox)<br />
<span style="mso-spacerun: yes;"> </span>- 2x Conscripts (25 man)</span></span></div>
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<span style="mso-spacerun: yes;"> </span><b>Elite </b><br />
<span style="mso-spacerun: yes;"> </span>- 6x Vet (10 man, H.Flamer,
Meltagun, Flamer, Vox) </span></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="line-height: 107%;"><br />
<b> </b><b>Transport</b><br />
- 6x Chimera (H.Flamer,
H.Bolter, S.Bolter)</span></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="line-height: 107%;"><br />
<b> Flyers</b><br />
- 2x Valkyries (H.Bolter,
Lascannon, Rocket Pods)<br />
- 1x Vendetta (3x Lascannon,
H.Bolter) </span></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="line-height: 107%;"><br />
<b> Fast Attack</b><br />
- 2x Hellhound (H.Flamer,
S.Bolter)<br />
- Hellhound (H.Flamer, S.Bolter)<br />
- Hellhound (H.Flamer, S.Bolter)<o:p></o:p></span></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="line-height: 107%;"><br /></span></span></div>
<div class="MsoNormal">
<span style="line-height: 107%;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><b><span style="mso-spacerun: yes;">
</span>Heavy Support</b><br />
<span style="mso-spacerun: yes;"> </span>- 3x Leman Russ Battle Tank
(S.Bolter, Lascannon, H.Flamers)<br />
<span style="mso-spacerun: yes;"> </span>- 3x Leman Russ Battle Tank
(S.Bolter, Lascannon, H.Flamers)<br />
<span style="mso-spacerun: yes;"> </span>- 3x Leman Russ Battle Tank
(S.Bolter, Lascannon, H.Flamers)<br />
<span style="mso-spacerun: yes;"> </span>- Deathstrike<br />
<br />
<span style="mso-spacerun: yes;"> </span><b>Super Heavy</b><br />
<span style="mso-spacerun: yes;"> </span>- Banehammer<br />
<span style="mso-spacerun: yes;"> </span>- 2x Banesword<br />
<span style="mso-spacerun: yes;"> </span>- Macharius Vanquisher<br />
<span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span>- Macharius Vulcan<o:p></o:p></span></span></div>
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<span style="line-height: 107%;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="line-height: 107%;">I
have not gone in to too much detail about the choices for these formations, as
when I sat down to put this together I found it was far more, ways to fit stuff
in, vs decisions to make about what to take. The exact makeup of the forces may
need to be reviewed as I am not able to field my entire force as things stand.
This army is a bit of everything but the main emphasis of the army is the guard
itself, throw bodies at the other side to slow them down then send armour in to
destroy anything that is still moving, then the super heavies just because I am
feeling vindictive. The largest game I have been able to play to date in 8<sup>th</sup>
is 2,000 points and at that the guard excelled against the forces I was
fighting, either DEldar, Orks or Dangels. It seems to be once I am allowed to
reach critical mass, with the removal of scatter from the game so my guns
become a 50/50 on the dice roll if they hit, vs the scatter if they hit at all
the damage I have found to be thrown out from a gun line is fantastic, I mean
from the guard point of view it is. There have been a number of nerf’s to the
army since the launch which I am not against, conscripts while hilarious
lasgunning down a land raider (yes it took 4 turns with orders but I did it on
principle, 600 shots later </span><span style="line-height: 107%;">😊</span><span style="line-height: 107%;">) it was a bit broken given their cheapness
and with a commissar negating the issue about loses. The next question was
aside from not being able to field what I have was where to take the army next,
this is my main army and the guard to me = numbers. We are not strong, we do
not have fancy weapons, we do have the numbers to swarm the tyranids and then
the tanks to burn anything that still moves. <o:p></o:p></span></span></div>
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<span style="line-height: 107%;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span></span></div>
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<span style="line-height: 107%;"><span style="font-family: "arial" , "helvetica" , sans-serif;">So
what to do next;<o:p></o:p></span></span></div>
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<span style="line-height: 107%;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLzDC-Ev15xSWbpmGmwyptteJBKyYraVmS1nwdNmote6N5Nuv0hfLoiVDF8mLjX4dG1aYOsmXHgICFP-vwgxyR5grtnD3M7OX7mKmF6Yuyqofb_1oARCEqKziaivwYcEMkdBgHnAJHnfM/s1600/Guard_2.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="632" data-original-width="756" height="333" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLzDC-Ev15xSWbpmGmwyptteJBKyYraVmS1nwdNmote6N5Nuv0hfLoiVDF8mLjX4dG1aYOsmXHgICFP-vwgxyR5grtnD3M7OX7mKmF6Yuyqofb_1oARCEqKziaivwYcEMkdBgHnAJHnfM/s400/Guard_2.JPG" width="400" /></a></div>
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<span style="line-height: 107%;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Well
I want to round off the guardsmen to an even 300, this doesn’t work out exactly
due to the heavy weapons teams I have chosen to take in the squad’s vs the
induvial squads of heavy weapons but it just appeals to my own sense of OCD and
round numbers. The reason for taking these in the squads is under the 8<sup>th</sup>
revamp I can target separate models with weapons in the squad, so I am not
silencing 8 <s>flashlights</s> lasguns to let the autocannon sing out the
emperors blessings to its foes; this is also due to simply finding myself
limited by which heavy support choices to take. When comparing the frankly
amazing fire power of a Russ against a H.Weapons team it doesn’t really
compare, with the added bonus that one is T8 and the other is T3 so a lot
easier to erase from the table. However as I said before I am not about the
min/maxing for the army, and I play thematically, which is one of the reasons
why I will always take a 55 point handicap if you want and charge cavalry heroically
across the blasted battlefields of the countless worlds of the Imperium,
because cavalry really! <o:p></o:p></span></span></div>
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<span style="line-height: 107%;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="line-height: 107%;"><span style="font-family: "arial" , "helvetica" , sans-serif;">The
next thing I wanted to do was bring the Manticores to 3, they are taken in
single models and the power of these units means it is almost an auto include
for me when the points allow, but again this is a hangover of 7<sup>th</sup>
and units come in 3’s, so I need them in 3’s, even if I cant field them in such
a formation, it makes sense if you don’t look at it too closely, I assume. I
wanted some more Wyverns, in 7<sup>th</sup> these really didn’t impress /
enthuse me at all, since their debut against an Ork horde in 8<sup>th</sup>
they are one of my fav units now, just reducing a mob of 30 boyz to a squad of
5-7 that a guardsmen squad could go toe to toe with cannot be under estimated,
I am looking forward to actually being able to use these in a larger battle and
give them the numbers of units to shoot at to realise their full destructive
power. Finally, I wanted to flesh out a bit more the special units, the Elysian
troops look fantastic so I wanted in time to build an airborne / fast attack
wing, again for narrative play. This I think would finish off the army quite
nicely and give me the “elite” by guard standards strike force while the rest
of the army reduces whatever is in front of it to fine dust. <o:p></o:p></span></span></div>
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<span style="line-height: 107%;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="line-height: 107%;"><span style="font-family: "arial" , "helvetica" , sans-serif;">So
with the army fairly finished in terms of models, Steve I am sure will mention
but our group are aiming to put together a large battle around April next year,
10-20k points a side, which I will finally be able to use the full force of the
Emperors legions. However this is a double edged sword for me as most of my
models sport the grey of the Forgeworld unpaintedus, a very populous world in
my collection but for the battle we are planning we are putting a limitation of
at least 3 colour rule to the models. This means I have a mammoth task ahead of
me in the next 6 months or so to bring the army from sporting their grey camo’s
to Cadia’s true colours, I think it will be worth it and with access to an
airbrush I can cheat largely with the priming of the colours so I don’t think
this will be an insurmountable task. But more on that to follow in the coming
months as we build up to the force and Steve and the rest of the group having
to commit which forces he will be squaring off against the guard.<o:p></o:p></span></span></div>
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<span style="line-height: 107%;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="line-height: 107%;"><span style="font-family: "arial" , "helvetica" , sans-serif;">One
thing which I have not touched upon, I am also lucky enough to have the entire
Wall of Martyrs set from GW, including the single most glorious eagle cannon
going. This I am also going to be using in the upcoming battle early next year
and also sports the grey camo of “Forgeworld unpaintedus”, but I will need to
factor this in to the army and points but against what I fear I may have to
face I think I will need all the armour and fortifications I can rummage up. <o:p></o:p></span></span></div>
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<span style="line-height: 107%;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="line-height: 107%;"><span style="font-family: "arial" , "helvetica" , sans-serif;">And
that’s my love letter to the guard and an overview of my army to date. I want
to thank Steve again for letting me take over his blog for this week to allow
me to promote this faction and the lore that goes with them, this has been the
SDFnet40k blog, and I will see you next time. The Emperor Protects. <o:p></o:p></span></span></div>
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<br />SDFNET 40khttp://www.blogger.com/profile/11583901584789749069noreply@blogger.com0tag:blogger.com,1999:blog-2991331135363425451.post-41142643135648033312018-09-03T00:00:00.000-07:002018-09-03T00:00:08.283-07:00Month in the Hobby: August 2018<br />
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<span style="background: white; font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Hello and thank you for viewing this post in which I will be
discussing my Month in the Hobby for August 2018. My name is Steve, this is the
SDFnet 40k blog, and let us begin.<o:p></o:p></span></span></div>
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<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEir0QjjM0SNhiJJv4A39T9M6ks2YolBc_M8d_3MvcDzmUQpncvtmJzQzXEeGdzbnXV_W1OiEkHj7IpfPZPrmHolZgJmlUYzjw9tZUaO0D1ISToklBxJCEwa9DrD3PoeS4x_HChq7HvaWao/s1600/MitH+Logo+2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="156" data-original-width="251" height="248" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEir0QjjM0SNhiJJv4A39T9M6ks2YolBc_M8d_3MvcDzmUQpncvtmJzQzXEeGdzbnXV_W1OiEkHj7IpfPZPrmHolZgJmlUYzjw9tZUaO0D1ISToklBxJCEwa9DrD3PoeS4x_HChq7HvaWao/s400/MitH+Logo+2.jpg" width="400" /></a></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">In
this series of monthly articles, I recap my miniature wargaming hobby activity
for the month prior and set out my aspirations for the month to come. I go over
hobby purchases made in the previous month, hobby progress (books
read/building/painting/misc. and other hobby related activities), games played
and any hobby news that grabbed my attention. As much of my hobby is centred
around Games Workshop there may be a focus on this, but I will include all game
systems and any Kickstarter’s that I have caught my eye.<o:p></o:p></span></span></div>
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<br /></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">For
ease of navigation, here is a list of this month’s major topics;<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="mso-spacerun: yes;"> </span>- Purchases<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="mso-spacerun: yes;"> </span>- Hobby Progress<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="mso-spacerun: yes;"> </span>- Monthly Hobby Challenge<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="mso-spacerun: yes;"> </span>- Games played<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="mso-spacerun: yes;"> </span>- Hobby News<o:p></o:p></span></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;"><u><span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Purchases<o:p></o:p></span></span></u></b></div>
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<br /></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b style="mso-bidi-font-weight: normal;"><span style="font-size: 12pt;">40k Legends Collection</span></b><span style="font-size: 12pt;"> – For those new to my
blog, or unfamiliar with the 40k Legends Collection, this is a monthly
subscription service operated by Hatchette Partworks which offers two specially
printed Black Library novels a month for a £20 cost. The books are selected
from both the 30k and 40k ranges and include both newer and older novels from
the Black Library range. <o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">The
collection, when complete, will total 80 books, and when lined up in sequential
order, the art on the spines of the hard-back books will combine to form a
massive 40k mural (if you can find a space big enough to line them all up!).
Each book additionally includes a full colour insert section what will provide
some story appropriate artwork or some lore info relating to a faction or
subject covered in the book. With that introduction out the way, let’s have a
look at the books for August…<o:p></o:p></span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4jvPkLRPCAcMPBX1-rtlrmTo3fYgu1-tVE0Yk0E6FaYok4OLJoIicxMg6FdBIaa-2xrdfQ7XwDD6PRZ-IflTUelar8b1aMyfG5dN2SjkKieNYOyErQm7AeGOBEPvUkVlj9LCju6RGBjc/s1600/Ahriman+Sorcerer.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="505" data-original-width="390" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4jvPkLRPCAcMPBX1-rtlrmTo3fYgu1-tVE0Yk0E6FaYok4OLJoIicxMg6FdBIaa-2xrdfQ7XwDD6PRZ-IflTUelar8b1aMyfG5dN2SjkKieNYOyErQm7AeGOBEPvUkVlj9LCju6RGBjc/s640/Ahriman+Sorcerer.jpg" width="494" /></a></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Issue
49 from the collection, which is spine-mural position 22 is Ahriman Sorcerer by
John French. The novel was originally published in 2014 making is reasonably
new (given the approx. 20 year span of Black Library!) and this print totals
283 pages. The colour insert section features an introduction to the immaterium
as well as some fantastic artwork based around Thousand Sons and general warp
related stuff from artists such as John Blanche amongst others.<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">John
French is quite an active author for Black Library and has (at time of writing)
50 published works with Black Library both in the Horus Heresy setting up to
the present in-universe date. I don’t recall if I’ve actually read this book or
not to be honest! I could just be having a brain-fart at the time of writing
this, either way I will read it again just to be sure! The story is set in M33
after the Heresy and tells of Ahrimans early work to reverse the Rubric spell
afflicting so many of his legion. The synopsis of the novel reads:<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">“Ahriman,
greatest sorcerer of the Thousand Sons and architect of the Rubric that laid
his Legion low, continues to walk the path towards salvation, or damnation.
Searching for a cure for his Legion, he is forced to consider – was the great
ritual somehow flawed from the very beginning? The answer may lie within the
mysterious artefact known as the Athenaeum of Kalimakus, a grimoire of
forgotten knowledge that is reputed to contain the exact words of the lost Book
of Magn… or, perhaps, even a transcription of the primarch’s deepest and most
secret thoughts.”<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">The
second book for August was Scars by which sits at position 37 in the assembled
collection. The book was first published in 2013 and runs to 341 pages. The
colour insert is, by no surprise, dedicated to an introduction to, and selection
of artwork about the White Scars. Chris Wraight also seems to have written
quite extensively, I can’t get a total because the Black Library website won’t
let me filter out repeats of all his books in alternate languages (because it’s
awesome like that) but a couple of titles that pop out to me that I really
enjoyed are The Sigillite and The Carrion Thone amongst others. White Scars has
never been a faction I’ve been remotely interested in so in principle this
novel is of slightly less interest to me, however I’ve liked the authors other
works so I’ll be willing to give it a go! The synopsis of the novel reads:<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">“Of
all the Legiones Astartes, the White Scars of Jaghatai Khan remain the most
enigmatic and elusive. Born of a civilisation that prizes honour, speed and
fearsome loyalty, their allegiance has yet remained unclear even as the galaxy
is torn apart by Horus’ treachery, and both sides have apparently counted them
among their personal allies in the war to come. But when the Alpha Legion
launch an unexplained and simultaneous attack against the White Scars and Space
Wolves, the Khan must decide once and for all whether he will stand with the
Emperor or the Warmaster... or neither.”<o:p></o:p></span></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b style="mso-bidi-font-weight: normal;"><span style="font-size: 12pt;">White Dwarf </span></b><span style="font-size: 12pt;">– Augusts White Dwarf
was a fantastic instalment for new games on all scales. It covered the release
of both Adeptus Titanicus and Kill Team while giving a fair portion of the
awesome-cake that is the magazine to fantasy players too. <o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">The
magazine starts with an eight-page spread focused predominantly on Kill Team, a
lot of it is advertising for all the kits they were going to be releasing in
wave one and two but does give a little in the way of explanation and
introduction to the new game. For what this section lacks in content, it
certainly makes up for in eye-candy!<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">The
next big article is a 4-page section on the release of Adeptus Titanicus which
again is really just a big advert, but it does give an opportunity to get a
really good look at the new models and the contents of the boxed game. The kits
are pretty good, scaled down but visually identical to their full size peers,
but the overall box contents at the price point they asked for the set was
outlandish for my money, more on that later.<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Moving
on we have 4 pages on AoS, frequent readers of this blog will know I tend to
just skip over this content as while I appreciate how great the new sculpts are
for the game that put 40k to shame, I also just am not interested in AoS so
have nothing really too add to the conversation aside from “ooh, pretty”! On
that note however… the new Nighthaunt stuff looks amazing and, if you can get
past the whole SigMarine thing, even the Stormcast range looks good too!<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">We
then have a page dedicated to the new Sector Imperialis terrain, really just
another glorified advert but the scene and photograph composition is on point!
GW really are masters of miniature photography, they are able to frame the
photos such that it suspends belief that we’re looking at toy soldiers and
makes it look like bespoke diorama. They really should be commended more for
their skill in this regard (that said I think they get all the commendation
they need in the snowballing sales results!). <o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Following
this have two pages dedicated to the Gang War 4 book for Necromunda and the
Cawdor gang (more on this later) followed by some Bloodbowl featured models. We
round out the “Planet Warhammer” section that we’ve been working through to
this point with a look at licensed video games and Black Library releases.<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">We
then have the Contact section followed by a Temporal Distort which harks back
to issue 179 from November 1994 featuring the original (and great!) Titan
Legions game which I used to own (well, communally with my brothers). I’m
pretty sure that I even had this copy of White Dwarf back in the day! I wish
the parents hadn’t thrown all the old stuff away!<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">While
I won’t speak about it at length, the next feature in the magazine is Warhammer
Age of Sigmar Champions which appears to be a Magic the Gathering style CCG
based on AoS, while I said I don’t really talk about AoS, I will admit to being
just a little confused by this as it appears to be a product running in direct
competition to Shadespire? From the imagery it certainly looks to be a MTG
inspired game and perhaps I am misunderstanding what Shadespire is (never
having played it) but I find it odd that there are two extremely similar
products to the laymen like me that would be competing against each other.<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">We
then move into the real meat of the Titanicus coverage with a 10 page spread
that explains the setting of the game and who the Titan Legions are etc then
gives a quick introduction to the game concepts in the form of a short test
game. The piece gives a good idea of the game and what to expect but I actually
was more drawn to the fantastic board they were playing on which was awesome
and included an Imperial style goods train that if they don’t release as
scenery they will be missing a massive opportunity! Oh the meme potential for a
literal GW hype train! It’s too good!<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Skipping
the next 8 pages of AoS content (ooh, pretty), the next article of note is a 4
page feature on the results of the 2017 hall of fame where people voted for
their favourite model from that year, looking at the nominees there was tough
competition, the run down to number one, which may not have been how I would
have voted, is as follows:<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">10.
Escher Gang<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">9.
Karadron Overlords Arkanaut Frigate<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">8.
Yvraine (crazy cat lady)<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">7.
Cypher <o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">6.
Sly Marbo<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">5.
Lord of Change (uber chicken)<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">4.
<s>Robot Girlyman</s>. <s>Rowboat Gurdleflange</s>. <s>Riggleslam Gagglelamb</s>.
Puppa Smurf<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">3.
Belisarius Cawl<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">2.
Saint Celestine<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">1.
Mortarion<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Morty
is a fair nomination, the model is great and encapsulates everything Nurgle
Astartes flavour without going full-daemon like Magnus, the article then goes
on to speak about the rest of the Death guard range and the design philosophy
that bought it all to life.<span style="color: #00b050;"> </span><o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Skipping
the 14 page AoS battle report we then move onto an 8 page Painting Masterclass
on applying markings and insignias to your models which is a practice I really
should get into. I have always avoided doing so, or resorted to sculpted
shoulder pads due to my distinct lack of ability preventing freehand and my
long history of failures and disappointing results with transfers meaning I basically
stopped even trying. I understand the various merits of the practice, and the
article identifies how you can highlight or accentuate different areas to great
effect, I’m just still stuck after the article being too lacking in talent to
produce anything like the examples they demonstrate by hand, and too fed up of
ruining models with transfers gone wrong to want to risk any more of my (albeit
mediocre quality) hard work. If you can do it, and produce results like they demonstrate,
huzzah for you! I’m envious of and respect your abilities!<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">In
the theme of pretty looking models, the next article is a 4 page Golden Demon
showcase and, as expected, the quality of the models and level of the skill in
this community is amazing! The differential level of me to them may as well be
considered a totally different hobby! Every model featured is amazing in its
own right and to my eye, picking a winner out of the entries may as well have
been done with a lucky dip! I wouldn’t want to be the one to judge one as
better than the other technically, if I had to pick a personal favourite
however it would probably be Eldrad Ulthran painted by John Causton, it didn’t
win overall, but I was drawn to it.<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">The
next 8 page article is in keeping with the showpiece models as it discusses how
to create dioramas by building up scenery etc and I’ve got to be honest, seeing
the step by step construction to<span style="mso-spacerun: yes;"> </span>build
up a 3-dimensional scene from the basic building blocks and the stages of
building it up with different modelling products was interesting to see, not
something I dare try my hand at, but if you’re going to enter a painting
competition following a process like they have done in this piece could really
elevate your entry above the competition (no pun intended from 3D scenery).<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">We
then move onto some eye candy for Adeptus Titanicus in the Parade Ground
section featuring a mix of photography and graphical renders of differently
painted Warlord Titans and Imperial Knights. Given the Imperial Knights are
only the size of a Primaris Astartes I understand the size of the canvas on
which to decorate is somewhat limited, but I have to admit to being almost a
little disappointed by the lack of adornment on their armour panels, a good
number of them seem to sport simple block colour panels, I don’t know how to
describe it, I had expected a little more. <o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Next
up is Blanchitsu which never fails to disappoint and is consistently worth the
price of admission on its own! I’ve no idea what’s going on in the following
picture but it’s glorious and I want it! It oozes 40k and John Blanche’s art
style which has shaped the 41<sup>st</sup> millennium over the years, but made
manifest!<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">We
then have a somewhat shorter new rules and new content section as there is a
selection of new datasheets for the LotR game, which I am sorry to say I’m even
less invested in that AoS, so skipping that we move onto Paint Splatter which
goes over how to paint the new Cawdor gang, I’ll likely refer to this when I
come to paint my models, if only for guidance as I will be using a different
brand of paints for the process.<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">There
is then a short article again no the new Sector Imperialis scenery
demonstrating some alternative painting schemes from the featured cream as well
as demonstrating some if its versatility in build options and its
interoperability with the Sector Mechanicus kits which combined give us as hobbyists
unprecedented levels of customisation and scalability (if you can afford the
number of kits some of the demonstrated builds would require I mean!). This new
range is fantastic and I believe GW have knocked it out the park with the new
kits.<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">The
penultimate article is the regular feature, Readers models and damn guys! GG!
Everything featured is well deserved it’s showcase and again, it feels a little
redundant picking the best because they’re all so good, but if I had to pick my
favourite I would probably pick the Blood Angels Captain by David Deshenaux
(shown below) because it looks amazing and is also a funky conversion. Well
done to everyone out there who had models featured.<span style="mso-spacerun: yes;"> </span><o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">The
magazine rounds itself out with the In the Bunker section which discusses the
goings on and plans of the White Dwarf team. This brings us to the end of this
look at the August edition of the White Dwarf magazine, in summary I think it’s
been a pretty good one, lots of hobby stuff with painting and things you can do
with markings or basing to really accentuate your models. The free rules
expansions were of no use to me this month, but I stick to my general stance of
being positive about ongoing support like this as it actually gives the
magazine value in gaming terms making it less of a £6 per month advertisement,
I lucked out on the game supported this month, but you win some and you lose
some. Overall, I’m still highly satisfied with my subscription.<o:p></o:p></span></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b style="mso-bidi-font-weight: normal;"><span style="font-size: 12pt;">The Writhing Shadow
Kill Team </span></b><span style="font-size: 12pt;">–
Part of the wave 2 releases for kill team, the Tyranid kill team looks
something like a Genestealer Cult kill team! I understand of course that just
putting a set of Gaunts or Gants in the box wouldn’t make a particularly viable
team, nor would a single Lictor leaving the Genestealers the only choice as a
single kit that could make a team, but it doesn’t feel abundantly unique given
the literal previous week they released the Genestealer Cult team. I’m being
pedantic here I realise, I for sure will be playing things other than pure
Genestealers in my list. <o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">When
I think of a Tyranid kill team my mind immediately is drawn to the part in the Devastation
of Baal novel where a Lictor sneaks around while the main battle rages, then
using its spidey-sense locates a point of weakness and summons a small
infiltration force to get behind the Blood Angels lines, so I will probably
base my team around that idea, irrespective of bleeding edge competitiveness! <o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">The
set itself contains a set of Pure Strain Genestealsers (£18 RRP), and 2/3 of a
set of Munitorum Armoured Containers (£20) and the boxed set including the card
tokens, 13 tactics cards, 2 mission cards and 8-page fluff book has a RRP of
£30. Based on this you are obviously making somewhat of a saving against buying
the models separately, but it is of course mentioning you don’t get a full set
of the containers. <o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">If
it weren’t that I got this set-on pre-order with the 20% discount, I’m not sure
I would have splashed out for the set at full price, while providing a saving
the principle reason I picked this up was to get the rules that can only be
sourced from this book. I might use one or two Genestealers for this purpose,
but I could have sourced those from my larger collection, and the terrain is
good, no issues there, just it’s not enough of a saving to make this a “must
buy” for me.<b style="mso-bidi-font-weight: normal;"><o:p></o:p></b></span></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b style="mso-bidi-font-weight: normal;"><span style="font-size: 12pt;">Drop Force Imperator
Kill Team </span></b><span style="font-size: 12pt;">–
Now we can have a look at the other Kill Team I purchased, that for the
Imperial Guard. When this game out I initially thought it was a Tempestus Scions
team (for obvious reasons) which now obviously means the Scions won’t be
getting their own team, nor (given Scions models would be obvious choices as a
plastic set with enough points) would I suspect will Inquisition get a boxed
set unless they release bespoke models which is a shame as I think an
Inquisitional force (with Scions as storm troopers) would have been cool. I
guess I could just paint them that way and narrative it to my liking.<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">I
don’t know if it was due to points cost as you literally can’t make a 100-point
team from a 10man guard squad (although nor can you from 5 Scions), or if it
was just they didn’t want a 10-man guard squad competing with a 10man also
guard but Rogue Trader flavour squad with pending releases? Or perhaps it was a
narrative choice as special forces are much more likely to be used for small
model count size missions than a platoon of scrubs, you could still write the
narrative for that however, I have the novel Cadian Blood in mind (great book
by the way!) for a narrative jumping off point.<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">In
terms of value, again you get 2/3 of the £30 containers set and a squad of Scions
costs £21 so this box represents fractionally better value than the last set,
and the Scions kit is a lot more versatile replete with build options. Whether
I end up building my Astra Militarum kill team with the Scions models or choose
a different direction, I can always make use of more Scions in 40k at large so
no loss there.<b style="mso-bidi-font-weight: normal;"><o:p></o:p></b></span></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b style="mso-bidi-font-weight: normal;"><span style="font-size: 12pt;">Killzone: Sector Munitorum</span></b><span style="font-size: 12pt;"> – the second standalone
Killzone released for the game following the core box Sector Imperialis and the
Sector Mechanicus, this set has large line of sight blocking pieces around
which you could play a tactical game of cat & mouse which is contrasted be
the wide open spaces. The set could lend itself narratively to attacks around
an industrial shipping area or a space port. An example that immediately springs
to mind for me is drawn from the Horus Heresy novel Mechanicus when the
Imperial fists and loyalist forces were attempting to extract as much loot from
Mars as possible while being assailed by traitor forces. Alternatively, you
could be Genestealer (of either faction) attempting to gain access to the
shipping containers before they’re moved off world so you can go infect a new
planet.<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">The
set contains the usual range of cardstock items such as a double-sided board,
location specific missions and stratagems etc, together with two (full) sets of
Munitorum Armoured Containers (£60 RRP) and a set of Galvanic Servohaulers
(£25). The list price for this set is £50 so even at full RRP this is a
respectable saving if you wanted the terrain. As normal I got mine on pre-order
making it £40 and as such a deal (if you generally like the terrain as I do)
that’s too good to miss! <o:p></o:p></span></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b style="mso-bidi-font-weight: normal;"><span style="font-size: 12pt;">Necromunda Gang War 4 </span></b><span style="font-size: 12pt;">– We’re now on the 4<sup>th</sup>
instalment of the “rules that should have been in the core game” and while I
keep coughing up for the releases, I still feel it is somewhat of a shady
business practice. GW have literally taken then much maligned computer game
business model of releasing a de-featured bare bones game then charging you for
DLC every couple of months to add features back in. Thinking about it they’ve
almost gone to the extent of season passes in the form of Chapter Approved! Not
an exact analogue there, but I hope the analogy conveys the sentiment. Let’s
just wait for loot box style upgrade kits that you get random faction weapon
upgrades sold in blind-bags that are so powerful they become the only way to be
competitive in games! I really should stop talking before I give people ideas!<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">This
edition of Gang War reintroduces the junk pile zealots of the Underhive, house
Cawdor. As with previous editions they cover all the rules, unique equipment
and costs for the new faction and I’ve got to admit I do love some of the
weapons featured like the heavy crossbow, polearms and bomb delivery rats!<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">The
book also provides rules for new beasts and House Brutes which as the name
suggests are characters that add a little extra muscle to your gangs. Additionally,
we get rules for a range of bionics upgrades for your gangs and rules for
psychic powers. <o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">In
addition, it provides rules for Skirmish games (as opposed to campaign play)
and a new type of campaign play called The Dominion Campaign which is basically
a fight over territories with alternate rules and objectives etc.<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">At
time of writing I haven’t play tested anything in the book to give you any
direct feedback on it, if you want to stay up-to-date with the rules you will
likely need the book (as they always try to include small core rules changes to
encourage you to buy the books), you wouldn’t want to get caught out by an
enemies psychic bounty hunter or House Brute stomping around with no idea of
the rules/counters of your own. As for the rest of the contents, the skirmish
play rules could be useful, however I wasn’t aware that you could only play the
core game as a campaign anyway, and the alternate Dominion Campaign will be a
nice addition if you get burned out on the core game and seek a new codified
way to play (as opposed to just house-ruling the derpy stuff).<b style="mso-bidi-font-weight: normal;"><o:p></o:p></b></span></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b style="mso-bidi-font-weight: normal;"><span style="font-size: 12pt;">Necromunda Cawdor Gang</span></b><span style="font-size: 12pt;"> - What use is buying
the book full of rules without the models to play them you ask? Well that’s
silly talk! I buy models THEN the rules to use them! And my, what models these
are! I’ve found some of the Necromunda releases a little hit or miss at times
in terms of design, I’m still not a big fan of the new look Van Saar, and
others have been more modern updates to old styles, not bad, great homage to
their roots but don’t look to rock the boat. The Cawdor gang however is 100%
pure awesome-sauce! I wasn’t actually a particular fan of the old sculpts, they
were ok, just others were better in my eyes. This new gang has taken influences
of the old and cranked it up to 11 and I love it! I can’t say enough about how
much of a good job I think GW have done redesigning this kit, well worth my
money!<o:p></o:p></span></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b style="mso-bidi-font-weight: normal;"><span style="font-size: 12pt;">Necromunda Cawdor Gang
Cards</span></b><span style="font-size: 12pt;"> –
You know me and datacards by now right? I just play too many factions in too
many games to remember all the rules for all of them so I’m totally into
any/all gaming aids that make my life easier! This set contains 12 Cawdor
specific tactics cards, 8 generic tactics cards available to any gang (business
practices mumble mumble, forcing people to buy every release for core rules
mumble), and 6 blank fighter cards for those who don’t make their rosters
electronically.<o:p></o:p></span></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b style="mso-bidi-font-weight: normal;"><span style="font-size: 12pt;">Tooth and Claw</span></b><span style="font-size: 12pt;"> – This month’s final
purchase is one that I’ve covered at length in the post previous to this one,
in short a fantastic value set full of miniatures that I’m sure to put to good
use, I’m really happy I was able to pick this up as it represents fantastic
savings on kits that I would have wanted to get eventually anyway, and as I’ve
said before, however convenient the money is, getting releases on pre-order
(thus with maximum discount) is like getting a fantastic deal on eBay, you
gotta grab it when you can or miss out!<o:p></o:p></span></span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Hobby Progress<o:p></o:p></span></span></u></b></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Now
we move on from melting my credit card, to my actually doing something with the
plastic crack I blow all my money on! If you have read previous Month in the Hobby
articles you will know that each month I set myself a monthly hobby challenge, historically
this takes the form of painting X number of point’s worth of Y type of model.
I’ve now adopted a new system of simply having a list of all the hobby projects
I have to work on (yep I’m going to a world record “pile of shame”) and
randomly generate something to work on from there and then I can do as much or
little as I am able based on that project. Last month, right on topic I
generated my project for the month to be the new Sector Imperialis terrain from
the Kill Team core set. I’m pleased to report that I achieved this target and
then some!<o:p></o:p></span></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b style="mso-bidi-font-weight: normal;"><span style="font-size: 12pt;">Sector Imperialis Kill
Team Terrain</span></b><span style="font-size: 12pt;">
– As you can see I went for the default cream colour scheme because I’m totally
original! Before I too far into painting I will discuss the build, the kits go
together reasonably well, however I will admit to making a few mistakes in the
build and a few things I would do differently if I were to do the project
again.<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Firstly,
the mistakes I made, and I kick myself for making them but by the time I
noticed them it was too late to fix. I’ve found mistakes only ever occur when
I’m in a hurry or in this case building when tired. I famously screwed up the
build of a Gorkanaut once for that reason and I still haven’t fixed that error.
In this case the error didn’t affect the build and is only noticeable really if
you look hard, in game level you probably wouldn’t notice. I managed to stick a
number of the column toppers on the wrong way up, and in at least one case (I
don’t recall, there might be more) actually even a whole column upside down!
Oops!<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Things
I would have done differently in the build process would be to not actually
follow the instructions on the buildings with a second floor, instead of
building the panels and them pulling together/pulling apart when trying to fit
it all together when you add the floor tiles which was a pain in the wotnots at
the time and I later noticed managed to pull apart previously joined column to
wall joints exposing a small gap, instead I would build these buildings upside
down starting with the floor tiles and adding the walls and arches etc to a
flat fixed base. That way you avoid the very conspicuous uneven floor tiles I’m
stuck with.<o:p></o:p></span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhHTaBE3Bml7t625Dq21ekynzyoEFn82pTI0kpxH4YH6JjMMCghX4pg6BqvAVGNaXh3p-NmJKy_CYAaPne5mg8wbl3wUZEZ4e00rea8Qn0q-pODbGl1FBWlJtQosUoFdXa50ZUhH3wfpo/s1600/20180830_130818748_iOS.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhHTaBE3Bml7t625Dq21ekynzyoEFn82pTI0kpxH4YH6JjMMCghX4pg6BqvAVGNaXh3p-NmJKy_CYAaPne5mg8wbl3wUZEZ4e00rea8Qn0q-pODbGl1FBWlJtQosUoFdXa50ZUhH3wfpo/s640/20180830_130818748_iOS.jpg" width="640" /></a></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">I
would also make use of elastic bands to hold pieces together while the glue is
drying, building it in the instructed way the bits fit together ok, but will
pull on each other as the assembly comes together. Strategically placed elastic
bands possibly coupled with staggered building to allow previous areas to set
first would produce a perfect result.<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">The
final thing I would have done differently is not glued the broken column
toppers in place and just had them removable, in games they will quite happily
sit on top of the columns and fixing them in place limits the random stacking
of buildings.<o:p></o:p></span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiL-HXUsfxVJLiJJOuySJJA3h5crQmBZNoj3JvnEM1BNtKl7nNX8NkfG_nG8vlHxS-LSC4SDoOYbb4dv6Rqbaqyt-lzDV8go7wlNagVke-CQweOa72GSQ6YKtErR5kpEno9WduPwnVd8K4/s1600/20180830_130734392_iOS.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiL-HXUsfxVJLiJJOuySJJA3h5crQmBZNoj3JvnEM1BNtKl7nNX8NkfG_nG8vlHxS-LSC4SDoOYbb4dv6Rqbaqyt-lzDV8go7wlNagVke-CQweOa72GSQ6YKtErR5kpEno9WduPwnVd8K4/s640/20180830_130734392_iOS.jpg" width="640" /></a></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">So
now onto painting, this project was plagued with supply issues with me running
out of a key paint on two separate occasions! To kick things off for the month,
having decided to mirror the official paint scheme, I discovered that I was out
of both cream primer and normal cream paint meaning that I actually had to wait
a week and a half before I could even start the project! Once I had the paints
I started with a prime base of Vallejo Skeleton Bone polyurethane airbrush
primer which was only fractionally lighter than the base plastic, but of course
you needed a base layer of paint to work from.<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Dreading
the prospect of having to wash the whole set of buildings by hand due to time,
mess and the amount of paint it would require, I actually tried a new technique
that I’d been warned off by the internet in general previous and, starting with
the smallest piece as a test, airbrushed Army Painter Soft Tone wash over the
cream prime coat. Learning from people’s warnings about airbrushing washes, I
was being very careful and applying as little as possible at a time as the
warnings said that washes can build up rapidly on a model through an airbrush
and I didn’t want to excessively tint the model to a brown. <o:p></o:p></span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7y6naKQrNTjE4TZtf3T1SDCIsnfymUrcZAw0f96aUbByZuoy516JizWS__vn-P4XXZBTyNwSzP6i2duZNand19drG0xHe3N4S47RXSqcPXgRkSUDOCRWv_rANr7noRxlpoKVagA6BAUA/s1600/20180830_130749099_iOS.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7y6naKQrNTjE4TZtf3T1SDCIsnfymUrcZAw0f96aUbByZuoy516JizWS__vn-P4XXZBTyNwSzP6i2duZNand19drG0xHe3N4S47RXSqcPXgRkSUDOCRWv_rANr7noRxlpoKVagA6BAUA/s640/20180830_130749099_iOS.jpg" width="640" /></a></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">The
caution paid off and I managed to do the whole set in a fraction of the time
and with a fraction of the wash. While this was an interesting experiment and
useful lesion, airbrushing washes won’t take over as the ubiquitous next step
after priming on all models as wash behaves differently when airbrushed, it
gives the model an all-over tint rather than running into and settling in the
recesses. For this project that worked fine but it wouldn’t create the contrast
of recesses that the brushed method would on a character model for example.<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">After
the wash had dried, which it did in no time, I was then able to give the
buildings a liberal drybrush using GW Terminus Stone dry paint. This caught all
the high points on the pillars and I tried to catch as many details as
possible, I also gave an uneven drybrush to the flatter areas to give them a
little interest. In some places I got a few brush marks as opposed to an uneven
lighter areas, but I didn’t fancy starting over with priming, washing and
trying again so they remained. With all the contrasting detail I don’t think
it’s a major issue.<o:p></o:p></span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiG93mxjSYiHqk2sgdVVKIqM40kUdUTFt6TXxsJmX48ZGOSK7AKRHyVAbn5lutfGp71dzBGe-4iSqPjKJ9rVCAKWKgj7XplnMXwicntDbx0JliF_wVD48YmkW5ybOzn4AtwGTK-eMNRIrk/s1600/20180830_130834623_iOS.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiG93mxjSYiHqk2sgdVVKIqM40kUdUTFt6TXxsJmX48ZGOSK7AKRHyVAbn5lutfGp71dzBGe-4iSqPjKJ9rVCAKWKgj7XplnMXwicntDbx0JliF_wVD48YmkW5ybOzn4AtwGTK-eMNRIrk/s640/20180830_130834623_iOS.jpg" width="640" /></a></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">With
the stonework basically finished I then moved onto the next biggest colour, and
the start of a nerve-wracking time where any mistakes would show obviously over
the light coloured stonework and would be next to impossible to clean up (as
painting cream then attempting to dilute the wash to match the airbrushed
results would be next to impossible!). <o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Working
on the silver areas is actually the second time I ran out of a core colour and
unfortunately in this case the shortage came too late in the month to source
replacement meaning I was left finishing the project by darkening down light
chainmail silver with metallic black paint to attempt to manually colour match
bolt gun metal! It was successful enough to be indistinguishable once it had
been washed so I think that was a win.<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">There
was, as it turned out, a hell of a lot of silver to paint! I opted to paint the
banding around the building because it looked like metal, all the areas where
the stone facing has been blown off to reveal the metal infrastructure of the
building, the various devices strapped to either side of the walls and the
boarders around the floor tiles to name just a few. Slow and steady was the
modus operandi at this stage, while it wasn’t faultless I mostly kept the
silver where it was meant to be. <o:p></o:p></span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5Fi9-15Il5UlhS0KP0ePyFHdCoXaad2PHWeIoD8R_sG9iTEPkS4ODFBbD3DrDmjkDVWdZWCkxdy6JCjwpc4o27FssvGTONuRzrGn58U_zXKQjMe6UuVr8nKN_lXAcOFPdb3q2i-LAWsY/s1600/20180830_130848297_iOS.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5Fi9-15Il5UlhS0KP0ePyFHdCoXaad2PHWeIoD8R_sG9iTEPkS4ODFBbD3DrDmjkDVWdZWCkxdy6JCjwpc4o27FssvGTONuRzrGn58U_zXKQjMe6UuVr8nKN_lXAcOFPdb3q2i-LAWsY/s640/20180830_130848297_iOS.jpg" width="640" /></a></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">It
was once I had finished much of the silver that I was in a quandary about what
to do about the window frames, they had studding around indicating they might
be metal as that is what I had interpreted to be a case with the wall banding,
however the way the arches had collapsed didn’t look like how metal would
behave to me, and if I did paint the window frames a metal colour (be it silver
gold or bronze) would that be overpowering to the core cream colour? I took to
social media and got a lot of mixed responses, and the thing is I couldn’t
disagree with either the metal or stone respondents. <o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">As
you can see, I ended up opting for the cream stone colour working on the
principle that if I finished the whole set and really thought when completed
that the arches needed to be a different colour, I could always add that,
however I could undo it if it became overwhelming.<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">With
the silver done I washed all these areas with GW Nuln Oil to take the garish
edge off the silver. I started to go back as re-highlight it back to the silver
once the shade had dried, but promptly decided that to my personal taste, I
actually preferred the metal areas left with just the shaded silver. That
probably goes against the “GW method” but I thought “Screw it! The GW method
would also have me put pillars the right way up! I’m happy enough with the
present appearance!”<o:p></o:p></span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWqoz1pNNfpn6McnSoOIQzZRKhaUQSnLqdSWLphPRlElgSHkku0Dx4gqMLD9M3NHpi20KSpI3Gop2i3FRiogFZTU-oSyVFwQxF0rAOg8NZ0tGhSglRiodU02Z2puVsMf5rLF3b2Jm8Zbg/s1600/20180830_130904305_iOS.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWqoz1pNNfpn6McnSoOIQzZRKhaUQSnLqdSWLphPRlElgSHkku0Dx4gqMLD9M3NHpi20KSpI3Gop2i3FRiogFZTU-oSyVFwQxF0rAOg8NZ0tGhSglRiodU02Z2puVsMf5rLF3b2Jm8Zbg/s640/20180830_130904305_iOS.jpg" width="640" /></a></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">With
the silver all done I then looked to the floor tiles for which I used the
colours suggested by OrcPainterNerd on YouTube, starting with Vallejo Shadow
Grey as a base I then diverged from his method as I was too scared to spray
paint though the imprecise airbrush so close to the un-fixable cream walls. As
such using a 50/50 mix of Shadow Grey to Vallejo Wolf Grey I drybrushed all the
panels to just make them a little more interesting and not a flat colour.<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Then
I moved onto some of the many accent colours, I applied Vallejo Hammered Copper
to all the pipework on both the external devices and radiator pipes etc. I then
used Vallejo Brassy Brass on the various dials, light fittings, gauges,
mechanical whatnots and doodads. The arches on the big building I wanted to do
something a little different with as there already was so much silver and I’d
run out of the paint anyway, so I painted these with Vallejo Tinny Tin which I
think added an interesting extra colour to the mix. <o:p></o:p></span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghem8RDKD3s3Fev-cIjge1aMf_2vvrw5k0nG8ovkpeo8RWFtGW7I2UuW4Dy38qlOUZCS42Iin1OHjLmUfX_m9H27llHz0qQfyDb-wyClM1sKE5vQNorjA4VtkqhCGUQjhpz-AkelKp-Zo/s1600/20180830_130914410_iOS.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghem8RDKD3s3Fev-cIjge1aMf_2vvrw5k0nG8ovkpeo8RWFtGW7I2UuW4Dy38qlOUZCS42Iin1OHjLmUfX_m9H27llHz0qQfyDb-wyClM1sKE5vQNorjA4VtkqhCGUQjhpz-AkelKp-Zo/s640/20180830_130914410_iOS.jpg" width="640" /></a></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">I
painted all the ridged tubing, the eagles on the doors, the underside to the
floor tiles (as they looked wrong being the base cream), and any other areas I
couldn’t decide what to do with using Vallejo Model Air Metallic Black (using a
paintbrush), the tubing may be a flat black in real life, I just didn’t want to
spend hours edge highlighting a hose and thought the metallic black would make
it a tad more interesting that just flat black. I then painted the doors on the
big building with Vallejo Model Air Metallic Signal Red, the green wreath with
Coat D’Arms Enchanted Green and the centre symbol on the doors as well as all
the eagle motifs on the walls and columns with Vallejo Glorious Gold. I went
for metallic colours on the doors as like the hose, I didn’t want to spend hours
highlighting a small area that really won’t be noticed too much, using the
metallic instead of a flat colour just gave it a little pizazz! <o:p></o:p></span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2TSmMvpYxBFQq_YnHxC08uxdm2PQ5GBGyf8kAmxBoIK8wevfLq10CcW0yRyLxUY_AFplTTy5zcfWRACy4brq4jcw1sgAj8_5zgVSxh9IMvXGI_00cJJPBkOFpdp72S0sodMzersYWYQ4/s1600/20180830_130931552_iOS.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2TSmMvpYxBFQq_YnHxC08uxdm2PQ5GBGyf8kAmxBoIK8wevfLq10CcW0yRyLxUY_AFplTTy5zcfWRACy4brq4jcw1sgAj8_5zgVSxh9IMvXGI_00cJJPBkOFpdp72S0sodMzersYWYQ4/s640/20180830_130931552_iOS.jpg" width="640" /></a></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">The
gold and brass paints having dried I thought the bright metallic looked too
shiny for a beaten-up building so washed these areas using Vallejo Sepia shade
which dulled them down and having experiment and decided against
re-highlighting them to a shine finish instead opted to leave them at just the
shaded state. Again, please refrain from reporting me to the Holy Ordos of the
Inquisition for this misdemeanour, I shall give penance to his Excellency
Dunanicus on my own volition. Having dedicated to stick to the matt metallic
finish I then using Vallejo Game Colour Silver painted all the glass panels in
the lamps to represent their reflective surface, there really wasn’t enough
space nor I had the inclination to attempt gem stone style glass effect in each
2x3mm panel!<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">I
then had the terrible idea of showing the models to my father and asking for
his opinion, being a former electrician, he immediately insisted I paint all
the wires either red or black (and I added green when there was a third for
contrast). At that point I wished I’d just kept my mouth shut, but the
instruction was there, and I aim to please so I dutifully painted all the wires
in the panels, fans, or trailing around the buildings with one of these 3
colours! The work wasn’t pristine, but it satisfied dad and I suppose I did ask
for it by asking a former tradesman what to do with the wires!<o:p></o:p></span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh57FAZ3lJFbov-4amJEJ-RsGIXdAsI2usJxyF6WXd6chVw-jrbP7H0FZmLYxmV54sLN-Yq30lFopPqevEm4Ie3gRQB-KljpwI4KkV6suL8CzpkAAgwmwSxxzBxqTKZmhT7R39zQNzuURE/s1600/20180830_130946393_iOS.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh57FAZ3lJFbov-4amJEJ-RsGIXdAsI2usJxyF6WXd6chVw-jrbP7H0FZmLYxmV54sLN-Yq30lFopPqevEm4Ie3gRQB-KljpwI4KkV6suL8CzpkAAgwmwSxxzBxqTKZmhT7R39zQNzuURE/s640/20180830_130946393_iOS.jpg" width="640" /></a></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">And
that is about all I can think to say on this project, I feel I should, but I
haven’t yet varnished the finished buildings as I am wary about the varnish
drying cloudy and undoing all my hard work (it may not be quality, but I
certainly made an effort!). I made my life hard in some places by painting the
amount of detail I did, but I certainly enjoyed the project and it’s always
nice to play with fully painted miniatures and with painted terrain!<o:p></o:p></span></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b style="mso-bidi-font-weight: normal;"><span style="font-size: 12pt;">Sector Imperialis Objectives</span></b><span style="font-size: 12pt;"> – if you’ve followed
the blog for a while, you may recall that I picked up a set of these objectives
with the launch of 8<sup>th</sup> edition 40k and proceeded to do nothing with
them! While I was waiting for the cream paint to arrive to start the main
terrain project, I thought that in games of Kill Team it might be nice to have
some visual objectives to fight over, or at least scatter terrain for the
board, so decided to have a go at this set as well.<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">I
painted the ammo cache by starting from a black prime and then on the bombs
simply giving a drybrush highlight of GW Incubi Darkness as I didn’t think (not
do I have the skill for) a clean enough blend or sharp edge highlight on the
rounded edges of the bombs. The cover art of the box features what I can only
assume to be a transfer with writing on the bombs, as I’m not going to freehand
gothic text on these, and don’t have a suitable transfer sheet even if I wanted
it, the bombs will have to remain somewhat plain.<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">The
ammo crates were painted first with Deathguard Green then washed with Athonian
Camoshade and finally highlighted, again with a good old dry brush, with Vallejo
Camouflage Green.<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">The
areas of the stored munitions were simply Army Painter Gun Metal which was
washed with Nuln Oil. The red munition heads were painted with Vallejo Model
Air Signal read, and finally the bodies of the large shells were painted with
Vallejo Glorious Gold which was then washed with GW Agrax Earthshade Gloss.<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Next,
we can look at the medicae servitor and “treatment” bench. Starting from a
black prime I first painted the bench by dry brushing the ridged surface with
Eshen Grey catching the top of all the ridges and leaving the recesses black. I
then painted leather straps using Vallejo Leather brown which was then washed
with Vallejo Sepia shade, this is my default way of painting leather and I
personally like the result. The edge of the platform and stand were then
painted with Army Painter Gun Metal, washed with Nuln Oil and given a light
drybrush highlight with GW Necron Compound dry paint.<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">I
originally planned to paint the servitor assembly silver too but decided that
it looked boring so instead went or a medical theme and painted over the silver
on all but the base with Vallejo Ghost Grey which I then edge highlighted with
Vallejo off-white. This resulted in a matt finish which I wasn’t a fan of, so I
covered all the white painted areas with satin varnish.<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">The
various flasks and syringes of liquid were painted with various colours with
the fill lines attempted to match the angle the flasks where at to try and
accurate show there are liquids in the containers with the empty spaces painted
black. To try and further simulate the glass containers I then gloss varnished
them which works well enough to convey the effect.<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">The
overalls and mask of the servitor were painted with Vallejo Foul Green over a
white base as I thought this best matched the green of modern day medical
scrubs. The arms were painted with Army Painter Gun Metal, washed with Nuln Oil
and highlighted with Necron compound. Finally, the small amount of flesh on the
head was simply painted with Vallejo Bronzed Fleshtone and washed with Reikland
Fleshshade. As there was so little flesh and it really just being the dome of a
scalp, I omitted to do any highlighting as there was no detail to pick out.
Finally, to differentiate it from the rest of the lamp assembly, I painted the
inner light area (not really visible in the photo) with Bad Moon Yellow before sticking
the clear acrylic lamp shade to the model with PVA. I used PVA for this purpose
as it dies clear and this is not a load bearing area, polystyrene cement would
melt the clear acrylic and the paint I’d do lovingly applied, and superglue can
cause clear plastic to go cloudy.<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">I
wasn’t really sure what to do with this piece, so starting from a black prime I
painted the silver bits with the usual 3 paints I’ve mentioned repeatedly so
far. For the body of the unit I just gave a really heavy drybrush of GW Incubi
Darkness which caught all the edges and lightly tinted the upward facing panels
while leaving the recesses and lower panels black.<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Not
that this picture shows it very clearly, I then proceeded to add various
details like the skull (because what’s 40k without skulls right?) cream then a
wash of Army Painter Soft Tone, I painted various wires bold colours like red
or green to make them stand out a bit, and I also gave a flourish of colour on
the antenna with Vallejo Brassy Brass which was washed with the Soft Tone to
dull the shine a little.<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Next,
we have the Exterminatus Device which has a comparatively simple paint job, the
body of the device was painted simply with Army Painter Gun Metal and simply
left as-is. I could have washed it etc but I felt it just looked cool to
actually just be shiny metal. The metal bands holding the dynamite (because
that’s how all exterminates devices work, with sticks of Acme Dynamite!) was
painted with Vallejo Tinny Tin as a dark metal colour, and the charges
themselves were painted with Vallejo Bloody Red, I figured if you’re going to
go do that look, fully commit! <o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Because
it’s the Imperium I decided to paint the housing for the countdown timer in Vallejo
Glorious Gold as even weapons of mass-destruction need bling in the 41<sup>st</sup>
millennium. I later decided there was a bit too much bling however so washed
it, and the cream skull inserted in the mechanism, with Vallejo Sepia Shade.
Then, just to add a splash of colour, as the device was comically cartoony in sculpt
anyway, I painted different colour wires going to the charges, I could have
done just one colour but I thought that would just look boring, so happiness
and rainbow coloured wires for all that then go boom!<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Next
let’s look at the crashed escape pod, now the official paint scheme for this is
orange, but both the orange Vallejo paints I own are absolutely worthlessly
useless and there’s literally no way to brush them to get anything like a even
finish, they are some of the worst paints I’ve ever experienced! I could have
airbrushed it, but, and this is going to sound really lazy, I couldn’t be
bothered with the half hour of cleaning the airbrush when I’m done to paint
what would be a few drops of paint! So I switched the colour to yellow using GW
Averland Sunset which is actually a recent discovery to me as a yellow that
will actually cover smoothly! I love it!<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">The
silver elements were just Army Painter Gun Metal washed with Nuln Oil, I didn’t
bring it back up to a shine after the wash as I thought that this escape pod
had crashed into the ground from orbit, I didn’t feel it would look pristine. I
painted the churned up earth firstly with Vallejo Beasty Brown which I then
washed with Army Painter Strong Tone and highlighted with Vallejo Earth. There
wasn’t too much detail there to work with however. <o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Generally
speaking I don’t do a lot of weathering on my models, I am always concerned
about ruining the models, while I never claim to paint to a quality much above “dipping”
models, I always seem to spend a good deal of time to achieve those results and
it would be annoying to ruin a paint job, or worse perhaps the whole model
needing stripping as you can’t paint over textured effects. In this case, as
you can see, I gave the downward facing armour panel a black drybrush to try
and represent the soot from atmospheric re-entry, I feel the black caught on
come areas more than I wanted it to, but in general I think it is better for
the charring than flat coloured.<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">I
really didn’t know what to do about the inside and dwelled on it for a while
waiting to make a decision; in the end I just went with black (as there wasn’t
much detail in there anyway) with Ghost Grey seat cushions.<span style="mso-spacerun: yes;"> </span>The harness I painted in my usual leather method,
while it’s not 100% fitting to have leather seat belts, I painted them grey
first and they really didn’t stand out much, so I changed to a bolder colour. I
then finished the piece by putting the clear acrylic window in using PVA to
hold it.<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">We
can talk about the Stasis Chamber next which was actually the first piece from
this set that I painted! I originally didn’t plan to paint the models when I
did, just build them to kill some time, but it became clear on this piece that
it would need painting in sub-assemblies, and as I couldn’t build the model
without painting it, I cracked open the paints!<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Working
from a black base, the majority of the model was very simply painted with
Vallejo Model Air Black Metallic, which was then dry brushed with Necron
Compound which caught all the raised areas and edges. I didn’t see the need for
a wash as the darker base colour dealt with all the shadows I would want, and I
wanted this to be a darker imposing frame so wasn’t dissatisfied with the
result. Great care was taken when painting the supports on the clear plastic
front as any over-brushing would be extremely obvious and hard to clear up.<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">The
Tyranid bio-sample inside was primed white over which I simply washed with
Vallejo Sepia Shade then dry brushed cream the bone areas, in retrospect the
spine may not have needed to classic bone colour, it could have been dark blue
or whatever colour I chose, but in on a dark coloured background that I’d given
the pod, I wanted to make it immediately visually identifiable and contrasting
to the rest of the pod. The flesh of the head was washed with Army Painter
Purple Tone diluted 50/50 with Lahmian Medium as I wanted to tint it now fully
colour it. Once the wash was dry I gave the flesh a light drybrush of Vallejo
Stonewall Grey which is a warmer grey tone which bought up the highlights a
little.<span style="mso-spacerun: yes;"> </span>I finally painted the various
wires suspending the sample in bold colours and set this piece aside while I
finished the rest of the enclosure.<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Having
got the basics of the dark silvers set, I wanted to break it up a little and
give the unit some interesting visual points, inside the chamber (not really
visible in the photo) there were various vents and other parts of the
mechanism, to give it the somewhat steam-punk feel I painted these, as well as
the coil things and pressure gauges on the back with Vallejo Brassy Brass which
was then washed with Army Painter Soft Tone dull it a little and give some
contrast to the recesses.<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Being
the Imperium tech, I couldn’t let it go without some gold adornment so using
Vallejo Glorious Gold I painted the top arch, some spikes and the skulls on the
back, these areas where then washed with Soft Tone for contrast. I painted
various bits of wiring around the unit in bold colours to make it stand out,
and the lamp on the top white, then Bad Moon Yellow. In retrospect I don’t
think this lamp would be yellow, perhaps red or something… but never mind! Done
now!<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">I
felt the back of the model looked a little boring so changed what I initially
took to be metal panels to output and monitoring screens. I first painted the
areas with Army Painter Angel Green then using Vallejo Livery Green carefully
added details like the life sign monitor, a grid, and various text outputs. To
finish this area, and on the lamp on top of the unit, I applied a gloss vanish
to help it look like these are glass fronted screens etc and have a different
finish to the rest of the surrounding metal.<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">I
then bought it all together, using superglue to attach the bio-sample to the
back of the unit, and attaching the back to the top piece. I then dry fitted
the acrylic front in place and just held the base in position to see if it
would be held in place or needed fastening, I made the decision that while it
wouldn’t come out, it rattled and that bothered me so using a small amount of
PVA top and bottom I glued the front in place, then simply glued the base of
the unit on and it was finished!<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">The
final piece from the objectives kit is this computer, if I’ve said it once,
I’ve said it 1000 times… I hate edge highlighting! As you can see I suck at it
big time! For the edge highlighting I used GW Thunderhawk Blue as I didn’t want
to use greys and I’d used Incubi Darkness on a different model. The silvers and
gold details were done in the ways I’ve described repeatedly in so far, so I’ll
save repeating myself, and the big Aquila on the rear of the unit is gold. I
did make a point of painting all the machinery inside the unit viewable through
a cooling grill on the back of the unit in silver so it would stand out against
the black. <o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">The
result that I was particularly pleased with, given I normally do computer screens
green like on the Stasis Chamber, and given my previously mentioned contempt
for the orange paints I own, I was pretty pleased with how the screens turned
out! To get the paint to cover I actually employed a really bad painting
practice of actually applying a large blob of paint on the screens, Duncan
would have a fit I’m sure, but this stuff is awful! 2 thin coats would not
help! Starting with the darker of the two, Vallejo Hot Orange I laid the base
colour for the screen. When dry, even with the amount of paint used, it still
looked naff, I decided to try adding a little effects to try and show the
brightness of the screen at the centre, so around the edge I gave a wash of Soft
Tone and in the centre of the screens gave another big blob of the lighter Fire
Orange. When this was dry, amazingly it still wasn’t an even or strong colour
orange, but I pushed ahead and using GW Averland Sunset applied some text to
the screen, then gloss varnished it to finish the screen effect. Technically
the result still isn’t great but given I used the oranges with is setting
myself up for failure from the outset, I think the screens worked out
not-terribly all things considered!<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">In
addition, and these aren’t actually part of the objectives set, I just painted
them at the same time because they were knocking around and fitted the
“battlefield clutter” theme, I also painted this toolbox and fire extinguisher.
Obvious visual queues were taken from modern day for the extinguisher which
came out ok, but the “story” here is the tool box which I painted as a little
homage to my previously mentioned Dad. <o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Back
in the day, when he was an apprentice learning how to be an electrician, one of
the skills he was taught was metal work, and in that he built himself a tool
box which he’s had ever since. As such I grew up mentally associating the
metallic blue of his toolbox with being the colour that they were, obviously
that’s not strictly true in the real world. Anyway when I got the opportunity
to paint this, I had to do it as a nod to this history, so using Vallejo Model
Air Metallic Arctic Blue with a wash of Army Painter Blue Tone to dull it down
a little I reproduced Dad’s toolbox. <o:p></o:p></span></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b style="mso-bidi-font-weight: normal;"><span style="font-size: 12pt;">Crimson Slaughter Kill
Team</span></b><span style="font-size: 12pt;"> –
If you follow this blog you will also know that I modelled and painted up my
first kill team this month being my Crimson Slaughter Heretic Astartes. This
post is looking to be plenty long enough without me repeating the processes and
decisions for this project, so if you would like to know more about these guys
head over to that post when you’re done here.<o:p></o:p></span></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b style="mso-bidi-font-weight: normal;"><span style="font-size: 12pt;">Dropzone Commander
Scourge</span></b><span style="font-size: 12pt;">
– So I don’t know if you noticed… but GW made somewhat of a return to epic
scale wargaming recently! That return however was not once that I opted to
invest in, principally due to the asking price. What the release did inspire me
to do was to build and paint my army for Dropzone Commander, this is only a
starter force so to play it properly I will need to make some additions to the
force.<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">I
will go into Dropzone Commander in a little more detail in future, but it is a 10mm
scale sci-fi game originally published by Hawk Wargames who are now part of TT
Combat, and features 5 races, the Scourge (invading mind controlling aliens who
have taken over earth), the UCM (the remains of humanity following the Scourge
invasion who fled/from outer colonies), the PHR (humans allied with an advanced
alien AI who have a different agenda to UCM), Resistance (those humans left on
Earth following the Scourge invasion now a guerrilla force resisting the invaders)
and finally the Shaltari (weird teleporty aliens). <o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">I
picked my copy of the game up for a bargain price on eBay a while back, and in
typical Steve fashion, proceeded to leave it on the shelf! That was until all
the fuss about the release of Titanicus when I decided enough was enough, time
to get started on my models. The models themselves come in a type of hard resin
so I needed to use superglue, but the sculpting and moulding was top notch so I
had no problems building the units. What you see here is actually the results
of two starter sets as my brother also picked up a copy of the game and chose
the other faction from the starter box, so I traded him my UCM and he gave me
his Scourge.<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">One
of the core mechanics of the game is using air units to move around the city
boards and deposit troops and armour to where it needs to be, to this end you
may notice there are “shelves” on the inside of the wings in the above photo,
on these you can actually place the tanks to give a visual representation of the
units being transported! A little touch but one I liked!<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">I
painted my units in my version of the “official” paint scheme, the Scourge are
meant to have a bio-mechanical feel to them, but I was cautious of going
too-Tyranid with my own scheme. All of the vehicles started by being primed
with Vallejo Plate Metal Primer with the airbrush, this ensured an even but
thin coating of the base colour. I then washed everywhere with Nuln Oil and dry
brushed everywhere with Necron compound picking out the raised areas but
leaving the shade in the recessed for contrast. <o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">I
then used Army Painter Purple tone to paint the camo (??? Alien space zebra?)
lines on all the craft. This actually proved to be quite difficult on the
dropships especially in tracing a line in a consistent direction around the 3
dimensions of the ship. Where it didn’t work and the lines went off all over
the place, I just decided to say they were organic space aliens so it’s ok for
the decoration not to be pristine angles etc!<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">I
then painted the, what I describe as the plasma gun chamber area on the guns in
Army Painter Red Wash which tinted these areas nicely. The final step on the
vehicles was to apply GW Soulstone Red technical paint to all the eyes.<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">As
for the troops, well given the size there isn’t masses of detail (thankfully)
but there’s still plenty there! They didn’t skimp on quality. I didn’t want to
give the units black coats as while that would look good for storm-trooper style
infantry, I felt the colour would cover too much of the detail at the small
scale. As such I instead gave the troops leather coats using my previously
discussed method, brown trousers using Vallejo Beasty Brown, and black boots.
The weapons, power backpack and helmets I painted Gun Metal then washes with
either Nuln Oil or Purple Tone on the heads to tie them into the rest of the
army. <o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">The
bases were simply textured with coarse sand or fine gravel the, then painted
black before being dry brushed with Eshin grey and then again with Stonewall
grey. In patches I applied some flock that I got given free in a random ebay
purchase years ago, I’d not used it previously as on the 28mm scale static
grass looks more dynamic and I was unsure about how vivid the green was, but
it’s fine texture and used sparingly as I did on this project I feel it worked
quite well to make the bases a little more interesting than plain grey. <o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">I’ll
need to bully either of my brothers into building their models and/or learning
the rules and I look forward to actually get my first game of Dropzone
Commander in at some point soon!<o:p></o:p></span></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b style="mso-bidi-font-weight: normal;"><span style="font-size: 12pt;">Super Random Build
& Prime-a-thon</span></b><span style="font-size: 12pt;">
– Yep, I’m still going! I did warn you at the start that this has been a hell
of a month! As mentioned, at the start of the month I had the best intentions
of getting stuck into the Sector Imperialis terrain right away only to discover
that I was short of the most core paint to the colour scheme I had selected and
having to wait a week and half for replacements. That time was not wasted! As
you can see from the above picture I had a bit of a build purge of random kits
I had knocking around but hadn’t built yet. <o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">A
painted army is always preferable, however models on sprue in their boxes are
no good to anyone! At least you can play a built model! To that end I assembled
the following:<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">4
Deathwatch Terminators (I was short 1 shoulder pad from finishing the 5<sup>th</sup>)<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">1
Deathwatch Primaris Captain<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">1
Deathwatch Apothicary<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">1
Corvus Blackstar<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">1
set of Galvanic Servohaulers<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">2
Baal Predators<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">7
Blood Angels Drop Pods<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">1
Blood Angels Primaris Librarian<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">1
Set of Dark Imperium Primaris Marines (plus an additional set of Intercessors
from a second box, the Lieutenant models were demoted to squad leaders)<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">2
Easy-to-Build Reivers <o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">1
Dark Angels Land Raider Redeemer<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">As
I’ve whitterred on for about 10,500 words to this point, I will save you discussion
and explanation of the where/why etc of all the items! If you’re interested in
hearing the thoughts behind the builds I can expand on it later for you! For
now I’ll save you having to read it!<o:p></o:p></span></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b style="mso-bidi-font-weight: normal;"><span style="font-size: 12pt;">Cawdor Gang</span></b><span style="font-size: 12pt;"> – oh, nearly forgot,
as well as buying the Cawdor gang this month I also built it and it looks
great! I didn’t have time to paint it but I’m loving the models! I’m pleased to
say that aside from a few tiny totally over engineered parts that serve no
purpose but making life difficult, this gang was a lot better build than the
Van Saar! A head was a head, not 3 pieces, you didn’t get arm/gun assemblies up
to 7 components! I built the models as per the instructions, these kits seem
like they’re only designed to be built one way, so I don’t tend to get creative
with them. <o:p></o:p></span></span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Monthly Hobby Challenge<o:p></o:p></span></span></u></b></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">As
previously mentioned, starting last month I’ve instituted a new process for
generating my monthly hobby challenges, where previously I would randomly
generate X number of points of Y item, I found that a little restrictive at
times so now have complied a list of broad reaching project classifications and
put them in the following handy list, then when writing this segment for each
Month in the Hobby article I head over to Random.org, punch in the number range
of number of topics (currently 71!!!) and whatever it generates will be my
principle goal for the month!<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">As
you saw in August I was super-efficient and as well as the main goal, I also
managed to completely remove two other project from the list! I don’t know if I
will be able to repeat that, I’m generally the worlds slowest painter, but
let’s see what September holds for me!<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><b>Project
list:</b><o:p></o:p></span></span></div>
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<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">40k Pegasus Gothic scenery<o:p></o:p></span></span></div>
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</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 1;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">2<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Kill Team Sector Mechanicus scenery<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 2;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">3<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Kill Team Deathworld Forest Scenery<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 3;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">4<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">40k Fortifications<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 4;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">5<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">40k Orks <o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 5;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">6<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">40k Craftworld Eldar<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 6;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">7<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">40k Harlequins<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 7;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">8<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">40k Dark Eldar<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 8;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">9<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">40k Yinari<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 9;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">10<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">40k Necrons<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 10;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">11<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">40k Genestealer Cults<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 11;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">12<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">40k Tyranids<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 12;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">13<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">40k Death Guard<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 13;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">14<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">40k Crimson Slaughter<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 14;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">15<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">40k Catachans Guard<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 15;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">16<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">40k Scions<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 16;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">17<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">40k Blood Angels<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 17;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">18<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">40k Dark Angels<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 18;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">19<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">40k Deathwatch<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 19;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">20<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">40k Grey Knights<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 20;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">21<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">40k Mechanicus<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 21;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">22<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">40k Agents of Throne<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 22;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">23<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">40k Imperial Knights<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 23;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">24<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Deadzone Scenery<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 24;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">25<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Deadzone Plague<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 25;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">26<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Deadzone Rebs<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 26;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">27<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Deadzone Enforcers<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 27;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">28<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Deadzone Forge Fathers<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 28;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">29<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Assassinorum Execution Force<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 29;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">30<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Deathwatch Overkill<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 30;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">31<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Warhammer Quest Silver Tower<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 31;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">32<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Warhammer Quest Shadows over
Hammerhall<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 32;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">33<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Dreadfleet<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 33;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">34<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Mars Attacks<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 34;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">35<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Space Crusade<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 35;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">36<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Necromunda Orlock Gang<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 36;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">37<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Necromunda Escher Gang<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 37;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">38<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Necromunda Van Saar Gang<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 38;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">39<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Necromunda Cawdor Gang<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 39;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">40<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Necromunda Genestealer Cult Gang<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 40;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">41<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Necromunda Chaos Cultists Gang<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 41;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">42<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Dreadball Convict team<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 42;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">43<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Dreadball Asterian Team<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 43;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">44<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Dreadball Martian team<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 44;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">45<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Dreadball Human team<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 45;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">46<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Dreadball maurader team<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 46;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">47<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Dreadball MVPs/Free agents/Sponsors<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 47;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">48<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Dreadball Void Sirens Team<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 48;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">49<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Dreadball Fran-Taar Philosophers Team<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 49;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">50<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Dreadball Kalimarin Ancients Team<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 50;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">51<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Dreadball The Unincorporated Team<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 51;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">52<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Dreadball Kovos Kryptics Team<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 52;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">53<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Dreadball Bremlin Nebulas Team<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 53;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">54<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Dreadball Long Rock Lifers Team<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 54;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">55<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Dreadball Wu-Ling Wanderers Team<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 55;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">56<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Dreadball Rallion Roses Team<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 56;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">57<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Dreadball Ro-Tek Brutes Team<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 57;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">58<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Orks Killteam<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 58;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">59<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Craftworld Eldar Killteam<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 59;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">60<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Harlequins Killteam<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 60;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">61<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Dark Eldar Killteam<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 61;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">62<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Necrons Killteam<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 62;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">63<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Genestealer Cults Killteam<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 63;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">64<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Tyranids Killteam<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 64;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">65<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Death Guard Killteam<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 65;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">66<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Imperial Guard Killteam<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 66;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">67<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Scions Killteam<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 67;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">68<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Dark Angels Killteam<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 68;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">69<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Deathwatch Killteam<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 69;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">70<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Grey Knights Killteam<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 70; mso-yfti-lastrow: yes;">
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: right;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">71<o:p></o:p></span></span></div>
</td>
<td nowrap="" style="height: 15.0pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 235.5pt;" valign="bottom" width="314"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-hansi-font-family: Calibri;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Mechanicus Killteam<o:p></o:p></span></span></div>
</td>
</tr>
</tbody></table>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">And
the result is:<o:p></o:p></span></span></div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEcz6J_wIdWTyrLqpKsA2a0PojxcdMSR7zS6nx569o7LhBGHgHTryD2Z6EswstsYueQ1eCKjPWUV8AIsGJXzsS_wMpVPHCIGY81FEp48L4KV1R8edEhCrjIsZatSWSnKLzMNfpo1jYjXM/s1600/20180831_194008000_iOS.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="734" data-original-width="1600" height="291" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEcz6J_wIdWTyrLqpKsA2a0PojxcdMSR7zS6nx569o7LhBGHgHTryD2Z6EswstsYueQ1eCKjPWUV8AIsGJXzsS_wMpVPHCIGY81FEp48L4KV1R8edEhCrjIsZatSWSnKLzMNfpo1jYjXM/s640/20180831_194008000_iOS.jpg" width="640" /></a></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">So,
Mars Attacks the miniatures game by Mantic! To be honest, not what I would have
chosen as my first pick, but that’s the rules of this game so it shall be! I
believe this game is actually out of print as well so if I get time I might try
and write up a retrospective about it! Let’s see how much painting I get done
as I know I’ve got a few extra miniatures added to my copy from various Crazy
Boxes I or others have picked up. A quick count gives me 53 miniatures to paint
plus the terrain meaning this is not a small project! Stay tuned to see how
things turn out!</span></span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Games Played<o:p></o:p></span></span></u></b></div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg708xbxFjaOt21N4meUkHpmGXGQNJu1W5sg4BcMu2jVdYmtG4UjdiOBo5jIoqv9b0c_cTSzJSe-eWfwm580nNcHG-_QgnGKpb_TT7KAfpQ7N60nKBqAdlIUmEhW1JiPlOQqCUHbkr1Gzg/s1600/Batrep.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1132" data-original-width="1600" height="452" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg708xbxFjaOt21N4meUkHpmGXGQNJu1W5sg4BcMu2jVdYmtG4UjdiOBo5jIoqv9b0c_cTSzJSe-eWfwm580nNcHG-_QgnGKpb_TT7KAfpQ7N60nKBqAdlIUmEhW1JiPlOQqCUHbkr1Gzg/s640/Batrep.jpg" width="640" /></a></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">August
only saw one game played (in fairness I think I made up for that with amount of
hobby done… for me at least! There are people out there who could probably
clear my entire pile of shame in a month!) and that was Trident Realm of
Neritica versus Goblins which I even wrote up a battle report for! I won’t give
any spoilers here, but if you haven’t read it I would urge you to head over to
that post when you’re done here! Even if you aren’t interested in the game
itself, I tried to make it interesting for everyone with a slight narrative
spin.<o:p></o:p></span></span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Hobby News<o:p></o:p></span></span></u></b></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">What
can I say, August was intense when it came to news that caught my attention!
There were a number of major industry events packed with news, releases and teases,
as well as lots of product launches and, well let’s just get into it shall we?<o:p></o:p></span></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b style="mso-bidi-font-weight: normal;"><span style="font-size: 12pt;">Gen Con</span></b><span style="font-size: 12pt;"> – The month kicked off
with GenCon over in the states which gave teases and info on more mainstream GW
releases like Titanicus and LotR, but also gave some info on the number of
upcoming licensed games and this is really what I wanted to talk about. From
40k Munchkin or Monopoly to Dicemasters games, board games and CCGs, what
really stood out to me from this news was the number and range of products
coming out from sources other than GW prime that, on first inspection, appear
to be positioned as competition to GW direct product.<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">It’s
been a long-accepted fact that GW pretty much has a scatter shot approach with
it’s IP in the video games arena. Since the downfall of THQ they’ve basically licenced
their IP to anyone with no apparent regard to quality. This has never really
been a problem for them as they have no direct presence in the video game
industry it just means if a trash cow-clicker bombs it just disappears and
nobody cares, GW had no skin in the game (metaphorically speaking) and will
still get at least the initial royalties fee for using their brand. Conversely
if a game is successful and they get another Dawn of War on their hands, that
will drive many who learned of the universe through a game to the miniatures
side. I’ve heard of many people who got their start in Dawn of War and from
personal experience I know it kept me engaged with the universe during my hobby
hiatus in my teens and early 20s. <o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">My
point of concern (for want of a better word) from the news of all these
upcoming licenced physical games is the same scatter shot approach that works
well digitally would be in direct competition to their core business in the
physical market taking away sales and (ignoring the safer bets like Munchkin or
Monopoly) if someone’s first experience of a Games Workshop IP board game made
by someone else is bad, that may put them off other games and/or if they buy a
boxed game from a 3<sup>rd</sup> party, that person wouldn’t be spending that
money on one of the GW prime gateway or main universe games. <o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">I’m
not a financial analyst, the people at GW have the numbers and can probably
make a better forecast regarding revenue predictions from licenced channels
than I, that was just my immediate reaction to the quantity of games announced.
Do you have any thoughts or opinions on this? Feel free to leave them in the
comments of this post and we can get a discussion going.<o:p></o:p></span></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b style="mso-bidi-font-weight: normal;"><span style="font-size: 12pt;">Adeptus Titanicus</span></b><span style="font-size: 12pt;"> – After 30 years GW
make a return to the epic scale of models and clashes of the god machines of
mankind, and damn but the hype about it was intense! The models looked great,
they appeared to be faithful recreations of the 28mm counterparts and the
prospects were bright! Then we got the details on the price, and for me, an
instant death-nail in the whole idea. I haven’t actually heard that much buzz
from the internet in general about whether the game itself is good or bad, GW
for all their many virtues in recent times can be hit or miss when it comes to
making a fully engaging and rewarding ruleset at times (mostly good, just too
many glairing flaws in too many product to go unremarked). <o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">For
my taste, a set that has 2 Redemptor Dreadnought and 6 Primaris Astartes size
models as well as a very small quantity of uninspiring blocky terrain for £175
was just way to steep even for Games Workshop who are one of the most expensive
model companies in the industry! On top of this, the Warlords included had no
alternate weapon options, the Reavers and Warhounds were still a while out, and
there is a stated limit that they will not up scale to Imperitor classes.
Additionally, basing it as a Horus Heresy game means all it will be is red
titan vs blue titan where the old (all be it expanded) epic scale stuff
featured all 40k factions of the era. There is no reason you couldn’t see at
least Orks and Eldar as both are documented as influencing the heresy, but the
talk I’ve heard seems to be fairly against that.<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">And
finally, there being little to no interest in expanding the range to include infantry
and tanks just seems like a wasted opportunity to me. I am way to cheap to ever
get into 28mm 30k, I resent paying GW prime prices let alone FW for scrub
Astartes. If any setting would lend itself to massed warfare featuring hundred
or maybe thousands of Astartes and tanks and things, it would be the heresy era,
you just don’t get gatherings like that in 40k. I would love to be able to represent
either of the Istivaan battles, or even the siege of Terra, or if they did
introduce other factions, replay Ullanor! On the 28mm scale you’re going to
have maybe 200 models represented from an average collection, the scale would
be totally different if they had the heresy era range in the epic scale, but
there appears to be no appetite for that from Forgeworld which is a shame and
just meant that I had no reason to even want to pay the extortionate prices for
the boxed game.<o:p></o:p></span></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b style="mso-bidi-font-weight: normal;"><span style="font-size: 12pt;">Speed Freeks</span></b><span style="font-size: 12pt;"> – Rumours of a boxed
game with Orks have been circulating for some time now, early speculation (from
me included) had it that it would be Stormclaw 2.0 featuring Orks and Space
Pups, Tooth and Claw obviously killed that idea. Then the pre-requisite
blurring pictures of sprues started appearing and the internet collectively
lost its mind. As the month has gone on we’ve seen more info released, and
photos of the new Ork models until finally we now have an image of what the box
will contain. A possible spiritual successor to Gorka Morka? We don’t yet know
for sure but there is a lot of enthusiasm from the community at large for the
new vehicles and this new boxed game (that I guarantee will sell out fast so
get your copy when you can) as people buy 5 or 6 copies with which to build
their Speed Freeks 40k army!<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">As
for the contents of the box, well for my well documented love of Orks, and
enthusiasm for the new models, I have to admit my current feeling towards what
will most likely be a £90 game is somewhat muted by it’s lack of models! As I
see it, there is one of each of the two new cars, 6 bikes (a set that is as old
as the hills) and what looks to be a set of the Ork barricades. The new
vehicles are great looking, and I very probably will end up getting this set or
I won’t be able to call myself an Ork player any more… but I have definite
reservations when it comes to the value of this set. It if turns out the game
is cheaper, £70 for example that might change things, but I doubt that somehow.<o:p></o:p></span></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b style="mso-bidi-font-weight: normal;"><span style="font-size: 12pt;">Other New Ork Models</span></b><span style="font-size: 12pt;"> – Speaking of the new
Ork models, the mystery of what that big Ork in the background of earlier
images of the new vehicles was, has been resolved! Ork players are being
treated to this fantastic new HQ model which would mean you could field an
entirely mechanised Ork army in 40k! I mean that’s actually been possible for
the whole edition using the Forgeworld Warboss on Bike, but let’s not nit-pick
here! This set looks great! <o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">I’ve
been saying for a long time about how envious I’ve been of Age of Sigmar for
their whole new lines of models bringing complete armies of new modern sculpts,
scale and quality of models. Compare that to the 40k ranges where you have
large swathes of the ranges of armies where the kits would be old enough to
drink in the USA or even older! People are used to them, but when you compare
them to the AoS ranges they might as well be from totally different companies. I
have frequently highlighted Orks as a prime example of this as comparing the
40k boyz to Ironjawz is embarrassing for all concerned. I am a little concerned,
and only time will tell once we have the models in out hands, that the quality
of these pending Ork releases will be so much better that it will actually be
jarring to people with existing armies as it would be like shoe-horning in
models from other ranges creating a visual disconnect between the old and the
new. Just a thought. I know, you can’t please some people eah?!<o:p></o:p></span></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b style="mso-bidi-font-weight: normal;"><span style="font-size: 12pt;">Rogue Trader</span></b><span style="font-size: 12pt;"> – Initially teased
some time ago now, we’ve also had some more information on the Rogue Trader
set, it will actually be a Kill Team expansion rather than the Space Hulk type
board game I thought it might be. We know the set will be released in September
for what I assume will be the standard £90 and will feature the Rogue Trader
and Nurgle Daemons (?????) kill teams as well as a gaming surface so you can
play in the corridors of a ship or other enclosed area and a selection of
bulkheads and stuff that we saw in the Necromunda box. <o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">I’m
still pretty excited for this kit, the Rogue Trader faction models look fantastic
and space-dog is the best-dog, I’m a little disappointed it’s not a board game
of its own but I’m sure I’ll get over that when we get into some of the other
news this month!<o:p></o:p></span></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b style="mso-bidi-font-weight: normal;"><span style="font-size: 12pt;">Deathwatch Kill Team</span></b><span style="font-size: 12pt;"> – August also saw the
pre-orders for the Deathwatch and Drukhari kill teams which each feature
Deathworld Forest terrain pieces. I know the timing of this being news and not
a purchase is semantics, but I made the decision that it’s not a purchase until
I have it in my hands, pre-orders may be the only time it’s relevant to the
news cycle as when it’s released, other things are taking peoples attention on
pre-order, but that’s the way I decided to work, hence the Munitorum Killzone
was on August purchases.<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Anyway,
I digress, I wanted to talk about this release as I was genuinely surprised by
its contents! I’ve gone on record as saying that it’s my belief that classic
Astartes are basically dead to GW now and there will be no further ongoing
support for them in favour or Primaris. As such I was a little surprised when
this set appeared featuring the old Astartes Deathwatch kit! I suppose it could
be the case that Deathwatch are a separate faction to all the other flavours of
Astartes in the Kill Team rules, and the cost of 5 Intercessors plus a
Deathwatch upgrade kit may simply be too expensive for these sets, or maybe
they just wanted to keep the Intercessors back for another release (I’m calling
Smurfs) and they didn’t want two kits with the same models in? Who knows, I
don’t really have a point to make here, I just thought it was interesting we
got old-marines in a post-Primaris world.<o:p></o:p></span></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b style="mso-bidi-font-weight: normal;"><span style="font-size: 12pt;">Kill Zone: Deathworld
Forest</span></b><span style="font-size: 12pt;">
– continuing on the topic of Kill Team we also got a new Killzone set, this
time featuring the Deathworld Forest. Now we knew this was coming as there’s
photography in the literature of this set, but it occurred to me that how each
of the sets offer something different in terms of game play. <o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">This
Deathworld Forest will offer no LoS blocking which may hurt melee teams versus
gunlines, but due to the density of cover there is likely to be few clear lanes
of fire mean those melee teams will always be getting that cover penalty to
hit. <o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">The
Munitorum setting has large LoS blocking terrain too hide behind but then wide-open
lanes of fire meaning if you can make it between cover you could effectively approach
your enemy unhindered, but if you get caught in the open you’re toast!<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">The
Sector Mechanicus offers open spaces with clear kill zones if you’re well
positioned, but also cover behind the various pipes as well as the option for three-dimensional
movement up on the gantry granting you clear views over the whole zone but also
leaving you open to return fire.<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Finally,
the Sector Imperialis has many of the same benefits as the Mechanicus, but the
cover will be a little different as visibility through windows will provide many
more opportunities for both outgoing and incoming fire compared to shooting
over a pipe in the previous zone.<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">When
it comes in September, I think the space ship setting will provide yet another
type of combat really benefitting short range shooting and melee combat as the
corridors and rooms will prevent long range shooting across the board.<o:p></o:p></span></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b style="mso-bidi-font-weight: normal;"><span style="font-size: 12pt;">Warhammer 40k Conquest</span></b><span style="font-size: 12pt;"> – when this originally
appeared in it’s “gauging market interest” release a while back I covered it as
said we would likely see it reappear later as the proper launch, and now we
have, in fact issue 1 should be in newsagents now. What is unusual for this
type of subscription magazine is they have actually released the above graphic
illustrating all the models you will get in the complete collection and it’s a
sizeable amount and actually represents a great financial saving on all the
units. <o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">The
standard weekly cost of the magazine is £8 and there will be a total of 80 issues.
The first two issues are at a lower price, but by the third it’ll be at full
price. A fellow blogger has actually identified all the models you would get
and priced up how much you would have to spend to get the models and the
breakdown can be found on his blog here: <span class="MsoHyperlink"><a href="https://vincentknotley.wordpress.com/2018/08/22/warhammer-40000-conquests-rumoured-value/">https://vincentknotley.wordpress.com/2018/08/22/warhammer-40000-conquests-rumoured-value/</a></span>
<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">The
TL;DR version is the total cost for a basic level subscription will be £625
over two years, and the total value of the miniatures you will receive is £876!
Now keep in mind none of these figures are official and there may be a degree
of variance, I admit I haven’t done the calculation myself, but a £251 saving
is pretty sizable! And that doesn’t take into account the 30+ paints you get,
the brushes, and other bits, nor the value of the “free” gifts you get if you
subscribe via the publisher’s website.<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">In
short, if you have an interest in at least the majority of the models featured,
this would be a slow, but great way to source them and save money, and even if
you aren’t interested in the full subscription, everyone should go to their
news agent and purchase issue 1 as it is only £1.99 and contains a set of 3
easy to build intercessors, a starter brush, and 3 pots of paint! Any single
item from that list has a higher price than the cost of the magazine! Get it
while you can!<o:p></o:p></span></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b style="mso-bidi-font-weight: normal;"><span style="font-size: 12pt;">Space Wolves Warlord
Traits</span></b><span style="font-size: 12pt;">
– As you probably know, I’m not a Space Pup player so I don’t really have a
horse in this race, I mention the release of their codex one as it marks us
drawing to the close of the codices for 8<sup>th</sup> edition with the Pups
being the last Astartes chapter to get their book, but also because the book
they are getting was out of date before it even hit the shelves!<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Despite
a week earlier Warhammer Community doing their usual feature on the upcoming
codex espousing the virtues of the pending book, including the printed Warlord
Traits, a week later, after all the pre-orders were placed but just before release,
they published an article explaining that they’d had a change of mind and come
up with a range of new replacement traits that were available as a free PDF, a
link to which I’ve included here:<o:p></o:p></span></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><span class="MsoHyperlink"><span style="font-size: 12pt;"><a href="https://whc-cdn.games-workshop.com/wp-content/uploads/2018/08/Space_Wolves_Sagas_Warlord_Traits_print-friendly-version.pdf">https://whc-cdn.games-workshop.com/wp-content/uploads/2018/08/Space_Wolves_Sagas_Warlord_Traits_print-friendly-version.pdf</a></span></span><span style="font-size: 12pt;"> <o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">There
are two points that I take from this, the first is one that the YouTuber Kirioth
made which I agree with, irrespective of how the situation arose, the burden
should be on Games Workshop to remedy the situation rather than charging full
price for a book that’s wrong before it’s even released, they should be
printing the replacement pages themselves and enclosing them with all the
books. I don’t think anyone would expect them to do complete reprint, that
would cost thousands, but the PDF we’ve been given is a full page of colour
that would cost a considerable amount to print out on most home printers! If
they were going to expect people to print it on their home printers at least
make it text only not a full colour image.<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">The
second point to make is just about how this came about, was it an oversight in
the file they sent to the printers? Was it a lack of play testing of the rules?
Mistakes happen, but short of an accidental oversight, I don’t believe this
should have happened. It would make little sense for them to produce the codex,
send it for printing and then decide to play test it. It has a feeling of the
job being rushed or lack of quality control in checking that all the
information in the file to be printed was correct. If I’d made a mistake of
this magnitude at work I would have been punished<span style="mso-spacerun: yes;"> </span>badly and likely disciplinary action, there
should be checks in place to prevent mistakes on this scale from happening (I’m
not worried about the odd typo, but incorrect core rules is a bigger thing). <o:p></o:p></span></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b style="mso-bidi-font-weight: normal;"><span style="font-size: 12pt;">Abbadddon model/new CSM
for xmas</span></b><span style="font-size: 12pt;">
– I don’t really have much more to report on this topic than the rumours I’ve
heard from a number of community commentators, but there is talk that
Failbaddon might be getting a re-sculpt in the near future. If this is true
might that also mean we start to see Hieratic Primaris marines too? There might
be some truth too this as there has been an announcement of Realm of Chaos:
Wrath and Rapture at Nova, which while looks to be AoS Daemons, could turn into
some 40k Chaos love to see out the year? Take this speculation with all the
salt you care to apply!<o:p></o:p></span></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b style="mso-bidi-font-weight: normal;"><span style="font-size: 12pt;">New LotR boxed set</span></b><span style="font-size: 12pt;"> – Another shorter news
item as it’s not really in my sphere of interest, but I was really pleased for
LotR players that they are getting some full new support in the form of a brand-new
starter box that is packed with great looking minis. I don’t play it myself but
for those who have invested into the system it’s nice to feel that you haven’t
been abandoned by GW! This looks great and is a positive sign that they’re
committed too the Tolkien licence and it was more than just a movie-tie in
short term opportunity.<o:p></o:p></span></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b style="mso-bidi-font-weight: normal;"><span style="font-size: 12pt;">Space Marine Heroes</span></b><span style="font-size: 12pt;"> – The Space Marine
Heroes has been a product that has only been in the Japanese market that offers
blind bags of random Space Marines for you to collect. The first season was Ultramarines,
and the recently announced second season will feature a range of Blood Angel
models and all the models in both seasons are really nice individual sculpts.
The reason that I’m mentioning this in news is that due to “popular demand”
Games Workshop will be rolling out this range to all their markets, so expect
to see these popping up in your local news agents and supermarkets soon next to
the Lego figures, CCG packs and the like!<o:p></o:p></span></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b style="mso-bidi-font-weight: normal;"><span style="font-size: 12pt;">Forgeworld delivery
changes and price increases</span></b><span style="font-size: 12pt;"> – Forgeworld has been in the news quite consistently in
recent months for very mixed reasons. Primarily they seem to keep catching my
eye for time and again putting items from their range on last chance to buy,
I’ve not personally been effected but the internet commentary on the matter has
lead me to believe that they’re dropping many of the more obscure items that
have been replaced or just don’t sell, but also they’ve been gouging large
holes in the ranges of products people would want for their collections. The
excellent YouTuber LeakyCheese put forward a theory explaining why so many
relevant products are disappearing with the irrelevant ones and that is that
they are retiring some silicon moulds and those moulds hold a selection of
different items, so if the mould goes/doesn’t get replaced, everything both
popular or not goes with it.<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Whatever
the behind the scenes rationale for so many things that generate negative
attention being associated with the Forgeworld brand, the latest one stems from
changes to how they price their items for international customers. Historically,
to place a Forgeworld order from, for example the states, you would put the
order together, then when you come to pay you would be charged currency
conversion fees by your payment provider which due to exchange rate fluctuations
could mean you’re never certain exactly how much you’re going to pay for an
order until the point of submitting the payment. As such, in principle Forgeworld
allowing you to pay in your native currency on their site was a good thing in
terms of ease. <o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">My
first reaction to this was that different regions would actually be seeing
price increases across the board as Forgeworld would want to cover the cost of
those conversion fees themselves (albeit lower that a consumer would pay due
too the large numbers involved), but also the prices would go up because the
base cost of the item set in sterling would need to be maintained and allow for
predictable fluctuations against foreign currencies. For example, one day £1
could equal $1.50 and a month later the exchange rate might be £1 to £1.25. As
they won’t want to be updating the prices on the website every time there is a
swing in exchange rates, to maintain the level of profit they have determined
that they desire based on the native sterling price, they would look to include
a reasonable differential in exchange rates into the core price of the item in
the foreign currency. Where you are in the world and the historical strength of
your currency against the pound would dictate how badly hit you are by this
calculation.<o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">The
reason this new policy has made big news is because of the inconsistency in
price increases even in the same currency, and the extreme increases many items
have had overnight. There are reports, and I’m sorry to my Australian battle
brothers and sisters, but GW hate you guys the most, as items have been
identified with up to 30% price increases. The same product, the same service,
overnight increased by 30% or the like. Understandably this has caused uproar
in the effected communities and while I’ve not been affected, I also empathise
with the situation. Forgeworld done screwed up and need to get it fixed or they
quite simply will have killed their international market stone dead.<o:p></o:p></span></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b style="mso-bidi-font-weight: normal;"><span style="font-size: 12pt;">Horus Heresy Blood
Angels</span></b><span style="font-size: 12pt;">
– On more positive Forgeworld news, sexy new heresy era Blood Angels! They look
amazing! That’s all I wanted to say on that!<o:p></o:p></span></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b style="mso-bidi-font-weight: normal;"><span style="font-size: 12pt;">Kill Team Command
Roster</span></b><span style="font-size: 12pt;">
– The next item I wanted to mention was the announcement of an online Kill Team
roster editor in the works which is great news in principle. I don’t have too
many details to report yet, but I’m </span>skeptical<span style="font-size: 12pt;"> as if they give the full faction
listings away for free it will gut a large section of the Core Manual which
they sell for £35. The AoS roster editor (I hear – no first hand experience) is
pretty good, but the rules for AoS are free, when you compare that to the
steaming turd of the 40k version where you pay for your rules, and which the
roster tool for was less than useless and probably did more harm in reputation
damage then good, I am uncertain as to what we will get with this release! Time
will tell. For now, Battlescribe, even with its flaws and frustrations, is
still king!<o:p></o:p></span></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b style="mso-bidi-font-weight: normal;"><span style="font-size: 12pt;">Warhammer Quest:
Blackstone Fortress</span></b><span style="font-size: 12pt;">
– and so we finally make it to the last piece of news! Thank you to everyone
who got this far! I think anyone who reached the end here should go to the
comments and write something like “OMG – Blackstone Fortress – New Enslavers
faction confirmed!” or the like, just to mess with people who skipped reading
this far! <o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Back
on topic however, I really don’t have much more than a title and short video
that doesn’t really tell you much to give you on this. We know it’s going to
feature Rogue Traders as the narration in the video is from the point of view
of one, but more then that, at time of writing (i.e. Nova is still happening so
more news might come out) we just know there is a 40k universe Warhammer Quest
game in the pipeline which makes me incredibly happy. <o:p></o:p></span></span></div>
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<span style="font-size: 12pt;"><span style="font-family: "arial" , "helvetica" , sans-serif;">One
of my favourite releases from GW in recent times has been Silver Tower, I love
that game, and if they port those mechanics to a 40k game I would all over it
like a rash! In the same breath however, I hope that it doesn’t share the
mechanics of Shadows over Hammerhal, the sequel to Silver Tower as Silver Tower
offered cooperative gameplay for 4 players, Hammerhal required someone to be
the GM and there wasn’t the same shared experience. Let’s keep fingers crossed!<o:p></o:p></span></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="background: white; color: #333333; font-size: 12pt;">That’s me done for now, I appreciate your
taking the time to listen to me ramble on. I hope you enjoyed the content and
welcome your constructive feedback and discussion. If you liked this post share
it, if you like my content follow me, both help me in knowing what is working.
I have been Steve, this has been the SDFnet40k blog, and I will see you next
time. The Emperor Protects. </span><span style="font-size: 12pt;"><o:p></o:p></span></span></div>
<br />SDFNET 40khttp://www.blogger.com/profile/11583901584789749069noreply@blogger.com0tag:blogger.com,1999:blog-2991331135363425451.post-65180616941519836032018-08-29T12:24:00.000-07:002018-08-29T12:24:06.487-07:00Tooth and Claw: Un-boxing and 1st impressions<br />
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<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">Hello and thank you for
viewing this post in which I will be unboxing and giving my initial impressions
of the new Tooth and Claw boxed set from Games Workshop. My name is Steve, this
is the SDFnet 40k blog, and let us begin. <o:p></o:p></span></span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial, Helvetica, sans-serif;">Introduction<o:p></o:p></span></u></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Tooth & Claw marks the second duel faction “battle
box” in 8<sup>th</sup> edition, the first being Forgebane which pitted Necrons
versus Ad Mech while this featured Space Wolves and Genestealer Cults.<span style="mso-spacerun: yes;"> </span>This box also represents the second recent
headline featuring of Genestealer Cults (after Kill Team) which was generally a
tertiary faction in terms of support and spotlight. Rumours of a Wolves versus
box had been swirling around the community for a long time now with lots of
speculation (from myself included) that the box may be the vehicle to bring the
return of Leman Russ to the 40k setting. <o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The choice of adversaries for this box I think took a lot
of people by surprise, with previous sets like Stormclaw that pitted the Wolves
against Orks and the Orks due for release in the same window as the chosen
factions, I and many others thought the two big hitters of the 3 would square
off, possibly seeing new Ork kits, and perhaps a new Ghazghkull model or the
like. Genestealer Cults did need more than simply a codex release as their
model range was incomplete due to the only way you could get Aberrant models
was in the Deathwatch: Overkill boxed game, this was an issue that should not
have gone on as long as it did and GW should have released a kit for GSC
players as part of the release of the faction (given their current attitude of
ONLY playing models they have the sculpts for, denying players access to a unit
only promoted them sourcing from 3<sup>rd</sup> parties, price scalping eBayers
or kit-bashing<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">As subsequent news releases have told us, Orks being
omitted from this box is not all doom and gloom for greenskin players as the
Orks looks to have a good amount of attention and releases in few weeks’ time.
For Genestealer Cult players this release marks a really positive step as it is
a source of great value minis, a new HQ unit, and the rounding out of their
existing range enabling players to build their army including all models they
have rules for with Aberrant kits. <span style="mso-spacerun: yes;"> </span>Being
cheap it’s a little frustrating that I’m going to have to wait for the
Genestealer Cults Codex as that means having to pay another delivery charge,
but generally the saving on pre-orders (especially on higher value boxes like
Tooth and Claw) make up for placing lots of smaller orders rather than waiting
and ordering everything at once.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">As for the Space Wolves, the release coincides with their
codex thus bringing them up to speed with their brother chapters, but
regrettably, no Russ. I don’t know if that means there is going to be a Leman
Russ model, as I’ve discussed on this blog before, he is one of the forerunners
for being a return candidate, but it would feel a little strange, like a missed
opportunity to release the codex for any loyalist chapter, then a short while
later release such a core model with separate rules. <o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">As for what the Space Wolves did get, their codex offers
extra options rules wise, but in the box the only model bespoke for the Wolves
is the Battle Leader HQ which is basically a renamed Captain. In a way I’m
pleased that the Wolves didn’t get a whole range of Primaris stuff that no
other chapter got, being a collector of both Dark Angels and Blood Angels, both
of who just got access to stock Primaris units with an upgrade sprue and a
single chapter flavour HQ as it keeps all the marine players on an even level. Generally,
I would have preferred if the various marine chapters actually kept their
flavour instead of being homogenised to being interchangeable but for the colour
of their armour, but if that’s the approach GW want to take, I’m glad they
stuck with if for everyone.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">So, with general discussions let’s get into the good
stuff and have a look at the subject of this post, the boxed set itself. Firstly,
I would like to congratulate the GW art team for knocking it out the park with
another fantastic piece of cover art, a lot darker and more sinister than the
Forgebane box (which I also liked!) I love how the contrast of light and dark
really embodies the Genestealer Cult lurking and striking from the shadows. I
feel the Forgebane artwork was a lot more 3 dimensional with a lot more going
on in the background, where this box more prominently features the duel between
champions of the two factions.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The box itself is a slimmer one, closer to Forgebane in
comparison to other recent games such as Kill Team to Knight Renegade. This is
not uncommon for boxes that are basically excuses to bundle models together
compared to “game size” boxes. Generally, I suspect boxes like this or
Forgebane aren’t really designed to be kept long term, once the models are
built the box can go unlike a “game” where you keep things required to play in
the box.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The contents of the box is, as you might expect, a sea of
sprues! Not a centimetre of box space is spared in this box with the wall to
wall sprues. I’m pleased to see a return too normal grey plastic. For those who
don’t paint their models (by choice as opposed to me who doesn’t have time with
the number I own!) I can see that the coloured plastics we’ve been seeing in
the Kill Team sets provide visual differentiation but from my personal
perspective I prefer the classic mid grey plastic as it easily takes any colour
light or dark unlike the dark browns or greens we’ve seen in some of the Kill
Team kits which I believe would need multiple primer coats if you wanted to put
a colour like yellow over the top.<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial, Helvetica, sans-serif;">Space Wolves<o:p></o:p></span></u></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Now we’ve discussed the box in general, let’s take a look
at the kits in depth staring off with the new Battle Leader HQ.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">This model has some really nice details and Space Wolf
flair to it, the pelt is well sculpted giving the model definite visual
identity, and other aspects of the model like the axe, the stylised belt and
the head all work well to turn a generic Primaris marine into a member of the 6<sup>th</sup>
legion. I like that they did include an alternate helmeted head option as I
generally work on the principle that no Astartes should go to war without a
helmet on, personal choice of mine there, but I do feel the helmeted option
does loose a lot of the character of the model being just a standard helmet but
with a plume. They could have made it an awesome wolfs head stylised design
which I think would have been a popular sculpt and seen the part used on other
conversions also. <o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">As you can see I obviously haven’t assembled the model to
say with certainty, but I do appreciate how the digital sculptors have cut the
model up in an attempt to obfuscate as make join lines as possible, in terms of
technical design and manufacture a model<span style="mso-spacerun: yes;">
</span>on par with the market leading standard GW have set, if regrettably
sacrificing and possibility or personalisation options in the process. <o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Next up let’s have a look at the Primaris Intercessors, I
won’t spend too long discussing this kit as it isn’t new or bespoke to this set
and as such many of you out there have likely seen and/or experienced the kit
itself, but this is my first experience with the full retail set having only
got easy to build models from Dark Imperium so far. The kit is very reminiscent
of the classical tactical marine set but with some noticeable major differences
such as the legs being separate components (and I assume paired with specific
bodies) with the pelvis and backs being a single piece. To be honest I find
this a little disappointing as it removes a fairly major point of articulation
that is found on classic marines where the positioning and rotation of the torso
to the waist could define a number of different action poses, being fixed on
the Primaris marines means they are almost mono-pose which I think would show
up quite negatively once repeated a number of times for an army. I also have no
idea why it’s suddenly become a thing to remove the shin and knee armour from
the legs, it’s not like you get chapter variant customisations, it just seems
to be making extra parts and complexity for the sake of it.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The other point of specific design note is that the
bolter is now a multi part kit, from this set you can build all the bolter
variants available to Intercessors, and with digital sculpting I suppose the
ability to take the one core chassis and have interchangeable accessories is
cool, I do have the concern that it is also one more seem line on a very
prominent position on the model. Time will tell once the models are assembled
how great an issue the placement off this join line is, but it’s on my radar at
this stage.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Next, we can take a look at the Primaris Aggressors, firstly
I am pleased to report that these models are the full retail kit, not (as there
was concern and uncertainty on the lead up to the release) the easy to build
aggressor kits. This means the kits come with the full range of weapons available
to the unit, to be honest I don’t know what the best choice of loadout it, but
it’s nice to have choice.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The models look on first inspection somewhat over
engineered, not wishing to labour the point, and I openly acknowledge that I
haven’t assembled the kit at time of writing, but on first inspection is seems
there’s a lot of wires and ammo feeds etc that may have been a single component
in previous kits. Advocates of the new design philosophy will no doubt espouse
the intricacies of the new models, and this is true, however the whole Primaris
range appears to be mono-pose whether they’re easy to build kits or the full
sets, so I would counter that if the models can only be built in one way due to
joins preventing any customisation, surely the kits could also be
simplified<span style="mso-spacerun: yes;"> </span>too? I suppose this is not a
discussion about the Tooth & Claw boxed set but rather GW’s new modus
operandi, so please don’t take my criticism as a reflection on this box’s
contents.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Before we move onto the centrepiece of the Astartes side
of things, let’s take a moment to look at the Space Wolf upgrade kit, on this
sprue we have 5 standard size shoulder pads and 3 larger size that would fit
aggressors/terminators etc plus a single standard size sergeant/character pad.
There are also 3 head options and a selection of talismans or other flavourful
paraphernalia. <o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Finally, there is a chainsword option that would fit the
Intercessors from this box, and an arm that looks to be reaching across the
body and drawing a combat knife from its scabbard, unfortunately I cannot find
an image of this arm in use to confirm, but that’s how it appears to me. As
someone who hates using transfers, I am a big fan of these upgrade sets and I
think this Space Wolf set will serve collectors of the chapter well. <o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">And finally, we have the big kahuna for the Astartes
force, the Redemptor Dreadnought. <span style="mso-spacerun: yes;"> </span>As you
may be able to deduce from the above photo, and in line with the Aggressors, I
was relieved to find that this is the full retail kit not the easy to build
model. Unlike the rest of the Primaris range that I’ve complained about it
feels like this entire article, the Redemptor is thankfully fully posable with
all the normal points of articulation.<span style="mso-spacerun: yes;"> </span><o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The kit also looks comparatively simple to assemble, I’ve
not seen this kit before, nor even an assembled model in the flesh, but from
just looking at the sprues I’m pretty sure I could at least have a bash as
assembling it without the instructions. That said, I obviously wont do that! I
am infamous for fluffing assemblies even with instructions (usually when I’m
tired), but I’m just making the point that this kit doesn’t feel as
over-engineered as many of the others. <o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I’ve been wanting one of these models for ages so I’m
really excited to get my hands on this set, I have a general appreciation for
Dreadnoughts, even when they’ve been rubbish competitively speaking, I’ve
always thought they’ve been fun. I have to admit that part of that appreciation
probably comes from my extensive playing of the Dawn of War games, and that
awesome opening cinematic. Like the Aggressors, I can’t speak to the most
competitive loadout for when I build this model, if you have any suggestions
for either unit I welcome your comments in response to this article.<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial, Helvetica, sans-serif;">Genestealer
Cults<o:p></o:p></span></u></b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhm2iox6TX8Ix3SYhrWqKcqejPPQ7cDj22B_jILUGJtM4FcfLe7U2Nv5nVvFxCqN7Uiw1ZMfuekybNAdSF3dOea7gNj5heDaHslUOmKtO-IviK7NsQny2o2Xnr5vmsEhU1UfckXOpsnJ2g/s1600/abominant.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhm2iox6TX8Ix3SYhrWqKcqejPPQ7cDj22B_jILUGJtM4FcfLe7U2Nv5nVvFxCqN7Uiw1ZMfuekybNAdSF3dOea7gNj5heDaHslUOmKtO-IviK7NsQny2o2Xnr5vmsEhU1UfckXOpsnJ2g/s640/abominant.jpg" width="640" /></a></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">We can kick of the Genestealer Cult side of this box with
a look at the brand-new HQ for the faction, the Abominant. <span style="mso-spacerun: yes;"> </span>The model doesn’t look overly complicated
which I’m pleased to see, there is only one loadout option, so it doesn’t look
like there will be any spare parts. The kit will build both the Abominant model
and the familiar, I’ve heard other people make the suggestion and it actually
seems a good idea to me to actually build the familiar on a separate base to
the main model in case in later editions of the game it becomes an upgrade or
separate unit in some way, if it is on a separate base and is treated in a
similar way to Watchers in the Dark for the Dark Angels where it follows the
character such as Azrael around but it cannot be targeted nor does it play any
part in the game (e.g. in a big melee just remove the model from the combat to
not obstruct other models etc).<o:p></o:p></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">The Abominant sculpt itself is fantastic and full of
character, the GW painters have done amazing work with the featured painting scheme
in capturing the details of the model accentuating the mutated horror that the
creature represents. I think this is a fantastic addition to the range, I don’t
know if it will be leading my entire GSC army but is a fantastic beat-stick HQ
option.<o:p></o:p></span></div>
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<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEge0ZNwF2l5X8XviDv5Y31t9d-eh0DLJ-27GWm0tJzWZXfqbom5PkoXF-mc41eNYmhpyiP2YlpKgK6dGyzYh95Mic89FRNDHMm6F8Pgv7Kp38C86buwwssOM2HwGTJNGzd6tQfRzSSIC24/s1600/iconward.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEge0ZNwF2l5X8XviDv5Y31t9d-eh0DLJ-27GWm0tJzWZXfqbom5PkoXF-mc41eNYmhpyiP2YlpKgK6dGyzYh95Mic89FRNDHMm6F8Pgv7Kp38C86buwwssOM2HwGTJNGzd6tQfRzSSIC24/s640/iconward.jpg" width="640" /></a></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">The Iconward is an older model now so I won’t spend too
much time discussing it. I believe I have another of these models floating
around that I purchased to supplement the models from the Deathwatch Overkill
boxed set. The sculpt is still of the more recent designs meaning it’s brimming
with detail and character. There really aren’t a lot of parts to this set and
no loadout options meaning no spare components. The Iconward plays a similar
role to an Astartes Ancient or Lieutenant whose principle role is to shadow
other units and provide their aura of influence buffing all friendly units in
range. <o:p></o:p></span></div>
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<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkVCWfa2T3yNU_ObszDCScwSb47kZPMuGFROaai6JXt1gYkQRyOA4330BHDT6JxhiDOnfoCBq8k4kvKGdjS5an170BGnNMlDLFn4cWHZgp593a4NuV3Is3K5qBw0J-2fyca-PMFGWvdfI/s1600/Neophites.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkVCWfa2T3yNU_ObszDCScwSb47kZPMuGFROaai6JXt1gYkQRyOA4330BHDT6JxhiDOnfoCBq8k4kvKGdjS5an170BGnNMlDLFn4cWHZgp593a4NuV3Is3K5qBw0J-2fyca-PMFGWvdfI/s640/Neophites.jpg" width="640" /></a></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">The next kit we will look at is another sprue that isn’t
new to this kit, but still new in relative terms, that of the Hybrid
Metamorphs, from which you could also build Acolyte Hybrids. At this stage
(having not spent any time reviewing the datasheets) I wouldn’t want to make a
call which of these two is preferable in general 40k, but the Hybrid Metamorphs
are those that feature in the scenarios for this boxed set. <o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">As you can see, while the kit will only build 5 models,
it’s jam packed with different wargear and customisation options. It features
an impressive number of head options and there’s no wastage in sprue space.
I’ve loved the look of this kit since the first time I saw it as I generally
love the Genestealer Cult aesthetic, this kit stands out prominently as
encapsulating the flavour of the faction. I look forward to building this kit
and adding it to my cult insurrection force. <o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-oErY00eQS9bmvmaQDROu_NdQ0FNkw9oZtMIk_cgz9BsQTsUNPQIyAYr2GViMXTR7h5vERDSt6o5j3JVy3c4c27gHsKnEErFs0IJ5mANEGoSCPGHc_1xm0X5MbBoNzAdDAnag6HqYsSY/s1600/Genestealers.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-oErY00eQS9bmvmaQDROu_NdQ0FNkw9oZtMIk_cgz9BsQTsUNPQIyAYr2GViMXTR7h5vERDSt6o5j3JVy3c4c27gHsKnEErFs0IJ5mANEGoSCPGHc_1xm0X5MbBoNzAdDAnag6HqYsSY/s640/Genestealers.jpg" width="640" /></a></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">I’ve spoken repeatedly in this review about how much
stuff they are able to fit on modern sprues, sometimes this takes the form of
multiple wargear options, other times they are able to fit two distinct kits in
one sprue. The Genestealer sprues stand out in this kit as obviously being from
an older era as the vast wastage in sprue space is very evident, in fact
hailing from way back in 2004! That’s not to say this is a bad kit, until
recently the only Genestealers I’d ever built were from Deathwatch Overkill or from
2<sup>nd</sup> edition Space hulk where there was no customisation or choices
available. <o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">This set features infestation nodes (which I can’t quite
work out what they do) plus a selection of heads and different arm variants.
The Genestealer model is very iconic to me and I’m pleased that they appear to
be quite an intimidating unit rules wise for 40k. Time will tell what happens
when we see the Genestealer Cult codex, but I hope they make the faction
competitive but not broken. <o:p></o:p></span></div>
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<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEJnwcqqu0tQZBVHmBUKTV8Bhsbe3sXC_pK8cCYkiOMYLqR49d69Ihsw5knOSINjtBLNWQJoUssRl3wHV6D8wtU6j0OcCwEXVNdGqqkO-7Aydbj_0ccvxDaqWdGfR3-tvjvPDLnawHodg/s1600/aberant.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEJnwcqqu0tQZBVHmBUKTV8Bhsbe3sXC_pK8cCYkiOMYLqR49d69Ihsw5knOSINjtBLNWQJoUssRl3wHV6D8wtU6j0OcCwEXVNdGqqkO-7Aydbj_0ccvxDaqWdGfR3-tvjvPDLnawHodg/s640/aberant.jpg" width="640" /></a></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">And finally, we come to the sprue in this set which is a brand-new
kit, that of the Aberrants. As I eluded to earlier, I personally think this kit
should have been released with the rest of the range back when they launched
Genestealer Cults as a 40k faction. Given Games Workshops progressing stance
that if they don’t make the model and in the exact gear loadout sculpted, it
doesn’t exist in the game, it felt very much at odds to release a new codex and
model range and deny one of the core faction units from sale. <o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Obviously, you could pick up the models from the
Deathwatch Overkill box, when that was in print at least, but to do so meant
either buying multiple copies of the same board game or heading to box-breakers
on eBay and pay way over the odds. I admit I have picked up a few additional Overkill
Aberrants over time as I don’t like removing models associated with a board
game for general use as it could mean forgetting key units when it comes time
to play the board game. I like to keep the models specifically associated with
board games, with their respective sets. This doesn’t always work out, I will
be needing to use the HQs from overkill as I’m too cheap right now to spend £37.50
on 3 HQ models, but that’s my general stance on the matter (for anyone who
cared!).<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">I digress, the past is the past and we now have some new
shiny Aberrants and boy were they worth waiting for! They come with two weapon
loadouts, ether Power Picks or Power Hammers, and one of the models in the unit
can be upgraded to wield an improvised weapon (i.e. a road sign that it ripped
out the ground Neo (Matrix Reloaded) style (but less martial arts finesse and
more hulk-smash). <o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">The sculpts are fantastic and I think are possibly
superior in design to the models from Deathwatch Overkill. While mentioning
again the former source of Aberrants for an army, they’ve actually changed the
unit listing to make the minimum squad size 5, meaning those using the 4 models
from Overkill are a little stuck. I really look forward to building and
attempting to paint these models, while I don’t expect results anywhere near as
good as the official photography, the sculpts are full of character and menace.
I don’t know which the competitively better choice is, hammers, picks or a mix
of both, but I will for certain be including the improvised weapon option
because it’s glorious!<o:p></o:p></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial, Helvetica, sans-serif;">Lore &
Missions<o:p></o:p></span></u></b></div>
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<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCtIeLrfTzsBsExB0otLGbclexindMU5kdB3oSVq0x8y7frQqeX1bvBEIVMN6k-UwwSPDQ4IRZHEoq-5pPFCoANKC3ikynvUrZk6T1V8a9sv_Jap_2-72fqQfizMRoyii8VrF4kpr8eAU/s1600/Rules.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCtIeLrfTzsBsExB0otLGbclexindMU5kdB3oSVq0x8y7frQqeX1bvBEIVMN6k-UwwSPDQ4IRZHEoq-5pPFCoANKC3ikynvUrZk6T1V8a9sv_Jap_2-72fqQfizMRoyii8VrF4kpr8eAU/s640/Rules.jpg" width="640" /></a></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">The box comes with the now ubiquitous Core Rules fold out
sheet which is a handy gaming aid if like me, you don’t play 40k frequently
enough for the rules to become 2<sup>nd</sup> nature. The set also features the
setting flavour book. This 40 page full colour book gives an introduction to
the setting, the factions present, the rules and costs for the units (in the
specified build variant) and finally a campaign covering 4 scenarios.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">The campaign takes place on the planet of Vigilus which
resides on the Imperium Nihilus and the planet, while long on a military
footing due to its proximity to the Eye of Terror, now has taken on a more
important role to the Imperium at large as it stands sentinel over one of the
very few stable crossings of the Cicatrix Maledictum. <o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">The book explains how the reasons for the presence of the
Wolves and the Genestealer Cults, but also lays the groundwork for the upcoming
Orks releases and even a window for the new Adepta Sororitas when they are
launched next year. <o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Perhaps we will see the Vigilus be built up as the “new
Cadia” due to its vital importance in travel, if so, I could see rationale for
representation from any and all factions on the planet. That said of course,
the setting could just be a footnote that will disappear from relevance with
the next boxed set! Only time will tell.<o:p></o:p></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial, Helvetica, sans-serif;">Value<o:p></o:p></span></u></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSBII7SxRO3g6dD6Ifdcf2yTNh-UAKgV9i95SAHxsyDFz-1d4vBXmGNkJVgMThGdAmPhe7io69mPhLBRxGF-tAOiju3w6kzE_me9JQ5YIrIfA1-lqD-za1G9Q-2-yRYQ55cY_jhGEOhXk/s1600/box+open.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSBII7SxRO3g6dD6Ifdcf2yTNh-UAKgV9i95SAHxsyDFz-1d4vBXmGNkJVgMThGdAmPhe7io69mPhLBRxGF-tAOiju3w6kzE_me9JQ5YIrIfA1-lqD-za1G9Q-2-yRYQ55cY_jhGEOhXk/s640/box+open.jpg" width="640" /></a></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">It will come as no surprise to seasoned hobbyists that
this boxed set, as all this type of boxed set does, represents great value for
money. If you are interested in even one of the factions, these boxed sets are
a great way of saving money compared to buying the units separately, if you
only like one of the factions, you can either split it with a friend or sell on
the unwanted half, or if you like both factions (in my case generic Astartes
not Wolves specifically) then it’s a great resource for bolstering your army.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">To give an idea of the value of the box, I have compiled
a breakdown of the contents with their individual retail prices. In cases where
we don’t yet have the price for the models that are currently bespoke to this
set, I have extrapolated the cost based on comparable sets from GW. The prices
I’ve used are from the GW direct website, while savings can be made from 3<sup>rd</sup>
party, the discounts are variable between retailers and availability is
frequently an issue.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<br />
<table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;">
<tbody>
<tr>
<td colspan="2" style="border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 450.8pt;" valign="top" width="601">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><b>Astartes</b><o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 225.4pt;" valign="top" width="301">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Battle Leader<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 225.4pt;" valign="top" width="301">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">£15<o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 225.4pt;" valign="top" width="301">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Intercessors<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 225.4pt;" valign="top" width="301">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">£17.50 (half cost of full Intercessors kit)<o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 225.4pt;" valign="top" width="301">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Agressors<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 225.4pt;" valign="top" width="301">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">£30<o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 225.4pt;" valign="top" width="301">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Primaris Upgades<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 225.4pt;" valign="top" width="301">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">£8<o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 225.4pt;" valign="top" width="301">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Redemptor Dreadnought<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 225.4pt;" valign="top" width="301">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">£40<o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 225.4pt;" valign="top" width="301">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><b>Total Retail
Cost</b><o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 225.4pt;" valign="top" width="301">
<div class="MsoNoSpacing">
<b><span style="font-family: Arial, Helvetica, sans-serif;">£110.50<o:p></o:p></span></b></div>
</td>
</tr>
</tbody></table>
<div class="MsoNoSpacing">
<br /></div>
<table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;">
<tbody>
<tr>
<td colspan="2" style="border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 450.8pt;" valign="top" width="601">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><b>Genestealer
Cults</b><o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 225.4pt;" valign="top" width="301">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Abominant<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 225.4pt;" valign="top" width="301">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">£15<o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 225.4pt;" valign="top" width="301">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Iconward<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 225.4pt;" valign="top" width="301">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">£15<o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 225.4pt;" valign="top" width="301">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Hybrid Metamorphs<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 225.4pt;" valign="top" width="301">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">£25<o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 225.4pt;" valign="top" width="301">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Purestrain Genestealers<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 225.4pt;" valign="top" width="301">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">£18<o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 225.4pt;" valign="top" width="301">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Aberrants<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 225.4pt;" valign="top" width="301">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">£25<o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 225.4pt;" valign="top" width="301">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><b>Total Retail
Cost</b><o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 225.4pt;" valign="top" width="301">
<div class="MsoNoSpacing">
<b><span style="font-family: Arial, Helvetica, sans-serif;">£98</span></b><o:p></o:p></div>
</td>
</tr>
</tbody></table>
<br />
<div class="MsoNoSpacing">
<b><span style="font-family: Arial, Helvetica, sans-serif;"> </span></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">With an RRP for the boxed set of £90 you can see that
you’re getting either faction basically free compared to buying the kits
separately, this saving is amplified even more if you’re able to get it, as I
did, with the 20% pre-order discount meaning I paid only £72! For reasons of
both the considerable savings, and intermittent ongoing availability, I would
recommend any collector of GW stuff to treat the pre-orders of product like an
finding a fantastic deal on eBay. The timing may not be exactly right for your
current finances or project, but if you can afford it, get it when you can
because when the deals gone it’s gone.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial, Helvetica, sans-serif;">Final Thoughts<o:p></o:p></span></u></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">And now we come to the end of this unboxing and initial
impressions of this fantastic value box. I’d wanted a Redemptor Dreadnought
since release, as well as some Aggressors (given my penchant for wanting
everything in an army), I’d resigned myself to getting the easy to build kits
to save money and as I don’t play WYSIWYG in my games anyway, the opportunity
to get the full kits has been great and actually opened up some new
possibilities for me. The additional squad of Intercessors will either mean I can
build a Battalion of Primaris for my Dark Angels by adding them to the Dark
Imperium set, or I’m actually considering instead using the Intercessors and Aggressors
from this kit as Deathwatch as unlike the Dark Imperium models, these have the
option of shoulder pad swaps, Deathwatch (with moulded or transfer chapter
iconography) without the ornate shoulder pad would look lame. I can’t say with
certainty at this juncture where these models will end up, but the choice has
opened up interesting possibilities for me! As for the Space Wolf specific
items, to be honest I think they are simply headed to eBay as I don’t want them,
and I don’t know and Wolves players personally.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">As for the Genestealer Cults, the release of Killteam and
now this has definitely seen my small army’s ranks swell in numbers, I’m still short
any heavy amour for the army but I’m getting lots more infantry which is good.
We will have to wait and see what the upcoming codex brings us, I will likely
refrain from building any of the Genestealer Cults, especially those that have
wargear options pending a review of the book.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtKAUzEZx74z4LNaORZUWHt_MjAsnXUgW9Nr-qvbFpXxtNmQ1iUolqSzeVbSNBAVswwQEHOkrFoU6M3coEWLBRtQcWHlQyOP6XuqNCAJfMprneQfhnBQpV2qE3cEf6l8cv_K9tj8Zkisc/s1600/build+instructions.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtKAUzEZx74z4LNaORZUWHt_MjAsnXUgW9Nr-qvbFpXxtNmQ1iUolqSzeVbSNBAVswwQEHOkrFoU6M3coEWLBRtQcWHlQyOP6XuqNCAJfMprneQfhnBQpV2qE3cEf6l8cv_K9tj8Zkisc/s640/build+instructions.jpg" width="640" /></a></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Before I round things off, I wanted to make a point to
note the unexpected return to separate build instructions, in sets we’ve seen
recently each box has had its own bespoke printing of the build instructions.
These were in essence just the separate instructions copy/pasted into a bespoke
printing run, but to me that felt a lot higher quality then getting a bag with
no less than 8 separate pamphlets. Personally, I hope this doesn’t mark a
return to this practice, I understand when they release the sets at Christmas
that are thrown together re-boxings of other kits, but for sets like Tooth
& Claw that purport to be a narrative event, I’d come to expect a little
more. At least I can say that the instructions are the new nice format, no more
monochrome terrible quality prints that look like bad photocopies!<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><span style="background: white;">That’s me done for now, I
appreciate your taking the time to listen to me ramble on. I hope you enjoyed
the content and welcome your constructive feedback and discussion. If you liked
this post share it, if you like my content follow me, both help me in knowing
what is working. I have been Steve, this has been the SDFnet40k blog, and I
will see you next time. The Emperor Protects. </span><o:p></o:p></span></div>
<br />SDFNET 40khttp://www.blogger.com/profile/11583901584789749069noreply@blogger.com0tag:blogger.com,1999:blog-2991331135363425451.post-13348912636692654562018-08-27T03:47:00.000-07:002018-08-27T03:47:04.589-07:00Delayed Content<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUTJWkfte4F9Cl5f2rVGRSHdsfKkenfI-296F51tr2BvhsbcV6HESkWwjhkDMDe-2YgyP6nmx1zrImmUyLJStm5bb6jD35baxWsiWaBJ37Hu1Qjlm070p3js10rv1oaSn1Tum0WtUBz2I/s1600/delay.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="768" data-original-width="1024" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUTJWkfte4F9Cl5f2rVGRSHdsfKkenfI-296F51tr2BvhsbcV6HESkWwjhkDMDe-2YgyP6nmx1zrImmUyLJStm5bb6jD35baxWsiWaBJ37Hu1Qjlm070p3js10rv1oaSn1Tum0WtUBz2I/s640/delay.jpg" width="640" /></a></div>
<br />
<br />
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Hi everyone,<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">A short message for you today instead of the standard
Monday blog post. I had planned for todays content to be an unboxing and first
impressions of the new Tooth and Claw boxed set, however regrettably my copy didn’t
arrive on Saturday as it should have. <o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">These missed deliveries have happened before, it’s
frustrating but that’s just the postal service, ordinarily I would simply receive
the late shipment and write a post to be published later in the day on the
Monday instead of writing at the weekend to be ready for Monday. <o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">The problem today was compounded by today, for those
outside of the UK, being a public holiday meaning there will be no deliveries
today.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Regrettably I didn’t have any backup content to publish
this week that would allow me to keep to my usual schedule, instead I simply
will request your patience and I will have my review up as early as I can manage
tomorrow. Let’s just keep fingers crossed that the delivery was merely delayed
rather than lost! <o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Thank you for your understanding.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Steve</span><o:p></o:p></div>
<br />SDFNET 40khttp://www.blogger.com/profile/11583901584789749069noreply@blogger.com0tag:blogger.com,1999:blog-2991331135363425451.post-43426314779645119682018-08-20T00:00:00.000-07:002018-08-20T00:00:08.154-07:00Kill Team: Crimson Slaughter Heretic Astartes <br />
<div class="MsoNoSpacing">
<span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Hello and thank you for viewing this post in which I will be introducing
and discussing my Crimson Slaughter Heretic Astartes Kill Team. My name is
Steve, this is the SDFnet 40k blog, and let us begin. <o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNBi_ZFjQcNaJht-mXAoBX9xigxAQj8cRaMpVRiio8K8vv4DOhr8d6uKfD3jSUXFOD1VgXxLyEJecr2HaETzZQZS4gEsYuarjzvm2cl-DaRkI-Hu0m20LgCuWUmVZMSGYjmXiekNDKpOM/s1600/kill+team.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="675" data-original-width="1200" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNBi_ZFjQcNaJht-mXAoBX9xigxAQj8cRaMpVRiio8K8vv4DOhr8d6uKfD3jSUXFOD1VgXxLyEJecr2HaETzZQZS4gEsYuarjzvm2cl-DaRkI-Hu0m20LgCuWUmVZMSGYjmXiekNDKpOM/s640/kill+team.jpg" width="640" /></a></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;"><u><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">History<o:p></o:p></span></u></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">It has been said that if you hold a grudge it will eventually
consume you, no truer example of this old adage can be found than the Crimson
Slaughter Heretic Astartes warband. Now so long past, the perceived insult that
could be said was start for their fall from the Emperor’s holy grace, that by
any rational reasoning of mortals the event could be forgotten to history. <o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">The Astartes of the Crimson Slaughter however, are not mortal,
their gene-enhanced eidetic memories able to recall in precise detail events
that transpired (by those few who remain from such days) when they were still
known as the loyalist Crimson Sabres chapter. Nor could those of the Crimson
Slaugher warband be described as capable of reason due to the endless torment
of warp-born phantasms capable of driving even the disciplined mind of an
Astartes to madness for want of a reprieve from the whispers. <span style="mso-spacerun: yes;"> </span><o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">A vendetta now carried for centuries and twisted by mass
insanity and the unstable influence of the immaterium has now consumed many
from the warband resulting in wholesale slaughter contributing the settling of
the grudge will be able to satiate the maddening voices haunting the fallen
angels. Where once unbridled slaughter and carnage would grant temporary reprieve
from the phantasms curse, since the Crimson Slaughters failure to destroy the
Dark Angels 5<sup>th</sup> company on Bane’s Landing, only the death forces
from the 1<sup>st</sup> legion and it’s scions now can bring quiet, if perhaps
only for a time.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">The galaxy has of course changed so much since Bane’s
Landing, the coming of the Cicatrix Maledictum and wider spread of the damning
influence of the warp has seen the swelling of the ranks of the warband on
their home base, the space hulk The Lost Hope. The influx of recruits has come
from both the mortal population, either those on planets consumed by the rift
in reality as it tore the galaxy in twain, or from Astartes, either tainted or
those that lost hope in the long night when the light of the Astronomicon
forsook the domains of man.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">The Crimson Slaughter, personally invited to join the 13<sup>th</sup>
Black Crusade by the Herald of Chaos Undivided, Abaddon the Despoiler, locked
blades with the Dark Angels again on the killing fields of Cadia however
despite the ultimate destruction of the fortress world, they were again denied
satisfaction as the planet was torn apart around them, the gratification of seeing
the ultimate fall and destruction of the sons of the Lion was lost.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2yZ3tCuP5EKCnm9ypWoHEluQQybWSHMM7EMsywiAphlqvZ5ude9fs9oaKTJRyeAsT1VFfhumbNnSRNhXTxUEseKWDfxqTxgca4STuYOjiB_3PfhJPfYv1nK6LcKTgcikuKCr5k9wfmeU/s1600/20180819_121253787_iOS.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2yZ3tCuP5EKCnm9ypWoHEluQQybWSHMM7EMsywiAphlqvZ5ude9fs9oaKTJRyeAsT1VFfhumbNnSRNhXTxUEseKWDfxqTxgca4STuYOjiB_3PfhJPfYv1nK6LcKTgcikuKCr5k9wfmeU/s640/20180819_121253787_iOS.jpg" width="640" /></a></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">The Crimson Slaughter are now abound in the wider Imperium,
their numbers allowing them to launch multiple strikes against the beleaguered
forces of mankind. For those veterans of the warband only one quarry of
interest and to this hunt Kranon the Relentless sets his most experienced and tenacious
warriors. One such group of these individuals are known collectively as the Hounds
of the Relentless. They are deployed ahead of a raid to infiltrate and disrupt the
defences of a targeted location, or to hunt and slay any Dark Angels they can
find.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">The Hounds of the Relentless are currently on an extended hunt,
following the trail of rumours of a mustering of a kind. Somewhere on the dark
side of the galaxy, so the information extracted by those unfortunate enough to
come between the rampage of these marines and their foe suggests, is a massing of
the fabled Fallen. If they can be found, and set to the task of exposing their
existence to the Imperium of man, the Dark Angels would surely be shamed and sanctioned,
then when their hypocrisy has been exposed to all, the Crimson Slaughter would descend
en-masse and destroy the shamed and broken denizens of The Rock. <o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;"><u><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Kill
Team Specifics<o:p></o:p></span></u></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">The following are the results rolled on the random generators
from the Kill Team Core Manual together with my thoughts on the results.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;"><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Dark
Pact<o:p></o:p></span></b></div>
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<span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Lost and Damned – These warriors have lost themselves
entirely to madness and mutation<o:p></o:p></span></div>
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<span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Perfect, Crimson Slaughter see mutation as blessings from the
Dark Gods and in previous codexies made widespread use of Possessed units in
their formations. Had I rolled this before I built the models I may even have
thrown some possessed parts in their too! Irrespective of physical mutation,
certainly the madness afflicting the Crimson Slaughter fits this.<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Dread
Purpose<o:p></o:p></span></b></div>
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<span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Sunder the Gates – This kill team has been tasked with paving
the way for a wider invasion by penetrating the enemy’s stronghold and
sabotaging its defences <o:p></o:p></span></div>
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<span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">While not specifically a task in the hunt for the and the
purpose I had in mind for this kill team, really, I could chalk up any action
they take to be forwarding their sinister goals, either sabotaging defences to
flush out someone with specific knowledge they are looking for or perhaps just
to hurt the supply chain in some way of the Dark Angels. Perhaps their actions
on any given day are not linked to their grander plan at all, they simply lost
themselves to the raving phantasms driving them to slaughter.<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Twisted
Nature<o:p></o:p></span></b></div>
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<span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Insane – Perhaps guided by ineffable prophecy, or finally
pushed past the final boundary of rational thought, the deeds of this kill team
seem like madness to their foes.<o:p></o:p></span></div>
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<span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">The Crimson Slaughter are afflicted with a warp-borne malady
where by they are haunted by voices driving them to kill, twisting their
perceptions and desires to naught but bloodshed. This affliction builds and
compounds upon itself driving the afflicted marine further in a murderous
rampage until the pressure on their minds is released by slaughter. Only then will
a period of lucidity be achieved before the pressure to kill starts to mount
anew. In my fluff, I decided that for the veterans of the warband who remember past
campaigns and slights to their pride, that there is an issue of diminishing
returns on the murder of anyone but the focus of their ire, e.g. a Dark Angel
or successor.<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Name:<span style="mso-tab-count: 1;"> </span></span></b><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Xiander Thrice-Cursed<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Role:</span></b><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;"><span style="mso-tab-count: 2;"> </span>Leader<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Wargear:</span></b><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>Plasma Pistol, Power Fist<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Devotion:</span></b><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>Chaos undivided <o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Demeanour:</span></b><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>True Believer – The warrior’s faith in the Dark
Gods is unquestioning, his devotion absolute.<o:p></o:p></span></div>
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<span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">For my leader I opted to give him basically all the upgrades!
I was originally just going to bump him to a plasma pistol as it’s so much
better than a bolt pistol, but as the list game together I had the points spare
from not being able to afford an additional marine, and having made the
thematic choice not to include cultists, so the leader model got the power
fist. In kill team you won’t be seeing wide spread high toughness/armour where
the power would really excel, but it will do fine for squishing enemy marines
and mean I’ll be wounding almost everything on a 2+.<o:p></o:p></span></div>
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<span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;"><o:p><br /></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Name:</span></b><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>Ashkal the Butcher<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Role:</span></b><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;"><span style="mso-tab-count: 2;"> </span>Zealot Specialist <o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Wargear:</span></b><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>Bolt Pistol, Chainsword<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Devotion:</span></b><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>Chaos undivided <o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Demeanour:</span></b><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>Unstoppable Force – Brutish and monstrous, this
warrior smashed through everything in his path.<o:p></o:p></span></div>
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<span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Spitting curses and taunts to his foes, I modelled my zealot in
what I intended to be a taunting howl pose. The wargear options for melee focused
marines are non-existent, they could either hand a bolter or chainsword, and
I’d made the decision that I wanted at least one melee focused person for
thematic reasons and to intercept enemy units. Hopefully some of the bonuses
from the Zealot specialism will make up for the underwhelming weaponry.<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Name:<span style="mso-tab-count: 1;"> </span></span></b><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Zekyr Demonsblade<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Role:</span></b><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;"><span style="mso-tab-count: 2;"> </span>Sniper Specialist<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Wargear:</span></b><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>Plasma Gun<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Devotion:</span></b><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>Chaos undivided <o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Demeanour:</span></b><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>True Believer – The warrior’s faith in the Dark
Gods is unquestioning, his devotion absolute.<o:p></o:p></span></div>
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<span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Well 8<sup>th</sup> edition 40k is basically plasma-edition
40k, I wanted a special weapon in the team and was torn between this and the
flamer (combined with demolitions specialism)). The meltagun obviously will
vaporise most things it hits, but plasma gun is almost as good and much more
versatile with greater range. The flamer was an option that I seriously
considered, but in the end decided that I don’t like random numbers of hits and
the lower weapon strength and AP would mitigate any positive results if I
happened to roll a high number of hits. Astates ballistic still is reliable
enough, especially with the sniper specialism, to make the 1-2 shots from the
plasma gun really count.<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Name:</span></b><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>Sheed Atonian<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Role:<span style="mso-tab-count: 1;"> </span></span></b><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>Heavy Specialist<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Wargear:</span></b><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>Heavy Bolter<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Devotion:</span></b><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>Chaos undivided <o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Demeanour:<span style="mso-tab-count: 1;"> </span></span></b><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Cannibal – This monstrous
renegade stops by each fallen victim to rip gobbets of their flesh free with
his fangs, consuming their strength and soul in the process.<o:p></o:p></span></div>
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<span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">I liked the idea of having a heavy weapon in the team to lay
down some suppressive fire, and have the reach to be able to target enemy
snipers who may cause trouble for my forces, to this end the only option open
to me was the Heavy Bolter. While not an appealing choice in 40k in general, in
the Kill Team environment the lower weapon strength (compared to other heavy
weapons) is less prohibitive given the target selection you will see. The Heavy
specialism also means the model maintains it’s mobility and potency which will
be good as being a full-astartes kill team, I will have quite a low model count
so everyone will have to do their part in board control.<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Name:<span style="mso-tab-count: 1;"> </span></span></b><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Khargos Sellion<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Role:<span style="mso-tab-count: 1;"> </span></span></b><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>Non-specialist<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Wargear:</span></b><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>Bolter, Icon of Vengeance<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Devotion:</span></b><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>Chaos undivided <o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Demeanour:</span></b><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>True Believer – The warrior’s faith in the Dark
Gods is unquestioning, his devotion absolute.<o:p></o:p></span></div>
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<span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">As we move into the first of my non-specialist units we have
the last member of my ranged fire team. In an ideal situation, this model
combined with the Plasma Gun and Heavy Bolter will be able to hold position/
move as a group to lay down ranged support and benefit from the leadership buff
granted by the Icon. I made the narrative choice to keep my kill team a Chaos
undivided meaning I was limited to this icon, fortunately it was cheap so not a
major list design choice in equipping him icon, plus it looks cool!<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Name:<span style="mso-tab-count: 1;"> </span></span></b><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Thkeln the Furious<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Role:<span style="mso-tab-count: 1;"> </span></span></b><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>Non-specialist <o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Wargear:</span></b><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>Bolter<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Devotion:</span></b><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>Chaos undivided <o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Demeanour:</span></b><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>Blade Master – This warrior excels in duels and
seeks out the mightiest enemies to humble with his sword.<o:p></o:p></span></div>
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<span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">A highly fortuitous set of results when rolling for this marine’s
names and demeanour, I modelled him with his combat knife drawn just to make it
interesting but the demeanour played in the narrative of the model wonderfully.
I know the demeanour states sword, but an Astartes knife would be a sword to a
human anyway so it still fits!<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Name:<span style="mso-tab-count: 1;"> </span></span></b><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Korthranus Naxos<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Role:<span style="mso-tab-count: 1;"> </span></span></b><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>Non-specialist<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Wargear:</span></b><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>Bolter<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Devotion:</span></b><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>Chaos undivided <o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Demeanour:<span style="mso-tab-count: 1;"> </span></span></b><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">True Believer – The warrior’s
faith in the Dark Gods is unquestioning, his devotion absolute.<o:p></o:p></span></div>
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<span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">There isn’t much to say about the role of this or the last
marine in the kill team, I opted for bolters for the more formidable ranged
output, the +1 attack from a chainsword is always nice, but in general I feel
that you’ll get more from the Bolter and basic melee attack then you will a
Bolt Pistol and additional melee output. The role of these two basic marines is
really to do whatever the mission demands, push objectives, protect the
specialists etc.<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Creating
the Kill Team<o:p></o:p></span></u></b></div>
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<span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">As you can see the models used in this kill team were drawn
from the regular CSM tactical squad kit, perhaps in future if I add more people
might introduce some marines with mutations drawn from the possessed kits or
maybe just green stuff creations!<o:p></o:p></span></div>
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<span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">To designate the marines from the rest of my collection as
those intended for Kill Team, I decided to put them on some Sector Imperialis
bases I had knocking around, I got a set when they were introduced but rapidly
decided against their use as the level of detail is considerably lacking in
many of the designs. Using these bases for Kill Team is a good choice as they
will match the card play surface from the core set, and differentiate these
models from my wider collection. (I still maintain the bases are a substandard
product however!)<o:p></o:p></span></div>
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<span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">I started the painting process by priming the models with
Vallejo polyurethane white primer using my airbrush to give a smooth surface
for the rest of the colours to go over and the white will help the red really
pop. Speaking of the red, I then gave the models an all-over coat of Vallejo
Scarlet red, this is quite a dark red and not my intended final colour, however
I thought would provide a deep and rich base to build from. I then switched
from the airbrush to doing things by hand as I applied a well thinned layer of
Vallejo Gory Red to each of the armour panels, trying to leave an outline of
the base scarlet around the edges. This didn’t bring the colour up enough so I
then added a 50:50 mix of highly thinned Gory Red and Bloody Red. I found it
important to thin the red paints heavy and apply multiple thin coats as they
seem to apply in a very streaky and uneven pattern if applied neat, that could
just be Vallejo paint of course!<o:p></o:p></span></div>
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<span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Sticking to my usual stance that edge highlighting can jog
on, I decided to leave the reds there. I then moved onto the gold trim for
which I used P3 Blighted Gold, I bought this paint specifically for the purpose
of doing the trim on my Crimson Slaughter army and I think it works well. I
played with the idea of applying washes to this paint, and also applying
highlights with Vallejo Glorious Gold, but in the end I decided that I actually
just liked the basic Blighted Gold to opted to stick with it!<o:p></o:p></span></div>
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<span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">The silver areas were all painted first with Vallejo Model
Air Metallic Black (using a brush – I’m not mad/brave enough to risk any more
airbrushing now I spent so long on the reds and trying not to mess up the gold
trim!). All these areas were then dry brushed is Citadel Necron Compound which
livened them up nicely. I couldn’t tell if the weapons were black or silver in
the GW scheme, so I took a flier with silver because black is a royal pain to
highlight effectively!<o:p></o:p></span></div>
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<span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">With the bulk of the colours now done, I was left doing all
the accessories. The horns and skulls were all painted Vallejo Bonewhite which
was the incrementally washed with diluted Sepia shade to attempt a graduated
effect. I was a little unhappy with the lighter transfers so I gave the points
and ribs of the horns a quick drybrush to blend the transition a little/add
highlight on the ribs. On the smooth horns a wet blend may have been a better
choice, but it wasn’t enough of an issue to start over. <o:p></o:p></span></div>
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<span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Cloth areas such as the Icon and belt sashes were painted
black then highlighted with Incubi Darkness, it’s a subtle shade but it is
there. As I said, highlighting black is a pain! Also, the leather pouches were
done in my usual style of Vallejo Leather Brown, washed with Sepia Shade, them
edge highlighted again with the Leather Brown.<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">And
that’s about it, I hope you enjoyed reading about my Heretic Astartes Kill
Team! I will be sure to blood for the blood god etc with gusto and vigour. I
haven’t decided who, but stay tuned in the near future as I have plans for many
more factions kill teams!<o:p></o:p></span></div>
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<span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">That’s me done for now, I appreciate your taking the time to
listen to me ramble on. I hope you enjoyed the content and welcome your
constructive feedback and discussion. If you liked this post share it, if you
like my content follow me, both help me in knowing what is working. I have been
Steve, this has been the SDFnet40k blog, and I will see you next time. The
Emperor Protects. </span><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;"><o:p></o:p></span></div>
<br />SDFNET 40khttp://www.blogger.com/profile/11583901584789749069noreply@blogger.com0tag:blogger.com,1999:blog-2991331135363425451.post-90706375720636654612018-08-13T16:56:00.000-07:002018-08-13T16:56:09.171-07:00KoW Battle Report - 750pt - Trident Realm vs Goblins<span style="font-family: Arial, Helvetica, sans-serif;">Hello and thank you for viewing this post in which I will be providing a Kings of War battle report as my Trident Realm of Neritica faces off against my brothers Goblins. My name is Steve, this is the SDFnet 40k blog, and let us begin. </span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;"><u><b>Trident Realm Army – Me</b></u></span><br />
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<ol>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Naiad Envoy – 60pts</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Naiad Heartpiercers Troop – 120pts</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Naiad Heatpiercers Troop – 120pts</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Riverguard Troop (Artefact: Piercing Arrow) – 170pts</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Thuul Troup (Artefact: Brew of Haste) – 120pts</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Water Elementals Regiment (Artefact: Dwarven Ale) – 160pts</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></li>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b><u>List Analysis</u></b></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">When putting together this army I decided to try to include some relics which is something I had previously not attempted due to points restrictions as I had seen my oponents make use of various trinkets which really turned the tables. There is a great selection of artefacts available in the book, the problem I had in reaching some of the higher tier ones was points, I’d previously just tried to get more boots on the ground to counter the table dominance I’ve seen from my opponents in the past, and I know from experience units such as Thuul and Riverguard are excellent so I was keen to keep them in the army.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">The Piercing Arrow artefact would allow my Riverguard one failed wound roll on ranged attacks each turn, being a versatile unit I in mobility and having both ranged and melee attacks I thought this relic was within my points budget and might help them score an additional wound which could tip the balance in game. </span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Next I opted for the Brew of Haste for my Thuul, being essentially melee beserkers that output way above the average number of attacks for a troop size unit, the +1 to movement buff from this artefact (or +2 on the charge) would help them get where they wanted to go, when they needed to be there. </span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">The final artefact I opted for was Dwarven Ale on my Water Elementals which would imbue the Headstrong rule meaning if they were wavered at the start of my turn, meaning they would otherwise be unable too act and loose a turn of their participation in the battle, instead on a D6 roll of 3+ the unit would simply be Disordered, which while not ideal, at least doesn’t exclude them from taking any actions at all.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Honestly, I don’t know how this army will fair, I’ve opted for ranged support rather than Naiad Ensnarers this time as while they do suffer for only having 18” compared to the 24” of my opponents army, The Ensnarers have proven themselves to be expensive and ineffective in every outing so far! I have second thoughts about the relics I selected also, while I was excluded from some due to points availability, my army is simply a high points cost, I wonder if I might try some alternate relics in future to try and find something that works for me.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;"><u><b>Goblin Army – Opponent</b></u></span><br />
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<li><span style="font-family: Arial, Helvetica, sans-serif;">“Clink Bitesticker” Biggit (Mounted, Artefact: Diadern of Dragon-Kind) – 105pts</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Flaggit (Artefact: War-bow of Kaba) – 45pts</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Mincer – 80pts</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Spitters Horde (Artefact: Fire Oil) – 145pts</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Spitters Horde (Artefact: Chant of Hate) – 165pts</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Trolls Horde (Artefact: Helm of Confidence) – 210pts</span></li>
</ol>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b><u>History </u></b></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">In a time when the goblin race was seen as little more than a nuisance, one green hero was born who would change the fate of his people forever. His name was Clink Bitesticker and he was destined to become the goblins most able commander. Using ingenious tactics, like using tactics and by compartmentalising his army in subdivisions of subdivisions so no commanding offices actually commanded that much, he mitigated failures by enforcing a rigid blame-culture. Such cunning had never been seen by the goblin warrior caste and secured Clink great acumen as the highest military rank of the guy for the job...probably.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;"><b><u>List Analysis</u></b></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">Heroes - Biggit on fleabag with Diadem of Dragonking 105pts. So goblin heroes are a bit naff for combat roles, however they are dirt cheap and provide inspiring. Also the artefact I've given him a nice beatstick 10 attack which will hit better being a breath weapon then his normal attacks anyway. Mounted, I'm hoping he'll be an alright little support unit for going after those partially damaged enemies. But why a Biggit not a Flaggit? Narratively when I started my goblins I named my characters. For every 3 battles I won I upgraded my main hero Clink, first to Biggit but if the army keeps doing well he'll be a king soon. Now Biggits and kings aren't really that good compared to some other races heroes but it appeals to the fun of the game. For this fight Clink is very over-confident in his ability to do ....anything. We'll see how that pays off.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Flaggit with War-bow of Kaba 45 - There's the dirt cheap inspiring chap I was talking about! His job will be to sit at the back and gesticulate angrily providing inspiring for my archers. The War bow of Kaba is a nice cheap 5pt 1 shot 4+ to hit at piercing 1, also known as instantly better than a normal flaggit. </span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Infantry - 2 Hordes of Spitters, one with Chant of hate (165 in total) and one with Fire oil (145 total) Spitters are great, they are the epitome of quantity rather than quality. That said 24" range is good and 5+ aren't that bad. They too are dirt cheap and I don't have any conversion kits for Rabble or Sharpsticks yet! Artefact-wise I've taken fire oil as a nice cheap buff for attacking enemy units with the regeneration rule, giving my bows piercing 1. This is handy for hurting those dastardly Naiads or in the case of the other army I fight those indestructible mummies! It's only 5pts and does the job against half the Trident Realm army. The Chant of Hate will help as it confers the vicious rule so re-rolls of 1 to wound which is always nice.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Monster - Mincer. Stock mincer for mincing things. Big Shield is nice though I have found the mincer has pretty bad nerve if wounds do come through, hopefully a mobile inspiring Biggit will help with that. </span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Large Infantry - A horde of trolls - I love these boys. They just seem to do the business I think they're very well costed, although I've read some people think they're expensive. They always pay for themselves so far. To aid with them sticking around I've gone and given the Helm of Confidence, auto re-roll of routed nerve result. May not help every time but when your opponent spikes the dice and there's no inspiring to be seen this may just save them.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;"><b><u>Deployment & Mission</u></b></span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">We rolled up the mission and got dominate whereby at the end of the game we add up all units within 12” of the centre of the board (marked with a star on the photo) and if one player has at least 10% the cost of their armies (e.g. 2000pt army =200point) higher than the opponent in proximity, that player wins, otherwise it is a draw. </span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">This worked out quite nicely as I had arbitrarily placed a henge on the table that fit the location nicely. My opponent and I decided on a quick narrative for the game that the site was a traditional ceremonial point for the Forces of Nature and the Goblin fiend Clink Bitesticker had come to loot the area for treasures. Naiad forces in the area had been mobilised to repel this assault and afront to the honour and traditions of the Nature-kin.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">We rolled of for deployment and I went first, for the first time in any of our games both I and my Goblin adversary had the same number of drops, due to the Goblins being fielded in larger hordes rather than regiments, this made for nice and even counter deployment. Once deployed re rolled off for first turn and the Goblins won the turn with a roll of 4-1.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;"><u><b>Goblin Turn 1</b></u></span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">The Goblins opened their gambit with all their units moving, on the left the Biggit and the Trolls moved forward, Clink holding back on his full mounted movement so as to keep a screen on big ugly brutes between him and harm. On the opposite flank the crew of Mincer, delirious with the thought of carving up some fishmen, at the double moved to try and close the gap. Finally, the both the hordes of Spitters advanced just an inch with the Flaggit along to maintain his “inspiring” (?? From a certain point of view I suppose) aura. This bought their bows into range of the awaiting Naiads who had deployed on the deployment zone boundary, so they would be better able to move forward turn 1 and hope to be in range with their shorter reach crossbows.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">One in position, cunningly moved such to bring them into range, but remain out of range of return fire, arrows were loosed from the Spitters armed with Fire Oil onto the closest troop of Naiad Heartpiercers. The Fire Oil granting the Goblins shots Piercing 1 against units with the Regeneration rule, a clever choice by the Goblin commander. Despite the best laid plans, unfortunately we are only talking about Goblins who normally hit on a 5+, however due to the movement to bring them into range the -1 penalty meant they hit on a 6. Of the 20 shots fired, only 4 hit, but due to the Piercing 1 managed to score 3 wounds. Unfortunately, when looking across the table at eye level, the second Horde of Spitters were unable to get a clear shot on any target meaning they wouldn’t have been able to land a hit due to -1 for moving and -1 for cover.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">The Flaggit decided to “inspire” the surrounding Spitters with a show of marksmanship with his War-bow of Kaba targeting the Water Elementals. He missed completely. The Spitter hordes were in awe.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">On the left flank, Clink also got ideas of glory and fired his bow at the Riverguard, of the 3 shots he unleashed only 1 hit which imbedded itself in the Riverguards shield causing no harm. </span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">With no melee in this round it moved onto the Morale phase where only the 1 troop of Naiad Heartpiercers had taken any damage on this turn, on a roll of 5 plus the wounds received meant their nerve held despite some flesh wounds.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;"><b><u>Trident Realm Turn 1</u></b></span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">The turn opened with the Regeneration rolls for the wounded Heartpiecers, only a single wound was recovered brining the troop down to 2 wounds to be carried forward. The Trident Realm forces were faces with a quandry, do they try and burn down one of the hordes of Spitters and reduce the amount of incoming fire and rely on the versatile but not tanky Riverguard to intercept the incoming pain train in the form of the Trolls, or do they focus their attention on the very clear and present danger that could well require the whole army combined to counter and try to take out the Trolls? Given the fear acquired from being repeatedly pounded into the ground by them in the past, and their not being clear lines of fire to the Spitters, the Trolls were nominated as the principle threat, even if the battle ended up being lost, if the Trolls could be killed, even just once, that would be a moral victory for the beleaguered Trident Realm forces.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">With the goal now clearly in their heads, the Trident Realm forces began positioning themselves to unleash fishy hell on the incoming brutes, the Riverguard moved forward to bring themselves in range with their 12” range thrown weapons, while the far troop of Heartpiercers pivoted and moved to bring themselves in range. Fortunately the other troop was just in range to be able to remain stationary thus avoiding the -1 hit penalty from movement. </span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">The Envoy advanced forward with an eye to being able to catch the Thull in its inspirational aura as they moved forward to the objective ready for a charge in turn 2. Over on the right flank the Water Elementals seized the opportunity to charge the Mincer, it’s big shield making it a hard nut to crack as all attacks on the front arc only wound on a 6, however the death machine had to be dealt with and couldn’t be allowed free reign to charge through to the squishier Heartpiecers in the back lines.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">So came the doom of the trolls, the sky blackened under the hail of arrows bombarding them, from the rear Heartpiercers who hadn’t moved their 10 shots hit 7 times and inflicted 5 wounds. Then came the other troop of Heartpiecers who even with the -1 hit penalty from moving managed to score 7 hits, these racked up another 3 wounds against the leather skinned thugs. Finally came the Riverguard, hurling their crude spears causing 5 hits and, with the assistance of their Vicious rule allowing them to re-roll wound rolls of 1, ammasing another 3 wounds. Might this be enough to nuter the imminent threat? Only time would tell!</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">On the opposite flank the Water Elementals crashed against the mincer with the force of a hurricane storm, however despite it’s crude and uncertain design, the structure and big shield of the Mincer held, of the 4 hits landed, not a single wound was inflicted.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Onto the morale phase and possibly the most pivotal role of the game, if these Trolls could be dealt with it would be a considerable boon to the Neriticans. A total of 11 wounds had been inflicted, more then ever before seen against this unit, and with them having Regeration 5+ at least a few of those wounds would disappear if the Trolls held. A horde of Trolls has a nerve of 14/17 meaning a total of 3 on 2xD6 would waver them meaning they would not be able to act in the next phase, even if they regenerated a few wounds, wavered they could still be killed the following turn, however on a combined roll of 6 they would be routed and no more Trolls. The dice we rolled, and either by some devious trickery on the part of Biggit Clink, or the gods of the greenskins favouring the spiteful and cunning Goblin, a double 1 was rolled meaning insane bravery, the Trolls remained and with no ill effects!</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;"><u><b>Goblin Turn 2</b></u></span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">The Goblin turn 2 opened with the much maligned Regeneration roll on the mortally wounded Trolls where they managed to recoup 4 lost wounds. However enraged by the pain from so many bolts and spears the Trolls charged with beserk fury at the closest unit, the Riverguard. Showing some cunning and sensing an opportunity, the Biggit Clink instead of adding his arm to the fight against the Frogmen, instead repositioned himself towards the Naiad Heartpiercers. On the other flank the Mincer counter-charged the Water Elementals and the furthest horde of spitters pivoted to get a clearer shot on the skulking Thuul.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">It was then that Biggit Clink played his hand, unbeknownst to the Trident Realm forces Clink wielded the Diadern of Dragon-Kind (which if Harry Potter has taught me anything about what a Diadern is, means he was a Goblin wearing a pretty sparkly tiara!). Clink unleashed the power of this artifact in the form of a short-ranged breath attach against the unharmed troop of Heartpiercers, the artifact granting 10 shots of which 8 hit and did a massive 7 wounds, this was worrying news for the nerve 9/11 Naiads heading into the morale phase later in the turn.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Inspired by the actions of its glorious general, the Flaggit in the Goblin back lines fired another shot from the War-Bow of Kaba at the closest troop of Naiads and managed to score a wound, not a devastating attack in itself, but combined with the pre-exisiting wounds carried would force the troop to have to roll for nerve.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">The far-right horde of Spitters, now positioned for optimum fire unleashed a torrent of arrows at the Thuul in the centre of the table, of the 20 shots, 4 hit and an impressive 4 wounds were inflicted on the Thuul.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">The Mincer was not idle facing down the Water Elementals, it managed to roll 11 attacks from its D6+6 profile of which 8 hit the Elementals. Thanks to the Mincer having the Thunderous Charge 3 rule it was wounding on a 2+ and manged to score a total of 7 wounds.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">On the other side of the table the enraged trolls were meating out their revenge against the Riverguard, of their 18 attacks only 5 hit, in part due to the -1 hit penalty the Riverguard possess in front facing combat. However, on the 5 hits, all 5 equated to wounds. </span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">With all combats completed the morale phase rolled around and the outlook was bleak for the Trident Realm forces, the only unharmed unit was the Envoy, and all that I could do was hope that the Envoy’s inspiring aura was enough to carry me through a number of unfavourable upcoming nerve checks!</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">First up we rolled the Water elementals, with a roll of 7 combined with the 7 wounds inflicted by the Mincer this was enough to rout the unit from which the Mincer opted to pivot as it’s free action for killing the engaged unit. We then moved over to the Thuul, if these could survive they would be able to hopefully inflict enough wounds on one of the Spitter hordes to make them flee, Goblins aren’t renown for their bravery, however the dreams of Cthulhu themed rampage were short lived, a roll of a 7 meant they were merely shaken however this would leave them unable to act in the following turn and as such open to another hail of arrows, having moved the Envoy into position for this purpose I opted to force a re-roll, it was risky but I felt it was worth the risk to keep these beserker squids active and in the game, my gambit unfortunately did not pay off as the reroll resulted in a higher roll and the Thull being routed.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">I was sure that not everything could go wrong, so we rolled for the Heartpiercers closest to the Envoy and fortunately they passed their nerve check with no ill effects. The same unfortunately could not be said for the Heartpiecers who had mocked Clink and his fiery headwear as they were also routed, even with the inspiring aura from the Envoy. The final saving grace was the Riverguard nerve being rolled low meaning they remained in the game, but this turn was devastating and with only one wounded troop of Heartpiercers, one wounded troop of Riverguard and the Envoy left in play, hopes of repelling the greenskin looters of the ceremonial shrine were slipping away!</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;"><b><u>Trident Realm Turn 2</u></b></span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">With their comrades laying dead around them, or having fled in terror, the remaining Trident Realm forces dug deep, steeling themselves with the resolve that if these Goblin looters sought to ransack this sacred place, they would pay for every defilement in blood. The turn started with regeneration rolls for the wounded remaining Heartpiercers, blessings of the seas were upon them as they regained 2 wounds, but would this be enough to carry them? </span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Seeing the need to provide some morale support to the besieged Riverguard the Envoy moved to position itself to provide its inspiring aura. Fortified by the presence of their leader the Riverguard counter charged back into the Trolls, the hopes were slim, but not impossible to inflict enough damage on the brutes to force another unfavourable nerve check. Finally having seen their brothers and sisters immolated in flames unleashed by the unsuspecting green-skinned runt riding a fleabag mount ahead of them, the Naiad Heartpiercers swore vengeance and took aim. </span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Aiming carefully at the barely controlled mount and rider the Heartpiercers loosed their bolts with a curses and vows on their lips. Clink however was not an easy target to hit, his deranged mount barely controlled their bolts with a curses and vows on their lips. Clink however was not an easy target to hit, his deranged mount barely controlled meant erratic and involuntary movements causing half of the 10 shots fired to sail wide of their target, however those that hit were good shots, one imbedding itself in the Fleabag mount that was perhaps too stupid to notice, however the remaining 4 causing clean and direct hits.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">The Riverguard fought a desperate melee against the lumbering Trolls, dodging heavy clubs and thrusting their spears in opened defences, perhaps their wounds sapped their strength or the blood in their eyes from cuts obscured their vision as of their 12 attacks, only 3 landed a hit, of which only 1 found a vulnerable spot or gap in the armour to cause a wound, this was not the triumphant rallying the Trident Realm forces needed to carry the day.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">As combats finished and the Morale phase began, I opted to roll for Biggit Clink’s nerve test first in the hope that if he failed, he his inspiring aura would be gone from the Trolls. The oaths of vengeance of the Heartpiercers had been enough, even with the re-roll from his own inspiring aura Clink was routed, was he dead? Or merely injured? Had he withdrawn out of cowardace or some unknown strategy, retreated to lick his wounds and return to plague Mantica again? Only time will tell his fate. With Clink gone, I had a hope, albeit slim, that the Trolls may see their leader fleeing the field and follow suit, it was close, but not enough, the Trolls remained, however thankfully wavered. Would the reprease from their assault be enough for the remaining Trident Realm forces to finish the job? Could they survive another turn to have the opportunity to try?</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;"><u><b>Goblin Turn 3</b></u></span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">The turn began with the dreaded Regeneration roll for the Trolls, since the opening turn where the majoritiy of the Trident Realm forces had combined fire to whittle their wounds down, the Trolls had been steadily regaining those lost wounds quicker then more wounds could be inflicted, the start of turn 3 saw the regeneration of a further 3 wounds bringing the Trolls to only 5 wounds carried forward. In the last turn they had been wavered however, so they stood dumbfounded as to what to do, their leader had fled right in front of their eyes, being slow and dumb creatures they spent the turn trying to decide what they should do, flee or crush those frogs.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Fortunately for the me, the Mincer was still out of range of a charge so it moved forward at the double to position itself to plough into the fishmen the following turn. Sensing victory was at hand, the otherwise cowardly Spitters moved forward at the double to claim the centre objective point and position themselves to shoot down anything the Mincer didn’t mangle next turn. Seeing he indecision of the Troll horde and having witness Clink riding off the field peppered with bolts, the Flaggit showed ingenuity quite unbecoming a Goblin of it’s stature and started to move towards the trolls to snap them back in line and focus their meandering minds back on the task in hand.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">With the Trolls unable to move, and everyone else performing at the double re-positioning no other actions were possible giving the remaining Trident Realm forces the respite they needed for one last glorious stand.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;"><u><b>Trident Realm turn 3</b></u></span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifeGNa7jRXYYv-EDbs5TEYiaCKEwdGm3tSR362UipwUUJhrhK8PMcovOarMJfQGoHqc6h-q1pMqDp8J9wTx1GHYXzpdU6xyfnfq0ou4CQfzVZIAJRnpd_ENscYIVksUlQb9t37NhPQBRA/s1600/Fishmen+turn+3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1132" data-original-width="1600" height="452" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifeGNa7jRXYYv-EDbs5TEYiaCKEwdGm3tSR362UipwUUJhrhK8PMcovOarMJfQGoHqc6h-q1pMqDp8J9wTx1GHYXzpdU6xyfnfq0ou4CQfzVZIAJRnpd_ENscYIVksUlQb9t37NhPQBRA/s640/Fishmen+turn+3.jpg" width="640" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Sensing the futility of their efforts and that perhaps their gods had abandoned them, the Naiad Heartpiercers failed to Regenerate any wounds. Seeing despair setting in, the Envoy threw caution to the wind in a heroic and inspiring act of bravery and self sacrifice stepped out in front of the Heartpiercers to face, single handedly, the incoming doom that was the Goblin Mincer. Heartened by this act of valor, the Heartpiercers pivoted and took aim, if the Envoy of Neritica was to sacrifice itself to protect those under its command, the Heartpiercers would do all they could to give the Envoy its best chance, and so they took aim and they thundering machine of whirling bloodshed. Behind them, the Riverguard counter-charged the Trolls, desperate to inflict more wounds or at least spend their lives stalling the seemingly unstoppable behemoths.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Aiming as best they could through the whirling dervish of blades that faced them, the Heartpiercers attempted with shot after shot to hit the pilot, or perhaps land a bolt somehow to jam the rotary mechanism, however the blades spun at such a rate that only 3 of the 10 shots unleashed weren’t deflected off the spinning blades, of those that made it past, all 3 thudded harmlessly into the large shield of the Mincer causing no harm to the pilots or damage to the machine.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">So to did the melee between frogs and Trolls continue, the Riverguard trying desperately to outmanouver their foe as they could not match them in strength, of the 12 attacks they made, only 2 hit home and only 1 managed to hit anywhere that mattered causing a wound. As the morale phase started, it appeared the Riverguard had done enough, they were not to win this fight, but they had done enough to waver the Trolls again, further stalling the inevitable hammer-blow of the Trolls return attacks.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;"><b><u>Goblin Turn 4</u></b></span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">The thread of hope yet further slipped from the webbed hands of the Riverguard as the start of Goblin turn 4 saw the Trolls regenerate 3 more wounds, they were wavered so would not play a part in this turn, but they had negated the previous turns attacks and were nearly restored to full health now. </span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">So to was it time for the Naiad Envoy to meet it’s fate, be it hubris or valour that impelled it to step in front of a monstrous war machine like a Mincer, when the charge came, the Envoy would be made to feel it!</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">But first, the repreave of the previous turns manoeuvres was now over for the Heartpiercers as the Flaggit and all 80 Spitters loosed their arrows at the rapidly encircled Naiads. Of the 41 shots from the various sources, miraculously only 2 wounds were caused, it was enough however with previous damage to be a concern in the morale phase.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">And so, with a gleeful cackle, the pilots of the Mincer set to work attempting to shred the foolish Envoy. The D6+6 profile resulted in a maximum 12 attacks of which half hit and resulted in 4 wounds, while battered, the armour of the Envoy, or perhaps the hysterical abandon by with the Mincer crew went about their assault left the Envoy standing at least.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Tactically the Envoy was nominated for the first nerve check, the first roll of 11 would have meant it was killed outright, however the reroll due to it’s inspiring presence resulted in a total including wounds on 9, the Envoy was beaten but still standing against the death contraption.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">The Heartpiercers should be fine, they carried some wound but despite the prestigious amounts of fire they received, they took minimal damage. The first nerve roll totalled 10, which would have kept them in the game, but have them wavered so inactive next turn. At this stage in the battle it was do or die, the premise had backfired for me earlier with the Thuul, but if they could remain active then perhaps, just perhaps they could at least take some Goblins with them, so I opted for a reroll of this nerve test due to the presence of the Envoy, this was a bad choice as it resulted in the total nerve test of 12 meaning a rout.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;"><b><u>Trident Realm Turn 4</u></b></span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Hope was lost, the Goblins had the ceremonial shrine, only the Envoy and Riverguard remained and they were both caught up in their separate and unwinnable duels, not now for victory, all that remained as to die and die well, with honour. I started my turn by regenerating 2 lost wounds on the Envoy, this was something but the character wouldn’t be enough to win that fight alone. Being wavered, all it was able to do was to face its death as it came for it with steady menace.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">On the other side the Riverguard charged the Trolls once again, could they do enough to hold the brutes at bay any longer? Hopes of killing them had slipped away with their steady Regeneration, but there is honour in sacrifice. Of the 12 attacks the frogs launched, 6 hit and again only 1 managed to find a weak point in the Trolls thick skin and armour. Would this have been enough? We moved straight to the morale phase and rolled the nerve check on the Trolls, perhaps it was this last wound that snapped them out of their braindead stupor, or perhaps the yelled threats of the incoming Flaggit, but the Trolls recovered their senses and passed their nerve check.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">At this point, I conceded the game. With the Trolls active again they would smash the remaining wounds off the Riverguard in the following phase, and the lone Envoy with its single melee attack, even it did survive, wouldn’t kill the Mincer nor be able to clear the 80 Spitters holding the objective point for the win of the game. </span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Regrettably I continue my loosing steak against these Goblins, this was the closest I’ve ever come to killing those Trolls, so that was heartening, it hadn’t been for the heroic bravery roll in morale they would have been gone and perhaps the game would have gone differently. Congratulations to Clink Bitesticker, I sense we haven’t seen the last of him nor his ill gotten gains!</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">That’s me done for now, I appreciate your taking the time to listen to me ramble on. I hope you enjoyed the content and welcome your constructive feedback and discussion. If you liked this post share it, if you like my content follow me, both help me in knowing what is working. I have been Steve, this has been the SDFnet40k blog, and I will see you next time. The Emperor Protects. </span><br />
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SDFNET 40khttp://www.blogger.com/profile/11583901584789749069noreply@blogger.com0tag:blogger.com,1999:blog-2991331135363425451.post-55431246426731215952018-08-06T13:03:00.001-07:002018-08-06T13:03:55.289-07:00Month in the Hobby: July 2018<br />
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;">Hello and thank you for viewing this post in which I will be discussing my Month in the Hobby for July 2018. My name is Steve, this is the SDFnet 40k blog, and let us begin.</span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;">In this series of monthly articles, I recap my miniature wargaming hobby activity for the month prior and set out my aspirations for the month to come. I go over hobby purchases made in the previous month, hobby progress (books read/building/painting/misc. and other hobby related activities), games played and any hobby news that grabbed my attention. As much of my hobby is centered around Games Workshop there may be a focus on this, but I will include all game systems and any Kickstarter’s that I have caught my eye.</span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;">For ease of navigation, here is a list of this month’s major topics;</span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;"> - Purchases</span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;"> - Hobby Progress</span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;"> - Monthly Hobby Challenge</span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;"> - Games played</span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;"> - Hobby News</span></span></div>
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<span style="background-color: white;"><b><u><span style="font-family: Arial, Helvetica, sans-serif;">Purchases</span></u></b></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;"><b>40k Legends Collection</b> – For those new to my blog, or unfamiliar with the 40k Legends Collection, this is a monthly subscription service operated by Hatchette Partworks which offers two specially printed Black Library novels a month for a £20 cost. The books are selected from both the 30k and 40k ranges and include both newer and older novels from the Black Library range. The collection, when complete, will total 80 books, and when lined up in sequential order, the art on the spines of the hard back books will combine to form a massive 40k mural (if you can find a space big enough to line them all up!). Each book additionally includes a full colour insert section what will provide some story appropriate artwork or some lore info relating to a faction or subject covered in the book. With that introduction out the way, let’s have a look at July’s books…</span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;">The first book this month is Nightbringer by Graham McNeill who is a legend himself! The book is issue number 47, so we are over half way through the collection now, and should be placed at position 9 on the shelf when building the spine art mural. The book is 343 pages long and was originally published in 2002, so definitely an older novel. The colour section includes artwork of Ultramarines, Dark Eldar and C’tan Shards, as well as some written fluff about C’tan and the usual timeline showing where in the greater timeline of the grim darkness of the far future, this particular war is set. Despite this being an older novel, I don’t think that I’ve actually read this book so this will be one to look forward to! The synopsis of the novel is as follows:</span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;">“Newly promoted to the captaincy of the Ultramarines Fourth Company, Uriel Ventris leads his warriors to the world of Pavonis, where vicious alien raiders are bringing death and destruction. As Pavonis descends into political turmoil, Uriel and his warriors must battle the xenos as they unravel a plot to unleash an ancient evil buried deep beneath the world - the mysterious and deadly Nightbringer.”</span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;">July’s second book was Betrayer by Aaron Dembski-Bowden, Author of some of my favourite novels from Black Library. This was issue number 48, and mural position 4, so two books bulking out the start of the mural this month. The book totals 369 pages and was first published in 2012. The colourised section features the usual timeline of where the story is set, together with artwork featuring Ultramarines and Word Bearers and a written introduction to the Word Bearers faction. The synopsis of the novel reads:</span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;">“The Shadow Crusade has begun. While the Ultramarines reel from Kor Phaeron’s surprise attack on Calth, Lorgar leads the rest of the Word Bearers deep into the realm of Ultramar. Their unlikely allies, Angron and the World Eaters, seem blind to the true goals of the mission, preferring instead to ravage each new civilisation they come across – but where Lorgar might once have chastised his wayward brother, now he seems only to encourage the frenzied bloodletting. Worlds will burn, Legions will clash and a primarch will fall... and the fate of the entire galaxy hangs in the balance.”</span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;"><b>Asset Drop Discovery Box</b> – If you follow this blog you will have already seen the write up of my Asset Drop Discovery box for July, it was another good one providing paints from ranges that aren’t widely available as well as paints from new manufacturers. I’ve said before and I hold to it that I think this service is great and based on my interactions with the people behind the scenes, it is run by a fantastic team too! Regrettably, this will actually be my last Asset Drop box for a while, finances are such that I’m having to cut back on many regular monthly expenditures, when things pick up again I’ll more than happily jump back on board with Asset Drop but reality is making unwelcome inroads into my hobby life.</span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;"><b>White Dwarf</b> – Julys White Dwarf was another where the priniciple focus was aimed at Age of Sigmar covering the new releases and so on. I’m really happy for the players of Age of Sigmar that they’ve got this new iteration, while the Generals Handbooks turned the trainwreck that was AoS 1st edition into, what I understand to be, quite a good game, it’s good to have all the rules now in one place. While I do not play, or plan to play, Age of Sigmar I will admit an ongoing level of envy for the model range, all the new models just look soo much better the 20+ year old dregs of models we’re stuck with in 40k. A simple comparison between AoS and 40k Orks shows the massive advancements in design and manufacture over the years and makes one thing what they could do if they applied that obvious talent to the 40k universe! </span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;">I digress, my original reason for mentioning the AoS coverage was to lead into saying that I will mostly be skipping over AoS sections of the magazine in this artice as all I can really contribute to the conversation is “ooh pretty models” which doesn’t really provide much value. I will add one final point in praise of the White Dwarf team and return to monthly format in that even in such AoS heavy content, there is still stuff for non-AoS players too, I remember back in weekly format where you used to go weeks on end with literally zero other content if there is a major release. </span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;">The first article of interest to me in the magazine is the news from Forge World section, they don’t actually have any news, the double page spread is really just an illustration of the Custodes range, but the golden boys bring the bling and Forge World paint those models so well one can’t help but linger on the page just to admire them!</span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;">The next article that stood out to me came somewhat out of left field, but in retrospect may be linked to releases later in the month, the article was a double page spread about getting started with Adeptus Mechanicus. It is more a fluff piece than any worthwile guidance but I just found it interesting the ongoing attention that the faction is receiving, first they were bundled in Forgebane, then referenced heavily with the Knights releases, then this article, and later in the month Kill Team bringing the number of non-power armoured flavour boxed sets to two makes me wonder if they are having a push to try to establish the Mechanicus as a greater faction represented faction in the player base, and if so, why? Is it a reflection on the muted reception to, and limited range of Primaris marines? GW seemed to have stopped ongoing support for anything non-Primaris, so are their hands tied that they can’t go back, and there isn’t the market or current range to keep pushing forward with Primaris marines taking over as the dominant faction in 40k? Perhaps I’m reading too much into all of this, it just got me thinking.</span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;">The next article I wish to discuss is a “’Eavy Metal Masterclass” on painting battle damage to models, then focusing specifically on applying that damage effect to both black and white specifically as both of those colours are fiendishly hard to paint (white particularly). The results are fantastic and definitely techniques I will attempt and if I manage to produce even a fraction of the results they have I will count that as a win!</span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;">Following the painting masterclass we are then treated to a showdown between Warhammer TVs Duncans House Griffith Imperial Knights versus the Knights of House Taranis commanded by James Karch. This battle is immense, the scale of the battle and quality of the models really makes this a visual feast. I won’t spoil the battle report outcome for you, but if you get an opportunity I heartily recommend you check it out. </span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;">We are next treated to some Golden Demon winners and, as I’ve said before, when you compare these models to the rubbish I churn out we may as well be in totally different hobbies! The skill of people in this community is amazing and well worth celebrating! I hear numbers like people spending 6 months on a model in order to paint to this level, I’m sure that must be an exaggeration, but I’d love to know how long some of these models take to paint as I struggle to work out how so many of the results are even achieved!</span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;">The next two articles were quite interesting to read, the first a talk with the art team who bring the worlds and characters of the 41st millennium to life, oh to be as talented as these guys! The second article titled “Mustering for War” is a discussion of how to bring together and paint an army, in this case for 40k. It’s an interesting read if you get an opportunity.</span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;">I couldn’t do a White Dwarf write up without mentioning Blanchitsu which I swear is worth the price of admission alone. Looking at many of the models featured in this months edition I can’t help but think of Mad Max inspiration, or perhaps vice versa! I wouldn’t want to comment on the exact timeline of inspirations!</span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;">Moving on, the one Age of Sigmar flavour bit I am interested in, although I don’t have the models for, are rules for some of the new Nighthaunt range and Sig-Marines for both Warhammer Quest games. I have a particular soft spot for Silver Tower, but I just haven’t gotten around to playing Shadows over Hammerhall as I don’t know anyone who plays D&D style RPG games to play the game with.</span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;">The final thing to mention from Julys White Dwarf is the Readers Models section, any of those included could just have likely come from the official ‘Eavy Metal team in terms of their quality, well done and congratulations on being featured to all those to have their models showcased. If I had to pick a favorate from the lot it would probably be the Nurgle looking Imperial Knight painted by Pawel-Piotr Szulga.</span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;">In summary, I think this was a really good editon of White Dwarf, although large tracts of it were outside my specific interests, I still enjoyed them purely for eye candy. At this stage I see no reason for my subscription to want to be cancelled and this, along with my Legends Collection subscription, are ones that I will endeavour to maintain for as long as possible despite my short term life issues that caused the pause in my Asset Drop sub. </span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;"><b>Kill Team Starter Set</b> – As I have already devoted an entire post to unboxing and giving my first impressions of the Kill Team week one releases, I won’t go into them in too much detail here, however if you are interested I recommend you hop over to the previous article on the blog (after you’re done here of course!) and have a read. I’m not being lazy, it just seems redundant talking at length on the same topic two weeks running!</span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;">My TL,DR thoughts on the starter box is that it offers fantastic value for money if you are interested in at least two of the 3 components being the rulebook, terrain, Mechanicus or Genestealer Cult kill teams you can essentially get approximately half the box for free based on individual list prices. The Kill Teams included are nicely detailed modern kits that provide a lot of versatility and customisation, and I’m really pleased they included Genestealer Cults as they are such an obvious choice for the setting it would be a missed opportunity if they didn’t feature prominently. I feel perhaps Deathwatch may have been a better choice as the second faction but that might involve including non-Primaris models in order to hit the price point which goes against GWs current modus operandi for Astartes. </span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;">The new terrain selection is fantastic, I really like the look and construction of the new terrain and look forward to building and painting it! And finally the rule book, while I admit at time of writing this, I haven’t read yet (although I am knee deep in kill team ideas on Battlescribe!) is great quality and comprehensive being the first book I’ve seen for a while that really feels like it is the “the game” in one place, not “the game +codex” or “the game” cut up into 5 or 6 books ala Necromunda. There are obvious ommisions from the book in order to help sell accessories such as rules for playing in a Sector Mechanicus setting, which I think is a case as there are large tracts of the customer base who already own this terrain from previous releases and may not want to buy the terrain set again just to get the rules, but such are the ways of business!</span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;"><b>Killzone: Sector Mechanicus</b> – Speaking of the Sector Mechanicus Terrain set, in a nauseating segway into the next purchase, I was a part of the customerbase who missed out on Shadow War Armeggedon and didn’t go out and buy terrain sets separately meaning this box was a must have for me as I lamented on missing the Shadow War box (only for the terrain, the game itself didn’t interest me because of the old derpy rules). Again I won’t dwell on this for too long as I’ve already discussed the release at length, but I am really pleased this box has become available so I could pick the set up at a considerable saving versus the separate prices.</span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;"><b>Krogskull’s Boyz Ork Kill Team Starter Box</b> – On the topic of making savings and it being a great by, regrettably to Ork starter set did not represent much of a saving, while it was to me being bought at the 20% off pre-order price, at full RRP its actually more expensive to buy this set then to purchase the component kits separately which stinks somewhat. It’s unusual for GW to mess up this badly these days but this is pretty big mistake. While you do get an entire set of Servo Haulers which later faction sets don’t offer a complete terrain set, equally the Ork set included is so old it’s almost irrelevant to GW in terms of cost outside of the plastic used in moulding, labour and shipping. </span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;">I personally think they should have priced it that this set was perhaps only £5 more than the core Servo Hauler terrain set not £12.50 more, it still wouldn’t have been a massive saving but definitely more representative of the value of the box contents. Unfortunately this is the only way to get many of the Ork specific special rules which is obviously going to be the business model for this game going forward, GW gave you the core game complete and you just buy the faction starters that interest you for their full range of special rules. (Which sucks for me as I like basically everything except Tau!).</span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;"><b><u>Hobby Progress</u></b></span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;">If you have read previous Month in the Hobby articles you will know that Each month I set myself a monthly hobby challenge, typically this takes the form of painting X number of point’s worth of Y type of model. Back in June I set myself the challenge to paint my Kings of War Trident Realm of Neritica army which regrettably proved to be a little more than I could handle when life complicated matters. Due to the army being multi-based I couldn’t really leave the project half finished, and as such opted to extend that challenge into July to finish the army. I am pleased to say this extra time game me the opportunity I needed to complete the challenge!</span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;">I had made a start on the entire army before this month in at least having primed the models and given them a drybrush where appropriate, what was left was a considerable amount of work if only due to quantity.</span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;">Let’s kick things off with the Naiads as they form the core of what was left and what was achieved in July. When I last reported on these models in June I had primed them using Vallejo Polyurithane Skeleton Bone then washed with 1:1 mix of Army Painter Soft Tone and Lahmian Medium which I had diluted as I wanted add the shade but for it not to be overpowering in contrast. I had then dry brushed the all the areas that were to remain cream colour with GW Wrack White dry paint which at this stage made for too great a colour transition, but I thought wouldn’t be as stark a highlight once the other colours were added. I had also painted most of the skin areas (although identified a lot more on 2nd inspection!) with a 3:1 ratio mix of white and Vallejo Ultramarine to hit the skin tone I was looking for. Finally I had painted the hair on all the models with Reaper Master Series Bright Turquoise.</span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;">Starting off with the skin tones, I filled in all the remaining areas on the model with the lighted blue colour which took time as it was annoying and fiddly work, being such a strong colour in comparison to the cream of the armour, and mistakes would be very obvious and hard to correct. I was conscious of the time it would take to properly paint the skin, the limitations of the models in their detail level, and also how much time to spend on each model before I saw diminishing returns from models being lost in the ranks. </span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;">To this end I decided to try to shade the skin, but not have to highlight all the models up again. If the detail of the models was better it might be a different story as there would be more hard detail to work with, but a great deal of what would be required to make me “happy” with the skintone would have to be detail created in the paint rather than the sculpt. I knew if I put straight blue shade over the skin that would radically darken the skin tone forcing me to highlight, so instead I used a 2:1 mix of Lahmian Medium and Army Painter Blue tone in the hope that the majority of the shade would settle in the recesses without overpoweringly tinting the rest of the model. </span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;">This was successful to an extent, but the wash still tinted the blue more than I’d hoped. I didn’t think it was enough of an issue, given that only really the models on the front ranks would be that easily visible anyway but if I highlight some, I would have to highlight them all, I opted to call it quits on the skin with it being darker than I had wanted it to be.</span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;">Next let’s talk about the armour, as mentioned in June I’d got the core colour down, in July I proceeded to add leather straps where appropriate/the model detail was there. This was done with Vallejo Leather Brown which was then washed with Vallejo Sepia shade which I’ve found it good for creating an uneven worn leather look, it’s not super realistic but I think looks good enough for what it’s supposed to be representing. </span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;">I then wanted to add a little colour to the armour to opted to add hints of green to show where algae or the like may collect on the armour when the fishmen are swimming around, to do this without overpowering the armour, I used a 4:1 mix of Lahmian Medium and Army Painter green tone then just applied it in the recessed areas/wherever I felt like on each model. The effect is not bold, but the detail is there if you wanted to look at the models and the additional colour makes it look a little more interesting.</span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;">The fins on the models were an interesting experiment, I wanted them to be a peachy/coral colour to stand out against the rest of the colour palette of the army, I however did not own nor could find available to buy a paint that matched my desire, so I had to get creative. Using a mix of mix of 3x Vallejo Hot Orange, 1x Vallejo Bloody Red, 1xWhite I got the look I had in my head. To add a little more detail to this, but not wanting to overpower it, I applied a wash of a 3:1 mix of Lahmian Medium and Army Painter Red Tone towards the bottom of every fin to try and create a little transition. The result isn’t perfect, in some cases it ended up tinting the whole fin or not actually settling in the recesses, but it looks good and as intended on the models that it did work on!</span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;">For the weapons of the models I was a little stumped, I felt I wanted to use Vallejo Model Air Metallic Arctic Blue as I like the colour and this felt like a perfect opportunity with blue being such a dominant colour in the army, however whatever combination I tried I couldn’t settle on a colour placement that I liked. In the end I just decided that and metal shaft be it of a trident, spear or crossbow bolt was going to be made of blue metal, it’s not super realistic as steel or the like would be much more appropriate for weapons, but it’s an army of mur-people! Exceptions can be made! </span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;">To add a little contrast, as the weapons didn’t stand out against the rest of the blue on the models enough, I decided to tip each weapon with Vallejo Polished Gold. I also used this on the banner heads for those models with banners. While I liked the addition of another colour to the palette, the lustre of the gold was too much, it looked out of place, so just as experiment I decided ty applying the diluted green shade used on the armour to one of the weapons just to see how it looked and I’ve got to admit this was one of the best random experiments I’d ever done! I was really pleased with the result so spread it across the whole army.</span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;">The nets of the Naiad Ensnarers (melee bods) were painted first with Vallejo Ultramarine, then washed with Army Painter Blue Tone, finally being re-highlighted with Ultramarine. I don’t know why the nets would be blue, I copied the box art, but in fairness the sculpting looks very little like nets either! So because mur-people again I guess! On a slight tangent as I’m thinking about it, and the hair and the nets share identical sculpting (perhaps they catch people with a mullet…? Because fish and the hair cut… that’s hilarious!...ish), I also highlighted the hair on all the models with Vallejo Turquoise which is very much more blue than the Reaper basecoat which was much greener.</span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;">For the crossbows I really wasn’t sure what colour to paint them so after days of indecision I simply opted for Vallejo Beasty Brown and the string Plague Brown (just to add a little definition and make it clear what was what without painting the bow string cream again) and then washed both these areas with Army Painter Strong Tone.</span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;">The final area of detail I wanted to mention was one that I was relatively pleased with was the conch shells featured on some of the Ensnarers and the Envy character models. I wanted to make these shells have a mother of pearl type look however did not have any iridescent paint. Having taken to twitter I was informed that if you go to art shops you can get iridescent medium that allow you to mix you own paints which sounded like a good solution, however the limited of time, money, accessability and just not wanting to buy a whole pot of medium just to paint 4 1cm sized areas of models, so I got creative. The result wasn’t perfect but for the makeshift nature of the attempt I wasn’t displeased. </span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;">As it happens, my parents happen to have a mother of perl finish shell ornament that I borrowed for inspiration, and working from this I knew the best base colour to use was going to be cream. To this I added Shining Gold (in honesty I don’t know the ratio, I just kept playing with the mix until it looked right) to a point where there gold was just mixed into the cream enough that the cream was the dominant colour over gold, but there was still a reflective element from the metallic flakes. </span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;">When we last spoke about the Gigas I was at somewhat of an impasse as I’d painted them to an extent, but what I had infront of me I was not happy with, I believe the start of the process was sound but it went wrong with the multiple Blood Letter glazes followed by the Carroberg Crimson wash. In June I had started with a base of Vallejo Orange Fire, I then applied a 2:1 thinned glaze of GW Bloodletter with Lahmian Medium to add a little definition and bring the orange more towards red. I liked where it was going after the first glaze so thought another would complement the effect, as I say I was wrong and following the second coat the models had turned a vivid red so much so that I may as well have just painted them Blood Red to begin with which was not the colour I was looking for. </span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;">Disheartened and not knowing how to fix the models other than stripping them and starting over (a process I didn’t relish as the amount of superglue that had been required to get the huge chunks of metal to stick in the first place was prodigious! I decided to see what I could salvage from what I had so decided to add Carroberg Crimson to certain areas, I opted for this as I want to darken the areas a little and Army Painter Red tone would have only made the colour more bright vivid red. I want counting on the Carroberg Crimson decimating all contrast. In the areas I applied it. </span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;">To be 100% honest with myself now, I should have just given up and started again, I applied various different drybrushes to try and pick the model back up, but really all I ended up doing that made any difference to the model at all was a drybrush of Averlan Sunset on the highlights and Warlord Purple on the fleshier areas. I decided to see if I could save the models by changing the finish from the dull matt of the washes to a satin finish to see if that would liven up the models it worked to an extent so I just opted to write these models off as a bad job as the more time I was spending with them the more depressed they made me!</span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;">The final thing to mention is the Leviathans Bane bolt launcher, I wont go over again the creams and green tint, nor the bolt or bow string as this is all stuff I covered before on other models. Instead the unique parts of this model were the little murfolk all over it and the green of the seaweed. The seaweed was relatively simple in a base of Vallejo Goblin Green, followed by wash of Army Painter Green Tone, then highlighted with Vallejo Sick Green. As for the mur-folk the tails were simply painted with Coat D’Arms enchanted green and the upper torsos were painted first with Vallejo Pale Flesh and then washed for contrast with a 1:1 mix of Reikland Fleshtone and Lahmian Medium.</span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;">While by no means master works, or even well painted models on any individual basis, I think the army massed as it is, for table top level (which was all I was aiming for in this project) the army looks striking enough, at least compared to their unpainted state.</span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;">Those of you who read last month’s Month in the Hobby article may be asking now where my Sig-Marine is for the Monkies with Fire painting challenge, I started the model, I just really didn’t know where to take it/what to do with it, and given the murals and things being painted on shields from others in the challenge, I didn’t feel that motivated to embarrass myself with a plain model when compared to those with actual works of art as just part of the model.</span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;"><b><u>Monthly Hobby Challenge</u></b></span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;">I was thinking about the various different project options open to me and I have quite a few! I have found previously that limiting myself to painting only a certain type of model has often lead to me burning out or simply losing interest, as such I’ve decided to give myself a little more freedom with what I feel like painting in many of the projects. By my count, the following (somewhat daunting) list are all of the project options available to me (and of course this list will keep growing!):</span></span></div>
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<ol>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Pegasus Gothic scenery</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Sector Mechanicus scenery</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Sector Imperialis scenery</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Fortifications</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Orks </span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Craftworld Eldar</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Harlequins</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Dark Eldar</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Yinari</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Necrons</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Genestealer Cults</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Tyranids</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Death Guard</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Crimson Slaughter</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Catachans Guard</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Scions</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Blood Angels</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Dark Angels</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Deathwatch</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Grey Knights</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Mechanicus</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Agent of Throne</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Imperial Knights</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Scenery</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Plague</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Rebs</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Enforcers</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Forge Fathers</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Execution Force</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Deathwatch Overkill</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Silver Tower</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Shadows over Hammerhall</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Dreadfleet</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Mars Attacks</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Space Crusade</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Dropzone Commander</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Orlock Gang</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Escher Gang</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Van Saar Gang</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Cawdor Gang</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Genestealer Cult Gang</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Chaos Cultists Gang</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Convict team</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Asterian Team</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Martian team</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Human team</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">maurader team</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">MVPs/Free agents/Sponsors</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Void Sirens Team</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Fran-Taar Philosophers Team</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Kalimarin Ancients Team</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">The Unincorporated Team</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Kovos Kryptics Team</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Bremlin Nebulas Team</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Long Rock Lifers Team</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Wu-Ling Wanderers Team</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Rallion Roses Team</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Ro-Tek Brutes Team</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Orks Killteam</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Craftworld Eldar Killteam</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Harlequins Killteam</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Dark Eldar Killteam</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Necrons Killteam</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Genestealer Cults Killteam</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Tyranids Killteam</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Death Guard Killteam</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Chaos Marines Killteam</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Imperial Guard Killteam</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Scions Killteam</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Dark Angels Killteam</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Deathwatch Killteam</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Grey Knights Killteam</span></li>
<li><span style="font-family: Arial, Helvetica, sans-serif;">Mechanicus Killteam</span></li>
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<span style="background-color: white; font-family: Arial, Helvetica, sans-serif;">My new approach to selecting projects is to head over to Random.org and randomly generate a project from the list each month and just build/paint as much as I feel like doing so from that selection.</span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;">Quite by coincidence, my first result on random.org was the Sector Imperialis terrain from the Kill Team boxed set, very topical with recent releases. Therefore my challenge will be to assemble and paint this terrain set, and if I finish before the end of the month, anything after that becomes dealer’s choice. I’m quite looking forward to getting stuck into this month’s challenge! The Sector Imperialis sets look awesome! I’ll probably build them to match the layout illustrated in the Kill Team box but with stacking of the pieces that gives me plenty of options still for alternate layouts.</span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;"><b><u>Games Played</u></b></span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;">Regrettably nothing to report for games played, all the hobby time available was taken by painting for the monthly challenge.</span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;"><u><b>Hobby News</b></u></span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;">I have an unfortunate admission to make in that I somewhat took my finger off the pulse of hobby news, what time I was able to dedicate to miniatures related stuff was consumed either in writing for this blog, or painting up the fishmen, as a result I neglected to pay much attention to industry news and releases as I normally do for this segment of Month in the Hobby, my apologies for this, I will try harder in future.</span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;"><b>GW Financial results</b> – The one piece of news that did catch my eye (and I remember as was late in the month) was the announcement of the end of financial year results for Games Workshop and I’m not sure tired catchphrases like “winning” quite encapsulates the results! There are many sources that can provide a better and more in depth analysis of the results than I so I won’t waste your time by trying, but headline figures such as revenue being up 39% over 2017, operating profit being up by 95% over 2017, and the share price being up 95% all point to our overlords in Nottingham doing very well for themselves! </span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;">With this success I was really pleased to hear anecdotal stories of all GW employees receiving a tasty windfall in their pay checks, it’s nice to see a corporate entity profit sharing with the people who helped make it happen. Perhaps I’m jaded by my years working in morally devoid international financial services where the only thing to make to those toiling at the ground level is distain and the fallout of the misdeeds of those higher up the food chain, but the stories of the company rewarding people was very much a “faith in humanity restored” moment for me.</span></span></div>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;">That’s me done for now, I appreciate your taking the time to listen to me ramble on. I hope you enjoyed the content and welcome your constructive feedback and discussion. If you liked this post share it, if you like my content follow me, both help me in knowing what is working. I have been Steve, this has been the SDFnet40k blog, and I will see you next time. The Emperor Protects. </span></span></div>
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SDFNET 40khttp://www.blogger.com/profile/11583901584789749069noreply@blogger.com0tag:blogger.com,1999:blog-2991331135363425451.post-74596680925243268542018-07-30T12:49:00.000-07:002018-07-30T12:49:58.171-07:00Kill Team: Unboxing & 1st Impressions<span style="font-family: Arial, Helvetica, sans-serif;">Hello and thank you for viewing this post in which I will be unboxing and giving my first impressions of the Warhammer 40,000 Kill Team starter box and some supporting products. My name is Steve, this is the SDFnet 40k blog, and let us begin. </span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZkUHjpsDfxCigqjxVnwVqzNOWpdi0eHKFgMmJ_Klxh6GkYmHtrJlEV9GurzbXpsqNVgVwYm3mPBikrMzT6C-28Y-gmaL43tUFiBe1cG7ZRWXT3xjJzPFUzI5tbNYF5UJ0zpbaFz2wxwY/s1600/Kill+team+logo.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="120" data-original-width="419" height="182" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZkUHjpsDfxCigqjxVnwVqzNOWpdi0eHKFgMmJ_Klxh6GkYmHtrJlEV9GurzbXpsqNVgVwYm3mPBikrMzT6C-28Y-gmaL43tUFiBe1cG7ZRWXT3xjJzPFUzI5tbNYF5UJ0zpbaFz2wxwY/s640/Kill+team+logo.jpg" width="640" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><u><b>Introduction</b></u></span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Given the two week pre-release window for this range of products, and that I am covering the releases on Monday rather than the Saturday of release (due to delays in shipping of preorder), it feels like I may be the last person on the internet to be covering Kill Team! That said, I’m pretty excited about this release both in terms of the game plus the value of the box sets in terms off expanding my terrain selection.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Let’s first have a quick talk about the history of the Kill Team game and my personal experience with it. To my knowledge the first iteration of Kill Team was seen in 4th edition 40k that allowed players to break up their squads to play a small quick skirmish. New iterations of the rules appeared in one form or another in 6th and 7th editions too. My first introduction to Kill Team came in 6th edition where we played it as a side thing to an apocalypse game, this introduction was brutal! I was playing Eldar versus 3 Astartes players and one Guard. I’m told, “because Eldar”, every Astartes player ganged up on me to take me out before turning on each other, my own fault for taking space elves I guess! </span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Despite my kerb stomping introduction to the game, I have a long established love of games with RPG elements, those who have followed this blog for a while will no doubt have heard me ramble on about classic Necromunda and Inquisimunda ad nauseum, so my interest was piqued in the concept of the game. Then 7th edition came along and I bought my own copy of the expansion because I’m someone who likes to have books, it’s probably true you could run a game entirely from Battlescribe, I just like to have printed media. I was open to any change from the lumbering monolith that was 7th edition 40k, and I figured Kill Team would be a good way of using my models and playing games in setting that I loved. Unfortunately, I don’t think I ever actually played a proper game of Kill Team thanks to a little thing called Heralds of Ruin.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Heralds of Ruin Kill Team was a fan created version of Kill Team that had been evolving over a number of editions, that basically took the core concept of the squad based game and then dutifully improved upon it in every way! Everyone I knew who was interested in playing Kill Team, was already playing this alternate rule set, so my purchased rule book just ended up on the shelf! I don’t begrudge it however; Heralds of Ruin was simply a better ruleset.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Then Shadow War: Armageddon was released with the launch of the Sector Mechanicus terrain which looked to be a new reimagined take on the Kill Team concept, however in my opinion this was actually a big step backwards in terms of rules. I can see what GW were going for, creating a skirmish game with RPG elements is something they’d before in the form of Necromunda, so what they did was basically port the old jenky 2nd edition ruleset of original Necromunda and replace the gang names with 40k factions. While stripping out a lot of the best parts of Necromunda in the campaign RPG elements. I’m not sorry I missed out on that game (the box set selling out everywhere on pre-orders!) rules wise, but I do lament missing out on the set for getting the terrain!</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Fast forward to now and we now have a new edition of Necromunda rather than the spiritual successor that was Shadow War, and now a new version of Kill Team replacing Shadow War in the 40k skirmish market. In this review I won’t be doing a deep dive on the rules of the new edition of Kill Team as at time of publishing this blog post I will barely have scratched the surface of the game, instead I will be discussing more the box contents etc. Please allow me to quickly apologise for the lighting in many of the photographs in this article, here in the UK we’ve had 2 solid weeks of blistering heat, not today, the day when I want good lighting for photography it’s gloomy and overcast! With that said, let’s get stuck in!</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;"><b><u>Kill Team starter box</u></b></span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvRnUgZx0U3ASwZFu6T9bo9HASPiRkKtIHsMaWAitFVyJhtDNOjSg_CIoUARWgpNA0uVrtE-81Ek03PwflIgQEtFvG01_cgS6fK0n25k6OoFoWAvn562PY-Qh0zpZhxW4WNBpfpeN_FyI/s1600/20180730_140724487_iOS.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvRnUgZx0U3ASwZFu6T9bo9HASPiRkKtIHsMaWAitFVyJhtDNOjSg_CIoUARWgpNA0uVrtE-81Ek03PwflIgQEtFvG01_cgS6fK0n25k6OoFoWAvn562PY-Qh0zpZhxW4WNBpfpeN_FyI/s640/20180730_140724487_iOS.jpg" width="640" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The first thing you notice as you pick up this box is the weight, this is a big box of plastic! The other prominent thing to note that this is the 2nd box set on a row from GW that is sans power armour! While I like the various flavours of spess marins as much as the next guy, it’s really refreshing to see other factions get some time in the sun!</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">The box art is fantastic, which is really no big surprise as the art team over at GW have a long pedigree and know what they’re doing by now. This is a bigger box then some, obviously because it contains soo much stuff, it’s closer to the size of the stuff, it’s closer to the size of the Knight Renegade box compared to the wafer thin Forgebane box set. I will acknowledge at this point that it is not confirmed as I have not build the scenery at time of writing, but I do not believe the box would be big enough to store the assembled terrain which to me is a shame. When I buy a boxed game I really like it when the box can store what you need to play that game. Necromunda (at least the board game version) and Deathwatch Overkill can both hold the minis and boards so you can keep the game easily stored on a shelf and just take down the box to play. Other games like Assasiationorum Execution Force or Silver Tower (or perhaps one of the Warhammer Quest games at least) don’t have a box big enough to store the game which is annoying.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">As we open the box the next change from “’classic” box sets becomes obvious as the models are cast in coloured plastic which would go towards the thought that as well as a side game for existing 40k enthusiasts this is also meant as a gateway starter game for newbies. It’s worth noting on that point however, that the models are still the standard multipart kits not easy to build starter versions, and neither of the faction kits are “easy” kits compared to Astartes or Orks for example so if this kit was being bought for a younger player they might need some help in assembling the models. What is good for beginners is that once the models are assembled they could be played without painting and be visually different on the table.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Let’s first look at the Mechanicus sprue, with it you can build 10 Skitarii or Rangers, it is the standard retail kit so there’s nothing new to talk about with this sprue as such, I covered it previously on my Forgebane unboxing. I would say for the purpose of Kill Team where you have the opportunity to make really personalised models with distinct wargear loadouts etc, the variety in this kit is great. As for the decision to include Skitarii as one of the factions, I would say it’s not a bad one, however despite my praising the kit for not including some flavour of Power Armour, I believe there was a missed opportunity for putting Deathwatch in here as small teams of mixed troops is the whole concept of that faction. I understand of course why GW opted not to include them despite the obvious opportunity, and that is of course because of cost. I don’t see them bundling anything that isn’t Primaris flavour in any sets ever again, and a squad of Intercessors or Reivers plus a Deathwatch upgrade sprue is probably too high a price point. Shame, but such is the case of GW’s apparent abandonment of non-Primaris Astartes.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">The opposing faction in the box is the other hole-in-one obvious choice for this setting thematically speaking, and that is Genestealer Cults. I’m really pleased they included these guys as one of the core factions as it was simply too good an opportunity to miss! The kit itself will allow you to build 10 Neophyte Hybrids with either shooty or melee wargear options. This is a really nice kit, and I understand that for cost and balance they couldn’t include multiple sets, but it is worth noting that taking every option this kit has too offer in game, you will only be able to build a Kill Team totalling 75 points versus the 100 points of Mechanicus, as such to balance things out in playing this faction, you will need to purchase more models. Fortunately, either from Death Watch Overkill or the few models I have of a Genestealer Cult army, I think I should be able to bump up those numbers. As with the Mechanicus sprue this is the standard retail multi part kit, and it’s good as it has a number of options with which to build and customise your force, it is also a slightly more complex kit to assemble that other factions meaning youngsters may need assistance.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Now onto the new products in this box, and as with Shadow War: Armeggeddon before it, this Kill Team box is the vehicle for launching a new range of modular gothic ruin terrain. I’m uncertain if this new Sector Imperialis terrain is intended to be a direct replacement to the older Imperial Sector range or if the two are intended to run side by side. There new kits benefit very much from more modern design techniques as they both assemble better being able to stack and lock together combined with them being built in the same scale and things as the newer Sector Mechanicus industrial terrain meaning the two sets could connect to one and other etc, all the pipes and vents are designed on the same scale, the flooring areas share the same locking mechanism and so on.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">While this new terrain range, both that included in the box plus the expanded range, looks fantastic, I do hope that the old range continues as having seen unboxings of the expanded range, there is very little unique kits compared to the old terrain. The Shrine of the Aquilla was a unique set for example, where as all of the buildings in this new range are expanded versions of the same core 5 or 6 sprues. You have a small ruins sprue, a flooring sprue, a tall ruins sprue and so on, there are additional sprues added for certain kits like the statues, however I have a concern that the core of buildings we see going forward may end up being a little “samey” compared to the old terrain where each building was it’s own thing.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">The terrain in the Kill Team starter box is cast in a light beige plastic and the kits are good, I don’t want to sound negative about it! The new design is very thematic to the gothic ruins architecture that is synonymous with 40k, other companies such as Pegasus have formally had this market cornered with their infinitely customisable and scalable gothic ruins sets, however GW I think now give them a real run for their money, the quality and detail of this terrain is considerable higher than the Pegasus stuff I own, in fairness to Pegasus however, as with comparing it to the GW Imperial Sector stuff, this new Sector Imperialis terrain benefits from the most modern CAD designs etc where as the older kits have been on the markets for years!</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">As you can see from the photo, you get a total of 9 sprues of terrain with which to build the various sized and shaped buildings illustrated for the kit, however there are only 4 types which I am given to understand forms the core from which all the other buildings in the range can be built with the addition of an extra sprue here and there to enable you to make statues or arches or the like. The kits themselves are nicely detailed, however a noticeable step back from the grim dark of the 40k as there is a distinct lack of skulls and other archetype design elements usually associated with the setting. </span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">If I’ve sounded critical of the sets, that is far from my intention, I think they are excellent kits, and given (like all GW terrain) they are made in china, compared to other scenery kits they seem to be well detailed and lacking major mould lines etc. While I plan to build the kits to match the layouts in the instructions as it seems the scenarios included in the game dictate specific board layouts, but I look forward to seeing the results of those more creative then I, producing vast city ruined cityscapes etc.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Next let’s have a look at the selection of gaming aids and accessories you get in the kit. The first thing to mention is the new flexible clear type rulers that have been included in all the recent boxed games, it’s unlikely I feel for an experienced wargamer not to own a tape measure, but the inclusion of this accessory removes a hurdle to play if you wanted to play right out the box. While these new rulers are undoubtedly an improvement on the old whippy sticks which were next to useless, I do lament the opportunity to practice fencing with them to hurry or annoy your opponent!</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Games Workshop have also included a set of dice themed in the orange and black colours. These are the new larger sided sharp edge designs that we’ve seen in kits since 8th edition 40k. There are also two D10 dice which is a departure from GW norms as they have adamantly stuck to D6 game systems rather than larger dice denominations, as I understand it (however don’t quote me on it!) these dice don’t play a part in the actual gameplay but are rather used for RPG housekeeping tasks. To be honest, I’m glad they included dice for this purpose as I don’t actually own any other D10s! </span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">On the right of the picture we see card tokens for each faction, as the game has mixed up the classic turn sequence, it will be essential to remember who has done what in your team so the tokens I think will be a useful gaming aid. There are themed sets for both factions in the box, and this is something we will see with each faction box that is released in the future, as well as the miniatures they will each come with a set of colour coded supporting gaming aids. </span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">On the topic of gaming aids, we have a whole bunch of cards! Along the top of the photo are the 36 universal tactics cards available to all faction kill teams, these cover the range of tactics available in the various specialist trees. Next to the tokens we then have the 10 Mechanicus and 12 Genestealer Cult tactics cards which can be used in addition to the core cards. It is worth mentioning at this point that it is only in these faction packs that you have access to these cards, meaning if you want to play a faction you are almost obligated to buy the faction set even if you don’t want or need the miniatures or terrain in the set! A somewhat predatory pricing model but so be it! Finally, in the photo there are 10 of each pre-populated faction plus 10 blank datacards that you use to create and track your kill team. Personally, I’m more likely to end up just using Battlescribe but these are a good way of recording your teams progress in a unified and handy method. I will round this section out by noting, and don’t quote me on it, but it feels like the card stock used in the various gaming aids in this box is thinner than you typically see in 40k datacards, it might be perception as many of these cards are that much bigger meaning they seem flimsier but that at least was my first impression of the cards compared to standard fayre. </span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Next we have the two faction books for Mechanicus and Genestealer Cults, these seem to be just fluff about the pre-populated named kill team for each faction that you can use from the models in the box, if you were to play the out-of-box game and you didn’t want to/know the fluff well enough to come up with your own team, these books are a nice mini-introduction to the setting and purpose of the kill teams. There is also a quick start guide that we see in most boxed games that can be a useful reminder of turn orders and game mechanics when you are first learning a new system (and this system, while based on 40k, is different so this will be a reference tool). And finally in this photo we see the combined instruction manual, I do think it’s good how they are now able to produce these bespoke guides (albeit simply digitally combing the separate instructions and printing them as a single document), I’ve had far too many boxed sets from GW that are just the separate poorly printed sheets of paper that give a general jist of what you’re supposed to do, coupled with thrown in blister pack backings. These high-quality books give a much higher sense of quality.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Then we move onto the core manual, regrettably mine did come slightly damaged both on the spine and there is a score mark across one of the pages which is a shame, but not enough of an issue for me to seek a replacement or anything, I would however recommend you check your book thoroughly upon receipt in case you get an issue that is more impactful than mine. The book itself is a big one! 208 pages of full colour print, it is worth noting however that the version you get in the starter set is soft cover while the version you get separately I’ve been given to believe by “the internet” is hardcover (although don’t sue me if that’s not the case! It’s just what I’ve heard!). The book itself is great! It’s a 1-stop reference for the whole game! I think this is an immeasurably better thing then the Necromunda business model where they chopped the game up into bits meaning you need to buy another book every month or so to just have the “core” game. </span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">The book covers the game rules in depth with lots of illustrations that explain the mechanics really well, it also covers kill zones and missions, and also how to create and run a campaign game which I believe would be an excellent way of playing this game if you can find the people. Being a short skirmish game that you could blast through in an hour or so you could easily play at least a couple of games in an evening meaning your campaign wouldn’t have to be planned for months. The book then gets into your actual kill team explaining team composition and detailing the various specialities for your models and how they can advance and unlock new skills as they earn experience. </span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">We then get a faction sections for all 16 factions included in the core game, notably absent are Daemons and the various Imperial Agents factions like Inquisition (which is a shame as that would be another obvious faction for this game type, but the lack of characters is probably the sticking point), Custodes and Sisters of Silence and Battle. Daemons is probably absent due to the whole summoning thing, it’d be hard to balance. Custodes are probably too powerful for the setting, old versions of Kill Team rules placed the stipulation that you couldn’t include any model with an armour save better that 3+ which while not specifically stated probably fits with this system too. I don’t know why we don’t have Sisters of Silence and Sisters of Battle are probably simply waiting on their new models before being included.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">As for the factions that are included, each faction has access to it’s “core” troops that can be mixed and matched within pre-prescribed quantities and role. The book provides the profiles for every unit and weapon available to each faction, another point to note is there are wargear restrictions on the models, the simple equation is that if it is not on the kit sprue, it’s not available in game, which I suppose does create an even playing field between newbies who pick up their first tactical squad and veteran who have bits available for customisation aplenty. What I really like is each faction has a selection of tables that you can use to generate a background for the team, a narrative reason for the mission, and a narrative quirk for the squad that you could choose to play to for narrative fun. In addition, which makes the price of admission worth it by itself, there are random name generators for every faction, including sub factions such as Astartes chapters and Guard regiments. Games Workshop have put a lot of effort into this book and it really shows! Colour me impressed!</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">The final item in the starter set is a double sided fold out gaming surface on which to play your games of kill team. One of the things that drew me to kill team was the option to play it on a standard size table. While I love 40k, the system I have for a 6’x4’ table is cumbersome, and the stuff is not easily accessible meaning it’s a massive pain in the wot-nots to set up to play a game and then take it down again. The inclusion of a surface that you can easily play smaller Kill Team games on is fantastic as is clearly sets the gaming area, and doesn’t beak immersion anything like would happen if you were to just play on a table surface (as I don’t have a always accessible table that is large enough to have a game mat draped over it easily. The board designs are taken from the Sector Imperialis Realm of Battle, and if you have those tiles you could probably just substitute those in place of this cardboard representation.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Each side of the board has a different design, so you can mix things up between your games/as the scenario dictates, and if you have a friend who also has this set you could put the two boards next to each other and the roads should (I believe) line up so you can play a bigger game should you choose. The print of the designs on the boards it top quality and the card on which it’s mounted seems sturdy enough. A thoughtful touch that I liked was the matt finish to the board, so many printed gaming surfaces seem to be finished with a gloss coat which somewhat takes you out of the game, matt finish is a small but really nice touch.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">In summary, I think this starter set represents great value for money, the full RRP is £80, but I paid £64 with a pre-order discount which made it a no-briner for the value. The core manual retails at an RRP of £25 which is about in line with GW publications, the generic tactics cards come in at £10, the Skitarii retail for £23.50, and the Genestealer Hybrids have an RRP of £25, these items alone total more than the core box before we even get started on all the new terrain and other printed media in the box. While I have reservations about the sales model forcing existing players to buy models and terrain they may not want just to get access to the rules for your desired faction, I also understand that GW is a business and wants to make money, and it’s no different to the Necromunda or Shadespire business models. </span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">This starter set represents fantastic value and I’m really satisfied with my purchase. Time will tell how game balance plays out, but if it’s like in the 40k game system; if it turns out something is outright broken I’m sure GW will take steps to fix the problem with a FAQ or the like. The final note I will end this on is, while I obviously have not yet tried first hand, the game does advertise itself as being for 2-4 players which means unlike almost all other games, I and my two brothers can all play the same game at the same time without forcing two of us to ally against the other, or having jenky game rules, if the game can be played well with 3 players I’m very happy with that result.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;"><u><b>Kill Zone: Sector Mechanics</b></u></span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Earlier in this article I mentioned how Shadow War: Armageddon came and went and while I did not miss it in terms of the game itself, I did lament missing out on the opportunity to obtain the terrain, the launch of this set makes up for that missed opportunity with an equally good/even better value proposition!</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">The scenery models in this set are in fact nothing new, they are a simple re-boxing of the Alchomite Stack, Ferratonic Incinerator, and two sets of the Thermic Plasma Conduits terrain kits, however as you can see these sets have been cast in a new brown plastic meaning they were produced for this release rather than taken from general stock and combined represent fantastic value for money.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">The kits are all highly detailed with lots of character, I personally think that this range better represents the grim-dark of the 41st millennium, but as I touched on when discussing the scenery from the starter set, it is CAD manufactured to be of the exact same scale as the new gothic terrain meaning you could combine both to form a larger city complex.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">The box also includes 4 scenarios to be played on the board plus special rules representing the terrain itself to add a little flavour to the games. The set also includes 12 tactics cards that can be used while fighting on/around Sector Mechanicus terrain to help you really engage as much with your surroundings as much as the opposing player(s), I’ve often used the saying that any game of 40k is really one of 3 players, the two faction armies and the table on which you play, this is even more so when it comes to Kill Team and these location specific rules. As someone who loves playing on terrain rich boards for any game, I am personally well in favour of this. </span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Finally in the above photo you can see two booklets, one is the assembly instructions for the terrain itself and the other is a short lore booklet, similar to the lore books for the kill team faction sets, that goes into a little more detail on the setting for players to gain a greater appreciation for the kill zone they are playing on and to help newcomers who decided to pick this set up as a “battlefield in a box” to learn about the Forgeworlds and industrial centres of the 41st millennium.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">The Final thing in this box set is a 22”x30” folding game board on which to play your games of Kill Team. Similar to the one found in the starter set, this is cardboard with double sided prints, one side is as you can see above, a few platforms surrounded by sand or wasteland or something, the reverse is another Sector Imperialis design that would pair with the design from the starter set board. It is worth noting there is an additional set of folds in this game board to make it fit in the smaller retail box, but this does not depreciate in any way from the effect other then to just be an additional wear point as the boards age and they might get damaged. Like the board in the starter set, this board has a really nice matt finish which looks effective and does not break your immersion by having glossy sand!</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">In summary, I got this set as I really like the Sector Mechanicus terrain enough that it would have been enough of an incentive on its own, it’s even better with the addition of all the extras being the rules and play surface. In terms of monetary value, as I said this is a great buy, the RRP is £50 but I picked it up on pre-order for £40 which was a no-brainer decision for me! As mentioned, the core of the set is bundled existing kits and to illustrate the value the RRP for the Ferratonic Incinerator is £35, the Alchomite Stack has a RRP of £30 and the two Thermic Plasma Conduits RRP for £22.50 each which gives the contents of this box separately an RRP of £110 before you even look at the added value from the gaming surface and rules. </span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">I am thrilled to bits with this set and while storing the assembled terrain pieces is a concern, I couldn’t be happier that I now own them! And this is a better value set than the Shadow War: Armegeddon set as that boxed set did not include the Thermic Plasma Conduits! So that’s a win over getting a game that is now defunct and had less terrain!</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;"><u><b>Krogskull’s Boyz: Ork Starter Set</b></u></span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">I’m reasonably sure that if you were to ask the internet, you would be quite reliably be informed that either “Da Orks is da best!” or “Greenskinz stomp puny hoomiez!” and being a generally un-confrontation personality I’m not really one to argue with such passionately asserted beliefs! As such, and to the hearty bellow off “Waaagh” I had to pick up the Orks starter faction on preorder to!</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">This set doesn’t represent the best value financially speaking as some of the other faction sets, it is technically still a saving to buy this box over getting the contents separately but nothing like the value of the starter set or Sector Mechanicus set. </span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">The first item out this box is the Sector Mechanicus Galvanic Servohaulers terrain piece, as you can see from the above photo this has been cast in a light brown plastic meaning this product was created specifically for this set as the standard retail pack is, or at least was at launch the standard grey plastic. I don’t know if the transition to coloured plastics in these sets will mean the standard retail kits will be coloured from now on too, it seems like a waste of time for them to be manufacturing the same kit in different coloured plastics. This terrain piece is not new, but is definitely awesome! As you can see the 3 parts of this set can be assembled from just 1 sprue which is obviously new and CAD sculpted to fit everything so well on the sprue. These will be a welcome addition to my burgeoning Sector Mechanicus themed game board.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">The other miniatures set from this box is a starkly obvious older kit and that is a set of 5 Burna Boyz/Lootas. As you can see this is cast from green plastic, which I suppose I should have expected but came as a surprise when I opened the box nether the less! You can tell the age of this kit be the huge amounts of wasted sprue real estate, if this were a modern kit you would have been able to certainly drop one of the half sprues! How time and technology progresses! Comparing a new and old kit in a single article as we are doing here really shows how far ahead of the competition Games Workshop are in their design and manufacture processes, having just build a Kings of War army I can say that the Mantic sprues are about on par when it comes to component density to this Ork kit, compare that to something like the Genestealer Cult sprue shown earlier and you can see why GW are top dog!</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">The set also includes 13 unique tactics cards that are not replicated anywhere else (meaning if you want a “complete” set you will have to pick up every faction starter sets!) 6 of which are Ork faction specific tactics. It also includes 2 mission cards designed to allow you to incorporate the Servo Hauler terrain into your games. In addition there are 5 pre-populated datacards for Krogskull’s Boyz kill team so you can play a game right out the box (or at least once you’ve assembled the models!). Finally in terms of rules content there is an assembly instruction book, a lore book introducing you to the setting, faction and the prepopulated kill team itself, and a sheet of faction themed counters similar to those we saw in the starter set for the Genestealer Cults and Mechanicus forces.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">As mentioned, this box doesn’t represent the level of financial value as some of the other kits, but I love Orks so much that getting the rules to play them in Kill Team was an obvious choice, but getting my hands on a Galvanic Servohaulers set is never a bad thing because it’s soo cool! The RRP for this set is £45.50, as with the rest of the items in this article I got my copy with a 20% pre-order discount which soften the blow on value a little bit. If you were to source the two sets included separately the Servohaulers are £25, and the Orks £15.50 meaning you would actually be paying £5 for the rules, with the pre-order discount I got the set for £30 which meant there was a small saving, however to be honest, were I not to have got it at pre-order price, I probably wouldn’t have picked up this set as the Servo hauler is cool, but the Orks are as old as the hills, and for the boxed set to actually not be any saving at all, it would have put me off the purchase.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">And there we have it ladies and gentlemen, me first impressions and thoughts on the week 1 Kill Team releases. Week 2 offered more goodies but that’s still in the pipeline! You may have to wait until August’s Month in the Hobby article for that! Stay tuned to the blog as I start my Kill Team journey, I’ve already started working on the models for my Dark Angels and planned out some speculative teams for every faction I own models for! I would love to hear about your adventures in Kill Team so feel free to talk about your experiences in the comments section to this or any future articles I publish!</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">That’s me done for now, I appreciate your taking the time to listen to me ramble on. I hope you enjoyed the content and welcome your constructive feedback and discussion. If you liked this post share it, if you like my content follow me, both help me in knowing what is working. I have been Steve, this has been the SDFnet40k blog, and I will see you next time. The Emperor Protects.</span><br />
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SDFNET 40khttp://www.blogger.com/profile/11583901584789749069noreply@blogger.com0tag:blogger.com,1999:blog-2991331135363425451.post-37554560126857655492018-07-28T09:12:00.000-07:002018-07-28T09:12:46.697-07:00Asset Drop Mystery Box... Unboxed! Discovery Box July 2018<span style="font-family: Arial, Helvetica, sans-serif;">Hello and thank you for viewing this post in which I will be unboxing and giving my first impressions of the Discovery box from Asset Drop for July 2018. My name is Steve, this is the SDFnet 40k blog, and let us begin. </span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;"><u><b>Introduction</b></u></span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Regular visitors to my blog will know that I like to start these unboxing articles with an introduction to the company behind the service, Asset Drop and some details about their service. I regrettably omitted this from my coverage of Junes box and due to its late publication, we now have back to back Asset Drop articles, but the team over at Asset Drop are great so I don’t mind lots of attention on their service!</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">As for who/what Asset Drop are, they are a UK based company that supplies a monthly mystery box subscription service that includes a selection of curated hobby painting products and/or miniatures (dependant on the box subscription) drawn from across the industry chosen for their quality, speciality and design.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">My subscription is to the Discovery box, which for a monthly subscription cost of £19.90+P&P provides a curated selection of paints or painting relating products that are have been chosen to broaden the horizons of curious painters with new brands, or because the product provides a particular effect. The goal of the box is to introduce painters to products other than those we see from core brands (here in the UK) such as Citadel, Vallejo or Army Painter. Not that there’s anything wrong with any of those brands, broadly speaking all of those ranges are capable of doing most jobs. There is however, variance even between these! Certain comparable colours are better from one than the other, some offer specialist effects etc, and sometimes it’s simply a case of being nice to try something new irrespective of its comparison to other ranges.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">The discovery box supplies a selection that typically varies between 6-8 paints or related products each month, chosen by Andy from alternate ranges to achieve a stated effect. Andy, the owner of Asset Drop, is a talented painter and really knows his stuff which comes across in the product guide. Because of this demonstrated skill and detailed explanations of how to achieve the results illustrated, his product selections and recommendations feel reliable and justified. For me, as a barely competent and unconfident painter I found that the reassurance that the products selected are tried and tested provides reassurance that they are quality. It can be daunting to try a new range sometimes for fear of wasting money on an inferior product or on a product that you do not know the technique for, it is easier to stick to what you know, the Discovery box gives a degree of confidence in the ranges and brands included.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">As mentioned, with the paints comes a bespoke detailed product guide which firstly details the contents of the box, and sometimes gives a little information on the manufacturers of the products included and why a product was included and what makes it special. It also provides easy to follow step-by-step instructions on how to use each product to achieve an effect. It is not un-common for mystery boxes services to include some form of contents guide, giving a rundown of the box contents, however Asset Drop does it a little different. The work that obviously goes into each guide and general production quality really makes this guide a feature of the box rather then merely a necessary but uninteresting inclusion. The product guide’s example projects provide clearly written instructions with photos illustrating how to use each product to complete a project, as well as multiple application techniques to achieve different finishes. For me as a self-confessed noob, I rate my skill with painting somewhere just above “dunking”, the guide has given me insight and the confidence to at least have a go with products that while aware of, I wouldn’t have had the nerve to buy otherwise through fear of wasting money or ruining my model.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">In addition to the Discovery box, Asset Drop also offer a range of “Great Paints” boxes which include 1-2 miniatures, a scenic base, and 3-4 paints to help you get started on the included model. January 2018 saw the first shipping of the Heroines mystery box. In an ideal world I would subscribe to all 3 of the currently available boxes each month, but I’m simply not rich enough for that! I have in the past splashed out and subscribed for one month to get a Heroines and Monster boxes, What I can say based on the box I received and from watching other subscriber’s unboxings is how great both these boxes are! The miniatures I received had a higher RRP than the box subscription let alone the included paints. And from both the boxes I received, and others that I’ve seen unboxed online, if you like painting quality characterful miniatures, the ones you’ll find in both the Heroines and Monster box will be second to none.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">The Heroines box was masterminded by Gemma from the Asset Drop team, who if you have any problems or questions regarding the service, will be your Heroine in delivering the best, bar none, customer service you are ever likely to receive! Having spoken with Gemma about the topic I know she is very proud of it and that great care is taken in the selection of the most “badass” female sculpts on the market.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">As the company has grown, so too has their product range, the most recent addition to their roster is the bi-monthly Monsters box. This box, by Asset Drops own admission may not be for everyone. It costs a bit more than either the Discovery or Heroines boxes, but equally the contained value is proportionately higher! The boxes are aimed equally at wargamers and collectors and contains a single premium monstrous creature on the 28mm scale (meaning the monster could be used in any standard wargames such as Warhammer or Kings of War), basing materials, and 2-4 paints to get started on the model. </span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">While I mention it every time, the final thing I would like to touch on regarding the service in general before I move onto the unboxing itself is that from day one of the service, Asset Drop have donated 5% of the profit of every box sold to the Blue Marine Foundation who are an ocean conservation charity (a matter I personally feel quite passionate about). The reason this stands out to me, aside from it being a decent thing to do, is that I don’t imagine this business model has high profit margins, you only need to look at the value calculations I do for each box to work that out. For a new start-up company to be donating 5% of their profit to charity really stands out. My family has some entrepreneurs, so I well understand the difficulties in starting a business and that every penny counts. In my eyes, the charitable donation speaks volumes to the character of the people running the company and gives me confidence that they are quality considerate people that would treat their customers fairly, that money isn’t the only thing they care about.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Despite the praise I have just heaped on the service, for the sake of clarity, I myself am not associated with the company in any way and am under no incentive to them advocate on their behalf, in fact they’ve told me directly that they would rather I was honest and provide criticism where I think it’s due, than not. I am a paying subscriber the same as anyone else. I acknowledge that I do fan-boy about them a little bit I feel they offer a quality product and apex service and should be acknowledged for that.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">If my heartfelt recommendation has peaked your interest at all, or you simply like the idea of the service, head on over to https://www.assetdrop.co/ to check it out yourself. If you have any questions, drop them an email and make your own judgement.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;"><u><b>Discovery Box</b></u></span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">The boxes are shipped by Royal Mail 2nd Class post (at least to UK addresses) and arrive in a protective plastic shipping bag which I have removed prior to the photos used in this review. The outer packaging is a brown corrugated cardboard box that’s nice and sturdy to protect the products contained within. The boxes are so useful that I reuse these boxes for shipping things on eBay! Located on the top of each box there is the Asset Drop logo centred, and a sticker in the top right corner of the box denoting what type of box it is, Discovery, Heroines or Monsters.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">As you open the lid, you are greeted with the product guide, under which is a layer of black tissue paper held closed in a loop around the box contents by “thank you” sticker which is a nice touch. While this layer does not provide and cushioning, it does hold the bundled contents together preventing it from moving in transit which when combined with the other measures taken, helps ensure your products will always get to you in perfect condition.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Once you unfasten the sticker there is a layer of bubble wrap that provides a degree of cushioning and protects the black paper from being perpetrated by the final layer of cushioning in the form of “wood wool” (fake straw) that is packed in and around all the products to protect them. I am always impressed by the amount of care and attention that goes into each box, the “out of box” experience really delivers on a sense of quality, consideration, and assurance. I’ve seen competing mystery boxes that simply put comparable products loose in identical sized boxes which in comparison makes the efforts of Asset Drop really stand out.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Onto the products themselves, the first ones out the box this month are a trio of paints from Mr Paint, which is a new range that we haven’t seen before. Mr Paint is a Slovakia based brand who have a range of other paints including airbrush and enamel based products and whose full range can be found at www.mrpaint.sk. The colours included are Deep Red, Fire Orange and Deep Yellow, the pots contain 17ml water based acrylic paints and do not have agitators, but the caps are unusual in their design being flip top and without the nozzle of a standard dropper bottle.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Andy commented in the product guide how he really liked the design and felt the lids would get clogged, to be honest my preference of container is a standard dropper bottle (with agitator!) and I personally haven’t experienced them becoming clogged. I can see this lid design being messy and harder to get small quantities of paint, but time will tell! I will still take this design over a Citadel pot!</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Andy uses these colours to illustrate how to paint stylised flame effects to a really impressive level, he explains step by step how to work through the range to create a really good end result utilising some of the other products in this box. For me painting flame has always been a hard thing to master as it goes against standard painting order, in the deepest recesses where shadows would normally be is where a flame would be hottest so needed the brightest colours and you get darker as you work outwards! Additionally yellows, and frequently oranges have been nightmare colours to work with and creating smooth transitions with reds have been problematic too, in Andy’s example he makes it look so easy! I think perhaps some practice is required on my part! I’m not short of projects to use the technique on, there is a Dreadfleet ship that has a fire genie thing on it that I’ve completely messed up so far, or perhaps I could use it on my Legion of the Damned marines that I’ve been meaning to paint forever!</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">The next product continues the example from the last paints of painting flame effects, but is one that it generically useful. Another new brand to Asset Drop, however a familiar one to me for their miniatures is a 30ml pot of Soot Black weathering powder from Kromlech.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">If you’ve followed my unboxings for a while you will be aware of my appreciation of the effect weathering powers and pigments produce, coupled with my crippling fear of using them! It’s always the case that I finish painting the nice neat looking model (or at least to the best of my limited ability) then it’s time to mess with all that work and hope I don’t ruin it to the point I would need to start over!</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">The weathering powder was used to add the final effect from the flame and I believe it takes it from a somewhat flat flame effect to a rich and deep flame and looks fantastic. Being the colour it is however, this product could be used on any number of other applications in the hobby, continuing from last months engine painting where it could be applied around the edge of the exhausts, to gun muzzles the opportunities are endless. Whether or not I used it extensively for flame effects, once I get over my fear of using pigments I can see having a black powder in your arsenal would be as essential as having primary colour paints.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Next out the box are two watches from Coat D’Arms in Yellow and Flesh shades. The pots are 18ml water based paints, however I don’t believe they are acrylics based on the labels and Andy’s discussion on the product guide, as for how water based washes versus acrylics effects anything I’m not 100% sure as it’s not really explained, but we’ve seen Coat D’Arms in Asset Drops before and I have been aware of the brand for even longer, so I’m going to assume whatever the difference is, these are still fit for purpose when it comes to miniature painting. </span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">For those who have been in the hobby a while, you may recognise the pot design these paints come in being the same as the super old-school Citadel paints, this is because HMG Paints (who manufacture the Coat D’Arms paints) was the original supplier for Games Workshop. When I first returned to the hobby and was deciding what brand of paints to purchase, one of the things that put me off buying into Citadel was the fact that they don’t make their own paints, and each time the change supplier (usually signified by a pot redesign/new names) the old paints may not be available or an exact colour match to the predecessors. If you are looking for any of the classic GW paints many of them are available from Coat D’Arms, the biggest win for me in that case was Emerald Green, I just love that classic colour as was gutted that it had apparently disappeared before I rediscovered it from Coat D’Arms.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">The yellow was is described as really vivid, almost neon in colour, and was used in the example of the flame tutorial that I mentioned to really emphasise the heat at the heart of the flame, if you scroll back up and look at the “Using Soot Pigment” page above the contrast of the base of the flame once it had been washed compared to the earlier step photo no the left page, the difference is impressive. As for the skin wash, well it will be another colour to add to my arsenal when it comes to painting varied flesh tones which will be useful, but was included in this Asset Drop box to be used in the example of the final set of paints which I will move onto now.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">The final paints from this months box is a triad of colours from the Reaper Master Series. We’ve seen these paints before in previous boxes, and having now had the chance to use a couple of them I can confirm they are nice paints to work with. The Reaper brand may be more familiar to people based in the USA as they have a range of paints, typically grouped into triads of colours forming a base, shade and highlight for a particular function or colour, as well as a range of miniatures. I’m happy to see these paints as they aren’t widely available here in the UK (nor are the minis) and to date my experience with the brand has been pretty good. Each dropper bottle contains ½ ounce (approx. 14ml) water based acrylic paint and the colours supplied are Blond Hair, Blond Highlight and Blond Shadow and the bottles do not contain agitators.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">As you may have guessed, the purpose of these paints is for painting blond hair, historically to achieve this effect I’ve simply put a yellow wash over a light base but the results have been ok but not great. Having a range of colours specifically designed for the purpose will come in very useful (especially when we FINALLY get a Lion El Johnson Primarch model for my Dark Angels and I have to paint his flowing golden locks!) </span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">In the product guide example Andy illustrates how to use these paints (plus the Coat D’Arms flesh wash for added rich depth) to paint really great looking blond hair on showpiece models, but also was thoughtful enough to provide the “quick and dirty” approach for standard tabletop levels (e.g. my masterclass level!). Andy explained that the approach for the showpiece effect was very similar to actually painting non-metallic metals so if you are able to achieve that effect, you can transfer those skills onto this effect and vice versa!”.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Moving onto the accessories in this months box, first of all we have a pipette which could be used for transferring wash from the pot into the next accessory I will discuss momentarily, there’s not too much more to say about a pipette! So moving on…</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Next up we have a “Tank Brush”, I don’t know if that’s the technical name for them or the branding from the manufacturer War Colours, but I’ve seen these products in wider art uses for a while, typically in watercolour painting. The idea is that you put a wash in the reservoir and you can paint with it like a felt tip pen or something. There are numerous applications and effects that can be used with this tool and I’ve been meaning to pick one up to have a play with it for a while so I’m excited to get stuck in and have a go with this.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">The final item in this months box is the all important hobby rations. Lidl own brand skittles this time, they were ok but not a patch on the real thing! Possibly I’m getting a little petty critiquing free sweets! I think best I look to close things out here don’t you?!</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Generally speaking I like to finish these reviews with a discussion about value, compare the box contents to see if I could source the products individually for a better price from 3 of the UKs largest online retailers Element Games, Wayland Games and Goblin Gaming, but I’m not spending too long on this because of product availability! None of the retailers carry Reaper or Mr Paint products in stock, Element and Wayland both offer the Kromlech weathering powder at 9.8% and 15% discounts respectively, and only element offer Coat D’Arms paints but all of them are currently unavailable on their store. Because of this limitation it’s impossible for me to make any meaningful compassion on the price, other than to use Asset Drops own calculations of the combined RRP being £25.85 meaning the subscription cost offers a 23% saving!</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">In summary, I am really happy with this box, another great one that introduces new products and suppliers, provides new tools to use and products from suppliers that aren’t widely available to me as a UK hobbyist. Asset Drop really are on a roll with their boxes right now doing exactly what I want from the service by providing new and interesting products and imparting the knowledge of how best to utilise them from the well-produced product guide. I am a satisfied subscriber, and if this blog post or any of my previous have peaked your interest, I highly recommend you head over to www.assetdrop.co and investigate the service for yourself!</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">That’s me done for now, I appreciate your taking the time to listen to me ramble on. I hope you enjoyed the content and welcome your constructive feedback and discussion. If you liked this post share it, if you like my content follow me, both help me in knowing what is working. I have been Steve, this has been the SDFnet40k blog, and I will see you next time. The Emperor Protects. </span><br />
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SDFNET 40khttp://www.blogger.com/profile/11583901584789749069noreply@blogger.com0tag:blogger.com,1999:blog-2991331135363425451.post-68225351004411039012018-07-23T12:51:00.002-07:002018-07-28T09:13:08.553-07:00Asset Drop Mystery Box... Unboxed! Discovery Box June 2018<br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Hello and thank you for viewing this post in which I will be unboxing and giving my first impressions of the Asset Drop Discovery box for June 2018. My name is Steve, this is the SDFnet 40k blog, and let us begin. </span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">So, I’m late with this post, both in terms of the regular Monday publishing, and in the review of this box. It’s been a really busy time for me, and combined with the current heat wave here in the UK, I’ve not had the time nor motivation to sit around with a laptop acting like a blast furnace to my crotch! While there is so much going on at the moment within the hobby space, truly witnessing a golden age within the sector; with the new KillTeam boxed sets being set for pre-order this week and Mantic announcing expansions to their core games it occurred to me that as I will be due July’s Discovery box later this week/early next week, I really should get on and cover June’s box already! </span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">I would normally open these reviews with an introduction to Asset Drop, the company, the service etc, and while I will return to normal coverage for the next box; for this post I would refer you to any of the previous months Asset Drop unboxings I’ve done to learn more about the service! My apologies to Andy and Gemma over at Asset Drop for my comparable lacklustre coverage of June’s box!</span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">June’s box arrived by the usual 2nd class Royal Mail post and was as always well packaged and presented nicely. I know I touch on this every time I talk about Asset Drop, but for something as simple as a few surprise bottles of paint, the “out of box” experience never fails to deliver on the sense of quality. Every aspect of the packaging and presentation has been considered and refined to what I believe is a market leading standard that sets Asset Drop on the top tier of wargaming products and provides perceptible added value for the service over sourcing the paints yourself.</span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The first triad of colours I’m going to look at from the box are from Secret Weapon and form the basis of the example project in the product guide. The colours included are Engine Metal, Fresh Oil and Old Oil, each dropper bottle is 20ml and does come with an agitator.</span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The Engine Metal metallic is a dull silver that is a couple of tones lighter than Army Painter gun metal, this could work as the highlight to that silver. Using the lighter silver as a base in the example of painting engines, Andy demonstrates on a Warhammer 40k Ork Wazbom Blastajet as it has large visible engines, but any faction or mechanised aspect of other games the examples Andy uses with the different oil paints can produce fantastic results whether you want a straight out the workshop or long service look.</span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">To take the engine effects to the next level I will now move onto the next product in the box which is LifeColour Liquid Pigment Blue Burned Exhaust. This pot is 22ml and does not contain an agitator. The pigment has the consistency of a wash and the label advises that it is both brush and airbrush ready, however there is a definite technique that I haven’t yet mastered of applying washes with an airbrush.</span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The effect produced by this wash, as demonstrated above, is to give the effect of tempering that you see on steel (and possibly some other metals). The result especially once a drybrush of soot effect has been applied is highly realistic and effective. I would be interested in investigating if there are purple colours in the same range as whenever I’ve seen this effect on metals there’s always been a spectrum of colours as the metal reaches different temperatures dependant on where on the exhaust it is and the thickness of the metal at that point. I have countless projects presently ongoing, a self-admitted failing of wanting to do much, would that time should allow such extravagance; that using both the previously discussed engine and oil colours, together with this effect would be applicable and I look forward to having a play to reproduce Andy’s results.</span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Next up we have a triad of blues from the ScaleColour range, the dropper bottles contain 17ml paint and do not have agitators. The colours included are, from darkest to lightest, Cantabric Blue, Sky Blue and finally Caribean Blue. Before I move on to discussing the paints and their uses in the product guide example, I would reiterate the warning I gave when we’ve seen Scale75 paints in past boxes, and Andy has been thoughtful enough to include in the product guide, these bottles come sealed meaning you will need to pierce the nibs to get paint to flow, not get caught as I did when I first encountered the bottles and keep squeezing assuming there’s a blockage or something!</span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">There is a nice range of colours included here, I would approximate the Vallejo equivalents of Cantabric Blue to be approximately Imperial Blue, however not an exact tone match, and Sky Blue to be Electric Blue, however I’m intrigued by the Carabean Blue as it’s probably best described as a vibrant teal colour, not quite turquoise. It I can darken it down a little I could definitely see a use for Imperial screens on things running ye-olde Windows! I don’t have a comparable colour in my collection for this shade so I’m pleased to add this shade.</span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The product guide uses these 3 colours in various combinations with some white for highlights to create ice effects, the effect produced are certainly stylised, Ice is quite a hard thing to represent on miniatures, white being the best effect and one of the worst colours to work with, and very possibly Andy’s method used here will come in useful to me once I get my Kings of War: Vanguard kickstarter through in Q4 of this year and look to paint the Vangur models.</span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The finishing touch to painting the ice that turns it from simply graduated blue tones to a more finalised ice effect is the application of a Gloss Varnish, in this case the final product in June’s discovery box, a 15ml dropper bottle from Warcolours. I don’t know what to say about a varnish, it protects the paint and makes things, in this case, shiny! I am always a little reserved when it comes to applying varnishes to models, with the exception of metal models where it’s a must-have. I’ve heard so many horror stories, and I’ve seen first-hand (thankfully not on anything project ruining) various varnishes drying cloudy and ruining models; or in ages of yore in the annals of history and Warhammer 40k 3rd edition some table top ready and for my skills at the time well painted but ultimately ruined very shiny DAngels tactical marines in the grim dark. I am not saying this product would or wouldn’t have that issue, simply pointing out that I’m hesitant to use varnishes on models.</span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">When I describe the Warcolours varnish as the final product in the box, I was of course not including the highly important battle rations! Cola bottles aren’t my first choice but they got eaten all the same!</span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">And there we have it, my late and for which I once again extend apologies to Andy, Gemma and everyone at Asset Drop abridged coverage of June’s Asset Drop Discovery Box, I think this has been a really good box, with everything in the box having a good chance of being used, while I don’t think there were any new brands to the box, all of those included were outside the “core” ranges that are widely available here in the UK (in my experience) so the box has definitely served its role of broadening my painting horizons. In terms of value, Andy has saved my time in needing to look for alternate sources of the products by advising that the box saving is 30% versus RRP, and given the discount on paints from almost all online stores is 10% off RRP that represents a great saving against sourcing the box contents separately!</span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">That’s me done for now, I appreciate your taking the time to listen to me ramble on. I hope you enjoyed the content and welcome your constructive feedback and discussion. If you liked this post share it, if you like my content follow me, both help me in knowing what is working. I have been Steve, this has been the SDFnet40k blog, and I will see you next time. The Emperor Protects.</span></div>
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SDFNET 40khttp://www.blogger.com/profile/11583901584789749069noreply@blogger.com0tag:blogger.com,1999:blog-2991331135363425451.post-67043715607608964612018-07-16T07:22:00.000-07:002018-07-16T07:22:01.331-07:00Hobby Log: Dreadfleet Part 6 - Skabrus<span style="font-family: Arial, Helvetica, sans-serif;">Hello and thank you for viewing this post in which I will be taking to the high seas of Warhammer Fantasy and continue my coverage of Dreadfleet with a look at the Skaven vessel, the Skabrus. My name is Steve, this is the SDFnet 40k blog, and let us begin.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;"><b><u>Skretch Half-Dead of the Skabrus</u></b></span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;"><i>The Skaven rat-lord known as Skretch, warlord of Clan Skurvy, was once a prosperous piratical mastermind. Skretch had backstabbed his way to captaincy over the corpses of his former allies. He and his vermin-infected fleet were the scourge of the Tilean cost line, raiding from the Skaven city of Spineport to Sartosa and back in search of slaves and treasure. Then came a fateful encounter that set Skretch spiralling into darkness and undeath. </i></span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;"><i>The Skaven have always had a fascination with the crystallised form of Dark Magic known as warpstone. The rat-met obsess about it constantly; to them it is a drug, a delicacy, a gateway to power, and an engine for eldritch magic all rolled into one. No matter how much fold Skretch amassed or how many Skavenslaves he put to work in the rotten gg stink of his brass engine rooms, only the sickly green-black flow of warpstone could calm his skittery, violent moods. It was because of his unquenchable lust for warpstone that Skretch commanded his ramshackle fleet to seek out the fabled Galleons Graveyard; a place so rich in power it positively reeked of crystallised magic. In a way, Skretch’s quest was successful.</i></span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;"><i>The night before Geheimmismacht, Skretch’s sharp-eyed rat-slaves saw a lambent green glow in the mists ahead. Ordering full sail, Skretch rubbed his claws in glee, surely this was the light of a large warpstone haul ready for the taking? As they neared the green flow up ahead, a pair of bulbous eyes winked open, and a cavernous maw gaped, filled with hundreds of teeth the length of bowspirits. It was a titanic Orb Leviathan, a sea monster many times the size of Skretch’s largest warship. A bioluminescent lure dangled from its massive broad head, glowing a bilious green.</i></span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;"><i>The carnage that followed was incredible. The panicking Skaven unleashed every weapon they had at the fell creature, their rickety brass doom engines and Warp Lightning Cannons sending livid beams of unnatural energy into its flanks. Ultimately, they only angered the beast. The Orb Leviathan went into a gnashing, thrashing frenzy until all that remained of Skretch’s fleet was matchwood and bobbing spheres of cracking brass. The Orb Leviathan saved Skratch’s flagship for last, open its vast maw so wide it bit the vessel clean in half.</i></span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;"><i>Miraculously, though Skretch’s flagship was crunched into pieces, most of the Skaven crew were swallowed whole and hence survived. In the darkness of the beast’s guy, Skretch’s army of rat-warriors skittered and scratched; they were down but certainly not out. In the foetid darkness the rat-men fought back, devouring the sea monster’s heart and gnawing at the beast’s insides until it was little more than a fleshy shell. The beast eventually shuddered and expired with a great sigh.</i></span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;"><i>Despite their efforts, the exhausted ratmen were still trapped inside, asphyxiating in the nauseous stench of the sea monster’s bile. One by one, the Skaven wheezed their way into the afterlife, futile curses upon their twisted lips.</i></span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;"><i>As is the way of all dead things of the Great Ocean, the corpse of the great sea-beast eventually washed up in the Galleon’s Graveyard. There it was discovered by Count Noctilus, who saw great potential in such a monstrous guardian. Noctilus cast a mighty necromantic ritual; a spell so powerful that it not only imparted a semblance of life into the orb Leviathan but, unbeknownst to the Count, also bought the rotting Skaven within its gut back from the clutches of death.</i></span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;"><i>Perhaps it was the sheer amount of warpstone Skretch and his rat-men had ingested over the years, or perhaps it was their frantic drive to succeed, but something of their treacherous character remained intact even after their dark resurrection. In the stinking, re-black secrecy of the monster’s gut, the unliving Skaven worked ceaselessly under Skretch’s direction, marshalling the wreckage of their fleet and rebuilding deck, scaffold and engine so that the sea-breast itself became their vessel. When they felt the call of Count Noctilus begin to take hold of their undead minds, the Skaven sounded their great warpstone Screaming Bell, mounted atop the sea monster’s flat cranium to drown out his necromantic magic. They ripped aside great curtains of the beast’s rotten skin and opened fire with the very save Warp Lightening Cannons that has once been the pride and joy of Skretch’s own flagship.</i></span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;"><i>Count Noctilus was impressed. The Leviathan-ship, christened the Skarbrus by its master Skretch, seemed to pose a genuine threat to the might Blood Reaver. The fact that the monstrous beast now clearly belonged to its last meal was weighted against the chance for winning an unusual new ally. Calling for a parley, the Vampire met Skretch face to rotted face and struck a bargain – as much warpstone as the Skaven captain desired, in exchange for eternal servitude in the Dreadfleet. </i></span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;"><i>Skretch knew a good deal when he saw one, and readily agreed – at least for now. So it was that the monstrous vessel known as the Skabrus was born; its captain a corpse within a corpse, and its unliving crew as verminous, callow and vicious as ever.</i></span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;"><b><i><u>The Skabrus</u></i></b></span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;"><i>The Skabrus is perhaps the most obscene vessel ever to sail the seas. An enormous cadaver the size of a Skaven underwarren, the sea monster’s insides have become a maze of crude scaffolds and pitted brass spheres, each of which buzzes with tainted warp lightning. It is this fell energy that sustains the crew and powers the crackling warpstone weaponry bound to the monster’s exposed ribs.</i></span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;"><i>In place of its glowing lure, the monster now has a great warpstone-forged Screaming Bell that rings out in the night, drawing lost ships towards it in the hope of salvation. Those foolish enough to approach the Skabrus quickly learn that the toll is a death knell that promises only horror and madness.</i></span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;"><b><u>Painting the Model</u></b></span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">This model was painted in sub-assemblies, the same as the majority of the rest of the ships from this set, the first piece was the base which included the sculpted guts of the ship, the second was the body of the leviathan itself, and third were the gundecks and mast.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Starting from the bottom of the model and working up, I have already discussed in this Dreadfleet series the process I used for painting the water so I will save you repetition of that, the base also included the sculpted innards of the ship. Regrettably I don’t have a photos of the innards as I didn’t think to take a photo prior to assembly, but what is for certain is the for the little that the guts are visible, they were almost excessively sculpted! Not realising they would be as obscured as they are I perhaps went to much too great efforts to paint them.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Starting from a Vallejo Grey polyurethane airbrush primed base, I then painted the flesh areas of the guts using Vallejo Warlord Purple as I wanted a bold colour that would stand out. Over this I applied Blood for the Blood God technical paint, while having fresh blood in this zombie fish wouldn’t be realistic, I did it to add contrast. I then added some Nurgles Rot technical paint over the guts to give them a sickly look and also in the water behind the Leviathan to show it leaving a trail of slimey nastiness in it’s wake, in retrospect perhaps less would have been more in illustrating this, but it’s done now and would be to much of a pain to overpaint and try again.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">The guts also included a number of beams of wood that the beast had consumed prior to it’s demise, and some or the orb things. I painted the wood in the bleached cream for consistency with the other shipwrecks I’ve painted in the set, while the wood would more likely rot inside the Leviathan, I didn’t think dark colours would show from the guts. As for the orb things, well I first painted them with Vallejo Brassy Brass, but that really didn’t seem to fit, it was too bright, even when washed. Instead I opted to use P3 Blighted Gold which is a really greeny-gold colour that I had planned to use on some Chaos Space Marines at some point. I then painted the frames of the orbs using Army Painter Gun Metal, and washed both the gold and the silver with Athonian Camoshade as I wanted to give both a greeny tint to the shade. I found this shade matted both the colours more than I liked, but going back to brighten them up made them too vivid for the rotted look I was going for, as such they remained the washed matt look which I’m not 100% happy with but can’t think how to resolve.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">We now move onto the body of the leviathan, and this was actually achieved in a very simply process. I had a number of choices for painting the skin, I could have gone for a green look, a bleached creamy-white look, grey or perhaps into bolder foetid browns, but I settled on purple because I like the colour! Working from the grey primer, I washed the whole model with Army Painter Purple Tone with had been diluted 1:4 with Lahmian Meduim as I didn’t want the beast to be purple, just have a pallid sickly look to it, mixing the tone as I did meant that it would tint but not stain the higher areas and the concentration of pigment would settle in the recesses. I then applied a second coat of the purple once the first was dry to emphasise the colour where I thought it appropriate. To add a little diversity, I then made an identical dilution of Red Tone and applied it in all the pock marks and (should be) inside facing flaps of skin. The effect was supposed to show areas of greater inflammation or the like, the results are subtle, but I feel worthwhile.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">The final segment of the build was the gundecks and mast, there wasn’t a great amount of detail to work with here, so I painted all the wood areas with Vallejo Beasty Brown, and the cannons with Gun Metal, over which I washed it all with Athonian Camoshade. The flag was painted with GW Mephiston Red, which then had thinned layers of Vallejo Bloody red applied as highlights. Given my previous failed attempted as blending red, I was reasonably happy with the result. The icon on the flag seemed frustratingly short on detail meaning my painting it with Vallejo Dead White (chosen for contrast on the red) means the result as a little disappointing.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Finally, everything came together in the assembly and it was then I realised quite how little of the guts would be visible and felt like the effort on them was really worthwhile! I quite enjoyed painting this ship, there are a number of others in the pipeline that I am certainly more intimidated by! This paint job was quick and effective and while is FAR from award winning, looks good enough for base level gaming.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">That’s me done for now, I appreciate your taking the time to listen to me ramble on. I hope you enjoyed the content and welcome your constructive feedback and discussion. If you liked this post share it, if you like my content follow me, both help me in knowing what is working. I have been Steve, this has been the SDFnet40k blog, and I will see you next time. The Emperor Protects</span><br />
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SDFNET 40khttp://www.blogger.com/profile/11583901584789749069noreply@blogger.com0tag:blogger.com,1999:blog-2991331135363425451.post-9788436841541032222018-07-09T00:00:00.000-07:002018-07-12T06:57:48.288-07:00Hobby Talk Episode 3: Gamemat.eu<span style="font-family: "arial" , "helvetica" , sans-serif;">Hello and thank you for viewing this post in which discuss gaming tables, terrain and talking to Gamemat.eu. My name is Steve, this is the SDFnet 40k blog, and let us begin. </span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><u><b>Introduction</b></u></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">It has often been said that a table top wargame has three players, the two armies and the table and terrain itself. A table with ample and dynamic terrain can influence the game itself mechanically as players make for, or break cover or in terms of forming a narrative. A well-presented table can also make the difference between a cinematic and immersive game or having that level of engagement shattered.</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">In today’s article I’m going to talk about an often-underappreciated aspect of miniature wargaming, the board itself, and speak to (for my money at least) one of the market leaders in gaming surfaces and terrain with which to populate the board.</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><u><b>Battle Mats</b></u></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">There was a time, in the not to distant past where miniature wargames were played on a roll of jarringly vivid green felt, or perhaps a sheet, or maybe just straight on the table. Perhaps you may have owned the Realm or Battle boards from GW, but they were out of a lot of people’s budgets and a lot of work to prepare and took a lot of space to store. Then out of seemingly nowhere a wonderful new solution appeared on the market, the material game mat. This innovation changed the gaming landscape (no pun intended) as they offered a comparatively cheap, easy to store, zero preparation, durable battlefield that could simply be unrolled as required and when you’re done, rolled back up and stored away. </span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Because of the ease of swapping the gaming surfaces, this also opened up a great deal more scope for gamers to diversify, while you could still play on rolling green hills, now you could also play in urban zones, arid deserts, barren wastelands or snow-covered worlds. You could then also plan your armies basing and weathering schemes to match your favoured Battle Mat for extra immersion!</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">There are a number of companies that offer gaming surfaces, and in fairness to each of the major players in the market, they all offer a good product. For my money however, Gamemat.eu is my supplier of choice. My preference is based on their designs, value and level of customer service. I now have 4 single sided mats and one double sided mat, the earliest dating back years to before the mats even came with bags!</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">I can say with first hand experience that the mats, which have seen extensive use, have lasted well with zero signs of wear. I had concerns upon initially learning of the product as to whether the material designs would get worn away, or perhaps the material itself be worn. I’ve had enough mouse mats in my time that I’ve worn away the designs on and material! After years of play I can say that I see no signs of this yet. Also, the mats have spent long periods of time out on the gaming table (as before bags became available it was easier to store them on the table then rolled up) I’ve seen no signs of sun bleaching or fading of the design.</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">So rubberised gaming mats had come to market and revolutionised the standard experience for many players. They had a selection of durable gaming surfaces on which dice rolled well and protected the precious models from accidental knocks by cushioning their landing compared to a hard surface. But it seemed that was not the end of the story for Gamemat.eu…</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><u><b>Terrain Sets</b></u></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">Gamemat.eu weren’t happy with just leading a revolution in gaming, they took things further by introducing a selection of terrain that fitted their most popular mat designs that provided a battlefield in a box!</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The terrain sets from Gamemat.eu are durable pre-painted resin that look realistic, provide enough terrain and of difference shapes and sizes to fill a 6’x4’ battlefield and provide a 6’x4’ battlefield and provide a fantastic value solution to the problem of terrain. I started my terrain collection before Gamemat.eu introduced their range with the Gothic Ruins kits from Pegasus, I’m sure many people have at least seen these kits around. They were ok, provided a degree of customisation (although I build them as per the kit design) but they were a lot of work in assembling, filling and painting, I still haven’t finished them even now! Once I’d bought enough sets to populate a gaming table to my liking, the total cost far exceeded the cost of the comparable set from gamemat.eu that would have been ready to go straight out the box. If I could do things differently a second time around, there wouldn’t be a moments hesitation in opting for the Gamemat.eu solution!</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">I do own the Badlands terrain set which was bought for me as a present along with the Sands of Time mat. The Badlands terrain set features a selection of sandstone looking mesas and other rock formations that matches perfectly with the Sands of Time Battle Mat. There is enough terrain to provide a number of line of sight blocking centrepieces as well as smaller pieces for models to hide behind or fly around to get in positions for an optimal shot.</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Having owned the Badlands terrain for about a year and a half now I can speak to it’s durability, its been handled, knocked over, banged against other pieces and there’s been no hint of chipped paint, dents or other damage. Based on my fantastic experiences with the scenery, very near the top of my purchasing wish list is a Highlands terrain set to match my Meadows of War and Highlands in War Battle Mats. I am also really interested in the new Chem Zone range which would be useful for both Necromunda and playing a Zone Mortalis style game. Also, as you may have seen from my recent posts, I’ve also started venturing into Kings of War, so the Medieval Town set would provide some excellent themed terrain for that setting!</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The cost to ease to quality ratio for the Gamemat.eu terrain sets makes them such an obvious choice to me for a terrain solution that I cannot see ever going back! I understand that if you were wanting to build specifically the Games Workshop Sector Mechanicus terrain or something, you may wish to use that terrain, but in my opinion, nothing else on the market offers as much value for as little effort as the sets from Gamemat.eu.</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><u><b>Product Reviews</b></u></span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b>Meadows of War Battle Mat</b> – This was my first Battle Mat and one of my most heavily used. At the time of choosing this mat the range from both Gamemat.eu and in the wider market was much more limited in designs. The choice I had was this one, the Highlands in War (which I ended up getting at a later date) or the Grassy Plains F.A.T. Mat from Tablewar (or Frontline gaming as they were distributed by at the time). Out of the available designs, this Meadows of War was by far my favourite design, and being EU based rather than US the product was cheaper and with lower delivery costs.</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The design of this mat is extremely versatile being varied enough to be an interesting base without overpowering the models placed on top by being too busy. The neutral design means it can have gothic ruins styles of buildings, more verdant forests and hills, as well as craters or crashed ships such as the Aquilla Lander scenery from GW. </span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">While it wasn’t my intent at point of purchase, I have been able to repurpose this mat for my recent expansion into Kings of War, the meadow being an entirely appropriate setting for fantasy battles. While it, understandably, may not be people’s first choice for a 40k setting as it’s not very grim-dark, the wonderful thing about that franchise is there is enough scope in the universe to have entirely legitimate reasons for anything! A battle could be fought on an agri-world, a shrine world, fighting in an planetary governor’s personal estate, a feudal world, the list goes on!</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b>Mayhem Square Battle Mat</b> – The next mat I got was one that I chose to better suit the 40k scenery from Games Workshop. While you could place it on a green verdant mat and just say it was reclaimed ruins or such like, I felt a more industrial or paved area was a better choice. Again, this is an old mat, but as I recall the market choices (which were again much more limited at that time) were this or the Urban Combat F.A.T. Mat. As with the Meadows mat, preferring this design and it being cheaper, I made my choice and I’ve been very happy ever since. </span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The design is simple enough that you can put almost any scenery you like on this mat and it will blend in well, but as an unexpected bonus in 40k 6th and 7th editions, it is divided up in to 12” squares which actually sped up gameplay of what were extremely cumbersome rules as it actually removed a great deal of measuring! If you wanted to move, you simply advanced half a square, if you wanted to shoot your bolter, it would reach 2 squares! When it came down to important stuff, of course we still measured, but the time saved made this a mat that saw good use!</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b>Sands of Time Battle Mat</b> – The next mat I got was the Sands of Time, which was a present from my bother combined with the matching scenery (which I will get to shortly). We had seen Striking Scorpion 82 on YouTube make good use of his version of this mat and my brother was inspired to surprise me with my own version. This was actually the first mat we got that game with a storage bag, the earlier versions didn’t as they weren’t available (of course I retrospectively purchased bags for my existing mats).</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">If you follow this blog regularly, a couple of months back you will have seen my discussions around a project I undertook to re-base my Necron army onto 32mm bases, and at the same time I took the opportunity to change their basing scene from the green meadows to the desert rocks. I also intend to base my Ork army to match this mat.</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">While the dried up river bed design has possibly one of the more prominent design notes of the mats I own, and perhaps more limiting in what terrain would work on the mat (I don’t see gothic ruins etc) I’ve found that if you play too that narrative and place the terrain complimentarily to the design it can deliver a fantastic narrative. If you didn’t have the terrain set that I do, there is definitely the option of using the Sector Mechanicus stuff from Games Workshop as that would fit in just as well on this arid sandstone mat as it would on a red Mars setting. </span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b><u>Fallout Zone Battle Mat</u></b> – for the next mat, I wanted to go with something a little different, at the time of this purchase, I’d been playing a quite a few Necromunda games, and narratives based around industrial settings and this mat when it was released really jumped out at me. There is plenty of detail on the mat do deliver a blasted industrial setting while not being overpowering so there is scope to put any terrain you feel like down. I’ve actually found that with such a dark base, vibrant scenery can really pop on this mat! I think this is possibly one of the best designs Gamemat.eu have put out and I’ve had many excellent games across multiple game systems with this as the foundation.</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b>Highlands in War/Forgotten Realms Double Sided Mat</b> – My final, and most recent mat was one that Gamemat.eu were kind enough to send me for the purpose of this review, and I chose as it’s something I’ve had my eye on for a good while now due to the unique nature. To my knowledge, Gamemat.eu are the only supplier of double sided mats, and I was curious to get my hands on one to see if the mats live up to their promise. </span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Ahead of receiving the mat, which I’ve now had for about a month and a half and used as often as possible, I had a concern about the concept of double sided mats as to whether the mats would slide around on the table top as there wouldn’t be a rubberised side for grip, and whether or not the face-down print would get damaged.</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">To test this theory, every time I’ve played with this mat I’ve always played with the Highlands side down to ensure the most wear on one side only, and I thought any damages would be easier too spot on the green than the busier design of the reverse. I can say now having undertaking extensive test that my concerns about this mat were entirely unfounded, when laid on the table it’s as fixed in place as any single sided mat, I saw no hint of it moving and risking damage to expensive models. Additionally, while only having been set up and torn down a dozen or so times, there is no hint of damage to the face-down design and as such I am more than confident enough to give my endorsement</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">So why a double-sided mat? Well it’s simple mathematics, you can get one mat for considerably less than it would cost to purchase two separately, and with half the storage requirement! I’ve long loved the Forgotten Realms mat design and there’s been herculean feats of willpower not to have purchased one previously, as such the choice of which mat to pick up, that wouldn’t be a repeat of a mat that I already own, was a no-brainer, but the range of design choices is great and one I expect will only grow in the future. </span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b>Badlands Terrain Set</b> – And finally there we have the terrain set shown in the above photo on the complimentary battle mat. I’ve had this scenery for about a year and a half now, and it is worth noting that the scenery as show has now been redesigned and, I feel, improved in terms of aesthetic design, 40k game functionality and value for money.</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Speaking for the set I have, which would equally apply to the new design sets, the pieces are made of hollow cast resin meaning they are both light weight (although heavy enough to be sturdy) and strong. I’ve had my scenery as I say for well over a year and I’ve not been precious with it, I’ve not gone out my way to damage it of course, but it’s had what could be considered a “fair use” and it’s as good now as when it first came out it’s box. </span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The terrain comes pre-painted and the paintwork has enough interest through variations in colour to be interesting and look realistic while not overpowering the table. The terrain pieces have had more than a few knocks when tidying up in a hurry and I’ve seen no damage to the paintwork, so I can only assume there is a varnish on there too to protect the paint from wear and scuffs.</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Personally I find the factory decoration more than adequate for my tastes, but it is worth mentioning that it isn’t photo realistic and you’ll never win a painting competition using the items in a diorama as they are supplied, but for those adventurous out there, there pieces could form an excellent base from which to paint, or simply adulterate the existing scheme with extra flourishes to take the stuff to the next level. For normal every day gaming however, the sets from Gamemat.eu are fantastic and really stand out as being a well decorated table in both quality and quantity. I am extremely satisfied with my terrain set and purchasing further sets is merely a matter of when, not if.</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><u><b>Interview</b></u></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">Now that we’ve had a chance to look at some of the products from Gamemat.eu and I’ve given my opinion based on my experiences with their products, let’s move onto the section of this article where we get to talk to the people behind the scenes and find out more about the company with Matous, the founder of Gamemat.eu who has been kind enough to answer a few questions for me.</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">First things first, would you like to take this opportunity to introduce yourself? What is your job at Gamemat.eu? how long have you been there? What’s your miniatures hobby history?</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Hi all! Thanks a lot for this opportunity. I bought my first Warhammer 40k box in summer 2013. It was Dark Vengeance box and I started to learn how to play with Chaos Space Marines:) During next 6 months from my personal needs standpoint I was searching for a solution of a gaming surface which would not be so expensive as plastic game tiles, which needed to be painted as well. And would not leave me with other option I saw many times - just a wooded plate sprayed with various colours.</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">I started to test some materials and searching for contacts in manufacturing sphere, where I succeeded and manage to create first 3 designs of battle mats and manufactured first 300 mats around end of 2013, which started the whole company basically:) but for me as a hobby-side job to my primary job.</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">I was working by the time still as a stock exchange broker with many international contacts, which helped me to find right partners for the startup. I quit as a head of trading at October 2015 and made Gamemat.eu full time job for me, taking care of almost everything here myself and delegating only simple processes as packing and daily routines to few other employees:)</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">You have a broad spectrum of Battle Mat designs to fit just about any gamers needs! I’d like to talk for a moment about your design process. When conceiving a new mat, do you work back from game settings (for example Warhammer Fantasy or Warhammer 40k) and design landscapes that would fit that setting? Or do you have an idea for a mat then assess it’s suitability for market needs (for example a dense market bazaar may be a nice idea but only has a niche setting and probably not high enough demand to bring the product to market?) </span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The decision about first designs are easy as you know you should have some grassy mat, then some desert, some city, something more scifi and something more fantasy. So it fills first 10 or more mats. Later when we add new mats it comes as a pure inspiration and passion idea, like when we start here to play more Necromunda for example so we start thinking that we really love to see some Chemical plant, or old factory and new ideas start to grow to projects.</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The range of designs in your Battle Mats is fantastic, I’ve often wondered how mats are actually produced. What is the process from concept designs to end product? Are the designs digitally created or is a physical board created then photographed? The Forgotten Realms board looks like it would have been a lot of work for either method!</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">It is digital creation. I think the real boards which some company made and after used them for digitalized mats is too complicated and the final results could be counterproductive, as on the real board is always to much 3D depths which could not always look great when taken to 2D. Mat should have only slight feel of heights and lower areas and little of a 3D feel. Otherwise it could look quite strange. As all the 3D elements terrain should provide. We produce hundreds of mats of each design to have full stock.</span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitKkrHF-2mW_-A2plsCQ2lroZCBml9jQv_i1lAgmTh9nTJR4bUCRmbTgbE8VCz67prLYL-8Nyhr96Z6WeLnTQP7GI9XuBLtSfLR1gItUiKfk3MsQBALngpyhgO68XSrPDRMEA4kXU0xs8/s1600/20180519_160345000_iOS.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="97" data-original-width="121" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitKkrHF-2mW_-A2plsCQ2lroZCBml9jQv_i1lAgmTh9nTJR4bUCRmbTgbE8VCz67prLYL-8Nyhr96Z6WeLnTQP7GI9XuBLtSfLR1gItUiKfk3MsQBALngpyhgO68XSrPDRMEA4kXU0xs8/s1600/20180519_160345000_iOS.png" /></a></div>
<span style="font-family: "arial" , "helvetica" , sans-serif;">Following on from the last question, once you have your mat design, how are the mats produced? Is the design printed onto fabric which then is attached to the rubber backing? Or is the printing done onto a completed mat? If the latter, does that mean you can print mats to demand? </span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The design is printed on a fabric which is then attached to rubber backing by huge pressure and heat so basically they become one thing:) It will not go off.</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">We do not offer custom, as it takes too much time and effort to service individual demands of customers and it will slow us down greatly.</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">You offer a unique product to the market, at least to my knowledge, in your double-sided mats. These offer fantastic value to gamers as they are considerably cheaper than buying two single mats, and also save on storage space! Are there any special challenges involved in the production of double sided mats that you have overcome to account for why other manufacturers haven’t bought out their own range? It seems like an obvious evolution of the game mat idea and I’m surprised more manufacturers haven’t followed your example! </span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Yes it took us at least 2 years to manage to do that.</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">At the start we thought it is impossible, but after many trials and errors it became a real thing. I think the complexity of this puts many producers away. But with more time they will start probably as well:)</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">You currently have a range of designs that are available in a number of mat sizes from the tradition 6’x4’ that is the mainstay of Warhammer games, to space background that could be used for X-Wing or Dropfleet Commander, to specials mats such as the football pitch that would be useful for Bloodbowl or perhaps Guild Ball. Where do you see you expanding the product range from here? I’m sure new designs will come along that will provide alternate settings for games which I would love to hear about if you are able to share that information right now? Had you any plans for any other products such as mats with grids on for use with Mantic games or RPG games? Or perhaps overlays that you could put on existing mats to allow them to be used for grid or hex based games? Would your production methods perhaps support double sided mats being printed to order with user specified combinations?</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">I would tend to think people will be concerting to smaller 4x4 or 3x3 mats as it is complicated for many to have 6x4 table at home. But numbers say something different, most popular is still the 6x4 segment for the greatest wargames:)</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Do you have a personal favourite mat design? Or a design that you would really like to see on a mat?</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The most universal for sci fi is FalloutZone mat as looks great as battlefield and you can place terrain everywhere, there are no roads. And I would like to see soon a lab or base where a crazy experiment went wrong and then the hell started:) We are working on that one right now, as well as on some matching terrains.</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">As well at Battle Mats, you also offer a range of pre-painted resin 3D terrain which offers fantastic value and the ease of being a one-stop solution to creating realising and engaging table tops for games. The range is currently fantastic, and I genuinely wish I had the money to buy it all! what are the plans for expanding the range? Are there any new themes in the pipeline you would like to talk about? Are there any settings, for example modern suburb for use with zombie or military games? Also, are there expansions on existing sets? With the return of Necromunda to stores, the Chem-Zone terrain must be in high demand? And the scope to expand the Medieval Town range is almost limitless.</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Yes we now would like to more to synchronise both mats and terrain range. To make a mat or two and create matching terrain. But it is always hard, as mats are done faster usually, and terrain takes lot of time of design sculpts, prototypes and casting, test painting etc...</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Following the controversy surrounding the terrain quality of some tables at the London GT that took place in May, do you work with any tournament organisers to supply terrain/mats to the event? Could events perhaps look to rent mats and terrain for events or a similar arrangement? Are you involved with the tournament circuit as a sponsor of major UK/EU events or anything?</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">We provided W40k narrative terrain and mats for LGT and tables there looked great there.</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Problem is for the main GT when you need 300 tables worth of our terrain, it is too expensive for any event. Even renting is problematic due to transporting such huge amount of resin terrains.</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">We plan to create some simple and cheaper tournament version of terrains soon with lot of LOS blocking.</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">You work seem to work closely with the wargaming community for marketing, I personally first became aware of your products via StrikingScorion82 many years ago but since then you’ve featured on many community influencers content such as MiniWarGaming amongst others. Is this promotion strategy something you planned or expected or is it something that evolved in response to interest from online content producers? The strategy obviously is effective as I learned of your product and have since made multiple purchases!</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">As wargaming community is fairly small it was always like in a friendly manner of providing mats and terrain for those who needed them for a battle reports or events. We try to sponsor lot of events and support community.</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">And kindness of people at the main servers and main batrep channels enabled that they use our products a lot as well, as they like to support small companies for the grow of the wargaming hobby and industry. For which we thank a lot for everybody involved! </span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">With those questions asked, I’d like to round out the interview with a few fun, random quick-fire questions about yourself! So here goes:</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Used to Play on PS3 but did not play since 2013 due to 2 kids since then and tabletop taking all my time:)</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Star Trek or Star Wars? </span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0XWfw84enYQDmRkbvJNkHwmatV6FCvkYBoIHJCs4M9-FXvcK1rtgomno75Nj33_wgC5NBv85ImB-FDxaJbpshyphenhyphen08cfuHs4WN49sf2oqEEX0aezo0r1YrsJxB30wkLKTBfA5lOEYJUDLc/s1600/GM+avatar.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="124" data-original-width="124" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0XWfw84enYQDmRkbvJNkHwmatV6FCvkYBoIHJCs4M9-FXvcK1rtgomno75Nj33_wgC5NBv85ImB-FDxaJbpshyphenhyphen08cfuHs4WN49sf2oqEEX0aezo0r1YrsJxB30wkLKTBfA5lOEYJUDLc/s1600/GM+avatar.jpg" /></a></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Star Wars</span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitKkrHF-2mW_-A2plsCQ2lroZCBml9jQv_i1lAgmTh9nTJR4bUCRmbTgbE8VCz67prLYL-8Nyhr96Z6WeLnTQP7GI9XuBLtSfLR1gItUiKfk3MsQBALngpyhgO68XSrPDRMEA4kXU0xs8/s1600/20180519_160345000_iOS.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="97" data-original-width="121" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitKkrHF-2mW_-A2plsCQ2lroZCBml9jQv_i1lAgmTh9nTJR4bUCRmbTgbE8VCz67prLYL-8Nyhr96Z6WeLnTQP7GI9XuBLtSfLR1gItUiKfk3MsQBALngpyhgO68XSrPDRMEA4kXU0xs8/s1600/20180519_160345000_iOS.png" /></a></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Fantasy or Sci-Fi? </span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0XWfw84enYQDmRkbvJNkHwmatV6FCvkYBoIHJCs4M9-FXvcK1rtgomno75Nj33_wgC5NBv85ImB-FDxaJbpshyphenhyphen08cfuHs4WN49sf2oqEEX0aezo0r1YrsJxB30wkLKTBfA5lOEYJUDLc/s1600/GM+avatar.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="124" data-original-width="124" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0XWfw84enYQDmRkbvJNkHwmatV6FCvkYBoIHJCs4M9-FXvcK1rtgomno75Nj33_wgC5NBv85ImB-FDxaJbpshyphenhyphen08cfuHs4WN49sf2oqEEX0aezo0r1YrsJxB30wkLKTBfA5lOEYJUDLc/s1600/GM+avatar.jpg" /></a></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Sci-Fi</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Airbrush or paintbrush? </span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Paintbrush</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Marvel or DC? </span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0XWfw84enYQDmRkbvJNkHwmatV6FCvkYBoIHJCs4M9-FXvcK1rtgomno75Nj33_wgC5NBv85ImB-FDxaJbpshyphenhyphen08cfuHs4WN49sf2oqEEX0aezo0r1YrsJxB30wkLKTBfA5lOEYJUDLc/s1600/GM+avatar.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="124" data-original-width="124" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0XWfw84enYQDmRkbvJNkHwmatV6FCvkYBoIHJCs4M9-FXvcK1rtgomno75Nj33_wgC5NBv85ImB-FDxaJbpshyphenhyphen08cfuHs4WN49sf2oqEEX0aezo0r1YrsJxB30wkLKTBfA5lOEYJUDLc/s1600/GM+avatar.jpg" /></a></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">I read only Punisher bit more :) so Marvel I guess:)</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">That’s me done for now, I appreciate your taking the time to listen to me ramble on. I hope you enjoyed the content and welcome your constructive feedback and discussion. If you liked this post share it, if you like my content follow me, both help me in knowing what is working. I have been Steve, this has been the SDFnet 40k blog, and I will see you next time. The Emperor Protects. </span><br />
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SDFNET 40khttp://www.blogger.com/profile/11583901584789749069noreply@blogger.com0tag:blogger.com,1999:blog-2991331135363425451.post-62736633645778065692018-07-02T17:27:00.000-07:002018-07-02T17:27:43.821-07:00Month in the Hobby: June 2018<br />
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<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">Hello and thank you for viewing this post in which I will be
discussing my Month in the Hobby for June 2018. My name is Steve, this is the
SDFnet 40k blog, and let us begin.<o:p></o:p></span></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">In
this series of monthly articles, I recap my miniature wargaming hobby activity
for the month prior and set out my aspirations for the month to come. I go over
hobby purchases made in the previous month, hobby progress (books
read/building/painting/misc. and other hobby related activities), games played
and any hobby news that grabbed my attention. As much of my hobby is centred
around Games Workshop there may be a focus on this, but I will include all game
systems and any Kickstarter’s that I have caught my eye.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">For
ease of navigation, here is a list of this month’s major topics;<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><span style="mso-spacerun: yes;"> </span>- Purchases<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><span style="mso-spacerun: yes;"> </span>- Hobby Progress<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><span style="mso-spacerun: yes;"> </span>- Monthly Hobby Challenge<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><span style="mso-spacerun: yes;"> </span>- Games played<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><span style="mso-spacerun: yes;"> </span>- Hobby News<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial, Helvetica, sans-serif;">Purchases<o:p></o:p></span></u></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b style="mso-bidi-font-weight: normal;">40k Legends Collection</b> –first a brief
introduction to what the 40k Legends Collection is, if you are a frequent
reader of Month in the Hobby articles, you can probably skip this introduction
as you will have seen it many times before! For those unfamiliar, the 40k
Legends Collection is a monthly subscription service offered by Hatchette
Partworks in conjunction with Black Library. The service costs £20 per month
for which you receive two hard back novels from the Black Library catalogue.
These books are very high quality and come with custom cover art and portions
of a larger image printed on the spines of the books which will combine to form
a huge mural spread across the collection. The collection will by 80 books in
total, right now we’re a little over half way there, I’ve no idea how much
space the final collection will take but I wouldn’t be surprised if a shelf the
length of a room would be required to display them! Additionally, in the centre
each book is a short full colour supplement that provides artwork or lore
explorations relevant to the subject matter of the book.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The
first of this months books and Issue 45
is Ravenor by Dan Abnett. The book is position 72 in the spine art image and is
set in the 40k time period. I haven’t read this book yet, but I do know that
it’s linked to the widely praised Eisenhorn series, whether it’s directly part
of the series or a spin off I’m not sure, but it shares the universe built from
the Eisenhorn series. This book comes in at a page count of 342 pages and was
originally published by Black Library in 2004, the colour pages in the centre
of the book give an introduction to the Inquisition, some classic art by John
Blanche, a fantastic ancient naval looking map of Segmentum Obscurus and a few
other great looking art pieces. <span style="mso-spacerun: yes;"> </span>Dan
Abnett is a fantastic author so I’m looking forward to getting into this book!
The synopsis of the story is as follows:<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">“<span style="background: white; color: #333333;">Inquisitor Gideon Ravenor, once pupil of
the infamous Inquisitor Eisenhorn, is one of the few chosen to fight this war.
Crippled at the very start of his career in the Spatian Gate atrocity on
Thracian Primaris, Ravenor was left trapped within a life support system, which
denies him physical contact with the universe. Acting through his elite band of
field agents, Inquisitor Ravenor must use his potent psychic abilities to
investigate the Angelus sub-sector, where an unknown dark power is ensnaring
the minds of both the rich and the poor. Leading his team to the edges of
Imperial space and beyond, Ravenor must fight a deadly battle for survival
against a foe as ruthless and powerful as himself.”<o:p></o:p></span></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Junes
second book is Redemption Corps by Rob Sanders which is Issue 46 in the series and
position 50 in the spine art. The book was originally published by Black
Library in 2010 and is set in the 41<sup>st</sup> millennium. The book totals
306 pages and the centre colour section features a written introduction to, and
artwork of the Tempestus Scions. To be honest I hadn’t actually heard of this
book before but a look at Rob’s other works show him to be quite a prolific
writer in both the Horus Heresy and 40k eras. I quite enjoy books about the
guard so I hope to get stuck into this novel when time allows. In the meantime,
the synopsis reads:<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">“<span style="background: white; color: #333333;">The Redemption Corps is a regiment of
ultra-tough storm troopers. Led by the legendary Captain Mortensen, the
Redemption Corps and its Navy support divisions drift across the Kaligari
Cradle from one warzone to another on brutal missions. When the revered major
comes to the attention of the deadly sorority of the Battle Sisters, he not
only has to contend with an ork invasion, but these fearsome
warrioress-fanatics too. Now, the regiment must fight for its survival whilst
being trapped between the xenos and the dark fury of the Imperium.”</span><o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b style="mso-bidi-font-weight: normal;">Asset Drop Discovery Box</b> – Those of you who
follow this blog regularly will notice that I have not yet published my Asset
Drop unboxing for June’s box, despite it arriving late last week. The short
answer for this is that I haven’t had time to get to it! It is coming however!
Generally speaking I try to get the reviews out on day of receipt but
regrettably I simply wasn’t able to do that, and with mystery boxes like that,
if you’re not first to talk about what’s in it, you’re last! To spare you nice
readers the chore of having to read through two reviews of the same product in
a single month I will differ an in-depth discussion until the dedicated post,
but in summary, the box was good this month! My hobby being predominantly
sci-fi focused, the paints and product guide would be extremely useful assets
for any number of projects.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b style="mso-bidi-font-weight: normal;">White Dwarf </b>– June’s issue of White
Dwarf was a big one as it was covering the 2<sup>nd</sup> edition Age of Sigmar
release as well as Imperial Knights, in fact given the impact of a new edition
I’m actually surprised how much of the magazine was given over to things other
than this big news!<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The
first 19 of 148 pages of the magazine is entirely dedicated to AoS2 giving a
lore introduction to the different factions and grand aliances, showcases of
the new models and range of products available at launch and so on. While I am
not personally invested in the system, there are some fantastic models in the
AoS range and they really go to show what GW is capable of and gives me hope
for when/if they revamp any models in 40k (I don’t really count Primaris
marines as there wasn’t really any notable design leaps, merely more of the
same on a better represented scale).<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">We
then get a 6 page look at the Imperial Knights codex and new models, I really
like how they’ve now been developed into something more representing an army
product range (instead of 1 model with different weapon loadouts arbitrarily
inflating the range). The new Dominus class knights are both great, in honesty
I would like to have seen the Dominus knights being even taller, rather than
fractionally, but c’est la vie, they do sport a level of armament that I feel
better fills the roll of a superheavy in 40k. When you compare a standard
Imperial Knight to, virtually anything on a Baneblade chassis for example, the
Baneblade will out gun, and seemingly (in my experience) out-fight anything on
the battlefield! The range of Amiger knights also provide some much needed
diversity. I’ve given my thoughts on the kits generally in my recent unboxing,
and I have a codex review in the works, so I will differ my analysis for that
post.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Moving
on in the magazine, we then have a few smaller articles covering things like
licenced, Black Library releases and the contact section before we get into a
battle report featuring the Sigmarines vs spooky ghosts expanding on the core
AoS2 box contents, I’ve got to praise GW again for yet another fantastic
looking game table, so thematic, I shudder to think of the costs for a customer
to purchase the number of kits they use, but the results are astounding! I’ve
really got to get myself to Warhammer World one day to see all these setups,
regrettably it’s just too far to travel in a day.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Next
we have a selection of Golden Daemon winners photos, or as I like to call them,
“things that I will never achieve in a thousand lifetimes!” the skill of people
in this community is truly next level! If I were to pick my personal favourite
of the entries it would be Ghyran’s Wrath as it took one of my favourite
models, elf bug-lady (yep that’s her name, what of it?) and she is just
wrecking a Khorne looking dude by the much maligned power of angry shrubs.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Next
there is an 8 page Designers Notes section on Imperial knights that covers the
different weapons, design choices and the evolution of the new models from
concept to completion as well as one of the fantastic fold out sections
depicting a highly cinematic short of the studio army and damn do they look imposing,
I really wish there was a way I could bring you this image but I tried
photographing it and it looked naff, if you can get your hands on a copy of
this magazine, it’s got to be the first thing you look at!<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Following
the Imperial Knight awesomeness we flip back to AoS where we get a 6 page
extract from the Soul Wars novel by Josh Reynolds, while I haven’t been reading
the AoS fluff, I love this inclusion as well as the general concept of the<span style="mso-spacerun: yes;"> </span>Malign Portents story being available as both
represent an acknowledgement from GW that the lore to go along with AoS was
really paper thin previously, but they seem to be making much more of an effort
to flesh out the lore of the Mortal Realms, they have a lot of catching up to
do with 40k or WFB both of which had 20 years+ of evolved universe building,
but this to me shows that they intend to make the effort which is a good step
in my eyes.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Moving
further through the magazine, there is my well-loved Blanchitsu, and this month
really doesn’t disappoint! I swear this guy is some kind of model-alchemy
savant being able to turn who knows what range of randomness into unique and
thematic amalgams! Following this, there is a talk with the art team where they
discuss the elements that make images from the various IPs so iconic, it’s an
interesting read.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">There
is then the 2<sup>nd</sup> battle report of the issue, and this is definitely
one to remember! It’s a 40k Guard vs Orks battle, but a re-imagining of the
battle report featured in White Dwarf from June 1998! The guard models are
absolutely fantastic, each one unique and kit-bashed. This is Peachy’s personal
army and he’s done such a fantastic job on the conversions and the battle
report depicts their last stand against the Orks in an analogue to the movie
Zulu. <o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Next,
seemly out of nowhere, but I like it, there is a 9 page “Ultimate Guide to
Armageddon which gives an overview of the history of the wars of the planet
Armageddon and the current disposition of the forces known to be on-planet as
of this date. I love this seemingly random fluff segment, however if I were a
betting man, which I’m not, but if I were, I wouldn’t put too long odds on this
being some scene setting ahead of the upcoming Orks code, perhaps Armageddon
will finally be overrun as Ghazghkull unites the green skins to restore the
planet to its former glory and rebuild Ullanor…?<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Following
the Armegeddon article the magazine moves onto the continuation of a tale of
four warlords which is a series concept I like, but one I’m not following right
now as it’s AoS based. Following that is Temporal Distort which takes a look at
the original Last Stand at Glazer’s Creek article which they so visually
impressively recreated in this months 40k battle report.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">As
we near the end of the magazine we start getting the free rules updates for
various games, this month we have some LotR stuff,<span style="mso-spacerun: yes;"> </span>and rules to use the two new Dominus knights
plus a Gorkanaut in the newly re-released Imperial Knight Renegade game, last
edition of the game featured the Wraithknight, but White Dwarf being what it
is, which is a totally different animal to the weekly editions that existed
previously, I wouldn’t be surprised if we saw rules for other models and
factions appear down the line a little.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The
magazine rounds out with the Readers Models section in which everything was
obviously fantastic, I particularly liked the Genestealer Cult models by
Jonathan Rother. The final piece in the magazine is “In the Bunker” in which
they talk a little about painting up the terrain used in the Glazers Creek
batrep, I only mention that just because I rate that battle report so much!<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">And
that’s all for this edition of White Dwarf, I think this was an excellent
edition, given how much could have been devoted to only AoS, I feel my
interests were adequately catered to and I am happy with my ongoing
subscription.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b style="mso-bidi-font-weight: normal;">Codex Imperial Knights</b> – As mentioned in my
earlier discussion, I won’t go in-depth with analysis at this stage, I will
save that for the codex review, it is safe to say that the Imperial Knights
codex for the first time actually feels like a full enough book to justify it’s
existence! When you compare it to the first full price codex that contained
only 2 listings, this is a massive step forward. I still believe to play a
pure-knights list, while may appear intimidating on paper, in reality will be
very niche on the tabletop. If your opponent has even the faintest idea ahead
of time that you intend to bring pure-knights, there is almost no chance of you
ever winning. If you’re playing tactical objectives you’ll be hard pressed to
eak out a win due to lack of board presence. But, for those negatives, there is
something glorious about going to war at the head of a Knight Household and
defending your space-honour from disparaging remarks about your lineage!<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b style="mso-bidi-font-weight: normal;">Imperial Knights
Datacards</b>
– I swear I’m running out of new or interesting things to say about buying
these cards! Whenever I pick up a codex, so to do I pick up the cards. I play
so many armies and so infrequently that I need every reminder I can get in
remembering the faction rules and stratagems etc. The Datacards provide a much
needed memory aid and useful gaming tool, I can’t imagine how derpy it must be
to select and remember tactical objectives rolling on a table and having to
consult both the rulebook and the codex? For a few quid, the cards are a
no-brainer to me.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b style="mso-bidi-font-weight: normal;">Imperial Knight
Renegade</b>
– I’ve already discussed at length re-release of this boxed game, I imagine for
a percentage of the customer base the game is simply a way to get two Imperial
Knights for the cost of one plus a piece of scenery. There is a section of the
player base however who does like the idea of the big stompy robot duels game
and while I have no intention of building the models for the purpose of
matching the in-game dataslates, you can just ignore WYSIWYG and just enjoy the
game. As we’ve already seen in this months White Dwarf, and I hope to see more
of in the future, is ongoing support for the game bringing in Eldar, Tau,
perhaps Necrons when they get their big stompy robot, or Tyranids if they ever
get a big unit.<o:p></o:p></span></div>
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Castellan</b>
– I opted for this variant as I intend my Knights to be an extension of my
Adeptus Mechanicus force to match my existing Knight. As someone who simply
doesn’t do transfers on any model because they always go wrong or just end up
looking like stickers or something as they don’t blend into the surrounding
paint, I’m not fussed that I’m sticking to one of the published households,
I’ll just pick the rules from one of the Mechanicus houses and roll with it.
Before that tirade diversion, what I was meaning to say is I opted for this Knight
because it plays better to my Ryza Forgeworld as they are all about plasma it
seems so this seemed fitting, I do however lament the distinct lack of
uber-flamers and titanic harpoons!<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b style="mso-bidi-font-weight: normal;">Armiger Helverins</b> – Rounding out my new
stompy robots are a set of Armiger Helverins. I’ve yet to build the Warglaives
from the Forgebane box, but I thought it good to have a mix of model (and cost)
scales performing different roles on the tabletop. These will be rearguard fire
support to advancing units and will run around capping backfield objectives
leaving the bigger Knights free to lay down some hurt.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b style="mso-bidi-font-weight: normal;">Sacristan Forgeshrine</b> – So this terrain
piece was an interesting addition, in honesty I would have preferred it there
was a little more too it, craines/scaffolding/fuel lines wise as there is a
definite disconnect between the terrain piece and what it could actually do to
a Knight docked in it! But it gives the effect and can join my Void Shield
Generator, Fortress of Redemption and Plasma Obliterator as I slowly build my
40k terrain collection.<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial, Helvetica, sans-serif;">Hobby Progress<o:p></o:p></span></u></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Each
month I set myself a monthly hobby challenge, typically this takes the form of
painting X number of point’s worth of Y type of model. For June I set myself the
challenge to quite simply paint my Kings of War Trident Realm of Neritica army,
no small undertaking! While progress toward the goal was made, I regret to
admit that I failed to complete the challenge. A mix of life, health,
frustrations with the project and to be totally honest,<span style="mso-spacerun: yes;"> </span>the start of a new season in Diablo 3 all
conspired to mean I just didn’t dedicate as much time as necessary to complete
the goal, however in fairness it was a fairly loft ambition in the first place
(at least given the speed at which I paint)!<o:p></o:p></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjegkynNpPScK_nk6N2wTcwv3Y2DkTMb7ZonINM6oUSR-OVgFGkcygy2VU3ildO5BKDKte13iJKOaJVvU_NR9hQUZGFJNDSOSe9WUbtWhoD6RmScJrsWVM5zuDgYJxZ9rKTB8xoIPTLjw/s1600/20180701_152950009_iOS.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjegkynNpPScK_nk6N2wTcwv3Y2DkTMb7ZonINM6oUSR-OVgFGkcygy2VU3ildO5BKDKte13iJKOaJVvU_NR9hQUZGFJNDSOSe9WUbtWhoD6RmScJrsWVM5zuDgYJxZ9rKTB8xoIPTLjw/s640/20180701_152950009_iOS.jpg" width="640" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Let’s
start with the relative successes, first up we have my Riverguard Captain, the
model is complete (as much as it’s going to be) but has yet to be transferred
from the temporary base used while painting, to it’s final more scenic base.<o:p></o:p></span></div>
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<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">The
model (as well as the rest of the Frogs) turned out to be a great deal more
work than I originally expected which definitely slowed down my progress, and
being metal was constantly falling over, breaking apart and the paint coming
off. I HATE metal models! Even more than I hate resin!<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The
model was primed with Vallejo Polyurethane Grey primer using my airbrush. I
opted to start work on the skin first, I knew that I wanted to end up with the
Vallejo colour Escorpena Green, but when I applied this directly over the light
primer, it make the model look neon which wasn’t my intent, as such I went back
and applied Army Painter Goblin Green as a base to all the skin. I then tried
just using the Escorpena Green over the Goblin Green but the contrast wasn’t
enough to define the detail, so after taking the green back to the Goblin Green
base, I then washed it using Army Painter Green Tone which once was dry I went
back with the highlight Escorpena green. Unfortunately, how the contrast
between highlight and shade was vastly too pronounced, but in honesty at this
stage is was so out of patience with the models (and as I’m only intending
these to be a basic table top standard) I just said screw it! Not exactly my
finest work but it’ll do from 2 feet away when playing!<o:p></o:p></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSqToKHun6b7nikXv8wvCcoQ2FGRRIhSVewd1khwCINwA_JXhUSIzTdI4ACniKnahdGW8pP2pLo12ECHegebUfz49isbu4kJXee7z2R15GGh7M_wp6uZqUs4IWh0Thy88chOsArPjaC08/s1600/20180701_153255771_iOS.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSqToKHun6b7nikXv8wvCcoQ2FGRRIhSVewd1khwCINwA_JXhUSIzTdI4ACniKnahdGW8pP2pLo12ECHegebUfz49isbu4kJXee7z2R15GGh7M_wp6uZqUs4IWh0Thy88chOsArPjaC08/s640/20180701_153255771_iOS.jpg" width="640" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Next
the brown armour areas where painted with Vallejo Beasty Brown which was then
washed with Army Painter Strong Tone and certain areas were then picked out as
highlight with the base Beasty Brown.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The
shield was quite a hard thing to get right, and actually one of the few
elements of the model that I wouldn’t just say need’s stripping as starting
over with! The box art shows the shields as being a grey-brown colour,
sun-bleached yet waterlogged. I had no colour remotely resembling this so had a
bit of a play with mixing some colours (something I’ve had to do a lot in
painting this army so far). I settled on a mix of 1:2 Beasty Brown to Vallejo
Cold Grey. Over this I then washed the grey/brown with diluted GW Athonian
Camoshade to add a greenish tinge.<o:p></o:p></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIQE_LQXO09jKoa_uxS1Jqu0G902jxBivrqfaTa-CLAvd_w7aETOM8WWqSiiOWs1duHG4RLvWIYeSNIS_5ZnuO1A3Ja814Y3G27bfRi3aX-GxKnUZyt6C2YtDM6C1rAboehhdiBrHgJE4/s1600/20180701_153305143_iOS.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIQE_LQXO09jKoa_uxS1Jqu0G902jxBivrqfaTa-CLAvd_w7aETOM8WWqSiiOWs1duHG4RLvWIYeSNIS_5ZnuO1A3Ja814Y3G27bfRi3aX-GxKnUZyt6C2YtDM6C1rAboehhdiBrHgJE4/s640/20180701_153305143_iOS.jpg" width="640" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">To
add some more colours to the model, and mix up the browns a little, I painted
the loincloth with Vallejo Scrofulous Brown which I then washed with Army
Painter Soft Tone. The metal work on the shoulders and shield were all painted
with Vallejo Bright Bronze and then washed with Athonian Camoshade, I opted to
not bring this back up with highlights as I felt the dingy metal better suited
the model, I had originally intended to apply Nihilakh Oxide but I felt the
result would be overpowering on the model. Finally the banner was painted with
Vallejo Ultramarine which was then highlighted with a thinned 50/50 mix of
Ultramarine and Vallejo Magic Blue, the red was simply GW Mephison Red with a
light was of Army Painter Soft Tone. <o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Finally
the whole model was varnished with Vallejo Matt Varnish in the hopes of the
paint not being removed before the models even touch the tabletop! While I have
been writing about painting the Riverguard Captain, the exact same processes
were used when painting the 20 Riverguard troops shown as well, the troops are
pending transfer onto their final multi-bases where hopefully they will stay
and not fall off under their own weight as they’ve been doing on their
temporary bases. I might be tempted to pin the models but there’s nothing in
the feet/ankles to drill into! Time will tell!<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">After
finishing the frogmen, I then moved onto the 3 Gigas, I was quite excited to
paint these as they were one of the units that drew me to the army in the first
place! I unfortunately hit a road bump in their painting in that once they were
assembled (pending them spontaneously falling apart as their huge heavy chunks
of metal with 0.001% contact point to their base which is going to be anti-fun).
Where I really came undone with these was that I didn’t want them to just look
like comically red lobsters, and they look like trash now! I’m almost certainly
going to have to strip them (and in the process rebuild them for the 4th-5<sup>th</sup>
time!) and start over. <o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">As
I didn’t want them to be vibrantly red, I primed them using the Vallejo Grey
primer, over which I applied a base of Vallejo Orange Fire, I then applied a
2:1 thinned glaze of GW Bloodletter with Lahmian Medium to add a little
definition and bring the orange more towards red, I thought that being a glaze,
and thinned it wouldn’t be too bad, but once it had dried it took them to this
where I may as well have just painted them with Blood Red!<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">At
this point I was really disheartened and demotivated, the models looked exactly
how I didn’t want them to look but I really didn’t want to strip them and start
over and I had no idea how to fix it. I thought perhaps adding some contrast
might help, to using GW Carroburg Crimson I applied it in shadier areas or
areas that I wanted a little more contrast. This just accentuated the issue and
made me more fed up as with the paint in the behind everything else about this
army was being, I’d had enough! I finally, just for the hell of it to see if it
would help at all, I added a dry brush of Averlan Sunset to the crests of the
models as that’s what the box art seems to have as well, but regrettably this
didn’t help.<o:p></o:p></span></div>
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<br /></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I
don’t think I can paint over what’s already there meaning my only option is to
go through the hassle of stripping the models and starting over which is work
and hassle I really cannot be bothered with! The really disheartening part is
even if/when I do that, I’m still completely bamboozled as to how to achieve
the look.<o:p></o:p></span></div>
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<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmRcHILNnIOhrSk47GulUVQepjY0HrbKAtxZ8aB9_hN5QjxeCf9IN9UL6BqEjK2Y9cHH_O2zIgfd6oz5GhMc7ngUOGMuFisbCHdHChGLlCFxEQFSwEfJNg5EgNi1GZAV3IzBw8H0Sfe9g/s1600/20180701_154255903_iOS.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmRcHILNnIOhrSk47GulUVQepjY0HrbKAtxZ8aB9_hN5QjxeCf9IN9UL6BqEjK2Y9cHH_O2zIgfd6oz5GhMc7ngUOGMuFisbCHdHChGLlCFxEQFSwEfJNg5EgNi1GZAV3IzBw8H0Sfe9g/s640/20180701_154255903_iOS.jpg" width="640" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">And
finally, we move onto the bulk of the force, the various Naiads. I started as
with the rest of the models with a Grey prime, over which I airbrushed
Bonewhite. I then washed all the armour panels with a 1:1 mix of Army Painter
Soft Tone and Lahmian Medium as I wanted to add contrast but didn’t want to
repeat the mistake of the frogmen of overplaying the contrast. Once this was
dry I then drybrushed all the amour with GW Wrack White dry paint. I did this
step first as I had planned to do the drybrush highlight and I knew it would be
harder to do so once all the surrounding colours were in place.<o:p></o:p></span></div>
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<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">I
then moved onto the hair, and for this I turned to one of my previous Asset
Drop boxes which contained Reaper Master Series Bright Turquoise, comparing
this to the Turquoise from the Vallejo range, it’s much darker in colour and a
lot closer to green, so I opted to use this as by base coat with the intention
of adding a few highlights using the lighter and more vivid Vallejo Turquoise.
Having the two paints in front of me while I type this, and keen to avoid
another contrast disaster like on the frogs, I might use a 50/50 mix of the two
paints as the highlight. As it stands in terms of progress, the base colour of
hair on all the models has been completed.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I
also made a start on the skin, and this was another area where it went wrong.
There really is very little, and very shallow detail on these Naiads which once
I’d started painting them represented a real issue as it meant it would be
almost impossible to get much use from a shade wash and hope for another
highlight. I started painting the skin using Vallejo Electric Blue which was
the lightest tone of blue I had, however after painting about 30 models I was
looking at them and really thought the blue was wrong, the box art shows the
Naiads having light blue skin, but a much more muted tone, as such I went back
to the start and using Vallejo Ultramarine, which had the more muted tone I was
looking for but much to dark, kept adding white until I achieved a colour I was
happier with which was a 3:1 ratio. <o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I
proceeded to overpaint everywhere I’d already painted but in looking at the
models again, noticed large areas of the body and arms that I’d just overlooked
before! The result of starting over, and these additional areas being much
harder to get to and more care being required really slowed me down. Where I’m
going to take the models in terms of shading and highlight I don’t know yet,
time will tell, but I really am reluctant to wash them and darken the blue
again.<o:p></o:p></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">After
a while, I admit I got a little fed up of painting the blue, so decided on a
few models to paint the fins to add a splash of colour, on the box art these
fins are, for want of a better description, coral coloured but I did not have
anything remotely like that in my paint collection, as such I once again got creative
and having played around a little settled on a mix of 3x Hot Orange, 1x Bloody
Red, 1xWhite got a colour I was happy with, or at least was close enough.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">As
I say, due to time, distraction and many other factors (not least the heat!
Being stuck in my poorly painting room in high 20<sup>o </sup>meant that’s as
far as I got, so there’s still quite a way to go to complete the army. <o:p></o:p></span></div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDo2jlJ80jCuKx04JrnF9rjS0TQ-xmuSNUaKgUSHdas3NPYrDon8QY281BRxRN5pwTOKNNgFxcVTBocp-IqNfgtE3O7Bopp1xFukokSZA5T8RfiHmtzBPMNfl-FRv46k1tRiLhRUNbp08/s1600/blood+and+lies.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="300" data-original-width="300" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDo2jlJ80jCuKx04JrnF9rjS0TQ-xmuSNUaKgUSHdas3NPYrDon8QY281BRxRN5pwTOKNNgFxcVTBocp-IqNfgtE3O7Bopp1xFukokSZA5T8RfiHmtzBPMNfl-FRv46k1tRiLhRUNbp08/s400/blood+and+lies.jpg" width="400" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I went on somewhat of an
audio-book spree this month, listening while painting or playing Diablo, the
first I’ll cover here as Agent of the Throne - Blood and Lies by John French.
It was a short story, something a little over an hour, that told of an
Inquisitorial agent investing a cult, the audiobook was well acted and chopped
between real time action and a restrospective recount by the protagonist. As a
short story it was pretty good, I would have liked to get to know the
characters a little more, but the action had to be there too. Currently there
are only two stories in this Agent of the Throne series<span style="mso-tab-count: 1;"> </span>but it would be interesting to see if others appear and
we get to know the characters a bit better. The synopsis of the story, cortesy
of the Black Library website is as follows:<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">“For Ianthe, war is all too
familiar. A former soldier in the Astra Militarum, she now serves Inquisitor
Covenant as an agent of the Throne. Her first mission sees her investigating a
cult called the Children of Eternity. Falling foul of the local Enforcers,
Ianthe soon learns that war in the shadows is seldom straightforward and that
the local, angry law-keepers are the least of her troubles.”<o:p></o:p></span></div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-8dtJUXC3cm3UgfEdMFo4vj44AUl05araKhvkNnDfmHk1tzOquv4Uqf2G6FBU3FM56OYxssgQuwcisyH-cujBikbiHFj_1Bc6fTVZInphqXVloytGBSmyXbPbeY9tGwmUgwiBy4xuarY/s1600/truth+and+dreams.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="300" data-original-width="300" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-8dtJUXC3cm3UgfEdMFo4vj44AUl05araKhvkNnDfmHk1tzOquv4Uqf2G6FBU3FM56OYxssgQuwcisyH-cujBikbiHFj_1Bc6fTVZInphqXVloytGBSmyXbPbeY9tGwmUgwiBy4xuarY/s400/truth+and+dreams.jpg" width="400" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Moving directly onto the other
story in this series this time we join agent Lanthe as she goes in persuit of a
rogue psyker who is able to puppet people by touch. Again the book was really
well acted and produced and served the purpose I mentioned earlier of adding
more depth to the protagonist in this short story format. The synopsis of the
story is thus: <o:p></o:p></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">“As an agent of the Throne, former
soldier Ianthe serves Inquisitor Covenant and faces some of the most dangerous
and insidious threats the galaxy has to offer.<o:p></o:p></span></div>
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<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">On the hunt for the rogue psyker
Silas Norn, Ianthe and her associates run afoul of the Imperial authorities and
are imprisoned. Norn too is captured and incarcerated, but with the ability to
manipulate the minds of his victims he is far from easy quarry. To stop him,
Ianthe must not only find him, she must overcome the buried ghosts of her
hidden past.”<o:p></o:p></span></div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhABRRZLFJMe7sltaAqJtB_5GCyO4kbRzOnKiMIDvcEobFfxO4KfkGFCmHnl-LCcymeyIdnx-jwLEXoXSn1KKizVkMAdzGr7hi_f22DFsSUa87U18Luj9ipnvA0LXejzaoXZVSdYUVbxQc/s1600/Devastation+of+Baal.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="379" data-original-width="300" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhABRRZLFJMe7sltaAqJtB_5GCyO4kbRzOnKiMIDvcEobFfxO4KfkGFCmHnl-LCcymeyIdnx-jwLEXoXSn1KKizVkMAdzGr7hi_f22DFsSUa87U18Luj9ipnvA0LXejzaoXZVSdYUVbxQc/s640/Devastation+of+Baal.jpg" width="505" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">This
story was fantastic, absolutely loved it! I loved the whole premise that
Leviathan had identified the Blood Angels specifically as a threat to their
advance so had foregone the instinct driven animalistic behaviour that the
Imperium had come to expect and instead made a concerted tactical push for
Baal. While typically they may have remained at a planet to strip every mineral
and substance for consumption, the Tyranids of Hive Fleet Leviathan instead
consumed and moved on with purpose and speed.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">To
meet this growing threat Dante had sent out a plea to the successor chapters of
the original legion for aid, and come they did. Seeing numbers not amassed
since the legionary era, spectacle of such a muster was both a reason for awe
and dread. As expected, Dante handled the differing temperaments and diplomatic
juggling of so many now disparate forces with grace and from a degree of
experience that only one of his pedigree could achieve.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">This
wasn’t just the Astartes fight however, every man, woman and child capable of
taking up arms was given a weapon and mobilised to bolster the defence as they
would fall under the tread of the Hive Fleet just as much as the Astartes the
Hive Mind had come to eliminate.<o:p></o:p></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">We
know from the wider lore, the Blood Angels were not wiped out by this assault,
they exist now, bolstered by Primaris reinforcement, but such a price was paid
in their survival, entire chapters wiped from the annals of history, that only
time will tell the if scar left on the souls of the scions of the great angel
from such a loss can truly heal. The synopsis for this story is as follows:<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">“The
Blood Angels Chapter of Space Marines is under threat. Having obliterated all
human life in the Red Scar region of space, the largest tendril of Hivefleet
Leviathan ever seen in the Imperium has converged and is making relentlessly
for Baal. <o:p></o:p></span></div>
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<br /></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">To
face this awesome foe, Commander Dante has called upon the Successor Chapters
of the ancient Ninth Legion. The Sons of Sanguinius gather in numbers not seen
since the dark days of the Horus Heresy. Thirty thousand Space Marines stand
ready to thwart the Great Devourer, save the homeworld of their primarch, and
prevent the consumption of billions in the Ultima Segmentum beyond. <o:p></o:p></span></div>
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<br /></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">But
the tyranid swarm numbers in the trillions, and they are not the only danger to
the Chapter’s future. As the galaxy slides toward a terrifying new era, events
far away threaten to unleash a greater evil. A further enemy must also be
overcome, that of the Black Rage that lurks in the souls of all Sanguinius’s
bloodline.”<o:p></o:p></span></div>
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<br /></div>
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<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Going
into this, I was really pumped! I’ve a long held soft spot for the Imperator
titan from my early days when we inherited some old-school epic miniatures, I
believe we had 2 Imperators in that haul. The story I received regrettably
didn’t live up to expectation.<o:p></o:p></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Perhaps
the issue stemmed from the format of it being an audiobook, and perhaps the
issues I had would have been appeased if I were reading the novel, but there
was so much about this novel that made it feel inconsistent or simply kept
jarring me out of the flow of the narrative.<o:p></o:p></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">The
first issue was Gav’s Thorpes choice to make every reference to one the main characters
gender neutral which I found on listening to break the flow. I realise I’m
probably walking a line here and I’m hoping to avoid being immolated by SJWs, but
I thought it was somewhat of an accepted given that for a not inconsiderable
portion of mechanicum, the concept of gender is irrelevant anyway. <o:p></o:p></span></div>
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<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Everyone,
I suppose with the exception of the small percentage of people born as
hermaphrodite, every human is born as either male or female. The (current
societal) discussions of transgenderism is irrelevant in this context as the
protagonist was not shown to have changed from one gender to another, they
simply changed their bodies so far beyond what could be considered human, that
they simply forgot what gender they were born as. <o:p></o:p></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">I
personally found using the terms ze or zir, which Gav’s preface explains are
accepted gender neutral terms, broke the flow of the story when a simple classical
gender pronoun would have made the story flow a lot better. Given the situation
(the character in question being augmented mechanically beyond humanity let
alone gender) wouldn’t be applicable in terms of disrespecting the transgender
community, I just found the persistent injection of pronouns where more
traditional ones would have worked as well/better to be distracting.<o:p></o:p></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">That
powder keg of a discussion point aside, I just found the story a little uninspiring,
you had characters climbing up and down the inside and outside of the titan
while it is in battle, somewhat muted Astartes incursions the power of the
titan never felt like it was conveyed, I really don’t want to say too much as I
don’t want to give spoilers for those who haven’t read it, I will simply round
this off with the statement that I found the novel a little “meh” and provide
you the published synopsis of the book: <o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">“Holy
warbringer of the Legio Metalica, the Imperator Titan Casus Belli has routed
armies and levelled cities over ten thousand years of service in the name of
the Machine God. As war engulfs the Dark Imperium this mechanical god of battle
arrives to destroy the renegade armies and tech-priests of Nicomedua. At the
head of a battlegroup of Titans, Imperial Knights and skitarii, Casus Belli
must defeat tainted war engines, Traitor Legionnares and armies of cultists.
While apocalyptic battles rage across the planet, a no less deadly battle
unfolds within the Titan itself, as Magos Exasus, leader of the Casus Belli’s
Tech-guard, must find and defeat the enemy within before their insidious plans
come to fruition.”<o:p></o:p></span></div>
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<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Ok,
full disclosure on this one, I’ve read the book already and I know this to be a
fantastic novel, but all the talk of Imperial Knights got me in the mood for some
stompy robot action and this audiobook delivered in spades! To be honest I
think I enjoyed it more reading it, but that might be nostalgia talking as this
was one of those books that I read and just couldn’t put down at the time. An
alternate reason might just have been split attentions between the book and
Diablo, but whatever, this is a fantastic Horus Heresy novel with a selection
of great characters, big stakes, jubilant highs and crushing lows. I highly
recommend this title in both book or audio formats! For those who don’t know
the story, the synopsis is as follows:<o:p></o:p></span></div>
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<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><span style="background: white; color: #393939;">“As the flames of treachery spread throughout
the Imperium, Horus plots to subvert or destroy all those who would stand
against him. On Mars, home world of the Mechanicum priesthood, the great
manufactory-cities have long produced much of the weaponry required for the
expeditionary fleets across the galaxy - making the world invaluable to whoever
controls it in the coming war. Now, the Warmaster's agents begin to stoke the
fires of rebellion, turning the loyalist forges and the mighty Titan Legions
against one another. And, with whispers spreading of an ancient terror lurking
beneath the Red Planet's surface, the Dark Mechanicum rises...”</span><o:p></o:p></span></div>
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<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Now we have a look at a story with
a subject matter I’m generally hesitant to get involved in, that of post-corruption/40k
era chaos marines, especially in audiobook format. Heresy era marines, while
there is a degree of corruption still generally follow “normal” behavior where
as 40k era stuff every chaos marine is a cartoonish parody of the extremes what
their choosen god represents. You get an element of this in 30k, World Eaters,
and probably Night Lords (but that’s just because they’re malicious psychopaths
with the narrative depth of a puddle) are literally only murderbots with no
greater finese, but it’s when the god specific stuff (especially in audioboook)
form comes up that it just gets boring and hard to listen to. For example the
Dark Imperium books cover a Nurgle invasion of, some smurf planet, I forget which,
and all the dialogue on the Nurgle side was an assult on the ears with the
sloghing gutteral delivery (it’s nice and thematic, I’m not knocking the voice
actor but really unplesant to have to listen to for hours, especiallPr on headphones!).
Other examples are anything Khorne could simply be replaced with angry spitting
the phrase “Kill! Maim! Burn!”, no futher neuence or anything, just unpleasant
to listen to and boring to read.<o:p></o:p></span></div>
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<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">This book, while not immune to the
phenomina, after a while you become numb to the relentless depictions of some pain
inducing surgical abomination or the like and they just become annoying filler
between the actual story, this book, in general, is quite refreshing as Chaos
focused books go because Fabius seems to be the only person in the whole Eye of
Terror with enough mental capacity to get out of bed! Even Abbadon, who staunchly
refuses the pantheons gifts, is still given to bouts of mostache twirling
supervilliany and ego. <o:p></o:p></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Due to the breath of fresh air
(metaphorically speaking, nothing about Fabius is fresh!) and something vaguely
representing realism I found this book to be a lot more approachable than I had
expected. I would likely recommend this book over many others, so with that
said, here is the synopsis: <o:p></o:p></span></div>
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<span style="background: white; color: #393939;"><span style="font-family: Arial, Helvetica, sans-serif;">“He is known by many names - Clonelord,
Manflayer, Primogenitor. He is the epitome of deceit and perversion, and feared
by man and monster alike. Once the Chief Apothecary of the Emperor's Children,
the madman known as Fabius Bile possesses a knowledge of genetic manipulation
second to none. Now a renegade among renegades, he is loathed by those he once
called brother, and even the most degraded of Chaos Space Marines fear his
name. Exiled for his dark experiments, Bile has retreated deep into the Eye of
Terror, leaving a trail of twisted abominations in his wake. But when a former
student brings word of the ultimate prize for the taking, Bile is unable to
resist being drawn once more into the cauldron of war. For in seizing this
prize, Fabius Bile might yet discover the one secret his has been unable to
unlock... the secret which will prevent his inevitable doom.”<o:p></o:p></span></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The
final book, or rather audiobook I consumed in June was Wolfbane by Guy Hayley,
and this book filled in a lore element that I didn’t actually know prior to
reading this, and that is where were the Wolves during the siege of Terra. The answer
is basically that they got themselves beasted for no good reason and had to run
away and lick their wounds when every ounce of common sense should have said
for Russ to stay and act with the defending forces, he decides to leave Terra and
go and try to take on Horus and the entire heretic force alone, already battered
and understrength, just… because!<o:p></o:p></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">The
story itself was great, Guy Hayley did a great job of telling the tale, as well
as an introduction of a character who would come to play a much bigger part in
the fate of the Imperium. I do struggle however with Russ’s decisions, he seems
to again and again ignore the advice of anyone and everyone and keeps making
staggeringly dumb choices and they all lead to a result that anyone could have
predicted, that he himself was pretty much told was the case directly and by a
reliable source and near enough wipes out his legion and at the very least
removes them from having any further meaningful role in the heresy. This was
the first book where I’ve found Russ to be obnoxiously and overtly dumb, it’s well
established that while he acts the part of a brute savage, behind the mask is
one of the sharpest and cunning minds in the Imperium, but this book seemed to
undermine everything good about Russ so far. <o:p></o:p></span></div>
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<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">I
know I’m sending two messages here, one that the book was great, and I found to
be highly enjoyable, it’s the contemplation at the end of the book that eats at
me. I won’t go on about it any further, go read/listen to the book yourself and
make your own judgement, I will leave you with the synopsis for your
consideration:<o:p></o:p></span></div>
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<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">“The
time has come for Leman Russ, primarch of the Space Wolves, to fulfil his vow
and attempt to stop Warmaster Horus before he breaks through to the Segmentum
Solar. <o:p></o:p></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">In
the face of opposition from three of his brother primarchs, Russ withdraws the
Space Wolves legion from Terra and makes all haste for Horus’s position.<o:p></o:p></span></div>
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<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Reports
from Malcador the Sigillite’s agents suggest that Horus is utterly changed, and
infused with a diabolical power so great that no man can stand against him. A warrior
of Fenris would never willingly abandon his oaths, but with Horus beyond the
touch of mortal blades, the Lord of Winter and War may have doomed himself for
the sake of honour…”<o:p></o:p></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial, Helvetica, sans-serif;">Monthly Hobby Challenge<o:p></o:p></span></u></b></div>
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<br /></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaTJrAAXeF_sOJYNtvAC7ow6y0IBylb2XnfaMfKYu3O66xFn_f1huusCCoZZVQMY6jatpKT3KwhHi8dwWcXNZbu8O4HiYkMAkfGPel-Z95RvZfEeQ9iyZD5R49lTk3S4KjPSXqiFY_QUA/s1600/20180502_131827050_iOS.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaTJrAAXeF_sOJYNtvAC7ow6y0IBylb2XnfaMfKYu3O66xFn_f1huusCCoZZVQMY6jatpKT3KwhHi8dwWcXNZbu8O4HiYkMAkfGPel-Z95RvZfEeQ9iyZD5R49lTk3S4KjPSXqiFY_QUA/s640/20180502_131827050_iOS.jpg" width="640" /></a></div>
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<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">So
June’s hobby challenge was a bust, which is disappointing, however I’m now
somewhat committed to the Kings of War project as the models will need properly
basing before I can really use them, and I can’t base them properly until I
have painted them, as such I’m somewhat obligated to extend the KoW painting challenge
to July. This will entail:<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">3x
Gigas (ubercrabs) – once I decide what the hell to do with them I mean<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">2x
Naiad Centurions <o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">2
Naiad Envoys<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">1x
Leviathans Bane bolt thrower & crew<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">90x
Naiads (either shooty or melee variants)<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Plus
properly basing:<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">20x
Riverguard (frogmen)<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">1x
Riverguard Captain (bossfrog)<o:p></o:p></span></div>
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<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">In
addition to this the Twitch streamer Monkeys with fire have a painting
challenge for the month which is to paint one of the Stormcast Eternals that
you can get for free by going into your local Games Workshop. Thanks to MWF’s
help I now have a model (he got me one that I paid to have shipped to me) and
this month I will build and paint the model.</span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Now,
I’ve seen the quality of some of the members of his Discord community and yeah,
if it’s a competition, I’m not remotely going to stand a chance! But I believe
the challenge is just for fun, to get something painted and post the results at
the end of the month.<o:p></o:p></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">I
don’t yet know what I’m going to do scheme wise, I’m tempted to do something a
little bit different and go for a metallic purple colour, but that would present
it’s own challenges when it comes to highlighting. I could just go for a
classic scheme, but I’ve only got, and Vallejo gold paints (which would feature
as the accent colour) are garbage. I’ll have to practice my google-fu in search
of some inspiration. Whatever the case, I’m looking forward to the challenge.<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial, Helvetica, sans-serif;">Games Played<o:p></o:p></span></u></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">June
was a pretty light month in terms of actual games played, I managed to play
just a single game of Kings of War, again practicing with my fishmen against my
brothers Goblins, we upped the points a little which gave me the option to
start taking regiments, but my brother still just had so much stuff on the
board that was just so good that he once again completely stomped me. I understand
that in KoW competitive circles some players have performed well with fishmen, but
the only lists I can find on the internet seem to be get Thuul troop and spam
as much as your points allow. Whatever the game, that style of play doesn’t appeal
to me, I prefer more diverse/less exploit (in 40k terms) play. I realise in
making this conscious choice that I’m hindering my competitiveness if that spam
list is the only way to make the faction work, but I’d settle on simply not
being slaughtered every time I take to the field!<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The
only other game time in June was playing a narrative RPG style Necromunda campaign
using some militated version of the MWG Deathwatch campaign rules. It would be
too complicated to explain the rules and events that occurred, but my youngest
brother played the part of the GM and my other brother and I each had 3
gangers. <o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">We
played 4 or 5 scenarios each with unique mechanics and funky rules, I think I won
the campaign by needing to roll a D6 to cross a narrow gap or fall down, and I
failed 3 times consecutively and did more damage to myself from falling then
the enemy did in that scenario, it was hilarious to experience.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">We
finished the campaign and both my brother and I both had one of our 3 killed
outright and the ones that did escape to safety only did so with an
indeterminate number of limbs and organs remaining!<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial, Helvetica, sans-serif;">Hobby News<o:p></o:p></span></u></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b style="mso-bidi-font-weight: normal;">Renegade Knights Codex</b> – On the heels of the
Imperial Knights codex, GW have released, for free a renegade version of it
that will allow Chaos players to take the Armiger and Dominus class knights as
well as the standard knight they’ve traditionally had access too. While the
release is nowhere near as expansive in rules scope as the Imperial version, it
nether the less contains a few of the things you would expect such as army
special rules and a couple of stratagems. While Chaos players MAY feel a little
short changed, the supplement is free and allows you to field all the new toys
so it’s not just the Imperium who have them.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">In
addition, the Warhammer Community post that went with the announcement (as well
as a hilarious announcement video!) also features a handful of conversion
examples that, while not completely painted up, look fantastic and seem to be
an endorsement from GW to actually kitbash things which is a practice they seem
to have been discouraging for years now! <o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b style="mso-bidi-font-weight: normal;">Genestealer Cults,
Space Wolves & Orks codecies confirmed</b> – It will come as no great surprise
given that they are virtually all that’s left, but the next 3 codexes have been
confirmed, while we don’t have an exact timeframe yet, rumours are abound! <o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">We’ve
already seen the accidental leak of the new Genestealer Cult models as they were
mistakenly displayed at Warhammer world and photos of the models started doing
the rounds, to which the community team responded with their normal level of
whit!<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">What’s
got me interested is the possibility of what is coming for Orks and Space
Wolves, I don’t play the void pups but I do Orks, and as illustrated in the
above box, this wouldn’t be the first time they’ve had a big box, and y’know…
the Imperium is due a Primarch, and Orks need, well everything but inparticular
we might see a new Ghazghkull model… and as Forgebane illustrated, if they want
to generate some big hype around a small model release a boxed set is a good
way to go, bundle it with some old stock and they got a real money spinner.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Time
will tell, for all the hype and speculation, both on my part and that of others
in the community, we might just get single week releases with only a book and
datacards to show for it…. Or we could get something properly spectacular! <o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b style="mso-bidi-font-weight: normal;">Cawdor Gang </b><span style="mso-spacerun: yes;"> </span>– In June we got a preview of the upcoming
Cawdor gang, which also means another Gang War book, and that only Delique remain
out of the core houses before we start getting into factions like Redeptionists
and Ratskins etc. As for my thoughts on the Cawdor gang? Well that’s simple,
they look AMAZING! There is so much character in these models that both pay
homage or their roots while being new and fantastic! I neglected to mention
that I built the Van Saar and Orlock gangs in hobby progress for use in the
narrative campaign we played and there’s not enough to talk about to go back and
make it a “thing” in the correct section, I only mention it now because I
really hope that the kit isn’t like the Van Saar models which were the most pointlessly
over-engineered and unpleasant to build kits I’ve ever seen from GW. In what
world does a mono-pose head need to be in 3 pieces, or the mono-pose gun arms
being in 4-5 pieces? Let’s hope they chilled out a little and just put out a
normal kit eah?!! I don’t have a date for this gang but I’m honestly pretty excited
about it!<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b style="mso-bidi-font-weight: normal;">Deadzone Nameless
Faction</b>
– The final thing I’m going to mention today is actually from Mantic games,
they have a lot on right now with a slew of new models coming out in support of
their various ranges, as well as the Nameless faction for Deadzone. I really
like these guys, I don’t know the fluff of the faction, but the models look
cool! When cashflow allows I very possibly will look to pick a box of these
guys up!<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><span style="background: white; color: #333333;">That’s me done for now, I appreciate your
taking the time to listen to me ramble on. I hope you enjoyed the content and
welcome your constructive feedback and discussion. If you liked this post share
it, if you like my content follow me, both help me in knowing what is working.
I have been Steve, this has been the SDFnet40k blog, and I will see you next
time. The Emperor Protects. </span><o:p></o:p></span></div>
<br />SDFNET 40khttp://www.blogger.com/profile/11583901584789749069noreply@blogger.com0tag:blogger.com,1999:blog-2991331135363425451.post-19959342535362045582018-06-25T08:51:00.000-07:002018-06-25T08:51:08.110-07:00Harlequins 8th Edition Codex Review Part 2<br />
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<span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Hello and thank you for viewing this post in which I will
continue to giving my first impressions of, and discussing army plans for my
Space Clowns from the new 8<sup>th</sup> Edition Harlequins Codex. My name is
Steve, this is the SDFnet 40k blog, and let us begin. <o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">This
review has been split into 18 sections covering the different elements which
has been split over two articles in order to make the review a little more
approachable. Last week I published be parts 1-7 with the remaining 8-18 being covered
today. I strongly recommend you check out part one of this review before
reading this post. I feel it prudent to offer up the disclaimer as I may touch
on some tactics for using units in this review, I am writing from the
perspective of a pure Harlequin force, adding other Aeldari would change things
up with different interactions, but I like to look at each codex on its own
merits, not if how it needs other factions to supplement it. Also, if you’re
reading this expecting tournament winning insights, I’ll save you the trouble
and say that you won’t get that from me. I win about as many games as I loose,
and all those games are played for fun, if you are still interested in my
insights however, let’s get started!<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Sections<o:p></o:p></span></u></b></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">1.<span style="mso-spacerun: yes;"> </span>Masque Selection<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">2.<span style="mso-spacerun: yes;"> </span>Faction Special Rules<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">3.<span style="mso-spacerun: yes;"> </span>Warlord Traits<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">4.<span style="mso-spacerun: yes;"> </span>Enigmas of the Black Library<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">5.<span style="mso-spacerun: yes;"> </span>Top 5 Stratagems<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">6.<span style="mso-spacerun: yes;"> </span>Phantasmancy Discipline <o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">7.<span style="mso-spacerun: yes;"> </span>Faction Tactical Objectives<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">8.<span style="mso-spacerun: yes;"> </span>HQ<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">9.<span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span>Troop<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">10.<span style="mso-spacerun: yes;"> </span>Elites<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">11.<span style="mso-spacerun: yes;"> </span>Fast Attack<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">12.<span style="mso-spacerun: yes;"> </span>Heavy Support<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">13.<span style="mso-spacerun: yes;"> </span>Flyers<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">14.<span style="mso-spacerun: yes;"> </span>Transports<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">15.<span style="mso-spacerun: yes;"> </span>Fortifications<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">16.<span style="mso-spacerun: yes;"> </span>Existing Army Composition<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">17.<span style="mso-spacerun: yes;"> </span>Expansion plans<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">18.<span style="mso-spacerun: yes;"> </span>Final thoughts<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">HQ<o:p></o:p></span></u></b></div>
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<b style="mso-bidi-font-weight: normal;"><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Troupe Master</span></b><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;"> – Formerly a part of
the core Troupe, the Troupe Master has now been split off from the squad to be
the generic HQ for the army. The Harlequins are one of those strange factions
in the line following the changes to 8<sup>th</sup> Edition 40k, where the
model line doesn’t match exactly to the codex listing as the only way to get
hold of a Troupe Master is from the core Troupe box where the other characters
are available separately. <o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;"><Troupe
Master><o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">The
Troupe Master comes equipped with the standard ruleset of Rising Crescendo,
Flip Belt and Holo-suit which I spoke about in part 1 of this review series,
but also has the Choreographer of War rule that provides a 6” aura to re-roll
failed wound rolls in the fight phase to friendly units. <o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">To
support this melee focused role, the standard equipment of a Troupe Master is a
Shuriken Pistol, Harlequins Blade and Plasma Grenade. This loadout is one that
you absolutely must change to get the most out of your HQ and take advantage of
hitting on 2+ in shooting and melee where it runs with 5 attacks base. <o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">To
save repeating myself, I won’t discuss relics here as I discussed those in part
1, instead I will focus my attention on standard loadout options.<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">The
Shuriken Pistol is the lesser of the two issues, while basic, it’s not bad at
strength 4 and -3AP on a wound roll (which can be rerolled if it fails
remember) of a 6. If you’re pushed for points, keep the pistol, but if you have
them available, I think perhaps that the Troupe Master would be a good
candidate for a Fusion pistol, or perhaps a Neuro Disruptor. I choose a Fusion
pistol as with the 2+ to hit you’re the most likely you can be to land a hit
which with high enough strength and AP to wound anything with relative ease it
could do work for you. If you were put off by the meagre 6” range of the fusion
pistol, you could opt for the 12” Neuro Disruptor, which lacks the punch, but
still has good AP and multi-wound capability.<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">The
real afront to this unit and what must in all cases be upgraded, in my opinion,
is the Harlequins Blade as it is a paltry strength user, 0AP, 1 damage sword,
and being a wimpy space elf, in a melee focused army, strength 3 just doesn’t
cut it. The available substitutes are a Power Sword (which as I have previously
covered is a no-go for my tastes in this army), a Harlequins Kiss, Caress or
Embrace. There has been a long-held point of contention, especially in 7<sup>th</sup>
edition as to which of these 3 options is the best. With the restructuring of
weapons in 8<sup>th</sup> edition, this dilemma is somewhat easier to quantify
as the weapons are less situational.<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">In
order of points cost the Harlequins Embrace is the cheapest of the 3 choices at
6 points, with both the Caress and Kiss at 7 points. The Kiss, while iconic, is
my personal least favourite choice, the +1 strength brings the wielder up to
“standard” elite unit strength in melee, but the mere -1AP hinders what is
already only a middling weapon. It is worth noting however, that the Kiss is
the only choice that offers a multi-damage opportunity, but only D3 and I don’t
believe the strength and AP together with an unreliable damage output makes the
Kiss a good choice.<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">The
next two options are more of a close call, the more expensive Caress or the
cheaper Embrace (albeit only a point difference). The Caress offers a welcome
strength 5 with -2 AP, while the Embrace offers strength 4 with -3AP, each
dealing only a single point of damage per wound. I would say perhaps that it
really depends as to who you are going to be facing, if you’re expecting a lot
of higher toughness opponents, you’ll be glad of the extra strength, neither is
a bad choice. In general, if I were to choose one option not knowing what/who I
would be facing, I would probably lean towards the Embrace, I feel it offers
the best balance of cost and potential damage output against most targets.<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">To
save repeating myself, I won’t discuss relics here as I discussed those in part
1, instead I will focus my attention on standard loadout options.<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Shadowseer</span></b><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;"> – The Shadowseer is
the space wizard of the Harlequins army, and as I discussed in my coverage of
the Phantasmancy Discipline, come replete with an arsenal of supporting and
offensive spells to utilise, of which they can field two (plus smite) as
standard. The Shadowseer shares a statline with the Troupe Master, but for 3
attacks rather than the Troupe Masters 5. It’s also worth noting that the
Shadowseer has a 7+ save which I find amusing, this of course in 99% of cases
is moot as the Holo-suit picks up that shortfall with the 4+ invulnerable save.<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">In
addition to the range of supporting magic the Shadowseer brings to the table,
it also grants a 6” aura in which effecting friendly units gain a -1 to wound penalty
from enemy attacks. As this ability does not specify ranged or melee, I would
assume that would be both, so this is definitely a unit earns its space in an
army running in support of a Troupe.<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">In
terms of equipment, the Shadowseer comes with a Shuriken pistol, Hallucinogen
grenade launcher and a Miststave. In the case of the Shadowseer, if you were to
swap out the Shuriken pistol (which isn’t absolutely necessary due to the
grenade launcher), I would personally lean toward the Neuro Disruptor as I
might be a little more hesitant to throw the unit into every combat, instead
keeping it mobile to do it’s work, that said of course, as with every Harlequin
unit, it can simply flip out the following turn, but if it is a possible target
in a melee, your enemy is going to want to burn down your Shadowseer as quickly
as possible.<span style="mso-spacerun: yes;"> </span>In melee, the Miststave is
no slouch as if offers the Shadowseer strength 5 attacks at -1AP doing D3
damage each. <o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">The
final piece of wargear as standard on the Shadowseer is the Hallucinogen
grenade launcher which has undergone some changes from the previous addition.
It previously could be used as one of the sources of stacking debuff, now it really
benefits from negative leadership debuffs. It is an Assault 1 profile grenade
attack that on hit (2+ remember) instead of wounding in the traditional method,
instead does so with a 2D6 test against the targets leadership. If the result
of the 2D6 roll is equal to or higher than the targets leadership, it suffers
D3 mortal wounds. The ability to generate mortal wounds combined with the
mobility of Harlequins and various ways available to apply a leadership
modifier means this could be used as a great character assassination tool.<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">For
me, a Shadowseer is an almost auto-include for most lists I conceive. The
utility offered by the space magic combined with the extra protection it offers
in support of Troupes, and a layer of deny the witch protection, I highly rate
the Shadowseer. The only downside, if I were to find one, is the comparatively
high points cost of the unit at 125 points, but I believe the unit is worth the
investment, if perhaps not spamming them.<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Troop<o:p></o:p></span></u></b></div>
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<b style="mso-bidi-font-weight: normal;"><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Troupe</span></b><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;"> – So, let’s just get
this out the way early shall we, the Harlequin Troupe… is awesome! They move a
base 8” which is insane, they ignore anything and everything between them and
where they want to be because of Flip Belts. They can shoot, then charge into
combat then flip out of combat, over enemy units should they choose, then shoot
and charge all over again without having to weather a turn of standing around
like lemons because they fell back. Add to that they shoot or stab things on a
3+, have a massive 4 attacks each and a 4+ invulnerable save, even before
giving them any special equipment my inner-Ork is green with envy (no pun
intended). <o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Speaking
of equipment, the base squad of 5 players come equipped with a Shuriken pistol and
Harlequins blade. They have the option of swapping their pistol to a Fusion
Pistol for 9 points per model, or a Neuro Disruptor for 10points. Equally they
can swap their worthless Harlequins blades to a Kiss, Embrace or Caress for the
6 or 7 points previously discussed.<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">There
are 3 ways of running Troupes in my opinion, the first is mounted in a
Starweaver, if you are playing Soaring Spite Masque, there are a number of
tactical options available to you in terms of loadout (which I won’t go into in
detail here as I’ve not focused on this Masque so far in this review), but due
to the inherent transport capacity limitations, you will be leaning towards
base 5 player squads most of the time and these squads will want to focus on upgrading
their ranged weapons over their melee if points are a particular consideration.
While I do appreciate the idea of having lots of gunboats of clowns whizzing
around performing drive-by shootings, this is not my preferred tactic.<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">I
generally prefer, given the inherent mobility of Harlequins and that I play
them as a melee-centric force, to run them on foot. This does present the
problem, especially turn 1 as it’s not guaranteed you will have made melee
contact with the enemy if the dice don’t roll in your favour, that you may take
losses before you even get your chance to shine. The second tactic is that of
larger squads, you can field up to a Troupe of 12, and as a rule I find it a
fair balance to consider approximately 1/3 of any size foot Troupe as ablative
wounds meaning they are spared upgrades. If a Troupe makes it in without taking
losses, huzzah! You only suffer a handful of somewhat wasted attacks, but
either in shooting or when your enemy hits back at you in melee, you’re going
to want some bubble wrap before you start removing quality models. <o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">In
a Troupe of 12 players, I would typically have 4 unimproved scrubs, the
remaining 8 would likely all be equipped with Embraces, or perhaps 4 Embraces
and 4 Caresses. I would then include (perhaps on the Caress models as the “hard
hitters” and last to die) 4 Fusion pistols to provide the squad with some
anti-armour capabilities. It would be vitally important that this core is
protected and the last models to be removed.<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">The
final way to play the Harlequin Troupe is again on foot, but as multiple small
units. Personally, I find space clowns to be too fragile for this tactic as
they are really quite easy to kill on paper and as M.S.U. they rapidly loose
combat effectiveness. However, if you were to flood the table and present the
enemy with too many targets, I feel specialisation, and redundancy is key. You
would run a min squad all kitted with Fusion pistols who would hunt and kill tougher
targets at range, perhaps another squad with Neuro Disruptors to whittle down
armoured infantry, then two or 3 melee focused squads each armed for a specific
purpose. I haven’t used this, tactic, it could work, but I personally prefer
larger unit sizes to allow for losses while remaining combat effective.<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Elites<o:p></o:p></span></u></b></div>
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<b style="mso-bidi-font-weight: normal;"><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Death Jester</span></b><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;"> – Probably the winner
of the “most improved” award from index to codex, the Death Jester has gone
from being the worst option in the army, to a fantastic choice! This, in my
opinion, is down to the massive price drop he received now coming in at 45
points equipped. Speaking of equipment, the Death Jester is a little different
to other Harlequins in that it is entirely ranged focused in it’s loadout by
not having a dedicated melee weapon. Instead of stabbing things to death like
it’s brethren, the Death Jester uses it’s Shrieker cannon to lay down 24” range
firepower. The Shrieker cannon has two profiles, the first is that that of a
standard Shuriken cannon (being Assault3, Str6), the second profile is unique
to this unit being only Assault 1 Str6 AP-1 1D but with the additional rule
that each time an enemy infantry model is slain by an attack made with this
weapon (profile), its unit suffers D3 mortal wounds and in addition that unit
suffers a -2 Leadership modifier. Using either the Shuriken or Shrieker profiles,
each time a wound roll of 6+ is made for this weapon, that wound is treated as
AP-3.<o:p></o:p></span></div>
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<div class="MsoNoSpacing">
<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Generally
speaking, I find myself actually using the standard Shuriken profile more
frequently than the Shrieker, as while hitting on a 2+ does mitigate the risk
of only having 1 shot instead of 3, it wouldn’t help in the role of being the
sniper of the army being able to target enemy characters even if they are not
the closest target.<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">The
Death Jester has one more trick up its sleeve in the form of the Death Is Not
Enough rule which allows the first of any models that flee from a unit in a
turn in which it has been attacked (not wounded or even hit! At least according
to the wording) by a Death Jester in the same turn to be selected by the
Harlequins player meaning you can force out the pesky sergeant providing a
leadership buff, or a special or heavy weapon. When it works, this rule can be
extremely potent, especially in conjunction with the Shrieker profile shot
softening up a target unit ahead of a Troupe charge. <o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Death
Jesters really excel when from Dreaming Shadow, which if you recall are one of
the two Masques I was considering (being one of the only two I’m not terrified
to attempt to paint!) as they unlock the Curtainfall relic which is basically
an upgraded Shrieker Cannon that has higher strength and AP, but of course you
can only bring one of these relics. Additionally, the Dreaming Shadow specific
Stratagem plays well to the strengths of the Death Jester as each successful
hit, counts as two (or 3 on a roll of a 6).<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">I
had written off the Death Jester in the index, it was just way over costed, but
based on the codex entry vast improvements have been made and I now thing at
least 1 should be included in every Harlequin list as, if for no other reason,
a character sniper. Being a Character will protect it from a lot of return fire
meaning it can just do it’s work at the longest range available to Harlequins
for their shooting attacks and still having all the mobility found in other
Harlequins units when it does come time to redeploy to prevent your enemy being
able to draw a line of closest target on you, and if they do, well the model is
now pretty cheap so no loss! You probably have another!<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Solitaire</span></b><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;"> – I know I’ve said I
consider the Death Jester and Shadowseers are almost auto-include choices, well
now we’re moving onto the Solitaire, we have the most no-brainer auto include
in the book! At 98 points, you can only include one Solitaire in your army, and
despite being a character it can never have a Warlord trait if selected as your
warlord. I love the look of, and the rules for this model so much! It does
everything you would want, turned up to 11! <o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">The
Solitaire boast a base movement of 12” and hits on a 2+ (not that shooting
matters as it lacks any ranged weapons), it’s only toughness 3 like all space
elves, but has a 3+ invulnerable save due to its Impossible Form rule and 5
wounds. Being a character, you can bubble wrap the Solitaire unit it’s ready to
strike, and when it does it has a base of 8 attacks which it can utilise with a
Harlequins Caress or Kiss. Additionally, once per battle, the Solitaire can perform
a Blitz attack during which it adds 2D6 to it’s base Movement characteristic
until the end of this turn, in addition it’s Attacks are boosted to 10.<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">The
Solitaire is basically a guided rocket of stabbyness, you point it at something
you want dead and it will rapid-fire slap the target into submission. In part 1
of this review I talked about a couple of stratagems I liked such as a Heroes
Path allowing you to strategically redeploy your Solitaire for a turn1 charge
supported by the Death Jester and Shadowseer, so that has many great and
hilarious implications! Alternatively targeting a wounded Solitaire with the
Torments of the Fiery Pit stratagem will increase the strength and attacks
characteristic by 2 for a turn, you know, for when you absolutely positively
got to kill every mother lover in the room! Accept no substitute! <o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">The
Solitaire’s true strength, I believe, lies not in its raw damage ability, but
more in the psychological impact that it has on your enemy. Knowing it’s there,
your enemy will have to act to deal with the treat, it’s just too insane to
have running around, but in doing so they may end up sacrificing valuable
firepower that needed to deal with an alternate threat such as a Troupe moving
up the field, or at least it will draw the attention leaving you free to
perform movement tomfoolery elsewhere on the table.<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Fast Attack<o:p></o:p></span></u></b></div>
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<b style="mso-bidi-font-weight: normal;"><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Skyweavers</span></b><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;"> – What would an Eldar
faction be without the obligatory Jetbike unit, Skyweavers offer two elements to
a Harlequins force, the first is relative durability. Each bike has toughness 4
with 3 wounds, a 4+ invulnerable save, a 4+ standard save (which if parked in
cover may end up being better than the invulnerable option) and Mirage
Launchers which if you recall from part 1 of this review imparts a -1 to hit
penalty to shooting attacks made against the unit. <o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">The
second key feature Skyweavers offer an army is that of mobility, which in an
army that is already one of the fastest in the game, is saying something! A
Jetbike comes with base 16” move and still has the Rising Crescendo allowing
the unit to fall back (or forward as they have the <Fly> keyword and can
move over models or terrain as long as they don’t finish their move anywhere
they shouldn’t). In addition, the Blur of Colour rule means they always advance
a full 6” instead of having to roll allowing reliable movement and redeployment
to grab an objective, exploit and opening, or move to support a flagging flank
of a Harlequin assault. <o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">A
unit consists of 2 bikes but is expandable up to a total of 6 in a squad, each
bike is armed with a Shuriken Cannon and Star Bolas for a cost of 40 points per
model. I’ve covered what a Shuriken Cannon does already when talking about the
Death Jester, and it’s a weapon familiar to most Eldar players, however the
Star Bolas are unique to the Harlequins and are a Grenade D3 shooting attack that
is Str6 -3AP 2D each, however being a Grenade attack, only one bike can use
their Star Bolas each shooting phase.<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Should
you wish; and given the serviceable nature of the Shuriken Cannon and
limitations of the Star Bolas, you can substitute the Bolas for a Zephryglaive
which is a melee weapon that is Str+1 -2AP 2D which vastly improves the melee
effectiveness of each bike and is a choice I would make 99% of the time of the
points allow in my list. <o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">There
is also an alternate choice for the Shuriken cannon in the form of the Haywire
cannon which for a costly 15points per model gives them a 24” Assault D6 Str4
-1AP 1D shooting attack that when targeted against vehicles means any roll of a
4+ applies an additional mortal wound, or a 6+ inflicting D3 mortal wounds.
Given the cost and my distain for variable weapons I am tempted to say sticking
with the Shuriken cannons is the best choice unless you know ahead of time that
you are going to be facing a highly mechanised opponent.<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Heavy Support<o:p></o:p></span></u></b></div>
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<b style="mso-bidi-font-weight: normal;"><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Voidweaver</span></b><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;"> – Think heavy support;
but made out of tissue paper! Even for Eldar this unit is flimsy only offering
T5 meaning it will be burned down with ease by even the lightest small arms
fire, and only having a range of 24” means you will have to stay in range of
all those Lasguns or Bolters to stay effective with a Voidweaver. That said you
probably want to keep these units at that max range in order to provide some rear-guard
deep strike area denial to prevent your force getting flanked, and also to
avoid rapid fire range. It is worth noting that Mirage Launchers will provide
an addition layer of protect over the 4+ invulnerable save, but still not
enough to fit in a “Heavy” support compared to almost everything else in the
game!<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">What
the Voidweaver lacks in durability for the closest thing the Harlequins have to
a main battle tank, it makes up for in speed having the <Fly> keyword, a basic
Movement characteristic of 16” and the guaranteed 6” advance that we saw on the
Skyweavers means the Voidweaver can get to where it wants to be, and away from
where it doesn’t with unparalleled speed, and only having 6 wounds at least
means it doesn’t suffer a degrading profile.<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">In
terms of armaments, the Voidweaver comes standard with two Shuriken cannons and
a Haywire cannon, I’ve discussed these weapons already and while it’s better in
8<sup>th</sup> edition then 7<sup>th</sup> as it is more versatile in it’s
ability to hurt anything, while specialising in anti-vehicle targets,
personally I still prefer the 5-point upgrade to a Prismatic cannon. If you
have read my Codex Craftworld Eldar review, you will know that I personally
think that the Fire Prism tank is one of the best tanks in the whole game due
to its comparative cost to other tanks like Leman Russes or Predators, but it’s
vastly more flexible target variety. Sure, a dakka Russ will out perform it against
infantry, or a Tri-las Predator be better at anti-armour, no one platform has
the range to address all target types from one tank as the Fire Prism. The
Prismatic cannon is simply the baby version of the main Fire Prism weapon,
albeit with only 24” range and diminished power.<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">This
is probably the least-Harlequin themed entry in the codex, but one that does
provide a valuable resource in the form of mobile fire support, it can be used
to deal with dangerous armoured targets, pop a transport allowing the Troupe to
clean up it’s inhabitants, it can soften up a target for a charging Troupe or
mop up what’s left once the Troupe has moved on. <o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Transports<o:p></o:p></span></u></b></div>
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<b style="mso-bidi-font-weight: normal;"><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Starweaver</span></b><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;"> – And now we move onto
the transport option for the Masque forces, the Starweaver. This is built off
the same chassis as the Voidweaver meaning my concerns about it being made of
tissue hold true here as well, perhaps they would be more acute due to the
Starweaver wanting to move close so it can unload its payload of murder clowns.
The speed of this transport will help it get its cargo to wherever it wants to
be, and it’s 4+ invulnerable save and -1 to hit penalty against shooting
attacks will help to keep it going, all it takes is one failed save and you can
lose the transport. <o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">The
Starweaver has a transport capacity of 6 meaning it can carry a Troupe and a
character up the field and being open topped means, the embarked clowns can still
shoot out of it (while adhering to movement restrictions, e.g. if the transport
advances the passengers cannot fire their pistols) which allows to increase its
damage output. Unless you are playing to a “mounted driveby” <span style="mso-spacerun: yes;"> </span>tactic I don’t know how often the ability to
shoot out of the transport will come up as it’s principle purpose will be to
move as quickly as possible across the board allowing the clowns to jump out
and charge at the start of turn two, as a result unless you’re playing Soaring
Spite that will circumvent advancing and firing pistols, you clowns are
unlikely to get an opportunity.<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">In
terms of the armament of the Starweaver itself it fields two Shuriken cannons which
are presentable light weapons and being Assault profile weapons will allow the
Starweaver to advance and not forego all offensive capability. The closest
analogue to a Starweaver is the Dark Eldar Venom, and while the Splinter
cannons on the Venom do provide a little more dakka, the Starweaver is faster,
has better transport capacity and it harder to hit and at 99 points will
provide a layer of protection for your clowns. IF it survives long enough to
deposit it’s cargo, it can then get around the board using those two Shuriken
cannons to soften up or finish off targets.<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Fortifications<o:p></o:p></span></u></b></div>
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<b style="mso-bidi-font-weight: normal;"><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Webway Gate</span></b><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;"> – So this came out of
nowhere! After years of 3<sup>rd</sup> party MDF kits, GW finally step up with
a kit of their own, and it looks amazing! Rules wise, for 120 points you get a
toughness 8, 14 wound model that has a 3+ save and 5+ invulnerable save that
can be set up on the table during deployment anywhere on the battlefield more
that 12” away from enemy models and more than 3” away from any other terrain
pieces or objective markers. As with all fortifications, once deployed it is
immobile and cannot fight in the Fight phase and is automatically hit by
incoming melee strikes.<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Once
set up, you can opt to place any Aeldari (yes, the whole faction, not just
Harlequins) units pending deployment (other than fortifications) in the webway rather
than on the battlefield. There isn’t a “transport capacity” for this webway
spar so in theory the only limitations are those of the standard deep-strike
limitations that no more than 50% of your units, and no more than 50% of the
power level of your army (I still hate that rule! Power level can jog on! Stop
trying to force it into my games!) can be placed in reserve. The real
limitation is that without use of Stratagems, you can only deploy a single unit
each turn within 3” of the Webway gate and more than 9” from any enemy models.
If all Webway Gates are destroyed, any units still pending deployment are
considered destroyed as well.<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">While
I like the idea of this thematically, I have far too many issues with it. I
will grant you in an elite army that won’t be awash with command points to
spend placing things in reserve, the option to spend 120 points of you army to
provide a deployment platform might be appealing, but I think it’s actually a
trap! Please correct me if I’m wrong here, I would like to be wrong, but under
the new reserves rule, you can no longer deploy units from reserve in turn 1,
meaning the earliest you can deploy anything is turn 2. Additionally, the game rules
state that any reserves not deployed by the end of turn 3 are automatically
destroyed meaning you can only reliably have two units deploy in a game. Also,
the Webway Gate rules say that you have to deploy units within 3” of the gate
and more than 9” from any enemy unit, meaning your opponent only need move a
unit within the vicinity of the gate and they shut you down completely and kill
any units inside?<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Additionally,
and again I could be wrong on this, in the Big FAQ, didn’t GW state that to cut
down on soup lists, overarching faction keywords such as Imperium, Orks or
Aeldari are no longer valid for creating a battle forged list and you would
need to operate on second tier keywords such as Harlequins, Craftworld, or Drukari?
As the Webway Gate only has the Aeldari keyword, would that technically negate
it from being used in a battle forged army?<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">As
you may have gathered, I’m not the biggest proponent of this fortification,
sure I might get one in time as a terrain piece, but not for the rules. Also,
Harlequins are an odd choice for this to be launched with as they are the most
mobile of the Eldar factions to begin with, I really don’t feel they need deep striking
to get them where they want to go! This may have some function with Craftworld
or Dark Eldar, but even than I think I’d rather take more units then this which
while durable in any Eldar terms, can be shut down in it’s function by a single
grot and will only bring on two units at best under normal circumstances.<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Please
correct me if I’m wrong on any of this, but for me the Webway Gate in a
Harlequins list is a total non-starter, nice model, but to flawed and the wrong
flavour Eldar to launch the kit with in my opinion.<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Existing Army
Composition<o:p></o:p></span></u></b></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">In
this section I lay out generally how I would fit the models I own into
different formations to form a whole army, as the Harlequins only fill a single
detachment, I’ve instead opted to put together two lists that I might field. As
I stated in my opening to this post, this is not a list that I would win a
tournament with, instead it’s an all comers list with enough diversity to
hopefully deal with different mission types and opposition types that I might
face in a game. I haven’t noted which Masque I would be playing or which relics
I might take as that may depend on the day, chances are it would be Frozen
Stars Masque and The Starmist </span><span style="font-family: Arial, sans-serif; font-size: 12pt;">Raiment on the Warlord, if I were pushed for a choice right now.</span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">The
first list I produced was at the 1500 point mark and as you can see really
brings a bit of everything. The two larger Troupes are equipped with the
loadouts I broke down when discussing Troupes earlier, 4 scrubs, 4 melee upgrades,
4 melee/pistol upgrades. These could either be supported by a Troupe Master
shadowing each to provide a damage buff. I then have a small Troupe all armed
with Fusion pistols and Harlequins embraces to jump in the Starweaver and go
tank hunting/objective grabbing.<o:p></o:p></span></div>
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<div class="MsoNoSpacing">
<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">As
I have all the required elements and enough command points to play with, I
could use The Heroes Path stratagem to move the Shadowseer, Solitaire and a
Death Jester up the board, I would be cautious if I did this to throw a squad
of Skyweavers up the board to ensure there is a screen protecting the now
forward positioned Shadowseer and Death Jester (the Solitaire wouldn’t need the
protection as would engage uber-murder-mode and just be off kerb stomping fools).
The Death Jester’s early targets would be key characters in the enemy army,
taking out the linchpin buffs that would reduce threat or survivability from
surrounding units. Once that task is done they would be either mopping up after
the Troupes; or softening up targets and applying leadership debuffs to squads
ahead of a Troupe charge.<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">The
Voidweaver’s principle job is to deal with armour, take as many tanks down a
few tiers of damage as possible. I suspect as it might be one of the few
targetable (non-character) units not engaged in melee, it might get removed
from the table early, but it will do what it can for as long as it can.<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Finally
the Skyweavers will be responsible for objective grabbing if the game involves
tactical objectives, and failing that, using their mobility to provide highly
mobile fire support to weaken or mop up targets for/after troupes, and if there
is a risk of an incoming charge somewhere that I don’t want it, such as against
a character or a unit looking to flank the Troupes, they Skyweavers will be responsible
for intercepting that charge, given there will only be 6 attacks from the
squad, I’m not expecting them to win a protracted combat, but at least to
provide melee screening and possibly reduce a target to below combat effective
numbers before falling back and either shooting, recharging or repositioning.<o:p></o:p></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbqHxkyJVa_GxzdCzRcqeC3QY2VsmuD2TdOKArgoiuvB4l5-Dz5XspXeHG0bm4orxZn9bOy4lTwzUJErAipLV7B-ziOMSt5nNdzksApneXA7Q-h-H-ZGg4vuWbP2YPDPTQxCy87317NmE/s1600/Quiins+2000.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1132" data-original-width="1600" height="452" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbqHxkyJVa_GxzdCzRcqeC3QY2VsmuD2TdOKArgoiuvB4l5-Dz5XspXeHG0bm4orxZn9bOy4lTwzUJErAipLV7B-ziOMSt5nNdzksApneXA7Q-h-H-ZGg4vuWbP2YPDPTQxCy87317NmE/s640/Quiins+2000.jpg" width="640" /></a></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">At
2000 points, the plan is approximately the same, Harlequins, especially the way
I perceive their meant to be played, are very much like Orks in that while the fluff
around the edges may change, the core of the army is still entirely focus on
running at the enemy to do some chopping!<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">At
this point level, the two larger Troupes could have a pet Troupe Master and
Shadowseer in support each as they move forward, having the two Shadowseers also
provides a good layer of protection against hostile space magic against the
advancing Troupes as well as the various inherent and spell buffs available. The
third Troupe gains a player to fill the transport capacity of the Starweaver,
but their function stays basically the same.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">We
gain 2 more Voidweavers, 1 more squad of bikes and a third Death Jester, all of
whose target priorities are basically the same as the 1500-point list. Having 3
Death Jesters means two could act as support fire for the larger Troupes laying
down the leadership penalty on every target they charge, while there is the
third to go after those linchpin characters. Having 3 Voidweavers means they
could gang up and have a chance to remove tanks outright from the board instead
of just wearing them down, I’m thinking particularly of tanks like the Astra Militarum
Hellhound which inflicts carnage of T3 space elves and as it auto-hits cannot
me stunted like other tanks degrading BS skill. <o:p></o:p></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Expansion Plans<o:p></o:p></span></u></b></div>
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<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinhzr4R6qwTIahcG4xgtbbCe474-2BN_MjfL5Xp8crfRYGRSHxVTaXAssFET40qC03jtztmeZlv1IZNRLlI-ar7psuE24VKJ6u_vQhCg379e4q-xOGayzNjOf8EFOMtKmTztTKaqqQ_VA/s1600/Quiins+Expansion.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1134" data-original-width="1600" height="452" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinhzr4R6qwTIahcG4xgtbbCe474-2BN_MjfL5Xp8crfRYGRSHxVTaXAssFET40qC03jtztmeZlv1IZNRLlI-ar7psuE24VKJ6u_vQhCg379e4q-xOGayzNjOf8EFOMtKmTztTKaqqQ_VA/s640/Quiins+Expansion.jpg" width="640" /></a></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">As
it happens, I’m actually only 1 Troupe short of being able to field the above
brigade detachment! I have too many clowns (…or not enough)! I know I said I
wasn’t a big fan of the MSU loadout, but if I were to do it, and I will
probably get that missing Troupe just so I can, this would probably be how I
fielded my entire army. The rule of 3 reigns meaning I actually have 1 too many
Death Jester models, so that will end up on eBay, and 2 (soon to be 3) too many
Troupe Masters, but I will hold onto these in case at some point in the future
GW restructure the game again and characters get folded back into the squads
that they came from. <o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">I
really don’t know exactly how I would play this army tactically as each Troupe
only need lose 1-2 models, which is easily done before they loose combat
effectiveness, I could throw the Troupe Masters and Shadowseers into the spare
capacity slots in the Skyweavers so each Troupe at least has a buff. The
Skyweavers would represent a large wound pool that would need to be worked
through so they may become more effective at combat and shooting in the larger
squad sizes, that said, this list is knocking around 3000 points so there would
be commensurately more dakka coming down range at them too! <o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">This
perhaps isn’t the best list possible, but I’m so close model wise to achieving
it I feel that I’m almost obligated to, just so I can, and then just see where
the luck of the dice take me, certainly I think given the mobility of this
force they would do well at games involving tactical objectives as they could
get anywhere they wanted to go, in a turn to cap points.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Final Thoughts<o:p></o:p></span></u></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">So
we come to the end of this codex review, and now is time for me to give my
final thoughts having looked at the rules, units and how I might look to field
them. It’s a very emphatic statement for me to say that they’ve improved with
the codex over the index, but that is (to the best of my knowledge) universal
so far when it comes to the released factions. The next big question is, are
Harlequins competitive in the larger game scale compared to other armies? I
wouldn’t say they are top-tier, they are an absolute glass cannon and one that,
in my experience, if the dice roll in your favour and the momentum of an
assault can be sustained can take almost any list someone might choose to
field. The problem comes when things don’t work as planned, you don’t make the
charge, the enemy manages to land some hits, in my experience once things start
to go wrong, it turns into an avalanche of bad news very rapidly.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">In
terms or pros/cons for the army I think it’s best to present the comparison in
the below table:<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;">
<tbody>
<tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;">
<td style="border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 225.4pt;" valign="top" width="301">
<div align="center" class="MsoNoSpacing" style="text-align: center;">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Pros<o:p></o:p></span></b></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 225.4pt;" valign="top" width="301">
<div align="center" class="MsoNoSpacing" style="text-align: center;">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Cons<o:p></o:p></span></b></div>
</td>
</tr>
<tr style="mso-yfti-irow: 1;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 225.4pt;" valign="top" width="301">
<div class="MsoNoSpacing">
<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Incredibly
fast/unstoppable, they can blast through unit screens with ease.<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 225.4pt;" valign="top" width="301">
<div class="MsoNoSpacing">
<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Expensive
units/highly elite army in an edition does favours weight of dice rather then
quality of dice.<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 2;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 225.4pt;" valign="top" width="301">
<div class="MsoNoSpacing">
<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">They
hit like a freight train in combat, a basic Troupe having 25 attacks hitting
on 3s.<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 225.4pt;" valign="top" width="301">
<div class="MsoNoSpacing">
<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">No
long range/heavy shooting, you will always have to be in range of even small
arms fire.<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 3;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 225.4pt;" valign="top" width="301">
<div class="MsoNoSpacing">
<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Army
wide 4+ invulnerable save means they don’t care how scary an enemy unit is.<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 225.4pt;" valign="top" width="301">
<div class="MsoNoSpacing">
<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Invulnerable
saves aside, they are still squishy space elves and they will almost always
be in range of the heaviest weight of fire. <o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 4;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 225.4pt;" valign="top" width="301">
<div class="MsoNoSpacing">
<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Beautiful
dynamic models that you could paint, while adhering to the fluff, any way you
choose.<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 225.4pt;" valign="top" width="301">
<div class="MsoNoSpacing">
<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Official
Paint schemes are mostly terrifying to paint! A real “painters” army to do
well.<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 5; mso-yfti-lastrow: yes;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 225.4pt;" valign="top" width="301">
<div class="MsoNoSpacing">
<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Access
to a range of excellent melee weapons & pistols and no limitations of
number of upgrades per squad.<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 225.4pt;" valign="top" width="301">
<div class="MsoNoSpacing">
<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Limited
capacity for dealing with heavy armour, best bet being the Fusion pistol
which you need to be within 8” (or ideally) 4” range.<o:p></o:p></span></div>
</td>
</tr>
</tbody></table>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">I
love Harlequins, true I may not win every time, and there are widespread ways
to counter them, but for me, the joy of when a plan works and you see them
playing thematically on the table dancing through enemies slaying and moving on
as if the previous unit was not even a nuisance feels exhilarating. As I have
said, in my experience of the army, on paper they seem terrifying, but on the
table it’s really down to luck that when it works, it works, when it doesn’t,
it really doesn’t, there’s no forgiveness or tolerance of mistakes in the army.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLgJxGPvo74L6DYQIai6fe6iciHJ2T_LOGv8MN1IR1DKSyaPLg-EAfzTzSR2t8ESS0VDEAReUhK7BATBq4kWwzEPtePwMB3S-jHo2By2VbPy8tgutUmrrzioW2eyc7sQz7Iir8xleC5OI/s1600/midnight+Sorrow+16.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="559" data-original-width="1205" height="296" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLgJxGPvo74L6DYQIai6fe6iciHJ2T_LOGv8MN1IR1DKSyaPLg-EAfzTzSR2t8ESS0VDEAReUhK7BATBq4kWwzEPtePwMB3S-jHo2By2VbPy8tgutUmrrzioW2eyc7sQz7Iir8xleC5OI/s640/midnight+Sorrow+16.JPG" width="640" /></a></div>
<div class="MsoNoSpacing">
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<div class="MsoNoSpacing">
<span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">That’s me done for now, I appreciate your taking the time to
listen to me ramble on. I hope you enjoyed the content and welcome your
constructive feedback and discussion. If you liked this post share it, if you
like my content follow me, both help me in knowing what is working. I have been
Steve, this has been the SDFnet40k blog, and I will see you next time. The
Emperor Protects. </span><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;"><o:p></o:p></span></div>
<br />SDFNET 40khttp://www.blogger.com/profile/11583901584789749069noreply@blogger.com0tag:blogger.com,1999:blog-2991331135363425451.post-91414312150537662582018-06-18T13:17:00.000-07:002018-06-18T13:17:30.445-07:00Harlequins 8th Edition Codex Review Part 1<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<div class="MsoNoSpacing">
<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">Hello and thank you for viewing this post in which I will giving
my first impressions of, and discussing army plans for my Space Clowns from the
new 8<sup>th</sup> Edition Harlequins Codex. My name is Steve, this is the
SDFnet 40k blog, and let us begin. <o:p></o:p></span></span></div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSN2nLQU2ll4CjXWpdEN5KPHt_mzVuRKXm_pmPExFsMGTVirGHpX3l5FG9_YV7npR6XKSNV_89JFB2XtRDSG5yOC6CUQhJ3eYyURUDJZ7Tc1_JRe8RRRh7pODFNsGtM5j8GuvFCvudaS0/s1600/1.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="650" data-original-width="366" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSN2nLQU2ll4CjXWpdEN5KPHt_mzVuRKXm_pmPExFsMGTVirGHpX3l5FG9_YV7npR6XKSNV_89JFB2XtRDSG5yOC6CUQhJ3eYyURUDJZ7Tc1_JRe8RRRh7pODFNsGtM5j8GuvFCvudaS0/s640/1.JPG" width="360" /></a></div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<br />
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">This
review will be split into 18 sections covering the different elements. This
coverage will be split into two posts to make the post a little less of a novel
to have to read! Today will be parts 1-7 with the remaining 8-18 being
published next Monday.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial, Helvetica, sans-serif;">Sections<o:p></o:p></span></u></b></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">1.<span style="mso-spacerun: yes;"> </span>Masque Selection<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">2.<span style="mso-spacerun: yes;"> </span>Faction Special Rules<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">3.<span style="mso-spacerun: yes;"> </span>Warlord Traits<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">4.<span style="mso-spacerun: yes;"> </span>Enigmas of the Black Library<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">5.<span style="mso-spacerun: yes;"> </span>Top 5 Stratagems<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">6.<span style="mso-spacerun: yes;"> </span>Phantasmancy Discipline <o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">7.<span style="mso-spacerun: yes;"> </span>Faction Tactical Objectives<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">8.<span style="mso-spacerun: yes;"> </span>HQ<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">9.<span style="mso-spacerun: yes;"> </span>Troop<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">10.<span style="mso-spacerun: yes;"> </span>Elites<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">11.<span style="mso-spacerun: yes;"> </span>Fast Attack<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">12.<span style="mso-spacerun: yes;"> </span>Heavy Support<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">13.<span style="mso-spacerun: yes;"> </span>Flyers<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">14.<span style="mso-spacerun: yes;"> </span>Transports<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">15.<span style="mso-spacerun: yes;"> </span>Fortifications<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">16.<span style="mso-spacerun: yes;"> </span>Existing Army Composition<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">17.<span style="mso-spacerun: yes;"> </span>Expansion plans<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">18.<span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span>Final thoughts<o:p></o:p></span></div>
<br />
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial, Helvetica, sans-serif;">Masque Selection<o:p></o:p></span></u></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The
new 8<sup>th</sup> edition codex has continued the trend of subdividing
factions and giving each their own rules that reflect and influence their play
style, historically this has been space marines, but now every faction has
their own chapter tactics. <o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Harlequins
are a faction that I love and fear in equal proportion, rules lore and gameplay
wise I would be happy to play the killer space clowns any day, as even if they
lose the fun of being able to prance across the table and smash into enemy
lines in a dance of death is great. Then I get to the stumbling block… painting
them! <o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">When
first codex came out, when the differences between the Masques was purely
aesthetic, I was thinking of painting my quins as Dreaming Shadow, as they were
a scheme that didn’t require lots of diamonds, and I could pitch them against
my Necrons (as I like to have an element of internal narrative within my
armies), but now I’m not sure as I really don’t want the rules that go with
that Masque! I already have and don’t really want that rule twice with other
factions! I don’t want a 3<sup>rd</sup>! <o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I
will now take a moment to look at each of the Masque Forms rules for each of
the factions and discuss them, while talking a little about why I might/might
not choose them in respect to my (extremely limited) ability to paint the
models.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>Midnight Sorrow: The
Art of Death </b>–
Units with this Masque Form can fall back an addition D6” and consolidate up to
6”.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Midnight
Sorrow have a pretty good Masque Form, for an army built around speed and
agility this could be used to great effect. It may not seem obvious at this
stage in the review as to why that might be if you are not familiar with
Harlequins, as you might not think that you would want to be withdrawing from
combat back into no-mans land, and you would be right! However with the
inclusion of the Flip Belt equipment and Rising Crescendo rule (both of which I
will come to later) instead of falling back, you could actually crash into the
front screening lines, have a round of combat, and remain relatively safe
through your enemy turn by being in melee, then once it’s your turn again, fall
back over the screening line further into the enemy lines and then shoot and
charge the higher value targets located within the back of the deployment zone.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">As
the GW studio army and the one featured in most photography etc, (and I guess
that means the one most people copied!), the Midnight Sorrow feel like they
have the most generic rule that makes you “feel” like you’re playing the
faction the way it’s “meant to be played”. One of my principle concerns about
this Masque is how to paint it. I know the diamond patterns are synonymous with
the Harlequins faction, but I regret that I am simply not a capable enough
painter to produce the result meaning I will either paint them and be unhappy
and ashamed of my models, or never paint them at all.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>Veiled Path:
Riddle-Smiths </b>–
At the start of each Fight phase roll two dice and discard the highest result.
Until the end of the phase, each time our opponent targets a unit with this
form and makes a hit roll that, before modifiers, exactly matches your dice
result, that hit roll fails.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">While
a fun mechanic, for my tastes, this rule is far too unreliable. Given most
armies hit on 3+ or 4+ that means you’ll only be blocking approximately 50% of
hits anyways as the other 50% would be naturally missing. Add to that you
always discount the higher of the two rolls, and that leaves you with a 33% chance
to discount attacks. That is based obviously on rough numbers, I think
statistically its actually worse given your chance to roll lower then the
required to hit on both dice in the first place. To me, this is a little too
gimmicky and unreliable.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Add
to my concerns about the rules, the colour scheme and to me it’s a no-go.
Painting yellow is always pretty hard, but with my recent discovery of Averland
Sunset paint (the only yellow, from any supplier that will provide any
coverage, at all!) I’m a little less scared of yellow, but there are diamond
patterns, and I already have quite a lot of green-heavy armies (Dark Angels,
Necrons, Catachans) and the muted pastelle colours aren’t as striking as I
would want from a Harlequins army.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>Frozen Stars:
Hysterical Fury</b>
– If a unit with this form charges in the Charge phase, add 1 to their Attacks
characteristic until the end of the Fight phase.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Given
the Rising Crescendo rule (to be discussed later), Harlequins will almost
always be charging, they really don’t want to get bogged down in protracted
combat, they want to hit hard and fast and move on. As such, rules wise, Frozen
Stars is actually my favourite of all of the Masque Forms as it offers a
guaranteed effect, no dice rolls required, and just goes to improve on what
Harlequins will want to be doing anyway.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">My
only sticking point on this Masque form is the paint scheme. I’m pleased that
it does not feature diamonds! So that’s a major plus point! My concern is that
both black and white are colours that are hard to shade and highlight. I could
just work with flat colours and rely on the contrast to give them definition.
My only other concern is simply that the models would end up looking somewhat
drab, when you consider how vibrant the colours of Harlequins are meant to be.
Frozen Stars are definitely a front runner for my scheme of choice, I would
just need to make sure that I could adequately paint the white over the black
priming (don’t ask me why I primed them black! I just did!</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>Soaring Spite: Serpents
Brood </b>–
Models with this form that can <Fly>, or that are embarked upon a
transport that can <Fly>, treat all Pistol weapons they are equipped with
as Assault 1 weapons during a turn in which they (or the transport they are
embarked upon) advanced. In addition, these models do not suffer the penalty to
their hit rolls for shooting Assault weapons during a turn in which they advanced.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">This
Masque effectively takes Harlequins from a melee focused army, to a mounted shooting
army, or at least shifts the focus, I suppose they could still do stuff in
melee that any other Harlequin could do. The rule is pretty good, there’s no
arguing that, however there is a major stumbling point in that while the
transports would be able to move to get the pistols in range to shoot, they are
only pistol range meaning 12”, or 6” for the Fusion pistol. This means they have
to be within charging distance to take their shots. Given Harlequin transports
are made of paper, and the embarked Harlequins will have to spend at least 1 enemy
turn in the transport as disembarkation happens before the move not at the end,
I can see the transports easily getting charged, swarmed and killed by almost
anything! Even a humble guardsman would have a good chance at killing a
Harlequin transport, and if you wrap around the transport (whether or not it
explodes killing the embarked units) the enemy will too easily be able to block
the deployment of embarked models thus killing the squad too.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I
like the colour palette of the Soaring Spite Masque form, however the diamonds
put me off the scheme, and given my Craftworld is Alatioc I would be keen to
avoid more blue, I would like each army to be distinct in colour palettes.
While the Masque rule, when it works, would be good, I personally believe you
would be setting yourself up for a fall by playing to it so will be passing on
this Masque. <o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>Dreaming Shadow: Sombre
Sentinels</b>
– When a unit with this form fails a morale test, only one model from this unit
must flee. In addition, each time a model with this form is slain or flees,
roll a D6 before removing that model: on a 4+, that model can either shoot with
one of its ranged weapons as if it were the Shooting phase, or make a single
attack as if it were the Fight phase.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">As
mentioned previously, back in 7<sup>th</sup> I had plans to paint my Harlequins
as Dreaming Shadow, I liked the colour contrast, I had planned to use more
vibrant shades than those shown in the above picture, a jade green and gore red
colour, and the scheme does not require diamond patterns which is a win. My
sticking point is that of its rules now. They share the “not removing more than
1 model due to failed morale” with my Dark Angels, and would have shared with
the Nihilakh Necrons that I wanted to paint before I changed to Sautekh to
avoid repeating this rule. The Harlequin version is better than previous encarnations
of this rule in that they have a 50% chance to get a free shot or melee hit
before they go, but compared to the outright utility of Frozen Stars or
thematic feel of Midnight Sorrow, the rule just feels a little boring and
samey.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">It
is worth noting that Harlequins are an expensive and elite army meaning that
minimising losses will be useful, so it’s not like it’s a “bad” choice like I
perceive Soaring Spite, I just can’t shake the feeling that Harlequins are the
archetype for a glass cannon faction, they can be deleted so easily that
perhaps saving one or two models from morale wont save them, the way to keep
Harlequins alive and fighting in my experience is to be deleting the enemies
that kill them, to that end I think Frozen Stars would actually provide better
survivability as you need to be all or nothing on the attack. I will keep Dreaming
Shadow as a possibility as I like the colour palette but I don’t think they are
the front runners right now.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>Silent Shroud: Dance of
Nightmares made Flesh</b>
– Subtract 1 from the Leadership characteristic of enemy units while they are
within 6” of any unity from your army with this form. In addition, whenever
your opponent makes a Morale test for a unit that is within 6” of any units
from your army with this form, they must roll two dice and discard the lowest
result.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Following
on from my comments about the best way to keep your Harlequins alive is not to rely
on their survivability, but rather to remove enemies who shoot at them, I quite
like the rules for Silent Shroud. They, like Frozen Stars, are a flat benefit
rather then relying on a dice roll (which will always end badly for me!). As I
will likely cover later in this book, there are various ways to manipulate
enemy morale and all of your Harlequins having a 6” -1Ld aura is fairly potent
if you’re looking to dwindle enemy numbers. For my tastes, this is probably the
second most useful ability after Frozen Stars, as you will almost always be
within 6” of an enemy you are trying to break as you will have just been
stabbing them in the face in the previous Fight phase.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The
stumbling point for me is the painting scheme, firstly orange is a bold and
distinct colour, and not one I “love” (I don’t mind it, I just prefer other
colours). Given I have a Ryza (orange) Mechanicus army and Imperial Knights, I
don’t think I want another orange based army. Also, and this might vary with
different brands, Vallejo orange paints are damned awful! I can only get them
down smoothly and to my satisfaction via an airbrush, if they are hand brushed
they look pants. This would mean to paint this scheme I would need to airbrush
the orange and lay the white down over the top which is a bizarre way of
approaching the problem. If the colour pallet wasn’t enough, basically diamonds
kill it for me, I’m just not skilled enough to achieve the effect so that puts
the final nail in the coffin of Silent Shroud for me.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">And
so, I draw my discussion of the different Masque Forms to a close, I don’t have
a definite choice at this stage, the front runner is Frozen Stars, with second
place being Dreaming Shadow. I could just say “screw it” to the official
schemes and paint something bold like the above Weaping Dawn and then just pick
rules as I want them? I would rather paint my models to an established scheme
if I intend to use their rules however, it can be frustrating enough for me to
face opponents who pick and choose whatever rules they want, irrespective of what
the model is, or how they’re painted, I don’t want to be “that guy” for others.
I will focus the remainder of this review on Frozen Stars and Dreaming Shadow
to see if any of their other rules tip the balance for me to one or the other.<o:p></o:p></span></div>
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<b><u><span style="font-family: Arial, Helvetica, sans-serif;">Faction Special Rules<o:p></o:p></span></u></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>Defenders of the Black
Library</b>
– If your army is Battle-Forged, all Troops units in Harlequins detachments
gain this ability. Such a unit that is within range of an objective marker
controls that objective even if there are more enemy models within range of it.
If an enemy unit has a similar ability, then the objective marker is controlled
be the player who has the most models within range as normal.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Put
simply, objective secured. As with all elite armies in the edition of hordes,
this is a must-have rule or it would be neigh impossible to win any objective
based games. There’s not really to much more to be said about this rule, so
moving on!<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>Masque Forms</b> – As previously
discussed.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>Rising Crecendo</b> – While not listed as
an “army special rule”, all infantry has the rule so I thought it easier to
discuss here than in each unit listing. The rule states that models with this
rule can Advance and charge in the same turn. In addition, it can Fall Back and
still shoot and/or charge in the same turn.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The
speed of Harlequins is immense! While you are relying on dice rolls to get the
full effect from this rule, it does mean you have a potential move of 28” to
get into a combat, which in many cases meaning you can perform a turn 1 charge
and almost negated the need for Transports (however they can move a guaranteed
22” when they advance so they’re no slouches!). The ability to advance and
charge is immense, but the ability to fall back and then act normally is even
more powerful meaning you will just never be pinned down as a Harlequin player.
If you don’t like a combat you’re in, simply flip out and shoot the target
and/or then re-charge it thus putting you on the offensive for certain wargear
choices. <o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Alternatively,
you can crash into a screening unit, dwindle their ranks a little, then
completely ignore them as you flip out to target higher threats in back lines
of the enemy. This is basically “game rules be damned because space clowns”
rule and I love it!<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>Flip Belt </b>– Speaking of ignoring
standard game mechanics, the flip belt allows its wearer (which would be all
infantry) to move across models and terrain as if they were not there! Do you
recall when I mentioned Falling Forward out of combat instead of Falling Back?
Well the Flip Belt and Rising Crescendo allows you to do just that, there
really is no stopping the murder clowns on when they want to get somewhere!<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>Holo suit </b>– When discussing the
fragility of Harlequins when talking about the different Masque Forms, I was
referring to them being the standard T3 meaning a stiff breeze will fell them,
and their standard armour save being 6+… or worse! That is aside from the Holo
Suit that all infantry is equipped with which provides it’s wearer with a 4+
invulnerable save. <o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Saving
50% of damage isn’t terrible and with the exception of mortal wounds and
certain specialist attacks that prevent invulnerable saves being taken, the
Holo Suit provides a respectable level of unmodifiable protection. Given the
prevalence or Mortal wounds, your Harlequins will still be deleted from the
board wholesale so I maintain the best way of protecting your Quins is a strong
offence and killing the enemy, but the Holo Suit isn’t bad.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>Mirage Launchers </b>– found on Jetbikes and
Vehicles, mirage launchers provide these larger targets with an extra degree of
protection in that your opponent must subtract one from any hit rolls made
against units with this rule in the Shooting phase. This is a massive
improvement on the rules for this item in previous editions and provides an
extra layer of much protection to units that will be unlikely to have to
protection of being in melee to prevent being shot at.<o:p></o:p></span></div>
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<b><u><span style="font-family: Arial, Helvetica, sans-serif;">Warlord Traits<o:p></o:p></span></u></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>Luck of the Laughing
God </b>– Re-roll
hit rolls, wound rolls and damage rolls of 1 for your Warlord.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The
first of the generic Warlord traits, and you will see as I work my way through
these that none of them are bad. Some codexes you see traits appear and you
just say to yourself, no, that is never going to see the light of day! While
there are traits on this list, this one included, that wouldn’t be the trait I
would choose, it also wouldn’t be the worthless if this was randomly
determined.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>Fractal Storm</b> – Your Warlord has a
3+ invulnerable save against melee weapons.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">As
stated, Harlequins want to be in combat, and anything to make their squishy
bodies that bit more survivable is always welcome! This of course won’t help
you from getting shot off the board while making your way to combat, or from
overwatch, but once you’re in you’re in you are 17% less likely to die than
normal!<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>A Foot in the Future </b> - Add 2” to your Warlord’s Move
characteristic. In addition, add 1” to the distance your Warlord can move each
time it Advances, Falls Back, Charges, performs a Heroic Intervention, piles in
or consolidates.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">So
many words! Let’s just simplify it! Add 2” to base movement and 1” to all other
movement actions made by your Warlord! This is quite useful as while you would
have to be cautious of your Warlord out-pacing whatever screening unit it is
behind, it does have the advantage of mitigating the screening unit out-pacing
the Warlord as you’ll want to keep models in range of character auras etc.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>Player of the Light </b> - Re-roll failed charge rolls made for your
Warlord and any friendly Masque units whilst they are within 6” of your Warlord<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Orks
would love this codex so much! I really hope they get as many good rules when
it’s their turn! The importance of not failing a charge and getting stuck out
in no-mans land cannot be understated for quins. Their invulnerable save may
protect them from a guaranteed insta-gib from Lascannnon or Melta weapon, the
bigger threat to Harlequins is something like the humble Lasgun laying down
quantity of shots, the more dice required save, the higher the probability of
failing. Getting a charge off will hopefully protect you from the worst of
massed firepower.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>Player of the Dark </b>– Each wound roll of 6+
made for your Warlord’s attacks in the Fight phase inflict one mortal wound in
addition to their normal damage.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Free
mortal wounds? How could I say no?!!<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>Player of the Twilight </b> - Once per battle you can re-roll a hit, wound
roll or save roll made for your Warlord. In addition, if your army is Battle-Forged
and your Warlord is on the battlefield, roll a D6 each time you or your
opponent uses a stratagem. If the result exactly matched the number of command
points spent to use that Stratagem, then you gain that many Command Points.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">So
this is probably my go-to choice, something we’ve seen but with a funky
Harlequins twist, however much worse than previous iterations of the rule! As
I’ve said for virtually every elite army, command points are going to be at a
premium, and unlike their Imperial counterparts, there isn’t an option for the
Eldar to have a CP farm like a cheap Guard Brigade. As such, the ability to
generate CP is at a premium. <o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I
like the twist that this iteration offers, rather than just on a 6+ you get the
points, that it’s random, but it’s also considerably worse than other versions.
Other factions get things like on a 5+ you get your or your opponents CP back,
here you automatically have 50% less chance of it happening due to there not
being 4+ CP stratagems out there (well, maybe 1 or 2, not enough to make up for
it). You then have to roll the right number meaning you’ve only a 17% chance to
get the number you need. If my maths is correct you only have an 8% chance of getting
CP back using this trait, however that’s still better then nothing as at least
it applies to both you and your opponent’s stratagems. <o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>Our Kin Shall Rise
Again (Frozen Stars) </b>–
Roll a D6 each time a model from a Frozen Stars unit from your army within 6”
of your Warlord loses its final wound. On a 6 that wound is not lost and the
model is not slain. The Warlord Trait has no effect if the unit is under the
effects of the Webway Dance psychic power.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The
first of the Masque specific Warlord traits I’m going to look at, this is
pretty respectable. It is effectively a feel no pain aura around your Warlord,
and as your Warlord is likely to be pushing up the field in support of one or more
Troupe units, this could have quite an impact, this is also the only protection
the Harlequins have against Mortal wounds. I would consider this a strong bonus
for choosing Frozen Stars Masque.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>Warden of the Dead
(Dreaming Shadow) </b>–
Add 1 to and Sombre Sentinels rolls made for Dreaming Shadow units from your
army within 6” of your Warlord (add 2 instead whilst there are any Necrons
units on the battlefield)<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">What
would make this Warlord Trait an almost no-brainer is highly situational, and
given I am the only Necron player I know, that would limit the number of times
I would get to use it, but if Dreaming Shadow were facing Necrons in a battle,
a roll of a 2+ to get a free hit back at the enemy before removing a model
could be pretty effective! I think I would prefer the Frozen Stars Warlord
Trait to this however as in my eyes it has greater utility, you really don’t
want to be looking for your expensive and precious models to be dieing to take
advantage of your rules! You want to kill your enemy before they can kill to
many of your forces in the first place!<o:p></o:p></span></div>
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<b><u><span style="font-family: Arial, Helvetica, sans-serif;">Enigmas of the Black
Library<o:p></o:p></span></u></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>The Mask of Secrets</b> – The Bearer increases
their Leadership characteristic by 1. In addition, all enemy units reduce their
Leadership characteristic by 1 whilst they are within 6” of the bearer.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Further
leadership and morale shenanigans here, I don’t think it’s the most powerful
artefact, but one that is generically useful. Put it on a Troupe Master as your
Warlord and it will be sporting Ld10 and further de-buffing enemy units. This
relic used in conjunction with supporting fire from a Death Jester and perhaps
some psychic tom-foolery could radically impact even the most stalwart of
enemies, and certainly hurt lower morale hordes.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>The Storied Sword </b>– Replaces Power Sword
with the additional profile of +1 Strength, D3 damage instead of 1, and the
grants re-rolls failed hit rolls for this weapon.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I’m
really not a fan of power swords on space elves, while the +1 strength does at
least bring them to standard strength you see on most armies that would want
to/not mind being in melee (which is where Quins really want to be), personally
I’d rather just not take a Power Sword to begin with rather then burning the
relic slot on trying to make it workable.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>The Suit of Knives </b>– Roll a D6 each time a
hit roll of 1 is made for an enemy model targeting the wearer in the Fight
phase. On a 2+ the model’s unit suffers a mortal wound after the unit has
resolved all of its attacks.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">There
are shenanigans you can pull with the right combination of Masque, psychic
power and circumstance to make this relic really good, Quirk from MGW covered
it recently in a Sit and Talk episode so check that out if you’re interested,
in my opinion, if the exact chain of events transpire for it to work, amazing,
it’ll feel super awesome, but given I struggle to make a 50/50 dice roll most
of the time, it’s not a strategy I’ll be taking to the bank!<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">This
relic isn’t bad, it means you have a 17% chance to unlock an 83% chance to do a
single mortal wound to an enemy hitting your character in the fight phase. I
assume this will trigger before re-rolls otherwise I really wouldn’t rate it at
all given the number of re-roll 1 auras there are knocking around in 8<sup>th</sup>
edition.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>Crescendo</b> – Replaces a Shuriken
Pistol with the profile Pistol D6 and 2 Damage instead of 1 per hit.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The
Shuriken Pistol is the standard weapon loadout of the 2 characters that could
take this upgrade. If you don’t have the points to swap the pistol to something
better, and you absolutely cannot find a better use of your relic, you could
take this, it’s better then swapping the power sword for sure (because the
power sword is a terrible option!), but there are a lot better choices
available. Perhaps if you were running Soaring Spite this may come in useful
trading 1 shot for D6 doing 2 damage each, but the strength will only be
effective against infantry.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><b>The Starmist Raiment</b> – The Wearer has a 3+
Invulnerable save against ranged weapons. In addition, enemy units cannot fire
Overwatch at the wearer during a turn in which the wearer Advanced.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">A
better invulnerable save is always good, and taking this relic would mean that
you wouldn’t need to take the Warlord Trait to get the same effect. What stands
out to me here and really draws me to it, is shutting down Overwatch. Perhaps
I’m a little jaded as of the two people I play most frequently, 1 is a guard
player with an penchant for spamming flamers, and the other is a jammy grot
with an unnatural ability to roll 6s be it for overwatch or daemon saves or
whatever. Being able to charge first and shut down overwatch thus meaning the
Troupe the character was in support of is free to charge without risk of
losses, for me is massive. This is almost an auto-include for me.<o:p></o:p></span></div>
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<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<span style="font-family: Arial, Helvetica, sans-serif;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhI76qPwbD_CEAi-vwTSO3YdhhI3U2THzzBtBEEOPtWT64eRolEsUxvkooBwbb2ijQZzUtNX2hV48c5KJxAQQ_AipksvPDEAsKJ1FFMEdUx1Gf4SwGv7NUGLPFtki7tM_DCPUaByEQxalg/s1600/10.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="998" height="460" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhI76qPwbD_CEAi-vwTSO3YdhhI3U2THzzBtBEEOPtWT64eRolEsUxvkooBwbb2ijQZzUtNX2hV48c5KJxAQQ_AipksvPDEAsKJ1FFMEdUx1Gf4SwGv7NUGLPFtki7tM_DCPUaByEQxalg/s640/10.JPG" width="640" /></a></span></div>
<br />
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<span style="font-family: Arial, Helvetica, sans-serif;"><b><br /></b></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>The Laughing God’s Eye</b> – Friendly Harlequin
units automatically pass Morale tests whilst within 6” of the wearer. In
addition, roll a D6 each time a friendly Harlequins unit suffers a mortal wound
in the whilst they are within 6” of the wearer, on a 6, that moral wound is
ignored.<o:p></o:p></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Well
this is definitely not the relic for Dreaming Shadow is it? As it would
completely preclude their Masque Form rules for units within the aura! For
everyone else, Morale is a killer, very often I’ve found I will loose 2 models
to shooting, then another 2 to morale! Being able to mitigate that is a great
boon. In addition, the feel no pain aura against mortal wounds is a great
bonus. So far this is probably my second favourite relic after The Starmist
Raiment. Given how precious CP are going to be I don’t think I would be
spending them to buy a second relic, but I wouldn’t feel it a waste to take this.<o:p></o:p></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><b>Cegorach’s Rose</b> – Replaces a
Harlequins Kiss with the same profile but the additional rule to allow re-roll
failed wound rolls for this weapon. Additionally, when attacking Infantry, this
weapon has a fixed Damage value of 3 instead of D3.<o:p></o:p></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">This
takes a Harlequins Kiss, and simply makes it better. The kiss, while iconic,
isn’t actually my go-to weapon of choice, but if the models is stuck with it
and you really don’t want to take either of the previous two relics, this is ok
as a simple upgrade.<o:p></o:p></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><b>The Ghoulmask</b> <b>(Frozen Stars) </b>– The wearer of the Ghoulmask can attempt to deny
one psychic power in each enemy Psychic phase in the same manner as a Psyker.
If the bearer is already a Psyker, it may attempt to deny one more psychic
power than normal. In addition, add 1 to Deny the Witch tests made for the
bearer.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Denying
the witch could make quite a big difference, it could keep your Warlord Troupe
Master from being Smite sniped or protect a Troupe from impairing effects as
they move in for the kill. You have Shadowseers to perform this task, and as a
rule, you want to take as many as you can as they are great and the
Phantasmancy discipline is really good too, but points don’t always allow that.
This relic could either spread your deny radius in conjunction with a Shadowseer
to fully cover a multi-front advance, or be used in substitute for a Shadowseer
if points don’t allow. This relic is a definite point in favour of Frozen Stars
for me.<o:p></o:p></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><b>Curtainfall</b> <b>(Dreaming Shadow) </b>– Death Jester Only. Curtainfall replaces the
bearers Shrieker Cannon with the following profile<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;">
<tbody>
<tr>
<td style="border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 75.1pt;" valign="top" width="100">
<div class="MsoNoSpacing">
<b><span style="font-family: Arial, Helvetica, sans-serif;">Weapon<o:p></o:p></span></b></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 75.1pt;" valign="top" width="100">
<div class="MsoNoSpacing">
<b><span style="font-family: Arial, Helvetica, sans-serif;">Range<o:p></o:p></span></b></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 75.15pt;" valign="top" width="100">
<div class="MsoNoSpacing">
<b><span style="font-family: Arial, Helvetica, sans-serif;">Type<o:p></o:p></span></b></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 75.15pt;" valign="top" width="100">
<div class="MsoNoSpacing">
<b><span style="font-family: Arial, Helvetica, sans-serif;">S<o:p></o:p></span></b></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 75.15pt;" valign="top" width="100">
<div class="MsoNoSpacing">
<b><span style="font-family: Arial, Helvetica, sans-serif;">AP<o:p></o:p></span></b></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 75.15pt;" valign="top" width="100">
<div class="MsoNoSpacing">
<b><span style="font-family: Arial, Helvetica, sans-serif;">D<o:p></o:p></span></b></div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 75.1pt;" valign="top" width="100">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Shrieker<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 75.1pt;" valign="top" width="100">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">30”<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 75.15pt;" valign="top" width="100">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Assault
1<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 75.15pt;" valign="top" width="100">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">7<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 75.15pt;" valign="top" width="100">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">-3<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 75.15pt;" valign="top" width="100">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">1<o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 75.1pt;" valign="top" width="100">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Shuriken<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 75.1pt;" valign="top" width="100">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">30”<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 75.15pt;" valign="top" width="100">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Assault
3<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 75.15pt;" valign="top" width="100">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">7<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 75.15pt;" valign="top" width="100">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">-2<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 75.15pt;" valign="top" width="100">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">1<o:p></o:p></span></div>
</td>
</tr>
<tr>
<td colspan="6" style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 450.8pt;" valign="top" width="601">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">When
attacking with this weapon, choose one of the profiles above. Each time you
make a wound roll of 6+ for this weapon, that hit is resolved with an AP of
-4. Each time an Infantry model is slain by an attack made with this weapon’s
Shrieker profile, its unit suffers D3 mortal wounds. If any models in a unit
are slain by this weapon, subtract 2 from that unit’s Leadership
characteristic until the end of the turn; this modifier is not cumulative
with that caused by a Shrieker Cannon.<o:p></o:p></span></div>
</td>
</tr>
</tbody></table>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Had
you shown me this relic when we were working from the Index Harlequins list I
would have told you to keep it as Death Jesters we (even with this relic)
massively over-costed for what they did. Without getting into the unit listing,
that has very much changed and this relic is fantastic or a Death Jester! It
adds +1 weapon strength to both profiles and -2 AP to each as well. In addition,
the -4 AP on a wound roll of 6 could be pretty effective. This relic simply
makes Death Jesters better, and as they’ve now become almost an auto-include,
that adds up to a big thumbs up in favour of Dreaming Shadow.<o:p></o:p></span></div>
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<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<span style="font-family: Arial, Helvetica, sans-serif;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxsNKfV-nQFJuAm1vcDddEWMi-XIGokMnFwM1GsYTLRPou_f5f97_TVxS-H4naaqO8Jee3HQdVJXgVAqGtwYXad65qVqP1oifG4zVtSKQVPS5mZwrrqCYP_7dvQq-gcDxqQ92r4qjdOV8/s1600/11.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="729" data-original-width="992" height="470" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxsNKfV-nQFJuAm1vcDddEWMi-XIGokMnFwM1GsYTLRPou_f5f97_TVxS-H4naaqO8Jee3HQdVJXgVAqGtwYXad65qVqP1oifG4zVtSKQVPS5mZwrrqCYP_7dvQq-gcDxqQ92r4qjdOV8/s640/11.JPG" width="640" /></a></span></div>
<br />
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<b><u><span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></u></b></div>
<div class="MsoNoSpacing">
<b><u><span style="font-family: Arial, Helvetica, sans-serif;">Top 5 Stratagems<o:p></o:p></span></u></b></div>
<div class="MsoNoSpacing">
<b><u><span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></u></b></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">When
I choose my top 5 stratagems I always take into account the army in question
and how I will play it. For elite armies such as Harlequins, Command Point cost
is always a principle consideration as there really aren’t going to be that
many points available to play with, so every point spent has to count. As such,
while stratagems like the 3point one that allows you to fight again in the
fight phase is a valuable one to hold in reserve as could resolve a key combat,
it’s cost means it’s not something I’m going to look to play each game. With
that said, let’s get into my selections, listed here in no particular order,
and also have a look at the Frozen Stars and Dreaming Shadow specific
stratagems to see if these will tip the balance from one Masque to the other.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><b>Heroes’ Path </b>– 2CP – Use this
Stratagem at the start of a Movement phase in which a Death Jester, a
Solitaire, and a Shadowseer from your army are within 6” of each other. Remove
all three models from the battlefield. At the end of that Movement phase, you
can set up each model anywhere on the battlefield that is more than 9” from any
enemy units.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">In
7<sup>th</sup> edition this used to be a Formation, and as so many of the old
formations these have now become stratagems. There are probably numerous
tactical uses of this stratagem that would depend on the battlefield on which
their used, but in abstract to me this jumps out as the “Solitaire launch platform”.
You drop the 3 models down in somewhat coherency, the Shadowseer and Death
Jester lay down shooting and space magic to weaken an enemy, you then fire the
Solitaire at the unit and watch the hilarious carnage ensue. <o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">I
think it’s worth nothing with this stratagem that I don’t believe it is affected
by the changes to deep strike to be from turn 2 onwards as the models start the
game on the battlefield, and specifically states the models are removed from
the table and replaced at the end of that movement phase meaning that you could
use this turn 1. You may not want to use it turn 1, but your enemy knowing that
at any point you could appear at point blank range and launch a lols rocket at
something may cause them to deploy/keep in place their bubble wrap for longer
then they would want to. <o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><b>Great Harlequin</b> – 2CP – Use this
Stratagem before the battle, Select a Troupe Master from your army. That unit
gains the Great Harlequin keyword and the following ability: “Will of the
Laughing God”. In the Fight phase, re-roll hit rolls of 1 for friendly
<Masque> units within 6” of this model. You can only use this Stratagem
once per game.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Bumping
your Troupe Master up to a Great Harlequin would make them the ultimate
buff-bot as they would be providing a 6” aura of reroll hit and wound rolls,
and if you also add in certain Warlord Traits or relics, they could provide a
great deal of support to the 1 or 2 Troupes it would be shadowing. The
downside, that many buffs and you would just be painting a great big sniper
target on their head!<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><b>Torments of the Fiery
Pit</b> –
1CP – Use this Stratagem in the Fight phase, before attacking with a Harlequins
Character from your army that has lost any wounds this battle round. Until the
end of the phase, increase the Strength characteristic and Attacks
characteristic of that model by 2.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Fury-Clown
mode: Activate! For 1CP this is great to have in your arsenal to use drop on a
Solitaire or perhaps Troupe Master, bringing the Solitaire up to 10 attacks (or
12 if Blitzed) at Str 7. Vuul’s work could be done mightily! <o:p></o:p></span></div>
<div class="MsoNoSpacing">
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<div class="separator" style="clear: both; text-align: center;">
<span style="font-family: Arial, Helvetica, sans-serif;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRNhwy-xyxYpvnQzndVleL3gbVjFFEc4XnR5BGtuTY4CDimS1D0iodX5IZvyQloonI5VbdPXsIECPMwYXH34gUVcj5OCiZG7ogdNnUqWaRTG82NHxvsK9_mDfT30fc6axenOIiLOeljGk/s1600/12.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="711" data-original-width="533" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRNhwy-xyxYpvnQzndVleL3gbVjFFEc4XnR5BGtuTY4CDimS1D0iodX5IZvyQloonI5VbdPXsIECPMwYXH34gUVcj5OCiZG7ogdNnUqWaRTG82NHxvsK9_mDfT30fc6axenOIiLOeljGk/s640/12.JPG" width="478" /></a></span></div>
<div class="separator" style="clear: both; text-align: center;">
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<br />
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><b>Cegorach’s Jest</b> – 1CP – Use this
Stratagem when an enemy unit Falls Back from a Harlequins unit from your army,
after the enemy unit has finished moving. Provided no other enemy units are
within 1” of your unit, it can shoot the enemy unit that Fell Back as if it
were the Shooting phase.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">As
I’ve already covered, Harlequins want to get into combat ASAP and stay there
until they decide it’s time to move. Sometimes, unsporting opponents don’t want
to stay in combat with murder-clowns however and would rather shoot them. When
the cowards do this, leaving your clowns in the open and susceptible to incoming
fire, it’s nice to be able to unleash a little spite on the fleeing unit before
the very real risk of your clowns being killed by the awaiting enemy supporting
units.<o:p></o:p></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><b>Warrior Acrobats</b> – 1CP – Use this
Stratagem in the Movement phase when a Harlequins Infantry unit from your army
Advances. Add 6” to the unit’s Move characteristic for that Movement phase
instead of rolling a dice.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Guaranteeing
a movement of 14” could have any number of opportunities in games, either to
get a unit onto an objective, or perhaps move a Troupe up to screen/be
supported by the Shadowseer and Death Jester who redeployed using Heroes Path
stratagem. 1cp to fix this movement is a great tool to have in an army focused
on mobility.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><b>Malicious Frenzy
(Frozen Stars)</b>
– 2CP – Use this Stratagem before a Frozen Stars unit from your army fight in
the Fight phase. Until the end of the phase add 1 to wound rolls for attacks by
this unit that target enemy Infantry, Beasts or Biker units.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">As
a Troupe from Frozen Stars will automatically be gaining +1 Attack due to their
Masque Form, if you REALLY need something dead, or the Troupe are in a position
where they don’t have support from characters, this could be a useful tool, especially
when targeting higher toughness targets where the base strength 3 of the space
elves would really hurt the combat resolution, you’re simply improving the
wound chance by 17%. I would class having access to this stratagem as a plus
point for Frozen Stars.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><b>An Example Made
(Dreaming Shadow)</b>
– 1CP – Use this Stratagem in your Shooting phase. Select a Dreaming Shadow
Character from your army. Until the end of the phase, each successful hit roll
made by this model causes 2 hits (hit rolls of 6+ made by this model cause 3
hits on the target instead).<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">This
sounds good, but is only really of any use to a Death Jester as Troupe Masters
and Shadowseers only have a pistol meaning you will gain 1 extra shot, or
perhaps 2. On a Death Jester that number could be up to 9 shots in total! I
suppose if you have a character with a Fusion Pistol or something and you
really need to kill a tank that could add up to a potential 12 damage inflicted,
of course if you miss with your 1 shot you miss totally, at least with a Death
Jester you have 3 shots that could potentially trigger extra hits. I am not as
positive about this stratagem as the last, but it could help and for 1CP it’s
not bad. I don’t think I’ll count this as a win for Dreaming Shadow, but it’s
not bad so wont count against them either.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div class="MsoNoSpacing">
<b><u><span style="font-family: Arial, Helvetica, sans-serif;">Phantasmancy Discipline
<o:p></o:p></span></u></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><b>Twilight Pathways </b>– WC6<b> </b>– If manifested, select a friendly
Harlequins unit within 3” of the psyker and visible to it. That unit can
immediately move as if it were the Movement phase. You cannot use Twilight
Pathways on a unit more than once each Psychic phase.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">The
3” range is extremely limiting, but a free movement phase is always nice for
Harlequins. The obvious use that is immediately springing to mind is with
Heroes Path, drop your Solitaire and Shadowseer next to each other 9” away from
the enemy, trigger this spell, and watch as your Solitaire then blitzes up to
24” into the enemy lines bypassing all screening units due to the flip belt!
Hilarity will ensue.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><b>Fog of Dreams </b>– WC6 – If manifested,
select an enemy unit within 18” of the psyker and visible to it. Until the
start of your next Psychic phase, your opponent must subtract 1 from hit rolls for
that unit that target Harlequin Infantry units<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">As
your Shadowseer is up in the enemy’s grill having just rocket boosted the
Solitaire, it can then put the blinkers on something big and shooty like a
devastator squad or sniper squad or something to cover the push forward from
the rest of the army. <o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><b>Mirror of Minds </b>– WC7 – If manifested,
select an enemy unit within 24” of the psyker. Then, both players roll a D6. If
the Harlequin player’s roll is equal to or higher than the opponent’s, then the
target unit suffers 1 mortal wound. Repeat the process until the target is
destroyed, or the enemy player rolls a result that is higher than the Harlequin
player’s roll.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">While
technically the only limit on the number of mortal wounds inflicted by this
power, it is deceptive. Looking at it I gleefully chortle at the idea of
deleting 30 orks or conscripts form a single power, but it really is totally a
game of chance and for all it’s potential, you have a less than 50% chance of
it going off (and not killing the Shadowseer in the process!) in the first
place, and it could fail on the first roll of damage. For my money, I would
choose more reliable spells and fall back on smite to throw out damage if there
are no targets for more useful spells.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><b>Veil of Tears </b>– WC7 – If manifested,
select a friendly Harlequins Infantry unit within 18” of the psyker. Until the
start of your next Psychic phase, subtract 1 from hit rolls for attacks made
against that unit.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Speaking
of more useful spells, cast this on the Shadowseers screening unit (unless
there are more tactically useful targets and you’ve instantly made that screen
17” more survivable.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><b>Shards of Light</b> – WC7 – If manifested,
select an enemy unit within 18” of the psyker and visible to it. That unit
suffers D3 mortal wounds and must subtract 1 from its Leadership characteristic
until the start of your next Psychic phase.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">When
I spoke about utilising the Heroes Path to weaken an enemy target before
launching the Solitaire at it, this is the spell I was referring to. First this
spell does a couple of mortal wounds and -1Ld, then the Death Jester adds
another -2Ld in shooting, if you opted to give the Solitaire The Mask of
Secrets relic that’s another -1Ld, that’s -4Ld before the Solitaire does it’s
work and it’s very possible that what you don’t kill outright will bust morale
leaving your Solitaire free to move onto it’s next victim.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><b>Webway Dance</b> – WC7 – If manifested,
then until the start of your next Psychic phase, roll a D6 whenever a friendly
Harlequins unit within 6” of the psyker looses a wound; on a 6 that wound is
not lost.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Granting
a 6+ Feel no Pain is always useful, tactical situational opportunities are
abound dependant on the battlefield, but failing any major tactical targets,
just throw this onto any Troupes as they advance up the board.<o:p></o:p></span></div>
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<b><u><span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></u></b></div>
<div class="MsoNoSpacing">
<b><u><span style="font-family: Arial, Helvetica, sans-serif;">Faction Tactical
Objectives<o:p></o:p></span></u></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">The
faction specific tactical objectives can sometimes feel really narratively
driven, unfortunately I don’t think this is the case for the Harlequins ones,
they’re not bad, just a bit bland. As such, I don’t really have too much to say
about them in this review other then to discuss how hard or easy they might be
to achieve.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><b>The Dance of Death</b> – Score 1 victory
point if at least one enemy unit was destroyed during your turn.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Kill
a unit in my turn, well I certainly hope to achieve this! Drawing this
objective might mean the difference between dwindling an enemy to the point of
combat ineffectiveness and moving onto the next target, or hanging around to
ensure the outright kill. Generally speaking however, this is a bit of a moot
point objective as the aim will always be to kill the enemy!<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><b>Strike and Evade</b> – Score 1 victory
point if at least one Harlequins unit from your army Fell Back and charged
during this turn. If 3 or more Harlequins units from your army did this, score
D3 victory points instead.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Given
the only downside is the risk of overwatch fire, if you draw this objective it
will be very easy to achieve. If you pull this objective, whether you had
intended to or not, you simply hop out of and then back into combat... just
because you can!<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><b>Trickery and Deception </b>– When this Tactical
Objective is generated, each player secretly nominates an objective marker. At
the end of your turn, each player declares if you control their nominated
objective marker. Score 1 victory point if you control either objective marker.
If you control both of them or if you control one that was nominated by both
players, score D3 victory points instead.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Harlequins
will never have the numbers for board control, so there is going to be no way
of hedging your bets to grab them all. Generally speaking your opponent will
either pick the furthest away objective if you’re well stuck into his lines, or
one that is surrounded by his own troops in numbers that you have no chance of
overwhelming. As such the chances of your getting the D3 points are slim. Your
best bet is to pick whichever point your Death Jester or Void Weavers are
closest to (as the only things that won’t be stuck into the fight) and be
satisfied with just the 1VP.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b><br /></b></span></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><b>The Joy of Lament</b> – Score 1 victory
point if at least one enemy Fell Back or failed a Morale test during this turn.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">If
your enemy knows you’ve pulled this card, and unless they are secure in their
dominance of victory points, they will be resistant to voluntarily falling back
from combat and gifting you the point. It could be that they are more confident
in pulling back and blasting your assets of the table, I guess it would depend
on the tactical position on the table. Your best chance of scoring this is
forcing them to fail a morale test, with the ability to stack negative
leadership modifiers it should be easy enough to cause a few losses due to
morale which is all you need to score.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><b>Take the Stage </b>– Score 1 victory point
if you control the objective marker while number corresponds to the current
battle round number. This Tactical Objective cannot be achieved during the seventh
or subsequent battle round.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">This
one is really luck of the draw and the positioning of Tactical Objectives. Frequently
in my games I see the majority of points located in the middle of the game
board to encourage both players to push forward and actually engage in the
battle rather then simply castling up and blowing each other off the field at
range. As such with some Skyweaver Jetbikes it should be possible to get this
objective on the turn it’s pulled, or at least get into a position to take it next
turn as they could advance most of the way across the board in 2 turns. The
only sticking point would be if the required objective was buried deep within
enemy lines and surrounded by troops.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><b>Principal Performance</b> – Score 1 victory
point at the end of the battle if your Warlord has not been slain. Score D3 victory
points instead if your Warlord has not been slain by your opponent’s has. Score
3 additional victory points if your Warlord has not been slain, and killed your
opponent’s Warlord.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
</div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">To
be honest, I don’t see this being scored very often. For a fragile army that
wants to be in the face of the opponent, losses are almost guaranteed to be
horrendous, the expectation of which has played out in reality in every game
I’ve fielded the army in. Trying to kill the enemy Warlord can be hard enough
as most armies see them squirreled away in somewhere out of harms way, it might
be worth pushing for glory and a potential 6VP if your Warlord can survive
first contact with the enemy and then press on to target the enemy HQ. If I
pulled this card I would probably discard it due to it being unlikely to
achieve.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><span style="background: white;">That’s me done for now, I appreciate your taking the time to
listen to me ramble on. I hope you enjoyed the content and welcome your
constructive feedback and discussion. If you liked this post share it, if you
like my content follow me, both help me in knowing what is working. I have been
Steve, this has been the SDFnet40k blog, and I will see you next time. The
Emperor Protects. </span><o:p></o:p></span></div>
<br />SDFNET 40khttp://www.blogger.com/profile/11583901584789749069noreply@blogger.com0tag:blogger.com,1999:blog-2991331135363425451.post-67619531519732279692018-06-11T09:13:00.004-07:002018-06-11T09:13:58.018-07:00Giant Freakin' Robots! Imperial Knights un-boxing & First Impressions<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span>
<br />
<div class="MsoNoSpacing">
<span style="background: white; font-family: "arial" , "helvetica" , sans-serif;">Hello and thank you for viewing this post in which I will be unboxing
and giving my initial impressions of the new Imperial Knights releases for
Warhammer 40k. My name is Steve, this is the SDFnet 40k blog, and let us
begin. <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">So
where to begin! We have a number of products released this week in support of
the new Codex, and I’m really excited to be getting into these fantastic new
kits with you out there in internet-land. I will be going through everything I
received in my “big box of awesome” that I purchased from Element Games, to
preface the article however I didn’t pick up the Battle Gauge (as I got too
burned with the one released with Dark Imperium! Damn that thing was bad!), nor
did I purchase the Datasheets. I thought the Datasheets were a good idea, but I
didn’t see the need to drop another tenner on reprints of the data in the book.
If I need a reminder of my list etc, I’ll just print the Battlescribe army list
to play from.<o:p></o:p></span></div>
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<b style="font-family: arial, helvetica, sans-serif;"><u>Codex Imperial Knights</u></b></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Starting
off with the codex as it really is the most important part that binds the rest
of the releases together, it’s 120 pages in the usual hardback style, credit
where it’s due, be it White Dwarf, rules books (for 40k or AoS) or even
something as simple as the full colour easy to follow instruction manuals,
Games Workshop’s printed materials really goes above and beyond. Some
competitive manufacturers provide their rules for free, and that’s great, but
if you have to pay, GW makes the cost feel like you’re getting value. <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The
book contains the usual lore sections, past and present detailing the history
of Knight Households and their relationship to the Imperium, it also covers
recent events and what’s changed from the perspective of Imperial Knights, all
the normal lore stuff. There’s the usual selection of artwork and photos
throughout the book all of which if awe inspiring and a fantastic resource to help
painters finish their knights with appropriate heraldry and battle honours etc.<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The
book then gets into the meat of the book covering the 8<sup>th</sup> edition
rules for the 5 core variant Imperial Knights, the 2 new Armiger class, and 2
new Dominus classes as well as rules for the Sacristan Forgeshrine
fortification. There have been updated costs and things from the Index and the
additions certainly make the book worthwhile. I remember the very first Codex Imperial
Knights had rules for only two variants of Imperial Knight! And it was still
sold as a full codex! Those were dark days that are fortunately behind us now!<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">I
won’t get into the book too much as I intend to do a full review once I’ve had
time to digest the contents, if you’re reading this and are desperate for a
run-down of what’s hot or not in the book, there are numerous codex reviews out
there on YouTube from those content producers who get the book prior to
pre-orders, I’m afraid I can’t compete with that so my review will be ready
when I am!<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b style="mso-bidi-font-weight: normal;"><u>Imperial Knights
Datacards</u></b><u>
<o:p></o:p></u></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">As
well as the usual assortment of tactical objectives and stratagems that always
appear in these Datacards which I always get for that purpose, these Datacards
also include the selection of 6 Freeblade Qualities and 6 Freeblade Burdens. I
think the qualities/burdens system was an interesting way of addressing the
Freeblade mechanic to give them a bit more flavour then just Imperial Knights
that just lack the Mechanicus/Household rules. You could build a narrative
around the model which I think is a nice touch.<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b style="mso-bidi-font-weight: normal;"><u>Imperial Knights
Renegade</u></b><u><o:p></o:p></u></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">So,
now we get onto the interesting stuff! Let’s kick things off with the
re-release off the Imperial Knights Renegade boxes game. This was originally
released in 2016 and saw two Imperial Knights, one loyalist, one traitor,
duking it out in an honour duel around a piece of Sector Imperialis terrain.
The mechanics were interesting providing different hit locations that would
impact the knight’s performance etc. <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The
2018 re-release sees the same core game concept but with some refreshed rules
to better match 8<sup>th</sup> edition core rules. We also see the Sector
Imperialis terrain replaced with some new Sector Mechanicus terrain which looks
great. The two knights are the same as the original release, two core knights
but unfortunately only a single weapons upgrade sprue.<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The
revamped book contains the updated rules for the game as well as full colour
instructions to help you build the different Knight variants. In addition, you
get a datasheet for each of the knights to help you track damage and make
reference, as well as one of the tri-fold 40k core rules booklets that we saw
in Dark Imperium and Forgebane. <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Finally
there is two transfer sheets that should include enough to adorn at least one
of the Knights in full Imperial regalia, however nothing for the Chaos side meaning
that if you were picking this box up to play as the game instead of to bolster
a 40k army, you’d have to get used to free-handing the Chaos iconography or
pick up the Forgeworld Renegade Knight set (pictured above, not included),
which I have somewhere that I originally intended to use but never got around
to it, it looks great however!<o:p></o:p></span></div>
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<span style="font-family: arial, helvetica, sans-serif;">Lets
now get into the box and take a closer look at the sprues, firstly the Imperial
Knights. The box contains two identical sets of the above and following two sprues
to build the basic Knight, building from the bottom up first are the parts to
build the legs and waist with all the appropriate armour panels. There are some
fiddly bits on here such as the pistons to join the leg to the feet, but
otherwise this section is quite simple and I could probably build it from
memory/just working it out (I’m not going to try however! As I have such
excellent instructions I may as well follow them!). When it comes to the legs
section, the kit is designed to be somewhat monopose, when I come to building
subsequent Knights I will try to position the legs a little differently so
there is some variance between the models in my army.</span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The
torso of the Knight is actually spread across the remaining two sprues, first
let’s look at the sprue with the top carapace, shoulders plates and sides of
the torso. While it’s mostly hidden, those side panels do actually contain
quite a lot of detail, on the knight I’ve already painted that you will likely
have seen, this is all painstaking painted, it really doesn’t show but makes me
happy knowing that it’s there! The sprue also features the shoulder plate
mountings and the shoulder joints for the arms to attach on as well as the exhaust
chimneys and some iconography. I recall from my first knight that attaching the
ladder/hand holds to get into the cab were a pain and I think I accidently
broke or lost one or two from my existing Knight, pro tip: look what you’re
holding onto while painting, the rails and ladder bits are not strong enough to
have pressure applied! They will break and you will feel dumb!<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The
final sprue contains the base and back of the Torso and the weapons to
available to the basic knight such as the Chainsword and Rapid Fire Battle
Cannon. While I am going to build at least one with this Chainsword, I’m not
really a fan of it, it doesn’t look long enough/have enough articulation to be
of any use. I much prefer the Power Fist, but the kit only comes with one of
those. The core set comes with two face plate designs, I’ve already used the
one I feel most applicable to Mechanicus to whom my Knights serve, the two
helms on this sprue feel much more Knightly Houses themed to me. I might, we
will see how things pan out/when I get around to building them, look to get
some of the Forgeworld replacement heads as they are much more Mechanicus-like.<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The
final sprue for the knights in this kit is the weapons sprue. Before I get onto
those, to continue the last point I made about the last sprue, there are some
more face plate options on this sprue, I’m not sure what to do regarding this
yet, I’m sure I’ll update you all in time with what I decide to do. The main aspect
of this sprue is all the weapon variants released after the original Knight kit
was available including the 3 variant options for carapace mounted weapons. <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Slightly
tangentially speaking, I think GW could do well to make this sprue available
separately as an upgrade to help all those who jumped on board when the kit was
first released bring their basic knight up to the standard of it’s later
cousins, especially if you had opted to magnetise the weapon options. I really
don’t think it’s hurt the sales too much as I don’t believe there are THAT many
people out there who buy a new £95 Knight kit for each weapon variant. If
people could have one (or more) base chassis that they could swap out weapons
on I think GW would make a lot more money selling the upgrades, then they would
from the whole-knight crowd.<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The next few commentaries are going to be somewhat brief, because I really cannot think of
that much to talk about for a sprue of walkways! The scenery comes on 4 sprues,
the first being rectangular gantry walkways and some sides to these areas
because Health and Safety in the 41<sup>st</sup> Millennium is important.<o:p></o:p></span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The
next sprue is the central tank/cylinder that forms the bulk of the terrain
piece. We also have a bunch of pipes and hatches the things that you can add
for decoration.<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The
next sprue is some more gantry walk ways, these being angled to wrap around the
cylinder or however you wanted to use them. While I will likely stick to a
build similar/identical the box image, these kits are interchangeable so if you
had lots of these sets you could connect them in all kinds of ways to build
whatever structure your imagination could think of. This sprue also contains
THE most important part of the whole terrain kit, the skull-spider! I don’t
know what it is or does, but now I have it in my life I don’t know how I
managed without it previously!<o:p></o:p></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The
final sprue is one of supports and ladders, these are nicely adorned with
various Mechanicus iconography, wires and so on. There’s also a selection of
hanging wires that you can attach to the underside of the walkways for added
theme. For a scenery piece this size, it would have been nice to have a little
more of this type of adornment but what we got looks good, so c’est la vie.<o:p></o:p></span></div>
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<span style="font-family: arial, helvetica, sans-serif;">I
will end the discussion of the Imperial Knights Renegade boxed set on the note
of value. Thus far I’ve focused on it as a boxed game, but many people, myself
included, primarily picked this box up as a way to get access to great savings
on Imperial Knights for a 40k army. In terms of individually retailed items the
box contains the following:</span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span></div>
<table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;">
<tbody>
<tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;">
<td style="border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 368.3pt;" valign="top" width="491"><div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Item<o:p></o:p></span></b></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 82.5pt;" valign="top" width="110"><div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: "arial" , "helvetica" , sans-serif;">GW RRP<o:p></o:p></span></b></div>
</td>
</tr>
<tr style="mso-yfti-irow: 1;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 368.3pt;" valign="top" width="491"><div class="MsoNoSpacing">
<span style="font-family: "arial" , "helvetica" , sans-serif;">Imperial
Knight Paladin/Errant<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 82.5pt;" valign="top" width="110"><div class="MsoNoSpacing">
<span style="font-family: "arial" , "helvetica" , sans-serif;">£85<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 2;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 368.3pt;" valign="top" width="491"><div class="MsoNoSpacing">
<span style="font-family: "arial" , "helvetica" , sans-serif;">Imperial
Knight Crusader/Warden/Gallant<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 82.5pt;" valign="top" width="110"><div class="MsoNoSpacing">
<span style="font-family: "arial" , "helvetica" , sans-serif;">£95<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 3;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 368.3pt;" valign="top" width="491"><div class="MsoNoSpacing">
<span style="font-family: "arial" , "helvetica" , sans-serif;">Sector
Mechanicus Galvanic Magnavent<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 82.5pt;" valign="top" width="110"><div class="MsoNoSpacing">
<span style="font-family: "arial" , "helvetica" , sans-serif;">£45<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 4; mso-yfti-lastrow: yes;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 368.3pt;" valign="top" width="491"><div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Total<o:p></o:p></span></b></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 82.5pt;" valign="top" width="110"><div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: "arial" , "helvetica" , sans-serif;">£225<o:p></o:p></span></b></div>
</td>
</tr>
</tbody></table>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">These
figures are based on GW direct prices, you may get discounts from third party
retailers, but for the sake of this comparision it’s easier to work out from
the official pricing as discounts and availability do vary. This boxed set cost
an amazing £120 from GW, which is nearly a 50% saving, and certainly equates to
getting the basic Knight and half of the terrain cost free! If, Iike me, you
did pick up this set with a pre-order 20% discount, this saving feels even
greater! Now, time will tell as to whether or not this boxed set remains
available, the first time it was launched it sold out, world wide in pre-orders
and was never bought back into stock. I was lucky to get my copy! Time will
tell if this remains an item available to purchase, if it does, I cannot see
anyone, ever buying a single Imperial Knight again!<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: "arial" , "helvetica" , sans-serif;">Armiger Helverin <o:p></o:p></span></u></b></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Next,
let’s have a look at the new Armiger Helverins. The box RRP is £45 and contains
two models, it’s important to note however that they will only build the
Helverin variant, this is not a set that you can build all the variants from
like, for example the Imperial Knight Crusader kit. The Armiger Warglaives that
were originally in the Forgebane box, now come as their own set. <o:p></o:p></span></div>
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<div class="MsoNoSpacing">
<span style="font-family: "arial" , "helvetica" , sans-serif;">Those
of you who read my post of Forgebane will know that I speculated that there
would be two other variants of Armiger, a ranged one (so I can say that I
totally called it there!) and a melee one. Obviously, I was wrong on that
score! <o:p></o:p></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidS8EmXmDzKfnsvKAUO-ekfgVcdVtBp0n6qFtCUbg7H5NLOuenl7mOdaey_5mydaPdQovREV6e6M22PQ6d8NVI5gOGg_8K63BGMb5MmPdCJmwSf9eB6gS700Pb9OVPCvatrSG7OB7Kcv8/s1600/20180611_150324886_iOS.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidS8EmXmDzKfnsvKAUO-ekfgVcdVtBp0n6qFtCUbg7H5NLOuenl7mOdaey_5mydaPdQovREV6e6M22PQ6d8NVI5gOGg_8K63BGMb5MmPdCJmwSf9eB6gS700Pb9OVPCvatrSG7OB7Kcv8/s640/20180611_150324886_iOS.jpg" width="640" /></a></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The
Armiger Helverin kit contains 6 small size sprues in total to build the two
models. The core parts that form the body and legs of the Armiger chassis are
kits we saw before in Forgebane. If you are familiar with building Imperial
Knights the kits should look somewhat familiar but miniaturised! <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span></div>
<div class="MsoNoSpacing">
<span style="font-family: "arial" , "helvetica" , sans-serif;">Again,
regrettably the kit is somewhat mono-pose and I can’t yet speak from experience
as to how much individuality you can get from the kits, but I hope enough. In
low model count armies cloned poses will show up even more than in big armies
as each model is that much more impactful.<o:p></o:p></span></div>
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<div class="MsoNoSpacing">
<span style="font-family: "arial" , "helvetica" , sans-serif;">What
sets the Helverins apart from the Warglaives that we’ve previously seen are the
weapons which consist of two autocannons. The weapons look pretty imposing
compared to those found on the Warglaives which I think is a good thing, I
understand melta weaponry being somewhat stubby but I just don’t get the baby’s
first chainsaw that they had, the reach on those weapons would be such that the
Warglaive would need to literally be on top of it’s enemy to land a hit, and
even then the articulation of the chassis wouldn’t provide any hope of sweeping
or chopping movements, I know 40k isn’t meant to be realistic but it’s just
jarringly poor design in my opinion that detracts from the model.<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span></div>
<div class="MsoNoSpacing">
<span style="font-family: "arial" , "helvetica" , sans-serif;">Anyway,
we’re not here to rant about the ineffectiveness of chainsaw arms, we’re here
to talk about Dakkarins, and this loadout I have no problem with! Rules wise,
that I’m not going to get into here, stay tuned for the codex review, they’re
great and they look the business too!<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span></div>
<div class="MsoNoSpacing">
<span style="font-family: "arial" , "helvetica" , sans-serif;">In
terms of value, I don’t think the £45 RRP is bad for two models when you
compare it to something of a similar size like a Redemptor Dreadnought at £40
or a <s>Battle Chicken</s> Ironstrider Ballistarius at £30. I am pleased to say
that I was both almost-correct and way out in my predictions made during my
Forgebane unboxing where I predicted that the individual prices of an Armiger
Knight would be £40, based of available comparison/GW ever escalating pricing I
thought this would be about right, I was close at my estimated £40 but I never
expected to get two in a set for that price. As Games Workshop pricing goes
these kits are fantastic value!<o:p></o:p></span></div>
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<div class="MsoNoSpacing">
<span style="font-family: "arial" , "helvetica" , sans-serif;"><b style="mso-bidi-font-weight: normal;"><u>Sacristan Forgeshrine</u></b><u> <o:p></o:p></u></span></div>
<div class="MsoNoSpacing">
<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span></div>
<div class="MsoNoSpacing">
<span style="font-family: "arial" , "helvetica" , sans-serif;">Next
let’s have a look at the Sacristan Forgeshrine, yep I’m teasing out those big
Knights as long as I can! This kit comes in at an RRP of £25 and it consists of
half of the Galvanic Magnavent that I covered earlier in this review, plus a
new additional sprue featuring some pipes and other accessories to adorn the
terrain piece. <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The
set includes everything from the Galvanic Magnavent set with the exception of
the sprue I described as the rectangular walkways, so in terms of value this
kit is £20 cheaper and you only loose one sprue of walk-ways. In fairness that
does reduce the footprint of the terrain piece by quite a lot, but still, given
you get ¾ of the set plus an accessories sprue that makes it quite good value
in comparison to the full set!<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">As
you will have already seen, and I’ve already discussed the Galvanic Magnavent
terrain pieces, I will instead focus on the accessories sprue which is what
make’s this kit unique. The kit will add some pipework, a cogitation engine
(computer), and a welding arm as well as some scatter pieces like a tool kit
and plasma container. I think this adds well to the “repair bay” theme of the
fortification piece, however I only wish there was a little more. <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">I
like what’s there but if it included a big winch/crane mechanism. Possibly in a
scaffold spanning the piece, I think it would have been amazing! I don’t know
exactly how I would do it, but I might actually even do that when I come to
build my kit. You have the skull crab thing that could be lowered down to lift
of damaged armour plates or lift heavy missiles into the launching pods, all I
would need to do is come up with a fitting looking arch to go over the kit. <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">In
general, I think the kit is good and the rules (which I will again cover in my
Imperial Knights Codex review in the near future. It represents quite good
value and can do some quite hilarious things in game. I wish there was more to
it but it would have meant a lot higher cost as more design and production
necessary, but there is ample room for amendment to make the piece look epic.<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b style="mso-bidi-font-weight: normal;"><u>Imperial Knight Valiant</u></b><u> <o:p></o:p></u></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Ok,
now we get onto the real feature pieces of this unboxing article, I’ve long
liked Imperial Knights, but, perhaps due to my “inner Ork” never felt they had
enough dakka compared to other superheavy options like a Baneblade. It seems GW
had similar thoughts and to make Imperial Knights feel like they competed on
the same level as many other war machines of their calibre, they bought us the
Dominus class Imperial Knight. Let me say, right of the bat, I approve of this
change, in honesty the level of armaments (in quantity, not specifically
quality (but that too!)) should have been what Imperial Knights were from the
outset. The Dominus Class Imperial Knight is purported by Games Workshop to be
the biggest plastic kit they’ve ever made! Which again (inner Ork) everyone
knows biglyness is directly proportional to goodlyness! <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The
first of the new Dominus Class Knights we are going to look at is the short
ranged/melee focused variant, the Valiant. This beast stands fractionally
taller than a standard Imperial Knight (as such I question the claims of it
being the biggest kit they’ve ever produced as a Wraithknight is taller and a Stompa
is much bigger in terms of mass) and sports no less than 7 weapon hard-points.<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The
kit consists of 3 sprues and, like the Armiger class of knight, the kit will
only build one type/loadout of the class. The reason for this kit only building
one type of knight is that for space and to keep the kit to 3 sprues, the
weapons had to be built included with the body of the Knight, where as in the
case of the Armiger knights, the basic chassis is the same, but the weapons
were different, I assume, so they could include one only one of the variants in
the Forgebane box. I could be wrong and mono-build kits may be the way GW is
intending to go in the future, but that would have the downside of much greater
warehousing needs and retail shelf space so that doesn’t make a great deal of
sense to me.<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Looking
at the first sprue, of which you receive duplicate, we have the parts to
essentially build one half of the night, with the identical sprue giving the
counter parts. This sprue includes the feet, the sides of the torso, half the groin,
the shoulder mounting, a number of armour plates, the exhaust chimneys and some
weapons amongst many other parts. Looking at the sprue and comparing it to the
instructions, there are some familiar design elements such as the shoulder pad mounting
etc, but the more you look the more it’s clear that this is also a distinctly
different kit to the standard Imperial Knight. Having built one, I may be able
to muddle my way through a second standard Knight, I wouldn’t be anywhere near
as confident to attempt a Dominus Knight without instruction.<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The
second unique sprue is the one that differs between the kits as it is the one
that contains the unique weaponry. As you can see from the above photo, this
sprue contains certain core chassis bits like the base and back of the torso as
well as the top carapace, and other bits of the torso. The flame cannon looks
impressive and imposing, and I love the harpoon, if I could nit pick about it
however that for the size chain illustrated hanging below the weapon, there is
nowhere near enough space in the weapon to hold enough chain to reach the
purported range of the weapon! If I were to have one criticism of the kit at
this stage, it would be that there I only a single face plate design meaning
there is no opportunity for customisation unless you hit up Forgeworld, but £10+P&P
per head will get expensive quickly.<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: "arial" , "helvetica" , sans-serif;">Imperial Knight Castellan<o:p></o:p></span></u></b></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Moving
onto the final item in today’s unboxing article we have the Castellan Knight,
this is the shooty variant of the Dominus class of knights and comes equipped
with a Plasma Decimator (although I would hope to kill more then 10% of my
enemy with it!) and yes, even plasma guns this big can still back fire on it’s
users! Fortunately, this only results in mortal wounds rather than the model
being removed from play! Although how hilarious would that be! It’s other
principle armament is a Volcano Lance which is a child sized version of the
weapon found on much larger titans!<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">As
the set features two of the general legs sprue that we’ve already looked at on
the Valliant I will jump right to the unique sprue for this kit. We can see the
plasma decimator looks adequately imposing. I’m not entirely sure why it
features a flamer style pilot light at the tip of the barrel, bit of a bizzare
design choice there, also I think it’s a shame that they put a seem line down
the centre of the plasma glowy bit. I frequently drybrush these areas to ensure
I only pick up the ridges but a seem line will be picked up in that process,
and because of the ridges and troughs it will also be really difficult to
attempt to smooth with greenstuff or something. <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The
Volcano cannon is plenty big enough to give a sense of power, however also
somewhat non-descript as it mounts to a slightly more adorned rapid-fire battle
cannon in that it’s a box with a long tube sticking out of it. I don’t mean
that in as negative way as it might sound, but other then just being big,
there’s no standout design elements to it.<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">So
that’s the two new Knights looked at they have an RRP of £100 which makes them
a good value kit compared to the £95 normal Knight. The standard Knight kit
offers a lot greater customisation and versatility, but if these new knights,
with their higher number of weapon hard points perform as well on the table as
I think they might, I could well see them outright replacing a standard Knight
as 2.5-3.5 (dependant on if you take a carapace weapon and .5 because I struggle
to class a Heavy Stubber as a worthy weapon for a superheavy) just doesn’t cut
it compared to the double digits of weapon hard points you can get on a
Baneblade chassis, and most of the Baneblade variants are better weapons too!<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="background: white;">That’s me done for now, I appreciate your taking the time to
listen to me ramble on. I hope you enjoyed the content and welcome your
constructive feedback and discussion. If you liked this post share it, if you
like my content follow me, both help me in knowing what is working. I have been
Steve, this has been the SDFnet 40k blog, and I will see you next time. The
Emperor Protects. </span><o:p></o:p></span></div>
<br />SDFNET 40khttp://www.blogger.com/profile/11583901584789749069noreply@blogger.com0tag:blogger.com,1999:blog-2991331135363425451.post-12778794937352922612018-06-04T00:00:00.000-07:002018-06-04T00:00:00.790-07:00Month in the Hobby: May 2018<br />
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<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">Hello and thank you for viewing this post in which I will be
discussing my Month in the Hobby for May 2018. My name is Steve, this is the
SDFnet 40k blog, and let us begin.<o:p></o:p></span></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">In
this series of monthly articles, I recap my miniature wargaming hobby activity
for the month prior and set out my aspirations for the month to come. I go over
hobby purchases made in the previous month, hobby progress (books
read/building/painting/misc. and other hobby related activities), games played
and any hobby news that grabbed my attention. As much of my hobby is centred
around Games Workshop there may be a focus on this, but I will include all game
systems and any Kickstarter’s that I have caught my eye.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">For
ease of navigation, here is a list of this month’s major topics;<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><span style="mso-spacerun: yes;"> </span>- Purchases<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><span style="mso-spacerun: yes;"> </span>- Hobby Progress<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><span style="mso-spacerun: yes;"> </span>- Monthly Hobby Challenge<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><span style="mso-spacerun: yes;"> </span>- Games played<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><span style="mso-spacerun: yes;"> </span>- Hobby News<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial, Helvetica, sans-serif;">Purchases<o:p></o:p></span></u></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b style="mso-bidi-font-weight: normal;">40k Legends Collection</b> – before I get into
the books themselves, first a brief introduction to what the 40k Legends
Collection is, if you are a frequent reader of Month in the Hobby articles, you
can probably skip this introduction as you will have seen it many times before!
For those unfamiliar, the 40k Legends Collection is a monthly subscription
service offered by Hatchette Partworks in conjunction with Black Library. The service
costs £20 per month for which you receive two hard back novels from the Black
Library catalogue. These books are very high quality and come with custom cover
art and portions of a larger image printed on the spines of the books which will
combine to form a huge mural spread across the collection. The collection will
by 80 books in total, right now we’re a little over half way there, I’ve no
idea how much space the final collection will take but I wouldn’t be surprised
if a shelf the length of a room would be required to display them!
Additionally, in the centre each book is a short full colour supplement that
provides artwork or lore explorations relevant to the subject matter of the
book.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The
first of this month’s books is issue 43, Lords of Mars by Graham McNeill. The
book is 332 pages long and was originally published in 2013 and is one I don’t
know first-hand. It is set in the 41<sup>st</sup> Millennium and features Black
Templars, which I have to be honest are a chapter I find it had to be
interested in. Graham McNeill is a fairly prolific author for Black Library having
penned many Horus Heresy books that I think are fantastic such as Mechanicum,
Thousand Sons and… well looking at his writing credits, they include so many
core books to the Heresy story arc that I’m confident to overlook my
disinterest in the Black Templars and give the book a go! Graham has written
numerous books about the Ultramarines and if he can make the smurfs
interesting, he may be able to do so for the hate fuelled rage nuggets that
make up the sons of Sigismund. The synopsis of this novel is a short one and it
reads:<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">“Pursued
by vengeful Eldar, Magos Kotov's Explorator armada heads into a newly revealed
area of space in search of ancient secrets. As the Adeptus Mechanicus forces
and Black Templars Space Marines tackle the twin threats of the wrathful aliens
and insurrection aboard the fleet, a greater danger reveals itself...”<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The
second book for this month is The Flight of the Eisenstein by James Swallow.
This publication totals 309 pages and was originally published way back in
2007, so an older story here, and one that I’ve previously read set early in
the Horus Heresy saga. As mentioned this is a book that I’ve read and I really
enjoyed, while it is 11 years old now I don’t want to provide any spoilers by
discussing the book, but needless to say that Nathaniel Garro is a badass who
is great in this book and will go onto many noteworthy deeds after this book
(OMG! SPOILERS!). I will happily witter on at length about this book but to do
so would give much of the story away, and in a small section of this larger
article I don’t think is the right time for a book review! TL,DR version, it’s
good, go read it yourself! The synopsis of this book reads:</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">“Having
witnessed the terrible massacre of Imperial forces on Isstvan III, Death Guard
Captain Garro seizes a ship and sets a course to Terra to warn The Emperor of
Horrus's treachery. But when the fleeing Einstein is damaged by enemy fire, it
becomes stranded in the warp - the realm of the Dark Powers. Can Garro and his
men survive the depredations of Chaos and get his warning to the Emperor before
Horus's plans reach fruition?”<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b style="mso-bidi-font-weight: normal;">Asset Drop Discovery
and Mosters boxes</b>
– Next on the agenda for this month’s purchases are the Asset Drop Discovery
and Monsters boxes. I won’t go into too much detail here as I did an in-depth
unboxing and first impressions post on Wednesday, so if you are interested in
these boxes I recommend you hop over to the previous article to this on the
blog (perhaps once your done reading this post of course!) and check it out for
yourself. Asset Drop is a monthly mystery box company that provides a selection
off boxes for a great value subscription price. The Discovery box contains 6-8
paints or other hobby products such as basing materials and effects for the
inquisitive painter. The other two boxes they offer, Heroines and Monsters,
form part of their “Great Paints” series that provides 1-2 Models that stand
out is design together with 2-4 paints to help get you started on the included
models. I’ve been a subscriber for 6 months or so now and I’m thrilled so far
with the products and service provided by the company. while my core
subscription has been to the Discovery box as with finite funds available I
judged I would get more use out of new and interesting paints than miniatures
that may not suit any game system that I play meaning they would only be there
for the pleasure of painting (which is a good enough reason given the quality
of miniatures I’ve seen so far!). I have previously splashed out and got a
heroines box, and this month I subscribed to the relaunch of the new Monsters
box, just so I could see what’s up with the new box, head over to my unboxing
to find out what I thought!<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b style="mso-bidi-font-weight: normal;">White Dwarf </b>– the lead article and
main focus of the May 2018 issue of White Dwarf was unsurprisingly all about
the new faction for Age of Sigmar, Idoneth Deepkin. While I don’t play Age of
Sigmar myself, this is another army, like Karadron overlords, that sorely
tempted me! Games Workshop are really knocking it out of the park with the
model design for Age of Sigmar, it really makes me wonder what they could do if
they turned some of that creativity to the 40k universe! Seeing how immense AoS
Orks look compared to the 20 year old (or more) 40k Ork designs almost makes me
think an end times would be worth it! Except of course that would make the tens
of thousands of points of models I’ve got seem as derpy as comparing current
stuff to Rogue Trader era sculpts and mean I’d want to buy everything again!
Scratch that idea, never do a 40k end times! <o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Back
on point, the Idoneth Deepkin look fantastic! I’m not that big a fan of the
anaemic elves but their weapons look great, and the rest of the range is
astounding! The huge characters riding sea creatures or held aloft by a giant
wave are stupendous sculpts, the flying fish cavalry is a neat idea however
personally I would prefer if there was something in their sculpting to account
for how fish are flying around above ground, perhaps have them supported by
rain clouds or mist or something. Finally, I couldn’t not mention the
uber-turtle! I could not have asked for more with that kit, and seemingly from
unboxings I’ve seen since launch it is a comparatively easy kit to build as
modern kits go. I’ve been eyeing the model wondering how I might adapt if for
Kings of War! I guess we’ll have to wait and see if rules appear for it, I
think the model is generic enough that if you just replaced the elves with KoW
Naiads it might work!<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Moving
through the catalogue we have a few page spreads covering other releases for
the various game systems such as Blood Bowl and Necromunda and stuff from
Forgeworld, followed by the standard Temporal Distort and Contact articles.
After a good deal more fluff and painting guides for the Deepkin the next
article in the magazine that really stood out to me was a showcase of Jason
Lees Forgeworld Ryza Mechanicus army. This grabbed my attention as Ryza is my army’s
Forgeworld also and it was interesting to see his interpretation of the colour
scheme. His models are quite obviously echelons higher then I could hope to
achieve, but he went in a different direction to me in the scheme, I went for
orange with black accent while he went for white with orange accent. I don’t
know who is “right” I suppose the key feature of the palette is orange. What
Jason has produced looks amazing and is well deserving of featuring in White
Dwarf.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Speaking
of fantastic paint work, following Jason’s army showcase, there is an 8-page
feature of Golden Demon models and damn some people are just in so great a
different league to me it’s hard to place us in the same hobby! There truly are
some unbelievably talented people in this hobby and I congratulate everyone who
had models featured for their outstanding efforts!<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Next
in the magazine there are two battle reports, the first 40k Space Marines vs
Tau, and the second AoS Deepkin vs undead. I don’t like to spoil bat-rep write
ups but I can say without spoilers that the games were played on fantastic
boards that made simply looking at the photos as dioramas an enjoyable pastime
let alone reading the actual battle report part!<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Following
the battle reports there’s an interesting article titled “The Perfect
Composition” that discusses what design elements go to make iconic sculpts
really stand out, it’s a good read if you can lay your hands on a copy of the
magazine. Following this there is a 6-page update on the Tale of Four Warlords
series, I really like this series as a concept, however I believe it happened
for 40k and will happen again here, it’s funny that the series seems to keep
overlapping editions! I’m pretty sure it happened for 40k and looks like this
series will stretch into AoS 2<sup>nd</sup> edition! You would think people
would know what’s in the pipeline and look to finish series in the edition they
begin by starting the series a month or two earlier in the publication! <o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Then
in the magazine we get to the real “added value” sections, first this month we
actually have a full mini-game based around the Silver Tower, it looks to be a
quick play challenge but having read the rules could be fun. I have to admit,
as much as I enjoy playing Silver Tower, I haven’t yet had a go of this
minigame! Following this there are some rules for Necromunda, this time
providing rules of how to play “Venator” gangs which are ones made entirely of bounty
hunters! Perhaps in the same vein as the original Spyres gang this is a good
way of giving your awesome hired guns models more play time, and as always, I’m
in favour of getting free stuff for Necromunda given my issues with the
business practice of that game.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">We
then have 6 pages of Blanchitsu which does not disappoint! This guy really is
some kind of warlock or something producing weird and amazing alchemy with
models and his artwork! As mind mending as his drawings and constructions are,
it’s also a lot of fun trying to work out what he used to achieve the results,
recognising components from all manner of unrelated kits used in ways only the
mind of a visionary could achieve. Blanchitsu is by far one of my favourite
recurring segments of this publication.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The
rest of the magazine is made up of paint splatter covering Idoneth Deepkin and
Bloodbowl, and then readers models. Congratulations to everyone who had their
work featured, you’re all amazing! I particularly liked the Bloab Rotspawn
model, it just looked awesome and disguising! Everything Nurgle should be! And
with that, it brings me to the end of this issue. As you may have gathered I’m
again more then happy with this issue, and as such my ongoing subscription. Age
of Sigmar being the principle focus of the issue it was as applicable to my
interests as some issues, but you get that, some issues are almost all 40k
which AoS players may feel applies less to them. I can definitely appreciate
the models for Deepkin so enjoyed those segments purely for the aesthetic. <o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b style="mso-bidi-font-weight: normal;">Gang War 3 </b>– coming in at 96 pages
this is actually the longest of the Gang War books, GW1 being 65 and GW2
totalling a mere 49, so it feels slightly more worth the money! While I’m
buying into the “releasing the game rules in parts” business model, I still
don’t like it as a business practice and would much preferred if they’d just
released the rules to play the game, in the game, but I suppose this business
model does at least guarantee ongoing support for the game system which without
it may have just been put out to market and left to die like Shadow War
Armageddon was. <o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">This
book contains the rules for house Van Saar, an old favourite of mind, now
undergone perhaps the largest redesign from their original sculpts. In addition
there are rules for expanded armouries for previous houses to coincide with the
Forgeworld realised weapon upgrade kits, in terms of WYSIWYG this won’t be
something I get involved in I don’t think as I’ve already built my models and
don’t plan on buying more just for weapon swaps, but in my gaming groups we
don’t play WYSIWYG anyway, the characters are unique and identifiable enough
for you to tell who is who and know their equipment from there.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">One
aspect of this book that I was excited about, purely for the sake of how fun
the models are, is exotic beasts available to gangs. I don’t know how often
they would feature in my gang rosters, in honesty I haven’t done a cost vs
effect analysis compared to more people in my gang, but knowing me and my
apparent inability to resist shinies, I’m likely to pick up a model for each
gang, just so I have the option to include something in my list should the mood
take me.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Finally
in this book we have twelve new scenarios for our gangs to play out, there
looked to be some interesting premises for scenarios including quite
interestingly roles for a third player to take a role as a monster or such like
in games, which I’ve always found ways of doing but is useful for formal
guidelines to exist as my “core” gaming group is me and my two brothers meaning
when we have our brotherly geek-ends where we get together and play games and
have time out and stuff, there’s frequently a spare player as so many games
aren’t designed for 3 players.<o:p></o:p></span></div>
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<b style="font-family: Arial, Helvetica, sans-serif;">Van Saar Gang</b><span style="font-family: Arial, Helvetica, sans-serif;"> – As mentioned
previously, I feel Van Saar have diverged most (that we’ve seen so far) from
the original sculpts. Sure all models are now on a different scale to the old
metal models, Esher and Goliath now being the size of Primaris marines does
make the old models look out of place, however each of the gangs so far could mix
the old and new models and they still me identifiable as the same faction.
Whether a limitation in the simplistic old sculpts, or new models being SO
different to their predecessors, I don’t think you could mix in old metal
models with these and maintain the visual identity of the faction. As for the new
design, I’m somewhat torn. I got them principally for completionism and perhaps
the new sculpts will grow on me once I start painting them, but I am not
enthused about the whole mechanical pony tail thing, nor the sculpts posing on
ammo boxes. We have seen new things with this set with the inclusion of the
bespoke clear acrylic shields, I’m pleased they did it this way instead of
having to paint the glow effect or just leaving the void empty like the did on
the Imperial Knight Lancer. These definitely have a bolt design, it’s just not
one that seems to fit with the grim-dark or Necromundan setting in my view.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b style="mso-bidi-font-weight: normal;">Van Saar Gang Data
Cards</b>
– As always, I pick up datacards, obviously if I have and ever want to play the
gang, I’m going to want to know their faction specific gang tactics, but also
because I don’t want to miss out on the generic gang tactics included in each
of these boxes. It’s quite a predatory business practice I feel that to have to
stay “up to date” with all the game rules, you have to buy each supplement
released, even if you only want to play one gang. It’s this practice that will
also stop me getting into Shadespire, people rave about it but I don’t want to
have to buy an entire game system just to play one faction, you don’t have to
buy every Imperial faction codex just so you can play Astra Militarum, your
rules are in the publications and supplements applicable to your faction. All
the same, there look to be some funky tactics available to Van Saar, it could
be fun to put them to use on the table top at some point.<o:p></o:p></span></div>
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<b><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Codex Deathwatch</span></b><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;"> – Or as it has become
more commonly known as Codex Primariswatch, this codex brings the Deathwatch subfaction
in line with other Astartes flavours giving access to the complete range of
Primaris models. However, this codex goes one better and with the addition of
special issue ammunition for most of the bolt weapons, they make Primaris
great! I will get into the details more in my codex review which I will get to
ASAP, but I could see the Deathwatch being great on the tabletop now! <o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">To
answer the question that always gets asked whenever a new Astartes book appears,
Primaris can’t use the Corvus Blackstar, they’re still limited to only using
the Repulsor, ignore the fact that the Blackstar can transport Terminators or
even bikes! No, apparently Primaris marines are either too big to fit in the
transport because inverse Tardis, or retrofitting harnesses to service Primaris
marines must be some form of techo-heresy (because their entire inception,
arming and use are developments the Mechanicus would be super in favour of! Unlike
the 100 years or whatever it was of praying before they decided the Astartes Combat
Knife STC wasn’t heresy!<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">The
book allows mixed unit type kill teams as the 7<sup>th</sup> edition book did. I
think the rules explaining how to use these are now a little easier to understand,
however you can’t mix Primaris and non-Primaris which I personally believe is a
big mistake, but I guess it’s fitting as GW look to only be supporting Primaris
lines going forward and doing a gradual phase out of traditional Astartes.<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">I
won’t go on too much now, I have a lot to say about this book, but I’ll save it
for the review, long story short is that it’s good, I like it (despite the
above mentioned niggles) and I think they’ve made Deathwatch a viable tabletop
faction in 8<sup>th</sup> edition.<o:p></o:p></span></div>
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<b><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Deathwatch Data Cards</span></b><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;"> – As always, so many
stratagems to remember, tactical objectives and so on. I always pick up data
cards for every faction as to me they are an invaluable resource.<o:p></o:p></span></div>
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<b><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Codex Harlequins</span></b><span style="font-family: Arial, sans-serif; font-size: 12pt;"> – I love space clowns,
they genuinely are one of my favorate factions in 40k. They scare the hell out
of me when the concept of painting them comes up, but gameplay wise, and lore
wise, they are fantastic. Like the Deathwatch codex I just talked about, I have
a great deal to talk about when it comes to this book so to save rambling on, I’ll
try and keep that in the codex review. The summary review is the book is great
and I believe Harlequins are viable as a solo or allied force.</span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">There
have been some big and much needed changes, such as the weapons on the Voidweavers
being changed from Heavy to Assault from the Indexes, which for an army based
entirely around speed and movement, handicapping the only fire support platform
seemed a poor choice. Also, the Death Jester had a massive points reduction and
rules improvement which is again a desperately needed change, the unit in the
Index was complete trash but now is extremely viable.<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">The
lore has been expanded and each Masque that was introduced in 7<sup>th</sup> as
colour schemes now have their own rules that will impact list building and change
the play style quite drastically. I think it’s a shame they got rid of the
Light/Twilight/Dark rules and variances from the last codex, but I suppose if
they added 3 variants on top of the different Masques it’d get a little complex,
still they could be there as rules if you didn’t want to use one of the 6
specified sub factions. Stay tuned to the blog for a codex review!<o:p></o:p></span></div>
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<o:p><b><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Harlequins Datacards</span></b><span style="font-family: Arial, sans-serif; font-size: 12pt;"> – I’m running out of
new or pertinent things to say about buying datacards! They are merely gaming
aids repeating the information from the codex! And I always get them! When you
play as many armies as I, I find that I need reminders for the battle, I don’t play
frequently enough with any faction to truly learn the codex so the cards help
me filtering what stratagems are available to my unit selections and reminders
to then use them and so on!</span><span style="font-family: Arial, Helvetica, sans-serif;"> </span></o:p></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b style="mso-bidi-font-weight: normal;">Kings of War Trident
Realm of Neritica Mega Army</b> – If you’ve been following my blog for a while you may
recall my mentioning that I gifted my brothers Mega Army kits for Christmas,
we’ve been circling kings of war for a while as a different games concept.
There was an interest in getting into some kind of fantasy setting game and of
course Age of Sigmar was discussed, it certainly has some fantastic models to
support it after all, but in the end the general sentiment was that it was too
much like 40k to really feel like it’s own game, so I took the plunge and
bought my brothers their Goblins and Empire of Dust (Tomb Kings) sets. Roll a
few months later and I still hadn’t managed to find the money to pick up one of
these £100 boxes. That was until I got lucky on ebay and managed to pick up a
brand new box for half price, I couldn’t quite justify the purchase really, but
at that discount it was hard to turn down! If you would like to learn more
about this box and my adventures into Kings of War, I would refer you to my
post of the 14<sup>th</sup> May in which I discuss more and unbox this box set.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b style="mso-bidi-font-weight: normal;">Kings of War Trident
Realm of Neritica Starter Army</b> – At the same time as getting the mega army,
the same seller had a starter army for sale also that I picked up for
fractionally over half price. I knew that I’d want more Naiads to bulk out the
formations in the mega army box, but also the water elementals enticed me, and
at the price I really couldn’t resist as combined I got both these box sets for
less that the RRP of the mega army alone! I was pretty pleased with myself for
grabbing a bargin!<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>Charlie
Foxtrot Models KoW Multibases</b> – once I knew the exact models I would have to
work with I could then turn my attention to how to base them. Of course the
sets come with enough individual bases for every model, however the mechanics
of Kings of War mean that you don’t actually remove models as casualties, they’re
either all there or all gone, as such this opens the opportunity for
“multi-basing”. I discussed more in the article I posted on the 14</span><sup style="font-family: Arial, Helvetica, sans-serif;">th</sup><span style="font-family: Arial, Helvetica, sans-serif;">
May, but multibasing has many advantages as it allows you to build more dynamic
dioramas, helps gameplay as even on movement trays you can knock all the models
over if they were individually based, and finally you can actually make your
collection stretch further by putting 7-8 models on a 10man base giving each
model greater presence.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I
was made aware of Charlie Foxtrot Models my Lukes APS on YouTube and I’ve had
two transactions with him now both of which have been positive experiences.
Once I received my two army boxes I was able to get an exact figure for the
number of bases I would need for the models and topped up the multibases from
my previous investigatory purchase as required. If you are interested in
multibasing or movement trays, or just want to check out his range of MDF
terrain check out <span class="MsoHyperlink"><a href="https://www.charliefoxtrotmodels.com/">https://www.charliefoxtrotmodels.com/</a></span>
<o:p></o:p></span></div>
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<b style="font-family: Arial, Helvetica, sans-serif;">Charlie Foxtrot Models
KoW Movement Trays</b><span style="font-family: Arial, Helvetica, sans-serif;">
– as explained in more detail over on the previously mentioned KoW post, the
game mechanics operate around base sizes at fixed dimensions, the smallest infantry
formation is a Troop which is 10 models ranged in two lines of five. Next up the
scale is a regiment which is four deep by five wide, then a horde which is four
deep and ten wide. The point being that the formations are all fixed sizes and
be the models multibased as troops (that could then scale to any other
formation size) or individually based, your life would be much easier moving
the models around the board using movement trays to keep ranked coherency. As
such I picked up some regiment and horde movement trays, enough to fulfil every
combination of the models I would now own. Because I am opting to multibase, I
didn’t pick up any troop sized movement trays as the multibase would do the job
for me, but it would definitely be a must buy for me if I were individually
basing. I also didn’t purchase any legion (the largest infantry formation) trays
as my faction formations do not stretch to that large a unit, however my
brother’s goblins for example may wish to go that big.</span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial, Helvetica, sans-serif;">Hobby Progress<o:p></o:p></span></u></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Each
month I set myself a monthly hobby challenge, typically this takes the form of
painting X number of points worth of Y type of model. For May I set myself the
challenge entitled “All your base are belong to us in which I intended to
re-base my Necron collection from 28mm to 32mm bases. I’m pleased to say I absolutely
achieved that goal! Or at least as much as I had the bases available for. <o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The
first step in this process was to attach magnets to each of the bases, my
storage solution for models are MDF boxes from <span class="MsoHyperlink"><a href="https://www.wargame-model-mods.co.uk/">www.wargame-model-mods.co.uk/</a></span>
which I then put metal sheets in cut to size from <span class="MsoHyperlink"><a href="http://www.buymetalonline.co.uk/">www.buymetalonline.co.uk/</a></span>.
With cheap rare earth magnets from eBay I’ve found this to be a great way of
storing lots of models safely and without risk of breakages compared to foam
storage solutions. I historically have used superglue to hold the magnets to
the base but in my experience, <span style="mso-spacerun: yes;"> </span>this has
an approximate 70% failure rate meaning the magnet comes away from the base. To
avoid this, I decided to try something new and attached the magnets using
greenstuff, time will tell if this works out any better but so far no magnets
have pulled themselves loose!<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Once
the greenstuff had cured, I then went about texturing the bases using PVA, sand
and various grades of gravel to try to create different effects. Once the PVA
has set overnight, I then sealed the bases with an airbrushed priming of
Vallejo polyurethane grey primer, I find this step helps lock in the texture
materials meaning all by the most aggressive drybrushing won’t dislodge the
textures. <span style="mso-spacerun: yes;"> </span><o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I had originally based the Necrons that I’d painted in my
usual verdent scheme as at the time of their painting, that was the only game
mat that I owned. Since then I have obtained the “Sands of Time” mat and
“Badlands” terrain from Gamemat.EU (stay tuned to the blog later in the month
for more discussion around this company and their products!) and to me, perhaps
influenced by Dawn of War: Dark Crusade PC game, it felt fitting for the
Necrons to be coming from a dead arid desert than lush life filled hills! To
this end, while rebasing I took the opportunity change the base colour. The
first step of this process was to try and find a paint that matched the mat
colour as closely as possible, I picked a base for each and every pssible shade
that I had a paint for that might work and painted test-bases as you can see
above. <o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">My original planned has been to use Vallejo Earth as the base
with a drybrush of Desert Yellow for the highlight, this is what I did on the
big base, however this didn’t really match when put on the base. Pure desert
yellow wasn’t right either, nor I think was the Desert Yellow with a shade for
contrast. In daylight, while I acknowledge it’s not the most perfect match in
the photo, Vallejo Leather brown actually seemed the best bet for the base
colour<o:p></o:p></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjK800KTvKhVqRAZNAV_c05VVX_kcRNYL86e-JX_oCOjonpTx6YloOb2OExFJkL_Zb6aYwxvmvurOr_RRM_cuPDxJ-Y6KHCOcr5uwaR8JXk_zX0lw0vzcalkcHIGhFQAqj-9ybj0tuXtik/s1600/20180506_142211379_iOS.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjK800KTvKhVqRAZNAV_c05VVX_kcRNYL86e-JX_oCOjonpTx6YloOb2OExFJkL_Zb6aYwxvmvurOr_RRM_cuPDxJ-Y6KHCOcr5uwaR8JXk_zX0lw0vzcalkcHIGhFQAqj-9ybj0tuXtik/s640/20180506_142211379_iOS.jpg" width="640" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">And
so, I attached groups of 5 bases to upturned strips of masking tape to allow me
to handle the bases without touching them and messing up the paint. I then airbrushed
all the bases with the Leather brown, then once dry using Vallejo Sepia paint I
applied shade onto/around any areas of the base that were rockier as I wanted
to give the deeper areas of these bases greater definition. Finally, I applied
a drybrush of Desert Yellow to bring texture of the bases and the rocks up a
little in contrast. <o:p></o:p></span></div>
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<br /></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">With
the new bases ready to go and knowing the number of bases I had available, I
then set about the task of de-basing my models from the 28mm ones. My initial
intention was to try and salvage as many bases as possible, but it soon became
clear that I was not going to be able to get the models off the bases without
doing extensive damage, so the bases were to be sacrificed. To I started
snipping away, chopping as close to the models feet as I dared and also working
to retrieve the base magnets so they could be re-used. <o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">There
were a few unfortunate casualties in this process, unfortunately Necron shin
joints are thinner and as such a point of weakness meaning in 4 or 5 cases the
feet of the model came away with the base. In cases where this happened I
simply retrieved the parts, and would re-attach them later, they wouldn’t look pristine
but given the scale of the job I wasn’t too down beat about the number of
mishaps. Once I had the models removed from the bulk of their bases, in most
cases there was still the few millimetres of base directly under the model’s
feet attached that would need to be removed or the models end up looking like
their wearing platform shoes! I started using a hand file, but the magnitude of
the task very quickly put my off this approach as it would take ages and I
envisaged further breakages. <o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">My
solution to the amount of filing required was to fire up my dremmel with a sanding
bit. Not wanting to cause excess vibration and potential breakages, I set the
speed to its lowest setting of 1000rpm and with the sanding action going lengthways
along the foot rather then cross ways which seemed riskier, I carefully but quickly
prepared all the models. Had I not had this tool to hand the project would
quite likely have taken me most of the month to complete but instead I managed
it start to finish in just a few days.<o:p></o:p></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOlYqJprMnnWdWrXn_dmF-AejOwp-jPeZEOEkr-E-CqUg4mVBEJ_7fS16Cb9FH5fCyFBYXqUjEMAhWMYSwdSzoyToM0VUvQq0aWOxGH3KYym7fT5EVSc1CUUk3rAvFwqC8VJWVBPTJB2g/s1600/20180511_170523948_iOS.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOlYqJprMnnWdWrXn_dmF-AejOwp-jPeZEOEkr-E-CqUg4mVBEJ_7fS16Cb9FH5fCyFBYXqUjEMAhWMYSwdSzoyToM0VUvQq0aWOxGH3KYym7fT5EVSc1CUUk3rAvFwqC8VJWVBPTJB2g/s640/20180511_170523948_iOS.jpg" width="640" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">All
that was left then was to re-attach the models to their new bases, to achieve
this I used thick superglue meaning that it wouldn’t run, just stay where I put
it, and the glue having an amount of consistency itself meant that it working
into the base texturing meaning the bond from model feet to base is going to be
reassuringly strong. This project was one made easy with technology, from the
ease of painting the bases with an airbrush to the filling away of the remnants
of the old base, the slowest parts of this whole project were the manual parts from
texturing the bases, to washing and drybrushing the bases individually. My
recommendation to anyone who doesn’t have access to the tools like I, would be
to undertake a similar project in smaller pieces, perhaps a unit at a time. The
amount of work involved in this project entirely manually would be overwhelming
and disheartening if done on this scale but “the hard way”.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">In
terms of re-basing my army, I still have 7 bases prepared but unused, however I
didn’t want to break up a 10man squad of warriors and have them on mixed bases
until such time as I got a bunch more 32mm bases, I still own 60 more Warriors
pending re-basing, but I got 60 done which I thought would be enough to make a
start. I also rebased:<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">20
Triach Praetorians<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">5
Lychguard<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">5
Deathmarks<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">10
Immortals<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">20
Flayed Ones<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">2
Crypteks<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">3
Overlords/Lords<o:p></o:p></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5OOYiQCClcd-eY9in-et8zO-p3x1h-kRYjGKEhdKP3oVTj0XZALVUgJtgsVQNRTJqZdSgzAvUM-tKt5jMzKxASagZEBGOsyBA9iG5qKSjf45KY5Ti4VzKA52OjvChQjqMvP0uWTNs5K8/s1600/20180503_132352769_iOS.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5OOYiQCClcd-eY9in-et8zO-p3x1h-kRYjGKEhdKP3oVTj0XZALVUgJtgsVQNRTJqZdSgzAvUM-tKt5jMzKxASagZEBGOsyBA9iG5qKSjf45KY5Ti4VzKA52OjvChQjqMvP0uWTNs5K8/s640/20180503_132352769_iOS.jpg" width="640" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">It
was my friend’s birthday on the 30<sup>th</sup> April and we’ve always had
difficulty getting presents for each other. Both of us feel uncomfortable with
any amount of money being spent on them, and frequently we can never think of
anything within our relative spheres of interest to get. My friend is a big fan
of many comic book characters, if you look on social media you will see the
Deadpool model I painted for them for Christmas. My friend isn’t involved in
any way in miniatures or wargaming, but I’ve taken to giving them gifts based
around the comics they like as a personal thing from me to them, I build and
paint them with the thinking that it’s something I did for them, the gift
itself is relatively meaningless but the sentiment is the bigger aspect.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">To
this end, for their birthday they got this above Harley Quinn model from Knight
Games. It was pretty hard to track down actually as it doesn’t seem to be in
production any longer, as such I had to source it (new) from eBay which ended
up costing quite a bit more then I’d intended and arrived massively late. I was
a little disappointed by the lack of sculpted detail on the model, the box art
of course looked fantastic but compared to the casting of the model I received,
a great deal of that detail must have been free-handed. Also, the casting I
received was one where there was no way at all the top half of the torso could
neatly pair with the legs meaning I had to do quite extensive green stuff
filling which, while I gave my best attempt, didn’t fill perfectly and look
seamless on the model which is a shame.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I
actually spent quite a long time attempting to create subtle highlights though
multiple thin highlights, it really doesn’t show in the photo I took before I
posted it off, but the work was there! I at least attempted to do something
nice for my friend, the results weren’t what I was happy with but I was
conscious of time that the model had arrived a week overdue in the first place
so I didn’t want to start over. I don’t know what character is next, I’ll have
to sound them out about different characters/IPs I know they like The Walking
Dead comics, so perhaps something from Mantic’s range of models for that brand?
I’ve got until December to choose at least!<o:p></o:p></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRNzLYyg-0I9GM72WDYGGSXtl_SbH8yQAbiG13i9mn8TDDVk8xI6Sr7P_VtDwCwTkG5LqBhutb2Y3WamOBVgeme0B57bpXVV03GdGtNMMQ2ldIJ0f0aHP0V_p48WGTnxhpbdJDZBzcutA/s1600/20180519_132021023_iOS.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRNzLYyg-0I9GM72WDYGGSXtl_SbH8yQAbiG13i9mn8TDDVk8xI6Sr7P_VtDwCwTkG5LqBhutb2Y3WamOBVgeme0B57bpXVV03GdGtNMMQ2ldIJ0f0aHP0V_p48WGTnxhpbdJDZBzcutA/s640/20180519_132021023_iOS.jpg" width="640" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">As you will have seen from other blog posts in May, I also checked
off another of the ships from the Dreadfleet game from GW. This time it was the
Tomb Kings ship. I originally painted this model and prepared the blog post as
a backup to the Mantic interview, it had reached 4pm on the Friday before it
was due on the Monday and I hadn’t heard back from Mantic, I was concerned that
they’d been too busy or forgotten so painted this model as a fallback option.
As it turned out I received the interview responses at 11pm on that Friday so
the disaster was averted! Instead I had to use the content as a fallback option
for Asset Drop which I’d hoped I would have received for posting on Monday 28</span><sup style="font-family: Arial, Helvetica, sans-serif;">th</sup><span style="font-family: Arial, Helvetica, sans-serif;">.
That of course didn’t happen, through no fault of Asset Drops I stress, so I
ended up using the content for that scheduling slot.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I really like painting the Dreadfleet models, each ship is
really characterful and fun, and I’m pretty pleased with the results I achieved
on the scenery too! There’s another 4 ships left I believe so I’ll work through
those in time, then I’ll need to come up with a new “backup” content!<o:p></o:p></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrSf-9IRed7Ba-nkVeMSwlpsNXwef6NWNGDozhza_8xKa8JqHt_LRCj6kcsNHy2Ze__xDSt_Wj-2biHR4K0WiIU_gohmv6cvDcrhdkRQ7qJ7w2DL5hKhYheOplTDOcwX32jFRpYXFHxPU/s1600/20180529_132446047_iOS.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrSf-9IRed7Ba-nkVeMSwlpsNXwef6NWNGDozhza_8xKa8JqHt_LRCj6kcsNHy2Ze__xDSt_Wj-2biHR4K0WiIU_gohmv6cvDcrhdkRQ7qJ7w2DL5hKhYheOplTDOcwX32jFRpYXFHxPU/s640/20180529_132446047_iOS.jpg" width="640" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Following
on from my purchases of the multibases I discussed earlier, in preparation of
getting working on the models I first set to work preparing the bases. I tried
something for the first time with this project as I wanted to make the bases a
little more dynamic. I didn’t plan to go for full dioramas but the larger
working area meant I could do more to make the bases more interesting. To this
end I decided to make the ground more undulating as I thought that would make
the ground look more realistic. To this end I applied areas of slate and gravel
as I would an individual model base, but the I took the extra step of applying
polyfiller to the bases around the rocky areas. Above pictures are a selection
of different base sizes, there are a number more bases waiting the models to
inhabit them however!<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I
had a bit of a snag on my first attempt where I had a bad batch of polyfiller,
which I didn’t know was a thing that could happen, but once it set it just
crumbled away to nothing and fell off the mdf bases. While frustrating this
really only meant a wasted evening and that I’d have to start the process
again, and I’d rather the filler fail when it did then down the line once the
models were attached. After my re-application of filler, I then primed all the
bases using Vallejo polyurethane black primer, then when it was dry Vallejo
Earth. As I’d gone to the effort of giving the ground texture I then gave it
contrast by applying a wash of Army Painter Strong tone which I then
highlighted back up with the base Earth paint. I paint know how much of all
this work will even be perceptible in the long term, but I thought that by
putting in the effort now, it may improve the finished multibases later.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The
final thing I did was to paint the rocks, first using GW Eshin Grey which I
then washed with Nuln Oil to add contrast to the deeper areas of rock. I then
drybrushed all these areas first with Vallejo Cold Grey, then with Vallejo
Stonewall Grey. The final step of these multibases was to apply a matt varnish which
I did in an attempt to protect the polyfiller from chips and scratches. It
would have been much easier to spray this varnish through the airbrush then
hand paint it but I’m always nervous to put varnish in the airbrush as if paint
gets anywhere it should and dries, you can easily scrape it back off where as
varnish will, by design, set hard! I don’t want to ruin an airbrush as frustrating
as the tool can be at times! I don’t know what cause id but there were areas,
you can spot on the bottom most single base, where the Vallejo Matt Varnish
actually dried cloudy, as it was on the base it didn’t matter greatly as I can
just put static grass over it, but it has given me cause for concern if this
happened to an actual model. I’ve heard horror stories of varnishes drying
cloudy and completely ruining models but thought myself lucky so far not to
have it happen, if Vallejo varnishes are going to be a problem perhaps I should
look for alternates? If you’ve experienced this yourself or know the reason for
it happening, please let me know in the comments below! I’d rather it not
happen somewhere where it matters!<o:p></o:p></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsx-HLQEHfS36h3bxceJpcHIobIgPuynp7yMagkCN7vnPdQrmLVpeDEbG9HdEH5UVGpR_1k2wooW8b5hINpmePveaENGVGtvryiJ0dqjc3CIBDRVlTp4y5vKIH7jmbkKJFNJLwyAzn5r4/s1600/20180529_132314125_iOS.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsx-HLQEHfS36h3bxceJpcHIobIgPuynp7yMagkCN7vnPdQrmLVpeDEbG9HdEH5UVGpR_1k2wooW8b5hINpmePveaENGVGtvryiJ0dqjc3CIBDRVlTp4y5vKIH7jmbkKJFNJLwyAzn5r4/s640/20180529_132314125_iOS.jpg" width="640" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Because
I prepared the multibases, I also decided to prepare the movement trays so once
the models were painted I was ready to go. Again, above is just a small
selection of those I have prepared. The assembly of the trays was simply a case
of slotting the sides into the pre-cut areas on the bases, instead of gluing
then there I instead ran a line of PVA round all the outside edges and sprinkled
gravel to just make the edges of these movement trays more interesting and
camouflaged. I made sure that the gravel was positioned such that it wouldn’t
overhang the sides of the trays too much, nor stick up too much so it didn’t
interfere with the models that would go in the tray.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Once
the PVA had set I then sprayed the trays and edges with Vallejo polyurethane
black primer. To cheat a little bit (and because at this point I’d run out of
Nuln Oil to do the rocks in the made process as the multibases, I simply
drybrushed the rocks first with Cold Grey then Stonewall Grey. Finally, in
areas where there was a gap in the “rocks” or where I thought they just needed
breaking up a little, I applied PVA onto which I sprinkled my mix of static
grass and left it to go off. I think the results were quite effective, definitely
worth my time in making the effort.<o:p></o:p></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiHbypQqux9axxVjIP379THEHJrT3U0x6KSDBq8vdo9bflINGqe7xh5ftbWLHD0rzv_L1ZfcT9m7gMPSscm4VF_mCyYGJ09JhX-jImeVVjFLGW5VGVeDeV4oq1wNLO4pyu6j80t8-dB2c/s1600/20180524_090835332_iOS.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiHbypQqux9axxVjIP379THEHJrT3U0x6KSDBq8vdo9bflINGqe7xh5ftbWLHD0rzv_L1ZfcT9m7gMPSscm4VF_mCyYGJ09JhX-jImeVVjFLGW5VGVeDeV4oq1wNLO4pyu6j80t8-dB2c/s640/20180524_090835332_iOS.jpg" width="640" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">With the bases alll ready to go, and feeling motivated, I
decided to make a start on some of the Kings of War models starting first with
the Water Elementals. These big chunks of metal were simple enough to assemle
as they were vey few parts. My principle concert with them is their weight, I
used liberal amounts of superglue in their assembly, I just have to hope they
will hold! I was presented with a challenge of how to affix their flat bases to
my now 3D textured bases, to get around this problem I fell back on my trusty
Green Stuff, with a little superglue for safefy. Firstly adding a few drops of
superglue to the base where I had planned to put the models, then placing a
disk of green stuff and then the model which I pressed down pushing the
greenstuff into the contours of the base. I realised this may come undone as
the heavy models are only actually glued to the fraction of a millimeter thick
paint on the base, but I’ll cross that bridge when I come to it!<o:p></o:p></span></div>
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<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">As for painting these models, I went for a pretty simple
scheme that is probably an afront to many painters! After priming the models
with Vallejo polyeurithrane grey primer, I then started from a base coat of Vallejo
Magic Blue which was then washed with Army Painter Blue Tone wash. I then
simply drybrushed the models first with Vallejo Electric Blue, then Off-White
(as it was to hand) for the crests and peaks of the waves. The octipus riding
on the back of one of the elementals was painted first with Vallejo Stonewall
Grey with was then washes with a 50/50 mix of Army Paint Purple Tone and
Lahmian Medium as I wasnted to colour the shadows rather then tint the whole
detail purple.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Being metal and expecting the paint to come back offf the
model as if it had been dipped in oil or something (paint just never adheres to
metal models! I wish they would stop using the material!) I applied two coats
of Valllejo matt varnish. These took no time at all to paint, which is probably
why I chose them first, just to get them done. The models aren’t going to win
me any awards but I’m not going to aspire to greatness with KoW (which is
fortunate given my distinct lack of talent!), just make a nice enough looking
army to play.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Next we have my Thuul Mythican, or as I call him, King
Calamari. This model was quite fiddly to remove from his casting feeds, being
resin and having lots of thin tenticles it was very fragile. I would say that
many of the gates and vents for the mold seemed to be placed in poorly thought
out places, such as a bar across the tips of the fingers. For such a prominent
position of the sculpt and the fragility of trying to file down a resin gate
considerably larger then the detail it was attached too, I ended up calling it
quits as a “good enough” job, as gentle and careful as I was I still ended up
loosing the tips of the fingers on one hand. I put this down to simply poor
scupting/mould design. Mantic aren’t alone in this practice, but both the
Mythican and the full squad were both victims of the bad practace.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Once the model was removed from the mould, and the release
agent removed I then glues the model with the smallest amount of superglue
possible to an individual square based for the duration of painting. I then
primed the model with Vallejo polyeutithane (I should be sponsored for saying
that word in this post!) grey primer, which once dry I then went over with a
thinned coat of Vallejo Stonewall Grey. Then using a 50/50 mix of Lahmian
Medium to Army Painter Purple Tone I washed the whole model.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Once this wash was dry, I then drybrushed certain areas such
as the palms of the hands. The inside and tips of the tenticles, the face and
the chest with stonewall grey again. I finally went back with the Purple Tone
mix to reaccentuate certain areas such as the fins on top of the head or any
areas where I had overdone the drybrushing.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The final detail was the loincloth with was based with
Vallejo Ultramarine and then washed with Army Painter Blue Tone. While it goes
against general painting practice I was happy enough with the loin cloth as it
was, I wanted it to be dark in contrast to the light skin, so left it there
without adding multiple highlights bring the contrast back up again. The model
was finally broken off the temporary base, an easy process as so little glue
was holding it there in the first place, and then glued in a prominent position
on some rocks on its final base. I then applied PVA and come static grass just
to give the base a splash of colour.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Taking the methods used for King Calamri I then extended the
same processes to the squid-head-squad. Multibasing payed off here as I could
only really fit 9 models on the base without them bashing into eachother, but I
don’t think the squad being one model short particularly stands out, you
definitely still get the impression of a full squad of beserker squids. I can’t
say too much more about these than I did about the single model, other then the
addition of some tufts to break up the grass.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I realise I did put grass over all my hard work with the basing,
but I may not do so as extensively on other bases, and even so (while perhaps
not viewable in this photo) the uneven ground does give a great deal more dynamism
to the base then had it been completely flat. Whether all the painting and
shading is worth it, the polyfillering to create a dynamic base was worth it.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">As I have reference earlier and explained more in earlier
unboxing blog post, wounds on units in Kings of War are tracked but models are
not removed. To help keep track of these wounds, espcially for units sizes of
hordes or perhaps even legions, I picked up these MDF wound trackers from
Charlie Foxtrot Models at the same time as one of my orders for bases. I have
now obviously assembled them and I think they look quite good when they’ve decorated
to match the table/the army and they’re certainly a lot easier to keep track of
then having dice placed next to the unit, I’ve played enough 40k where the
wound dice gets knocked, or mixed in with dice rolls, or mixed up with dice
determining deployment zones, these look a lot better and solve all that
problem without breaking the asthetic of the game as a visual spectical. <o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Following on from my last point on the squidheads about
putting static grass over all the work with the dynamic bases, seeing these
wound counters to me does illustrate how much better that looks compared to the
same grass put onto a plain flat surface.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Yep,
it’s definitely been a busy month! We’re onto the last item now! I promise! If
you read the Month in the Hobby edition for April you may remember that it was
my birthday, and I was very pleased to receive my own copy of Deadzone and the
Nexus Psi expansion as while I’d been playing the game for ages, it was always
using my brother’s terrain as only he had the game. Well as you can see from
the above photo I went ahead and assembled the terrain, I’ve got a really good
selection of multi-level and line of sight blocking pieces. In time I’d like a
little more, so I could build a tower and/or a fully enclosed building that
elevates a while section of the game board onto a different level.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I
then primed the terrain using my airbrush and the Vallejo polyurethane black
primer, I then had a consultation with my brother where we discussed what we
wanted to do regarding paint schemes. We thought it’d be good if we shared a scheme,
so we could combine our sets to mix up game boards. <o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">To
this end we’re starting with from a Vallejo Imperial Blue base (or in my brother’s
case the P3 (his chosen brand of paint) alternative. I do have one more
building to paint blue, but I ran out of paint and am pending delivery of a
replacement, so the missing building was not featured in the above photo. This
makes a striking and colourful battlefield that still fits the setting well
enough. I think my brother talked about washing the buildings, I’ll have to
have a play to work out how best/when to do this, but we are in agreement that
we’re going to give all the buildings a drybrush with a lighter blue as well
for contrast and easy highlights. If I was painting the scenery only for myself
I may do things a little differently, and likely more in depth, but my
brother’s a busy dude and I understand him wanted to just get it done, the
result on his test model looks good enough. <o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Once
the blues are completed, we’re going to add yellow accents to the panels to
break it up a little, the contrast looks pretty good, then amongst the random
bits of metal etc we are going to add an amount of weathering, not as much as
you saw me doing on the Necromunda terrain, but the broken metal bars and bits
aren’t going to remain pristine shiny silver! If I get time in June I’ll try to
finish this terrain and share with you the results.<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial, Helvetica, sans-serif;">Monthly Hobby Challenge<o:p></o:p></span></u></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">So,
last month I succeeded in my monthly painting challenge and then some! I don’t
know it I want that set as a precedent! I got lucky in the amount of time I was
able to divert to the projects. I think while I’m riding this wave (no pun
intended) of enthusiasm, I’m going to continue with what I’ve started, and set
myself a hefty goal!<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">My
challenge for June is to complete my Kings of War army! This is a big task! I
didn’t mention it, perhaps I should have, but as well as all the other progress
I made in May, I also assembled all but 20 Naiads out of the two boxes I
bought. The reason I didn’t build the last two was to I could work out what
more I needed to complete formations once I’d affixed all the models to their
multibases. Given the inescapable positioning of many of the models,
particularly the melee models, I won’t be able fit 10 on a base, I don’t see
how you could. As such I might end up with spares from which I may be able to populate
a whole extra base which would be great! Once I know what is needed I will
build the remaining Naiad models.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">As
well as assembling all the models, I have also primed all the models, to they
are all ready to go, but there’s a lot there to work through, and unlike the sploshies
or squiddies I’ve painted already, the work will be a lot more intricate and
slower. I’m setting this challenge to have the army painted by the end of the
month, I will try but cannot guarantee anything! To give you an idea of what I
have let myself in for, here is a list of what is left to build:<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">3x
Gigas (ubercrabs)<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">2x
Naiad Centurions (I mentioned in my unboxing that I will missing parts, Mantic
rectified the situation by replacing with double! Thanks to them for that!)<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">2
Naiad Envoys<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">1x
Leviathans Bane bolt thrower & crew<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">20x
Riverguard (frogmen)<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">1x
Riverguard Captain (bossfrog)<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">90x
Naiads (either shooty or melee variants)<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial, Helvetica, sans-serif;">Games Played<o:p></o:p></span></u></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">For
all my hobby efforts in the month of May, that didn’t leave too much time for
actual games to be played! I only managed 4 games of anything in the month, and
unfortunately no 40k.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The
first game was one of Deadzone, it was easy and something we could play at my
brothers as he doesn’t have the ability to have a 6’x4’ table for 40k and we
didn’t want anything too involved with a new born baby to be taking care of at
the same time. So deadzone it was, I played my Rebs versus his Spacerats.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The
game we played was one with 3 victory points across the table <span style="mso-spacerun: yes;"> </span>centre and you get points for kills or holding
each point for a turn. the centre point was worth 2vp a turn while the flanks
each worth 1. My list was pretty unimaginative, I actually struggle with Rebs,
I may do their own post on this at some point but the only specialists that
seems to be worth a damn from the army list are Gorgons and Teritons, and of
the 3 troop choices, the basic reb soldier is the cheapest and seemingly the
best! I’m sure I must be missing something from this in terms of list design,
or perhaps I’ve just hit on a formula that is an effective counter to space
rats being the faction I face 90% of the time?<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Anyway,
this picture was taken turn 1, you can just about see my Teriton pushing
forward for the centre objective, and the rats while fast, are playing a wary
game being careful not to get caught with a line of sight from any of my massed
shooting.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I’ll
save you a blow by blow batrep as this post is going to be quite long enough
without detailed game write ups! In the end I won this game quite convincingly,
my Teriton I think was the MVP making great use of both his flamer and blast
attack against the rats, as well as his teleport ability to perform some funky
shinanigans getting into melee and fighting rats off the point.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">For
the second game, we were lazy and just used the same armies again but reversed
table edges, the second game scenario was breakthrough which as well as scoring
VP for enemy kills, you are also targeted to get your troops off the opposing
board edge for which you score that models kill VP value. This is a scenario
that always benefits the rats as they move 2/3 (2 squares normal and 3 running
which prevents any other action) compared to my 1/2 profile, also their racial
special ability is to move an extra square. <o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">It
was clear that I wasn’t going to win this game by playing to the objective, the
best I could hope for is to win with kills so I castled up looking to utilise
as many lanes if fire as possible to exterminate the rat pests. By the Veermen
were cunning, they only ever broke cover to take a shot, and the dice were with
them this game as every shot seemed to land and score a kill, and try as I
might I just couldn’t kill them quick enough. <o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The
game ended with a convincing victory to the Veermen and my congratulations to
my brother for a game well played.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The
next two games were small learning games of kings of war, my Trident Realms vs
my brothers Goblins. We were only playing 500 points which hurt me with my army
being considerably more expensive than the Gobbos meaning they could fit more
and bigger units on the table. In short, both games were uncontested victories
to the Goblins, I’m not sure we were playing the rules entirely correctly, but
that is of course the purpose of that type of learning game.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The
things I learned from those games are that Squidheads make an excellent
beserker unit that if used as a prong in pincer movement would either need to
be dealt with thus drawing attention from other assets moving into position, or
if they aren’t dealt with they are capable of making a mess of things, a
definite tactical asset.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The
other lesson I learned about my army is that if I’m going to bring Naiad Ensnarers
(melee Naiads) which are the core of the army, I am going to need to do so in
at least a regiment size, perhaps even a horde as the Troop that I fielded them
in was just way to easy to delete from the game. I would have taken them in a
larger size if I could but I was too restricted on points. If I’m in the same
situation again I will either not take them at all or take them in the larger
size, they just aren’t worth the points as a Troop.<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Arial, Helvetica, sans-serif;">Hobby News<o:p></o:p></span></u></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b style="mso-bidi-font-weight: normal;">Rogue Trader Game</b> – The first item that
caught my eye in the news from may was some leaked images followed by an
official post on the Warhammer Community page regarding a new upcoming boxed
game either titled or based around a Nurgle Daemon infestation of a rogue
trader ship. As you can see from the above the game board depicts the some unique
and fantastic looking chaotic abominations rampaging through the ship. Other
images, that I haven’t included here but are easily located on the internet
show other pictures of the box contents and it just looks amazing! <o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Both
the Chaos and Imperial side. The Imperial side particularly stands out to me as
while the warp mutations are unique and impressive, they are more of what we’ve
seen before, the Imperial models however look like they’ve been lifted from much
of the old artwork, The foot soldiers wear baroque ornate uniforms that if they
don’t end up being spun off into their own box set I would be amazed at the
missed opportunity. The characters exude the grimdark and somewhat steampunk
feel that is often associated with “nobility” in the 41<sup>st</sup>
millennium. I don’t have much more to report on this box just yet, when it’s
going to be out, how much (I imagine £95 RRP same as all the other boxed games)
but based on first impressions I can almost guarantee I will be picking this
game up when it’s released!<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b style="mso-bidi-font-weight: normal;">Forgeworld Custodian 8<sup>th</sup>
Edition Rules</b>
– thus far, as far as I can tell, it’s only the Telemon Custodes dreadnought, but
Forgeworld have published some beta rules for public playtesting to allow you
to bring this gorgeous model from 30k into you 40k army. This is a welcome
addition as especially for Custodes, I see no reason why they shouldn’t have
access to their 30k equipment in the 40k setting given they’ve done nothing
with it for 10,000 years (pending confirmation that they’ve been fighting a
pitched unrelenting battle to hold the webway portal – if so – they’re excused
for their laziness). My hope is that this will be the start of a number of
transitions as the Custodes Contemptor variants with the spear and the other
the sword and shield are both absolutely fantastic and I would definitely take
the plunge on Custodes if I could bring them too.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I’ve
a bit of a love/hate relationship with Custodes, the core troops look half
done, they have oversized ornate upper body but it’s atop what look to be disproportionately
small bottom half! They definitely skipped leg day! The 40k custodes Jetbikes
blow their 30k counterparts out the water in terms of looks, and it’s really
disappointing that they’re stuck using stock Landraiders as tanks that just
look awful painted all gold. There’s many things for me to love about the
faction, but equal amounts to put me off! If they port across the two
Contemptors as well as the Telemon, that’ll make the decision for me for sure!<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b style="mso-bidi-font-weight: normal;">Age of Sigmar 2<sup>nd</sup>
Edition</b>
– well I didn’t see this coming! Or rather it’s not a surprise that there’s a
second edition, it just seemed to come out of nowhere. As I’ve mentioned
before, I don’t play Age of Sigmar so I have no investment in the change, but I
hear AoS has received a great deal of criticism for appearing to abandon 20+
years of Warhammer lore and make no particular effort to replace it, and for
many gamers that was an issue, I can speak for myself that if it weren’t for
the explained lore and universe of 40k I don’t think I’d be as attentive to
40k. Time will tell in what form the “expanded narrative” takes, but I’m
hopeful for my AoS peers.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">While
the Generals Handbook and other publications have taken steps to address the
dumpster fire that AoS was at launch to what is now, I believe, a generally
well regarded, this new edition will be a step to bring all of the lessons they
have learned though AoS 1<sup>st</sup> edition, and the successful relaunch and
restructure of 40k, into what I imagine will be a refined and engaging game.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I’m
not 100% sure on the whole cinematic sorcery thing, the cynic in me just sees
that as GW forcing players to purchase what will inevitably be expensive spell
effect tokens, probably multiple of each just in case. It may create a table
top visualisation of an effect, but that what templates did too and they
dropped those big time! I’m not saying this is a bad change, it may be good,
but this is the aspect of the new edition I’m most dubious of.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b style="mso-bidi-font-weight: normal;">Adeptus Titanicus</b> – I’ve been massively
hyped about the return of this game since it’s relaunch was first was announced,
I have a great nostalgic memories from playing the original “Space Marine” epic
game. I’ve also been saying for a long time that I could only really see a
return to the “epic” scale game fitting in the 30k setting. There just isn’t
the scope in 40k to see battles the scale that epic depicts, and those few that
are, Cadia (pre-fall), Armageddon etc, would see numerous chapters represented,
not a single faction going to war. For sure, if they expanded this range to
epic 30k I would be there. I don’t want to play 28mm 30k, I’ve already enough
space marines without buying a whole bunch more derpy looking ones at
ridiculously inflated prices (even for GW).<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The
recent Forgeworld & Specialist Games open day gave us our first look at the
models and some detail for the new edition of Adeptus Titanicus. To a certain
degree, there were no massive surprises, we all know what each of the Titan
classes look like, they’re merely scaled down, and GW producing great quality
models will be no surprise to anyone. We did learn that the reason there
appears to be the such a delay from announcement of the game to getting a box
in stores is that it seems mid-way through the design process the decision was
made to transfer the core set from resin kits to normal injection moulded
plastic which meant a return to the design drawing board. The change to plastic
is a welcome one in my book as GW are market leaders using this material and it
is, in my opinion, by far a superior material for me as someone who will
assemble and paint the models. It’s left for us to speculate as to whether this
change was driven by perceived demand outstripping manufacture capabilities? Or
perhaps as the set came together the production costs for resin just became so
high that it would be unviable to bring to market, so the cost of tooling an
injection mould became the only alternative? Or perhaps another reason?<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">There
seems to be a lot of confusion regarding the costing of this game, what we do
know for certain is that the box will be the most expensive set Games Workshop
has ever sold, but the pricing and box contents seems to vary by account so
don’t take what I’m about to recite as gospel, merely the most frequent version
of the pricing that I heard in the internet from those who attended the event
(which I didn’t). The set appears to be available in 3 teirs, first just the
rulebook, I didn’t get a price for this but I would expect it in the region of
about £30 in line with other GW rulebooks, unless it’s going to turn out to be
one of the thick Forgeworld ones costing £50-£60. The second teir is the core
game which will include the rules, two Warlord titans, and some terrain (I
would expect 1 “blocks” worth based on the above photo. The final teir named
“Grand Master Edition” will include the core game plus 6 Imperial Knights. This,
unfortunately, is where the news appears to sour a little for me. By accounts,
the core game, that only includes two Titans that are the approximate size of a
Redemptor Dreadnought, though much less chunky, will cost £120, while the grand
master edition which includes an additional 6 models the approximate size of a Primaris
Astartes, will cost £150.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I
know Games Workshop produce good models, and I accept the premium they charge
for those models is almost embarrassingly extravagant, but unless I’m missing
something, £150 for two dreadnought sized models and 6 Space Marine sized
models plus terrain that is likely to be the usual trash quality cheap China
produced stuff they crank out really sets a new record in off the wall pricing.
Well, I say that, I suppose we are now living in a hobby world where Games
Workshop demand £35 for a single, mono-pose Space Marine character (Deathwatch
Primaris Apothecary). In that context I guess the £150 price tag is a steal as you’d
be pushing £250 or perhaps even £300 including terrain if you were to buy the
contents separately. I’m exaggerating here I know, I was just looking forward
to this game and such absurd pricing is just a bitter pill to swallow.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b style="mso-bidi-font-weight: normal;">Necron Construct</b> – In more positive
news from the Forgeworld open day is this beasty! It’s current placeholder name
is just Necron Construct but it will be a new superheavy for Necrons which is
good because I don’t rate their current choices much, and this looks great! I
can only hope that Forgeworld put a little more work into their rules design
then they did for the 8<sup>th</sup> edition Forgeworld indexes as the was no
consistency, some things were massively overpowered for their points and lead
to toxic exploitation by the competitive community, where as the vast majority
of the rest of their entire range were so bad they couldn’t even be bought in
the most narrative or friendly games! Whatever the rules end up as, this model
looks amazing and I want one! My only concern is that if this is going to be
resin, if it’s going to suffer the same fate as the Tyranid Hierophant, another
multi-legged superheavy where the legs can’t support the model’s weight and
over time the legs bend and spread out slowing sinking the body of the beast to
the floor.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b style="mso-bidi-font-weight: normal;">Warhammer Adventures</b> – this new
announcement seems to have spurred a good amount of discussion and criticism
from the community at large. In case you’ve been living under a rock and
haven’t heard by now, Games Workshop intend to start publishing child friendly
comics based in both the 40k and AoS settings aimed at children ages 8-12.
Those cynics of the move have had a field day mocking all the multitude off
grim and horrific things in the 40k universe and how they might splat the
protagonists and mocking the premise of the characters such as a Mechanicus
adept who likes inventing things, the daughter of a Rogue Trader who hates
weapons and likes learning about cultures through archaeology or the other kid
who is a runaway from a literal chaos cult! On the face of it, viewed through
the lens of their likelihood in the 40k setting, yes all the criticism that has
been levied is justified. <o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I
however take a more tolerant stance on it, Games Workshop obviously need to
continue to recruit fresh blood into the hobby or it will stagnate and die.
that is exactly what happened to Warhammer Fantasy Battles, those playing
weren’t buying new things because they’d been playing for 20 years and owned
anything, and no new people were being drawn in (for various reasons), so if a
product is no longer making money, it gets canned! If this attempt to
familiarise a new generation with the Games Workshop universes is how they
attract that new money to the hobby, I’m very much more in favour of them doing
this then sugar coating the 40k universe proper to be more family friendly. As
long as the it doesn’t become Warhammer FluffyK, age appropriate spin-off are
fine. That said of course, I first became interest in the hobby around 9 or 10
and the darker and more depraved aspects of the extended lore just weren’t an
issue to me, I wasn’t even really aware of it! While I’m not going to be
reading my young niece the Horus Heresy novel Fulgrim as a bedtime story, personally
I think perhaps that the kid friendly part is more to sell the product to the
parents then entice kids!<o:p></o:p></span></div>
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<b style="font-family: Arial, Helvetica, sans-serif;">New Kings of War
Monsters</b><span style="font-family: Arial, Helvetica, sans-serif;">
– As I mentioned Forgeworld for producing new and exciting sculpts, I suppose
that it’s only fair to give Mantic their turn in the spotlight too! The end of
the month saw these two fantastic looking new models made available for
pre-order, the first an Abyssal Chroneas for the Forces of the Abyss (Daemons)
faction, and the big brother to the sploshies that I painted and discussed
earlier in this post, a new Greater Water Elemental for my faction, the Trident
Realm of Neritica. I included the fire elemental as it just looks great, by far
one of the best imaginings of a fire elemental I’ve personally seen, and of
course I had to mention the super-sploshy for obvious reasons. Each of these
models will cost £30, are made of resin (which is better then metal at least
for a model this sized!) and stand 11cm tall, so not domineering in GW
standards but certainly enough to be imposing compared to the Mantic lines they
are designed to feature in! The supersploshy is definitely on my radar in the
future.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b style="mso-bidi-font-weight: normal;">Eldar Webway Gate </b>– Next I just wanted to
note to this new awesome looking terrain piece from Games Workshop for the
various flavours of Eldar. MDF terrain makers have been producing webway gates
for years now, and GW have finally stepped up and offered an official version…
and it looks great! It’ll make for a great piece of terrain for any board. I
won’t get into the rules right now as that’s a more complex discussion point,
but being someone who collects all 3 core versions of space elves, I couldn’t
let it’s release pass without mention. The only point I will make about the
rules which I find amusing, is because of the changes in the Big FAQ that I
covered in last months MitH segment, broad faction keywords such as Imperium or
Aeldari are no longer valid for the list building, your have to work on 2<sup>nd</sup>
tier onward keywords, I bring this up as at launch, the only keyword that the
webway gate has, is Aeldari meaning (unless I’m missing something) you can’t
actually bring this in an eldar army! If I’m right… lol!<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b style="mso-bidi-font-weight: normal;">Imperial Knight
releases</b>
– Another short mention is that of the pre-orders the new Imperial Knights
releases went live this past Saturday, and while I don’t discuss purchases on
order, only on receipt meaning that I will be discussing this more in depth
next month, I just wanted to mention this as I’m just really excited for the new
massive knight and I’m torn already about getting one, what configuration to
build it, what colours to paint it and so on!<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b style="mso-bidi-font-weight: normal;">Passing of John “Total
Biscuit” Bain</b>
– I will bring this post to a close on a more sombre item of news to report. I
was saddened to hear that John Bain, aka Totalbiscuit succumbed to his fight
against cancer on the 24<sup>th</sup> May. John was a massive YouTube videogame
critic and consumer rights advocate amongst many other things, but I mention
his passing here in this miniatures blog because while we was not still an
active tabletop gamer, he was a massive 40k nerd. He was one of us, and we have
lost one of our own. Rest in peace John, and my deepest condolences for those
you leave behind. <o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">May
the Bell of Lost Souls on Holy Terra chime in memory of our fallen brother. <o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><span style="background: white; color: #333333;">That’s me done for now, I appreciate your
taking the time to listen to me ramble on. I hope you enjoyed the content and
welcome your constructive feedback and discussion. If you liked this post share
it, if you like my content follow me, both help me in knowing what is working.
I have been Steve, this has been the SDFnet40k blog, and I will see you next
time. The Emperor Protects. </span><o:p></o:p></span></div>
<br />SDFNET 40khttp://www.blogger.com/profile/11583901584789749069noreply@blogger.com0tag:blogger.com,1999:blog-2991331135363425451.post-27277729206153729812018-05-31T12:16:00.000-07:002018-05-31T12:16:26.583-07:00Asset Drop Mystery Boxes... Unboxed! Discovery & Monster Boxes May 2018<br />
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<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">Hello and thank you for viewing this post in which I will be unboxing
and giving my first impressions of the Discovery and Monster boxes from Asset
Drop for May 2018. My name is Steve, this is the SDFnet 40k blog, and let us
begin. <o:p></o:p></span></span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">Introduction<o:p></o:p></span></span></u></b></div>
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<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">As always, I will begin this unboxing with an introduction to
the company behind the service, Asset Drop and some details about their
service. Asset Drop is a UK based company that supplies a monthly mystery box
subscription service that includes a selection of curated hobby products themed
into mini projects and/or specially selected miniatures drawn from across the
industry for their quality and design.<o:p></o:p></span></span></div>
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<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">My core subscription is to the Discovery box, at a monthly
subscription cost of £20+P&P this box includes a curated selection of
paints or painting relating products that are particularly good at what they do
or from less well known brands commonly available in the UK. The goal of the
box is to expand your horizons as a painter with different brands, or products
that could be used to achieve new and interesting results. Generally speaking,
perhaps due to market availability, many hobby painters (myself included) stick
to GW, Vallejo, or Army Painter as they are the most commonly available and
those you hear talked about most in videos etc, and there’s nothing wrong with
that! Broadly speaking all of those ranges are capable of doing most jobs. There
is however, variance even between these! Certain comparable colours are better
from one than the other, some offer specialist effects etc.<o:p></o:p></span></span></div>
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<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">The discovery box supplies a selection of 6-8 paints or
related products each month, chosen by Andy from alternate ranges to achieve a
stated effect. Andy, the owner of Asset Drop, is a talented painter and really
knows his stuff which comes across in the product guide. Because of this
demonstrated skill and detailed explanations of how to achieve the results
illustrated, his product selections and recommendations feel reliable and justified.
<span style="mso-spacerun: yes;"> </span>For me, as a barely competent and
unconfident painter I found that the reassurance that the products selected are
tried and tested provides reassurance that they are quality. It can be daunting
to try a new range sometimes for fear of wasting money on an inferior product
or on a product that you do not know the technique for, it is easier to stick
to what you know, the Discovery box gives a degree of confidence in the ranges
and brands included.<o:p></o:p></span></span></div>
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<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">As mentioned, with the paints comes a bespoke detailed
product guide which firstly details the contents of the box, and sometimes
gives a little information on the manufacturers of the products included and
why a product was included and what makes it special.<span style="mso-spacerun: yes;"> </span>It also provides easy to follow step-by-step
instructions on how to use each product to achieve an effect. It is not un-common
for mystery boxes services to include some form of contents guide, giving a
rundown of the box contents, however Asset Drop does it a little different. The
work that obviously goes into each guide and general production quality really
makes this guide a feature of the box rather then merely a necessary but
uninteresting inclusion. The product guide’s example projects provide clearly
written instructions with photos illustrating how to use each product to
complete a project, as well as multiple application techniques to achieve
different finishes. For me as a self-confessed noob, I rate my skill with painting
somewhere just above “dunking”, the guide has given me insight and the
confidence to at least have a go with products that while aware of, I wouldn’t
have had the nerve to buy otherwise through fear of wasting money or ruining my
model.<o:p></o:p></span></span></div>
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<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">In addition to the Discovery box, Asset Drop also offer a
range of “Great Paints” boxes which include 1-2 miniatures, a scenic base, and
3-4 paints to help you get started on the included model. January 2018 saw the
first shipping of the Heroines mystery box. In an ideal world I would subscribe
to all 3 of the currently available boxes each month, but I’m simply not rich
enough for that! I have in the past splashed out and subscribed for one month
to get a Heroines box, and this month I have the first Monsters box (which I
will come to later) as a treat and because I want to support the company. What
I can say based on the box I received and from watching other subscriber’s
unboxings is how great the Heroines box is! The miniature I received had a
higher RRP than the box subscription let alone the included paints. And from
both the box I received, and others that I’ve seen unboxed online, if you like
painting quality characterful miniatures, the ones you’ll find in the Heroines
box will be second to none.<o:p></o:p></span></span></div>
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<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">The Heroines box was masterminded by Gemma from the Asset
Drop team, who if you have any problems or questions regarding the service,
will be your Heroine in delivering the best, bar none, customer service you are
ever likely to receive! Having spoken with Gemma about the topic I know she is
very proud of it and that great care is taken in the selection of the most
“badass” female sculpts on the market.<o:p></o:p></span></span></div>
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<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">As the company has grown, so too has their product range,
this month I’m really excited to get my hands on the triumphant relaunch of the
latest box themed as “Monsters”. This box, by Asset Drops own admission may not
be for everyone. It costs a bit more than either the Discovery or Heroines
boxes. The boxes are aimed equally at wargamers and collectors and contains a
single premium monstrous creature on the 28mm scale, basing materials, and 2-4
paints to get started on the model. The product was due to be launched last
month with a special limited edition sculpt, however due to production quality issues
Andy decided not to ship last month’s box and relaunch this month. While this
was of course disappointing for those of us looking forward to the box, as Andy
put it himself in his email to subscribers “I cannot send anything out that I
wouldn't be over the moon to receive myself”. I have upmost respect for the
choice they made in not shipping inferior products and postponing the launch,
to me it shows a commitment to quality and customer satisfaction that they
would choose to take the financial hit of buying and not shipping the models
rather then risk customers disappointment. I look forward to getting into the
new Monsters box this month and seeing what’s in store for us!<o:p></o:p></span></span></div>
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<span style="background-color: white; font-family: Arial, Helvetica, sans-serif;">Speaking of “doing the right thing”, the final point that I
would like to mention in this introduction is that from day one of the service,
Asset Drop have donated 5% of the profit of every box sold to the Blue Marine
Foundation who are an ocean conservation charity (a matter I personally feel
quite passionate about). The reason this stands out to me, aside from it being
a decent thing to do, is that I don’t imagine this business model has high
profit margins, you only need to look at the value calculations I do for each
box to work that out. For a new start-up company to be donating 5% of their
profit to charity really stands out. My family has some entrepreneurs, so I
well understand the difficulties in starting a business and that every penny
counts. In my eyes, the charitable donation speaks volumes to the character of
the people running the company and gives me confidence that they are quality
considerate people that would treat their customers fairly, that money isn’t
the only thing they care about.</span></div>
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<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">Despite the praise I have just heaped on the service, for the
sake of clarity, I myself am not associated with the company in any way and am
under no incentive to them advocate on their behalf, in fact they’ve told me
directly that they would rather I was honest and provide criticism where I
think it’s due, than not. I am a paying subscriber the same as anyone else. I
acknowledge that I do fan-boy about them a little bit I feel they offer a
quality product and apex service and should be acknowledged for that.<o:p></o:p></span></span></div>
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<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">If my heartfelt recommendation has peaked your interest at
all, or you simply like the idea of the service, head on over to
https://www.assetdrop.co/ to check it out yourself. If you have any questions,
drop them an email and make your own judgement.<o:p></o:p></span></span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">Discovery
Box<o:p></o:p></span></span></u></b></div>
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<span style="background: white;"><o:p><span style="font-family: Arial, Helvetica, sans-serif;"> </span></o:p></span><span style="background-color: white; font-family: Arial, Helvetica, sans-serif;"> </span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><span style="background: rgb(250, 250, 250);">The boxes are shipped by Royal
Mail 2<sup>nd</sup> Class post (at least to UK addresses) and arrive in a
protective plastic shipping bag which I have removed prior to the photos used
in this review. The outer packaging is a brown corrugated cardboard box that’s
nice and sturdy, I don’t think you need to worry about anything other than
extreme damage in the post. The boxes are so useful that I reuse these boxes
for shipping things on eBay! Located on the top of each box there is the Asset
Drop logo centred, and a sticker in the top right corner of the box denoting
what type of box it is, Discovery, Heroines or Monsters.</span><o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><span style="background: rgb(250, 250, 250);">As you open the lid, you are
greeted with the product guide, under which is a layer of black tissue paper
held closed in a loop around the box contents by “thank you” sticker which is a
nice touch. While this layer does not provide and cushioning, it does hold the
bundled contents together preventing it from moving in transit which when
combined with the other measures taken, helps ensure your products will always
get to you in perfect condition.</span><o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><span style="background: rgb(250, 250, 250);">Once you unfasten the sticker
there is a layer of bubble wrap that provides a degree of cushioning and
protects the black paper from being perpetrated by the final layer of
cushioning in the form of “wood wool” (fake straw) that is packed in and around
all the products to protect them. I am always impressed by the amount of care
and attention that goes into each box, the “out of box” experience really
delivers on a sense of quality, consideration, and assurance. I’ve seen
competing mystery boxes that simply put comparable products loose in identical
sized boxes which in comparison makes the efforts of Asset Drop really stand
out.</span><o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><span style="background: rgb(250, 250, 250);">So impressive is the quality
level of Asset Drop, that other competitors launched in the wake of Asset Drop
are copying Asset Drops presentation style entirely! Competition in any market
place is good, it maintains price and drives innovation, but I do feel for
Asset Drop as having spoken to them I am aware of the amount of thought and
testing that has gone into every aspect of their service, and other companies
appear to just come in and copy all of the hard work done by Andy and his team!
It’s always hard to lead a market but in my eyes Asset Drop have set the
standard to which the competition seeks to emulate. I digress! On with the
unboxing!</span><o:p></o:p></span></div>
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<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">The first item out the box this month are 3 water based
acrylic paints from Italeri Paints in Flat Gull Gray, Flat Meduim Grey and Graugrun
shades. The bottles contain 20ml of paint and are dispenser bottles (similar
cap design to Vallejo Polyurethane Primer bottles for anyone who would
understand that comparison) that do not contain agitators, I’ve never tried
particularly but I don’t think you could be as precise with the dispensing of
paint from this cap design as a standard dropper bottle which might make
hitting exact mixing ratios harder, but you will need a palette for them. Andy
introduces these paints as a recent discovery of his, he describes in the
product guide how he was impressed with the levels of pigmentation of the
paints as well as their adherence to models. Andy warns that the paints are
quite thick, and while it is good practice to thin paints before you use them,
these will need extra dilution before use. Andy introduces the brand as being
founded in the 1960s by friends who shared a love of military models and who
wanted to create perfect replicas models of vehicles throughout history. To
this end, Italeri have their own range of models as well as paints, and as is
the case for many history buffs, their paint ranges are colour appropriate for
the era. <o:p></o:p></span></span></div>
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<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">The paints here are used extensively in the product guide as it
devotes 6 of the 14 page guide to using these paints as well as those from
Mission Models that I will discuss shortly to produce various concrete effects,
using the included sponge the results are fantastic, I’ve said before that Andy
is a talented artist but what he is able to produce with this paints looks
genuinely “real”! Each step in his process is documented and explained, and I’m
really energised to give this a go myself! I could see this skill being useful
on my Deadzone minis that are based with an “urban” scheme or perhaps the
Vindicare Assassin that featured in a recent Heroines box!<o:p></o:p></span></span></div>
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<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">We’ve seen product from Mission Models before, but these are
part of their new weathering line which I’m interested to get into a little
more, the dropper bottled contain 30ml of paint and do come with agitators
which regular readers will know I’m always a fan of. The colours are Transparent
Rust and Transparent Dust. Some regular readers of my blog will have seen the
Necromunda terrain that I painted recently featured extensive rusting and
weathering which was achieved using simply thinned paint, with the Deadzone
terrain I got for my birthday in April I think I could put these to good use.
As there is a picture on the bottle, I assume these paints are airbrush ready
as well as being able to hand brush, this could make applying weathering to
tanks or buildings a lot easier and smoother then hand brushing them.<o:p></o:p></span></span></div>
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<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">The product guide illustrates how the product can be used on
the to produce light weathering to areas, unlike what I produced with the
Necromunda terrain this can produce much more subtle results. While the demonstration
illustrated use on metal, obviously so the rust effect could be used as well,
Andy makes the point that the dust could be used on cloaks and shoes as well to
add wear to them. Looking at the picture above I am really impressed with the
results as the dry semi-transparent meaning the effects don’t overwhelm the
underlying colours. Apparently, the special formula used to create this new
range means that it won’t dry with tie marks or transition lines (which I have
experienced myself) and they can be used straight from the bottle without need
for thinning, that sounds a hell of a lot easier process than using pigments
for weathering effects!<o:p></o:p></span></span></div>
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<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">Next we have 4 paints from a company called Instar, Andy
introduces the company as being a family run UK based company that is quite new
to the market and who offer a range of paints, standard, vintage and metallic,
all of which I was interested to hear were available in matte or sheen finish
which is an unusual but interesting touch. Their vintage and metallic ranges
are ones that particularly caught my attention, as the vintage range offers a
range of colour matched paints for out of production Citadel paints which I
imagine would be a blessing to someone who painted their Ultramarines back in
the day but now want to add some Primaris reinforcements but can no longer
obtain the Enchanted Blue that the existing models may have been painted with.
The metallics range includes all that you would expect, but also some colour
shift paints which might provide an alternative to those offered by Green Stuff
World’s very popular line.<o:p></o:p></span></span></div>
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<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">The paints are, I assume (although it does not detail on the
label), water-based acrylics which come in 10ml dropper bottles, so a little
over half the standard size and do not contain agitators. They do however
include precision caps, as do Asset Drops own dropper bottles, which allow
greater control of the dispensing of paint which in turn will make mixing
colours easier. The colours included in the box are IV-01, IV-07, Burnt Red and
Racing Red and all come in the matte formulation, I don’t know if there is a
colour conversion chart anywhere to different brands, but I would assume there
must be if Instar offer colour matched paints. Andy describes the paints as
having a higher level of opacity compared to brands such as Citadel or Vallejo
which means you are better able to create smooth blends should you wish. To
help with these blend trans transitions, the paints come quite thin meaning
they could be used straight from the bottle should you choose, or at least with
very little thinning.<o:p></o:p></span></span></div>
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<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">In the product guide Andy demonstrates using the paints to
step by step shade a cloak, which is quite impressive work. I’ve always found
red a harder colour to blend, try as I have the transitions always seem stark
and messy, you only need to look at my Wraithknight to see that (a photo of
which can be found on my various social media platforms if you’re interested).
While I do not expect I will be able to produce the quality Andy does, he’s the
man after all, I’m going to be very interested in giving these paints a go. I
don’t know if I’d want to use them for larger projects like my Blood Angels,
but when the Kings or War: Vanguard come through there is a skirmish force of
Abyssals (red Khorne like demons) that may be an interesting application of the
paints. Also being so thin, I assumes that means they will airbrush easily too.<o:p></o:p></span></span></div>
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<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">Finally, we have the obligatory painting rations! A must-have
that in honesty were consumed in short order after this photograph was taken!</span></span><span style="background-color: white; font-family: Arial, Helvetica, sans-serif;"> </span></div>
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<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">I usually like to close these reviews with a discussion on
the relative box value compared to sourcing the paints individually, in which I
will approach 3 major UK online retails to obtain a price, however this box
seems a little redundant an exercise! The only paints that would have any
chance of being available from 3<sup>rd</sup> party retailers at the point of
this review are the Mission Models brand paints, and having checked Element
Games, Wayland Games and Goblin Gaming, none of them stock the product meaning
compassion on this box is a no-go.<o:p></o:p></span></span></div>
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<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">Based on the RRP prices quoted in the product guide, the 3
Italeri paints come in at £2.80 each which seems a good price given their
larger quantity and that you will, according to Andy, need comparatively little
paint to get the job done because of the coverage. There are then the two
Mission Models effects paints which RRP at £5.99 each, which while again are
larger quantities of paint, seems a little high (that is of course the RRP, not
Asset Drop’s fault), specialist effects like these can often be more expensive
so I don’t think they price is so high that I would never buy the paint myself.
Finally, the 4 Instar paints each cost £1.50 which seems approximately in line
with standard paint costs for the usual 18ml bottles compared to these 10ml
volume. The final inclusion is of course the sponge brush, I’ve no idea how
much one of these should cost, it’s listed at £0.50 which I could well see
being the price if you were to see this in your local art shop, at least I
wouldn’t begrudge paying this, perhaps my expectations are completely
unrealistic! All the RRP costs totalled gives a box value of £26.88 meaning
there is a healthy saving with the £20 subscription price.<o:p></o:p></span></span></div>
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<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">In closing, I am very happy with this box, it offers a nice
mix of products and feels to me like if offers good value for money also. Moreover,
this box served the mission statement of the box fantastically in that
everything included as new or special, two entirely new brands introduced that
offer valuable and interesting features, and while the Mission Models brand
having been seen before, they are not widely available here in the UK (based on
my investigations) and the products included offer something new and special.
Well done Andy, this was a great box and I’m very happy with it! I’m buzzing
with ideas of how I could put the products to use, which for me is why I
subscribe to this service, to find new things and be energised to try them on
different projects.</span></span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">Monsters
Box<o:p></o:p></span></span></u></b></div>
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<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">And here we have it, what I’ve been looking forward to for
two months now! I’ve already discussed the relaunch of this new box so I won’t
go into this again, and I’ve also covered the “out of box” experience in the
Discovery Box which this is a mirror of so I will save you from a description
of tissue paper and fake straw again, the tl,dr is it’s really well protected,
as you can see the box took a bit of a beating in the post but the contents were
completely protected and have arrived in pristine order.<o:p></o:p></span></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><span style="background: white;">I was tempted to tease you all reading this a little by
talking on about paints and basing materials first, but let’s be honest, it’s
the model that we are most interested in! The model selected is from Atlantis
Miniatures whose product range can be found at </span><a href="http://www.atlantisminiatures.com/"><span style="background: white;">www.atlantisminiatures.com</span></a><span style="background: white;"> and
comes supplied in this quality looking presentation box which is carboard but
has a magnetic flap holding it closed. Inside protected in bubble wrap can be
found the model in a press-seal plastic bag. And the now time for the grand
reveal, the model is a Forest Troll. This was available in one of three poses and
I am pretty happy with the version I received.<o:p></o:p></span></span></div>
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<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">The model is cast from what appears to be a very high-quality
light coloured resin, and as you can see only comes in two parts, which too me
is a bonus as I really don’t enjoy building models! The detailing is fantastic
and I’m pleased to say there is almost no sign of mould lines meaning very
little clean up work will be required and hopefully once the casting gate has
been removed from the top of the legs and bottom of the torso, the model will
fit together without need for much gap filling. On that note I would like to
praise that these moulding gates appear to be the only gates on the model which
is very unusual. I can only assume that they must remove other vents and gates
from the model as they remove it from the mould? This casting blows Games
Workshop, Forgeworld and Mantic out the water in terms of quality of
manufacture.<o:p></o:p></span></span></div>
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<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">Every surface of the miniature is positively brimming with
detail and it exudes character and presence. The model will apparently stand
10cm tall when assembled so will stand out on the tabletop. I am desperately
wracking my brain for a reason to be able to use this, somehow, being fantasy
based this would limit it to Kings of War, perhaps my brothers Goblins army? Or
maybe if I diversified my Fishmen to general Forces of Nature there might be an
option there. Hell, I don’t mind the model just to be a great looking model and
fun to paint. I am really happy with this model and for me, the box has
delivered on its premise.<o:p></o:p></span></span></div>
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<span style="background: white; font-family: Arial, Helvetica, sans-serif;">Next, we have an 80mm round MDF base, which there isn’t too
much to say about, it’s a circle of MDF! There is some resin floor clutter
which I think will really add to the base, there is a tree trunk stump and two
mushrooms. These 3 items are from Kromlech who make a range of fantastic
models, I strongly recommend you check out their range at </span><a href="http://www.kromlech.eu/" style="font-family: Arial, Helvetica, sans-serif;"><span style="background: white;">http://www.kromlech.eu/</span></a><span style="background: white; font-family: Arial, Helvetica, sans-serif;">. The sculpting of
these bits is good quality with plenty of detail and will add character to the
finished product, There is unfortunately not too much I can say about these
bits other then they are good and I can see them adding value to the final look
of the model.</span></div>
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<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">Next we can look at the basing materials from Serious Play,
these are from the same range as that we saw in last months Discovery box. The
tuft set is an introductory set that contains 2 large tufts, 8 medium and 10
small, I think the heather-like look of these is effective and will be bold and
stand out on the base of the model. The bag is part of Serious Play’s Landscape
Texture range which is a mix of different types and grades of basing materials to
basically be a “base in a bag”. The mx of colours, shapes and sizes looks
effective and will be fitting for a woodland floor base.<o:p></o:p></span></span></div>
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<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">To address the elephant in the room, I was somewhat critical
of receiving a comparable pair of products last month, and I do stand by my
stance that I think the prices are excessive for the amount of product, I am
more positive about the product this time as it feels like it’s supplied for a
specific purpose and will perform that task admirably. Also the RRP value of
the sets feel like they make up less of the percentage value of the box. The
additional products in this box were included for the purpose of painting and
completing the model which makes the smaller size of this product ok with me.<o:p></o:p></span></span></div>
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<span style="background-color: white; font-family: Arial, Helvetica, sans-serif;">The final products in this box are 3 paints from the Reaper
Master Series of paints, a very popular range from the USA which are not widely
available here in the UK. The bottles are 14ml in volume and the dropper
bottles do not contain agitators. The colours are Tusk Ivory, Woodland Brown
and Brown Wash. I will be interested to see how this Reaper wash compares to
the likes of Citadel and Army Painter. The product guide illustrates how Andy
uses these paints to achieve a fantastic result, while a good deal of that
accomplishment is down to Andy’s skill but the paints will surely play a part
too, and if I can achieve a fraction of the standard I would be pleased!</span></div>
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<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">As a special extra gift for remaining subscribed to the box
following the issues with last months launch. I was given the options of either
an extra paint, extra basing product or some empty dropper bottles, I am a
massive fan of the Asset Drop dropper bottles and have transferred all my
Citadel paints and washes over. They contain two hardened glass agitators and
have a precision nozzle to give control of paint, I highly recommend them to anyone!<o:p></o:p></span></span></div>
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<span style="background-color: white; font-family: Arial, Helvetica, sans-serif;">And there we have it, the very first monsters box, unboxed!
For the £36 subscription I personally feel the contents of this box has been
well earned. As with the Discovery box, I don’t think I’ll bother trying to
source the products elsewhere, the RRP values of the contents adds up to a
total of £45.97 so there is a respectable saving. I am thrilled with the model
and the supporting products feel like they have added a great deal of value. I
think Andy and the team at Asset Drop have done a really good job putting this
box together, if this is the quality of the box we can look forward to, this
box is going to be a real gem for anyone who enjoys painting or just likes
collecting showpiece models.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><span style="background: white;">That’s me done for now, I appreciate your taking the time to
listen to me ramble on. I hope you enjoyed the content and welcome your
constructive feedback and discussion. If you liked this post share it, if you
like my content follow me, both help me in knowing what is working. I have been
Steve, this has been the SDFnet40k blog, and I will see you next time. The
Emperor Protects. </span><o:p></o:p></span></div>
<br />SDFNET 40khttp://www.blogger.com/profile/11583901584789749069noreply@blogger.com0tag:blogger.com,1999:blog-2991331135363425451.post-35189103696164246182018-05-28T00:00:00.000-07:002018-05-28T00:00:06.955-07:00Hobby Log: Dreadfleet Part 5 - The Curse of Zandri<br />
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<span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">Hello and thank you for viewing this post in which I will be taking
to the high seas of Warhammer Fantasy and continue my coverage of Dreadfleet
with a look at the Curse of Zandri ship. My name is Steve, this is the SDFnet
40k blog, and let us begin. <o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">My
original plan for todays post had been an Asset Drop unboxing but unfortunately
I have not received my box in time for the publishing of this post, as such (not
wanting to get into anything else too involved with an approximate 20,000 words
to write up over the next couple of days for the pending Asset Drop unboxing and
Month in the Hobby articles) I decided to look once again at Dreadfleet. We’re
working our way steadily through the ships, I seem to have covered more of the “bad
guys” ships so far… but they’re simply more interesting! What’s a guy to do?
With that said, let’s get into some fluff on this boat and its Captain:<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">King Amanhotep of the Curse
of Zandri<o:p></o:p></span></u></b></div>
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<i style="mso-bidi-font-style: normal;"><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">The ancient kings of
Nehekhara were wealthy beyond imagining. So advanced was their civilisation that
they once ruled the heart of the world. These proud monarchs suffered no
upstart invaders to defile their realm and meted out swift death to all those
that would challenge their rule. Though they suffered the curse of undeath
millennia ago due to the sorceries of the Great Necromancer Nagash, the
vengeful pride of the Tomb Kings did not decay along side their mummified
mortal bodies. Woe betide those who give a Tomb King a reason to bring his undying
wrath upon them.<o:p></o:p></span></i></div>
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<i style="mso-bidi-font-style: normal;"><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">King Amanhotep the
Intolerant, known as the High-Handed Avenger of Zandri, was one of the most
spiteful and unforgiving of all his kind. Yet it was the city of Zandri that
Jaego Roth chose to raid in order to secure his new fortune.<o:p></o:p></span></i></div>
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<i style="mso-bidi-font-style: normal;"><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">When Captain Roth was
in search of the bounty he needed to muster the sea-lords of Sartosa to his
cause, he undertook a daring raid into the southern seas, fighting his way
through the perilous Nehekharan waters and making landfall on the borders of
the coastal city of Zandri. Using the Heldenhammer as a sea-going fortress,
Captain Roth mounted a lightening raid upon the tomb-structures that clustered
around the walls of the city of Zandri itself. <o:p></o:p></span></i></div>
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<i style="mso-bidi-font-style: normal;"><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Though these tombs were
the resting places of lesser nobles, they contained enough treasure to make a
merchant prince weep – treasure to which the audacious Roth and his men helped
themselves, narrowly escaping the desert revenants and animated statuary that
rose to block their escape.<o:p></o:p></span></i></div>
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<i style="mso-bidi-font-style: normal;"><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Roth was not fool
enough to believe that he could escape retributions entirely, but in seeking to
recruit more allies to his cause with stolen gold, he had earned himself a
powerful and determined enemy. King Amanhotep, a miser in life and a madman in
death, knew the location of every fold coin and jewel in his empire. Vowing
revenge he summoned the mightiest war barque in his navy, the Curse of Zandri,
and commanded that the tombs Roth had raided be taken apart, stone by stone,
and rebuilt into the warship itself.<o:p></o:p></span></i></div>
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<i style="mso-bidi-font-style: normal;"><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Thousands of Skeleton
Warriors and unliving Ushabti statues laboured night and day to build pyramids,
obelisks and colossi into the war barque’s hull. The hooded Necrosphinx of
Zandri was torn down and reconstructed and the Curse’s figurehead, and the four
Necrolith Colossi of the city walls were built into its hull, ready to power
the warship forward or sweep the decks of enemy vessels clear with massive
ritual halberds when the time of battle came. The Liche Priests and Necrotects
of Zandri used their ancient magic to bind the animated titans fast to the
vessels sides, and King Imhotep himself oversaw the mounting of the Great Blade
of Kharpesh upon its prow.<o:p></o:p></span></i></div>
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<i style="mso-bidi-font-style: normal;"><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Finally, the arcing
structure that rise above the mighty warship’s deck was rebuilt to hold a
gigantic sapphire - the fabled Jewel of the River Mortis, heirloom of the sun
god Ptrea himself. By channelling the solar energies harvested by King
Amanhotep’s pyramidal tomb into the Jewel, the Curse of Zandri could direct a
great beam of burning light from its arcing tern into an enemy vessel.<o:p></o:p></span></i></div>
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<i style="mso-bidi-font-style: normal;"><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">The Curse was complete –
a warship built specifically to locate and destroy the impudent humans who had
raided Zandrian property. Amanhotep vowed that for every ounce of gold stolen,
he would consume a human pirate’s soul. Under the blinding sun he swore an oath
that he would find Roth and destroy him utterly as a lesson to the upstart
civilisations of the North.<o:p></o:p></span></i></div>
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<i style="mso-bidi-font-style: normal;"><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Through the divinations
of his Liche High Priests, Amanhotep learned that Captain Roth was on a quest
of his own. The human sought to destroy one of the Vampire Counts that had once
mamed the Land of the Dead. Using the ancient star-magic of Nehekhara,
Amanhotep journeyed through the stormy seas to the Galleon’s Graveyard. There
he made a pact with the Vampire Count, intending to use him as bait until his quarry
revealed himself.<o:p></o:p></span></i></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Curse of Zandri<o:p></o:p></span></u></b></div>
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<i style="mso-bidi-font-style: normal;"><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Even by the standards
of the Undead fleets of Nehekhara, the Curse of Zandri is a strange and
wonderous craft. It is propelled through the waters by hundreds of skeleton
oarsmen, undying soldiers whose strength is drawn from the tides of magic, so
they will never tire in their task. The Great Blade of Kharpesh, forged anew,
has been mounted as the Curse’s prow. The blade bears the most potent curses of
the Liche Priests of Xandri can muster, aside from the physical damage it can
inflict, any craft that it strikes will find itself plagued by the most
terrible misfortunes. Along the flanks of the Curse are massive statues of the
Nehekharan gods, given un-life in order to hasten the demise of their prey. Gigantic
Screaming Skull Catapults line its decks, ready to rain shrieking death ono the
decks of Amanhotep’s enemies, and eight-foot stakes of sharpened dragon bone
shoot out from the triangular apertures in the flanks as the Curse draws near
to its prey.<o:p></o:p></span></i></div>
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<i style="mso-bidi-font-style: normal;"><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">The most lethal weapon
at the Curse of Zandri’s disposal is the tomb complex it bears to war, a
mystical structure capable of harnessing the rays of the sun god Ptra. The mirrored
pyramidal tomb project seeing energies from its crest in a coruscating column
of light – a column aligned with the legendary Jewel of the River Mortis set
into the Cur’s arcing stern. T a single word from King Amanhotep, the sunlight
stolen by the Jewel shoots out in a blinging beam of raw energy that can swathe
even the mightiest of enemy vessels in flame. With such power at his bidding,
Amanhotep seeks to make examples of those who would defile his lands.<o:p></o:p></span></i></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Painting the Model<o:p></o:p></span></u></b></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Each
model from this box I have painted has been in various degrees of sub assembly,
in this case it was simply the ship being painted separately from the base. I
won’t go over how I painted the base again here as I’ve covered it previously
in depth so I would refer you to earlier Dreadfleet content for explanations of
how I painted the sea. <o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">The
model started from a base priming of Vallejo Bonewhite polyurethane primer, I
chose this as the priming colour with the logic that it would be easier to layer
the darker colours over the cream, than the cream for all the lighter colours over
a black prime. For the bone/ribbing effects on the side and the top deck, I simply
washed over these areas with Army Painter Strong Tone. I had planned to bring
this back up using a Bonewhite drybrush but decided that I actually liked the effect
as-is to just left it!<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">I
then filled in all the areas of the hull and the statues with Army Painter Matt
Black, being as careful as I could not to overbrush onto the deck as this would
be hard to tidy up. I then painted the Oars with Vallejo Beasty which was again
washed with Army Painter Strong Tone. As with the bone areas, I had planned to
bring these details up again with some drybrushing but I decided that I was
satisfied with the result after just a wash, it had settled in the recesses
enough and the detail was so shallow that aside from painstakingly painting
each oar individually I couldn’t guarantee that a drybrush wouldn’t fill in the
recesses too. I wasn’t prepared to hand paint each oar and with my skill level
I would doubtless screw it up, so played it safe. I think they look good
enough.<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Over
the statues which were now white, I gave a drybrush of GW Incubi Darkness to
give them a little definition. In retrospect I think I should have then
progressed to a lighter highlight of Kabalite Green too, but I only decided
that I didn’t think the statues were prominent enough, after I’d painted all
the other colours around it meaning drybrushing would be risky. Ah well, you live
and learn!<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">The
gem in at the stern of the ship I painted using my standard Necron scheme. I
based the gem in Army Painter Goblin Green, then gave edge highlights of Vallejo
Escorpena Green with the tip being Vallejo Livery Green. Having now written the
fluff segment of this post, I understand that this gem should be a sapphire,
but the box art I was copying showed it as green! Not my fault on that one!<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">Next,
I worked on all the gold, this included the trim and railings of the boat, the decorations
of the stern arc and front blade, and the weapons and head dresses of the statues.
For this I used Vallejo Glorious Gold which was thinned a little for control. I’ve
said before that I’m really not a fan of Vallejo Game Colour metallics, at this
stage I’m just using them up and when it comes to replacing them, either just swap
to the airbrush version of the paints or look for alternate brands. I hear good
things and GW gold colours. Onto this gold I washed with GW Agrax Earthshade
Gloss to give a really deep and rich gold colour. I finished these areas with a
few highlights back with Glorious Gold, but I opted against simply overpainting
all the areas I’d just washed to bring back the base colour, I quite like the
tone that is created with the mix of that gold and that wash. Being a gloss
shade, I didn’t need to worry that all the lustre had been removed from the gold
as would happen with a standard matt wash, so mostly I just left it. The super-gloss
effect was toned down a little with the varnish, but I am happy enough with the
result.<o:p></o:p></span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 12.0pt;">The
final details needing attention was the red and blue trim going around the boat,
I achieved this using two metallic colours, basically because I wanted to use them,
and I thought the areas being metallic would make them pop more than flat
colours. I first painted the entirety of these bands using Vallejo Model Air
Turn Signal Red which being an airbush paint goes on nice and thinly and has nice
fine pigment unlike the standard Vallejo range. I then used Vallejo Model Air Arctic
Blue to paint in the diamond patterns. The reason I did the colours this way
around is the blue is a much stronger and darker paint meaning it would be
harder to paint over then the weaker red colour.<o:p></o:p></span></div>
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<span style="background: white; font-family: "Arial",sans-serif; font-size: 12.0pt;">That’s me done for now, I appreciate your taking the time to
listen to me ramble on. I hope you enjoyed the content and welcome your
constructive feedback and discussion. If you liked this post share it, if you
like my content follow me, both help me in knowing what is working. I have been
Steve, this has been the SDFnet40k blog, and I will see you next time. The
Emperor Protects. </span></div>
SDFNET 40khttp://www.blogger.com/profile/11583901584789749069noreply@blogger.com0tag:blogger.com,1999:blog-2991331135363425451.post-16355275074137896052018-05-21T00:00:00.000-07:002018-07-12T06:58:04.312-07:00Hobby Talk Episode 2: Mantic Games<br />
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<span style="background: white; color: #333333; font-family: "arial" , sans-serif; font-size: 12.0pt;">Hello and thank you for viewing this post in
which I will be talking to Rob Burman from Mantic Games. My name is Steve, this
is the SDFnet 40k blog, and let us begin. <o:p></o:p></span></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt;">Today
I am extremely lucky to have the opportunity to talk to Rob Burman from Mantic
Games. Mantic are a UK miniature games company based in Nottingham and headed
by the illustrious Ronnie Renton. The company was founded in 2008 and has some
pretty big names in the gaming industry associated with it, many of whom were
former Games Workshop luminaries such as Allessio Cavatore whose writing
credits include titles such as Warhammer 40,000, Lord of the Rings Strategy
Battle Game, and Bolt Action published by Warlord Games. Another name of note
that stood out to me from my earlier days in the hobby was Jake Thornton who I
knew of specifically for his work in Games Workshops White Dwarf magazine. <o:p></o:p></span></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt;">Mantic
has a range of Sci-Fi, fantasy and franchise products and is continuing to
bring new products to market while maintaining support for their existing
range. On the fantasy side of things there is Kings of War based in Mantic’s
setting of Mantica. Kings of War offers a range of 11 core races with rules
support for many others including model ranges that Mantic themselves do not
support. You can use the Kings of War ruleset for historical gaming or other
fantasy races, in fact, if you’ve ever wondered who would win between Roman
Legionaries and hordes of undead? You could actually play that battle! <o:p></o:p></span></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt;">Due
for release at the end of 2017 there is also the Kings of War Vanguard game
which takes the “rank and flank” large scale combat of the core game but brings
it down to a skirmish level to depict clashing scout forces engaging each other
prior to a bigger battle, or perhaps a small force chasing down the remnants of
a defeated enemy after a pitched battle. Stay tuned to this blog as I have
recently obtained my first Kings of War army and will be chronicling my
experiences with the game and models.<o:p></o:p></span></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt;">Finally,
in their fantasy range Mantic offer Dungeon Saga which is well supported RPG
adventure game. While I have a copy of this game, purchased during the last
Crazy Box sale event, I have not yet played it in honesty. I can say the models
are nicely sculpted and come ready built meaning you can play the game straight
out the box. There are a series of expansions that your heroes can embark upon,
I really just need to sit down with some people and have a game!<o:p></o:p></span></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt;">On
the sci-fi side of things, Mantic has its own interconnected universe which
plays host to 3 different games. First up we have Deadzone, which is a skirmish
level game that utilises 3D terrain and has RPG style campaign elements where
your Strike Team can develop and grow as a campaign wears on. For Deadzone I
play the Plague because I like zombies and the Mantic models are great, and
Rebs who are the outcasts and oppressed of society, think Star Wars Rebels
meets Firefly Brown-coats. There is a wide selection of factions available from
Forge Fathers (space dwarves), Veer-myn (space rat men) and many more each with
unique and distinct aesthetics. <o:p></o:p></span></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt;">Scaling
up from Deadzone we have Warpath which takes all the factions from Deadzone and
expands their ranges to form full armies for table top conflict. The extended
ranges available in Warpath have bought some unique and fantastic looking
models, I have a particular love of the Veer-myn vehicle selection which
includes tunnelling machines and death-hamster wheels! The Forge Fathers give
the Veer-myn a run for their money with their ranges of heavy gun platforms,
armoured battle suits and fantastic looking tanks. Even for those Warhammer 40k
players, if you wanted to play a certain short, grudge bearing, beard toting
Imperial race that isn’t supported by Games Workshop, the Forge Fathers range
is all you need to look at!<o:p></o:p></span></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt;">Finally,
in the sci-fi range Mantic offer Star Saga, pulling on the races found in the
rest of their Sci-Fi universe this RPG game allows groups of adventures to
fight through secret laboratories and fight horrendous creatures.<o:p></o:p></span></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt;">Running
parallel to Mantic’s own gaming universes, they have also bought a number of
franchise games to market, the first being Mars Attacks which brings the zany
comedy of the 1996 movie to a quick and fun table top experience. Then Mantic
bought us The Walking Dead game which allows you to play as characters from the
iconic TV show and graphic novel in a series of landmark scenarios from the
franchise. The sculpting of the miniatures in this range is fantastic and
really captures the look of the cast of the TV series. Finally, and most
recently Mantic are currently working to bring us a game based on the Hellboy franchise,
perfectly timed with the new movie in the pipeline starring David Harbour as
the titular demonic hero. I think David has big shoes to fill following the
seemingly perfect casting of Ron Perlman in the Guillermo del Toro movies, but
David was great in Stranger Things so I’m optimistic. We will get into more
detail on Hellboy later in this interview.<o:p></o:p></span></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt;">Across
all their games, Mantic offer accessible and enjoyable rulesets, most of which
can be found for FREE on their website at <a href="http://www.manticgames.com/free-rules.html"><span style="color: windowtext;">http://www.manticgames.com/free-rules.html</span></a>
which are supported by a range of great value quality miniatures. Mantic have
also had a long-standing engagement with their community, while their peers in
Nottingham have really turned things around on that front and should be praised
for their new business practices, for Mantic valuing their customers has always
just been the norm and as such they have garnered great brand loyalty from
their player base.<o:p></o:p></span></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt;">With
the introduction to the company out the way, let’s press on with the interview.
First of all, let me take the opportunity to say thank you very much to Rob for
taking the time to answer my questions, I really appreciate it! This interview
is part of what I plan to be a series of interviews through 2018 with brands
associated with the hobby that I endorse and want to spread the word on, or
influential figures in the hobby space. We will talk about your products, but I
was also hoping give people a peak behind the curtain to get an idea of the
people that work to make our hobby time great. So, without further ado, let’s
get to it!<o:p></o:p></span></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt; line-height: 105%;">First things
first, Rob, would you like to take an opportunity to introduce yourself? What
do you do at Mantic? how long have you been there? What’s your miniatures hobby
history? <o:p></o:p></span></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt; line-height: 105%;">I am the social
media manager, but I also run the Kickstarters, manage the website, edit some
stuff now and again, plus deal with a bit of the licensing. So quite a lot!
I’ve been working at Mantic for about 18 months now and before that I was
editor of Tabletop Gaming magazine. I guess like most people my hobby history
started with Heroquest and quickly progressed to Warhammer. I then had about a
20 year break from the industry but it was actually the original DreadBall
Kickstarter that reeled me back in. I used to love playing DreadBall and the
idea of a sci-fi sports game ticked a lot of boxes for me. That was around 2012
and my hobby life has quickly developed from a shelf under the stairs into a
career, which is amazing.<o:p></o:p></span></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt; line-height: 105%;">I suppose the
most burning topic of conversation right now is the currently Kickstarter for
your Hellboy board game. The Kickstarter is obviously going fantastically
as at the time of writing you are 1095% (and counting!) funded! You must be thrilled with the
response to the product! If I were to put you on the spot, what would be your
“elevator pitch” for the game to a potential Kickstarter backer? <o:p></o:p></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVqZmnux302VqXrjkot8mb5oE3l-hInUgRdrLq8qwZ0TKrwn91dPPCi3VY3k409pcH-kfzfbqwhE3YWDRxXQVQDqtMqJXuF4R3jw5twv1f-SrkpNzkK0kO9zzMIzT9MEb69oHNciRtpq4/s1600/mantic+avatar.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="100" data-original-width="109" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVqZmnux302VqXrjkot8mb5oE3l-hInUgRdrLq8qwZ0TKrwn91dPPCi3VY3k409pcH-kfzfbqwhE3YWDRxXQVQDqtMqJXuF4R3jw5twv1f-SrkpNzkK0kO9zzMIzT9MEb69oHNciRtpq4/s1600/mantic+avatar.jpg" /></a></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt; line-height: 105%;">I am absolutely
amazed by the response and it’s still a case of pinching myself in the morning
when I see the total. I guess the elevator pitch is that Hellboy: The Board
Game is like a greatest hits of the comics. It’s a chance to play with some of
your favourite characters against some of Hellboy’s most famous foes.<o:p></o:p></span></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt; line-height: 105%;">The Hellboy
franchise is iconic, from it’s graphic novel, to the stylised offerings of
Guillermo del Toro’s movies, and the new movies currently in production. What
“version” of the Hellboy franchises is the game based around and was there
anything that drew you to the franchise to begin with? Will we be seeing
scenarios and stories playable that fans of the franchise would recognise? <o:p></o:p></span></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt; line-height: 105%;">The game is based
only around the comics and we’ve taken most of our inspiration from the first
graphic novel: Seed of Destruction. A lot of people will be familiar with this
story as it’s loosely the same plot as the movie too. However, we’ve got plans
to move into the other graphic novels too, such as Darkness Calls and The Wild
Hunt.<o:p></o:p></span></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt; line-height: 105%;"><o:p><br /></o:p></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGfWkfgh1JL8jOAh-xYDMDHhGLfUPirjyl7odrnyNtBVgzJQlwsyVz9Thb4mX8ZEH8I2MJKN5cuGWXiQcKyfbi0Y7IISCoPaAYeshbB26BFenEnPoEeTE2L4aGFD3xgk4gRJ41MEK-keY/s1600/cypher+avatar.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="97" data-original-width="121" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGfWkfgh1JL8jOAh-xYDMDHhGLfUPirjyl7odrnyNtBVgzJQlwsyVz9Thb4mX8ZEH8I2MJKN5cuGWXiQcKyfbi0Y7IISCoPaAYeshbB26BFenEnPoEeTE2L4aGFD3xgk4gRJ41MEK-keY/s1600/cypher+avatar.png" /></a></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt; line-height: 105%;">I’ve got to say,
the renders for the models for the Hellboy game look amazing! They capture the
essence of each character and the setting. Your design team really should be
commended for their work! How much involvement do outside parties such as Dark
Horse Comics who publish the graphic novels or Mike Mignola, the original
creator or Hellboy, have in the design process? Do your digital sculptors
translate the characters from the pages and simply get final signoff on the
designs, or is there feedback on the artists vision through the creative
process? <o:p></o:p></span></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt; line-height: 105%;">Mike Mignola has
been heavily involved. He is sent every single render and then has to approve
it. He’ll often come back with suggestions and tweaks that he wants to see. One
of the most difficult was actually Abe Sapien and Mike actually ended up
sending us a little sketch of exactly what his gills should look like on the
miniature. It’s been great working with him and Dark Horse and they’re
delighted with the results.<o:p></o:p></span></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt; line-height: 105%;">I’ve seen from
the Kings of War: Vanguard Kickstarter that you’ve come up with a set of rules,
and the backers have an opportunity to play test these while the models are in
production to ensure when the product comes to market, it is as streamlined and
polished as possible. Will you be offering any similar opportunities with
Hellboy to ensure the ruleset is as tight as it can be? If not (as without the
game in-hand to test it might be difficult) what would be your in-house play
testing process? Also, could you describe the evolution of a ruleset from game
concept e.g. “wouldn’t it be cool to have a Hellboy game” to how you would go
about creating a ruleset and bringing it from idea to market? How long before
you launch a product will you be looking to lock down the rules, so the books
can be printed? <o:p></o:p></span></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt; line-height: 105%;">We’ve had
playtest rules on the Kickstarter since day one so people could get an idea of
how the game plays, plus we’ve been having regular playtesting days here at
Mantic HQ. Initially the playtest days were just testing the core mechanics but
then we’ll start testing the specific scenarios too. In terms of the evolution,
we actually started out with something that was similar to Dungeon Saga, i.e.
one player in charge of the bad guys and everyone else controlling the BPRD
agents. However, we quickly realised this didn’t feel right, so we went back to
the drawing board to make it completely co-operative, so it was more in line
with the comics. We also knew we wanted something called the ‘Deck of Doom’
that would add random events to the game. That’s pretty much where we started
before handing it over to James M. Hewitt to start designing the game properly.
He then had free scope to create something that looked and felt like the
comics, which he’s definitely done. Ideally we like to have the rules pretty
much locked down before the Kickstarter begins and then we can start writing
the scenarios.<o:p></o:p></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGfWkfgh1JL8jOAh-xYDMDHhGLfUPirjyl7odrnyNtBVgzJQlwsyVz9Thb4mX8ZEH8I2MJKN5cuGWXiQcKyfbi0Y7IISCoPaAYeshbB26BFenEnPoEeTE2L4aGFD3xgk4gRJ41MEK-keY/s1600/cypher+avatar.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="97" data-original-width="121" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGfWkfgh1JL8jOAh-xYDMDHhGLfUPirjyl7odrnyNtBVgzJQlwsyVz9Thb4mX8ZEH8I2MJKN5cuGWXiQcKyfbi0Y7IISCoPaAYeshbB26BFenEnPoEeTE2L4aGFD3xgk4gRJ41MEK-keY/s1600/cypher+avatar.png" /></a></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt; line-height: 105%;">You have bought a
number of licenced products to market in Mars Attacks, The Walking Dead and now
Hellboy. What would you say are the advantages and restrictions of using licenced
IP versus creating your own setting and characters? <o:p></o:p></span></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt; line-height: 105%;"><o:p><br /></o:p></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVqZmnux302VqXrjkot8mb5oE3l-hInUgRdrLq8qwZ0TKrwn91dPPCi3VY3k409pcH-kfzfbqwhE3YWDRxXQVQDqtMqJXuF4R3jw5twv1f-SrkpNzkK0kO9zzMIzT9MEb69oHNciRtpq4/s1600/mantic+avatar.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="100" data-original-width="109" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVqZmnux302VqXrjkot8mb5oE3l-hInUgRdrLq8qwZ0TKrwn91dPPCi3VY3k409pcH-kfzfbqwhE3YWDRxXQVQDqtMqJXuF4R3jw5twv1f-SrkpNzkK0kO9zzMIzT9MEb69oHNciRtpq4/s1600/mantic+avatar.jpg" /></a></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt; line-height: 105%;">The great thing
about a licensed IP is that you have a ready made audience. However, that’s
also a problem because you’ve got to meet their expectations… and these can
often be very high! What’s more, a lot of the character creation is already
done for us but that we’ve got to think about how we’re going to translate
those characters onto the tabletop, which can also be very tricky. With our own
IPs we’ve got the freedom to create characters and settings that fit the game.<o:p></o:p></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGfWkfgh1JL8jOAh-xYDMDHhGLfUPirjyl7odrnyNtBVgzJQlwsyVz9Thb4mX8ZEH8I2MJKN5cuGWXiQcKyfbi0Y7IISCoPaAYeshbB26BFenEnPoEeTE2L4aGFD3xgk4gRJ41MEK-keY/s1600/cypher+avatar.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="97" data-original-width="121" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGfWkfgh1JL8jOAh-xYDMDHhGLfUPirjyl7odrnyNtBVgzJQlwsyVz9Thb4mX8ZEH8I2MJKN5cuGWXiQcKyfbi0Y7IISCoPaAYeshbB26BFenEnPoEeTE2L4aGFD3xgk4gRJ41MEK-keY/s1600/cypher+avatar.png" /></a></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt; line-height: 105%;">Mantic have a
history of successful Kickstarters, most recently we’ve seen Dreadball 2 and
Kings of War: Vanguard both successfully funded. The process must now be a
well-oiled machine for you! If you compare now to your earliest Kickstarters,
are there any major lessons you learned that you wish you’d known the first
time around? Or what advise would you give to someone bringing a wargaming
product to market using the platform? <o:p></o:p></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVqZmnux302VqXrjkot8mb5oE3l-hInUgRdrLq8qwZ0TKrwn91dPPCi3VY3k409pcH-kfzfbqwhE3YWDRxXQVQDqtMqJXuF4R3jw5twv1f-SrkpNzkK0kO9zzMIzT9MEb69oHNciRtpq4/s1600/mantic+avatar.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="100" data-original-width="109" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVqZmnux302VqXrjkot8mb5oE3l-hInUgRdrLq8qwZ0TKrwn91dPPCi3VY3k409pcH-kfzfbqwhE3YWDRxXQVQDqtMqJXuF4R3jw5twv1f-SrkpNzkK0kO9zzMIzT9MEb69oHNciRtpq4/s1600/mantic+avatar.jpg" /></a></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt; line-height: 105%;">I wasn’t actually
here for those initial Kickstarters but I think the main difference between
then and now is that Kickstarter is extremely competitive. We do still get
things wrong but we quickly try to rectify those and listen to backers
accordingly. Sometimes, like with Hellboy, we even try to incorporate their
requests in the game.<o:p></o:p></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnjcnl_BLiQqx_R81MjBcYcfn88L24A56PBZqaJJxy6ZRFN8oXeJIJZaZm3NX4e7BgIK2zcp-AgiPLyRnnpGSSQo0WR06pa9QHSbTly7LH_-Vclk7yN4GLuX-5z2dc0asOg2CGtcXUNd0/s1600/GCPS.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1000" data-original-width="1000" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnjcnl_BLiQqx_R81MjBcYcfn88L24A56PBZqaJJxy6ZRFN8oXeJIJZaZm3NX4e7BgIK2zcp-AgiPLyRnnpGSSQo0WR06pa9QHSbTly7LH_-Vclk7yN4GLuX-5z2dc0asOg2CGtcXUNd0/s400/GCPS.jpeg" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGfWkfgh1JL8jOAh-xYDMDHhGLfUPirjyl7odrnyNtBVgzJQlwsyVz9Thb4mX8ZEH8I2MJKN5cuGWXiQcKyfbi0Y7IISCoPaAYeshbB26BFenEnPoEeTE2L4aGFD3xgk4gRJ41MEK-keY/s1600/cypher+avatar.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="97" data-original-width="121" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGfWkfgh1JL8jOAh-xYDMDHhGLfUPirjyl7odrnyNtBVgzJQlwsyVz9Thb4mX8ZEH8I2MJKN5cuGWXiQcKyfbi0Y7IISCoPaAYeshbB26BFenEnPoEeTE2L4aGFD3xgk4gRJ41MEK-keY/s1600/cypher+avatar.png" /></a></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt; line-height: 105%;">In my
introduction I mentioned that you have a range of products in both sci-fi and
fantasy ranges that get ongoing support. I know there are regular Kings of War
tournaments and we’ve quite recently seen new additions appearing for some
Kings of War factions such as the Steel Behemoth for the Dwarves. Are there any
upcoming events or new products in the pipeline that you’d like to talk about
for any of the other franchises? Any expansion on the Warpath vehicle roster?
New monsters for Kings of War? A summer campaign planned for any of the
universes? <o:p></o:p></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVqZmnux302VqXrjkot8mb5oE3l-hInUgRdrLq8qwZ0TKrwn91dPPCi3VY3k409pcH-kfzfbqwhE3YWDRxXQVQDqtMqJXuF4R3jw5twv1f-SrkpNzkK0kO9zzMIzT9MEb69oHNciRtpq4/s1600/mantic+avatar.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="100" data-original-width="109" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVqZmnux302VqXrjkot8mb5oE3l-hInUgRdrLq8qwZ0TKrwn91dPPCi3VY3k409pcH-kfzfbqwhE3YWDRxXQVQDqtMqJXuF4R3jw5twv1f-SrkpNzkK0kO9zzMIzT9MEb69oHNciRtpq4/s1600/mantic+avatar.jpg" /></a></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt; line-height: 105%;">We also have new
products in the pipeline for our existing ranges. With Warpath we’ve just
released the GCPS and are about to release an Asterian army starter, featuring
the awesome Chira/Chroma vehicle. Then we’ve got some new monsters for Kings of
War, like the Krudger on Winged Slasher for the orcs. However, perhaps the most
exciting thing coming is the Deadzone summer campaign. This will be a chance
for Deadzone players around the world to get together and fight it out to
decide the fate of the planet Starfall.<o:p></o:p></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGfWkfgh1JL8jOAh-xYDMDHhGLfUPirjyl7odrnyNtBVgzJQlwsyVz9Thb4mX8ZEH8I2MJKN5cuGWXiQcKyfbi0Y7IISCoPaAYeshbB26BFenEnPoEeTE2L4aGFD3xgk4gRJ41MEK-keY/s1600/cypher+avatar.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="97" data-original-width="121" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGfWkfgh1JL8jOAh-xYDMDHhGLfUPirjyl7odrnyNtBVgzJQlwsyVz9Thb4mX8ZEH8I2MJKN5cuGWXiQcKyfbi0Y7IISCoPaAYeshbB26BFenEnPoEeTE2L4aGFD3xgk4gRJ41MEK-keY/s1600/cypher+avatar.png" /></a></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt; line-height: 105%;">You currently
have a selection of out of print, or previously unreleased models available as
limited edition on your website under the title of “Metal May Madness”. There are
some really nice looking sculpts among them. Being pre-order only, I assume
these models are being cast to order? Are there any sculpts amongst their
number with particular heritage that a collector might like or anecdotal
stories behind them? Do you plan to offer similar limited edition runs of
models in the future? Possibly for the sci-fi universes as the current range is
all fantasy? <o:p></o:p></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVqZmnux302VqXrjkot8mb5oE3l-hInUgRdrLq8qwZ0TKrwn91dPPCi3VY3k409pcH-kfzfbqwhE3YWDRxXQVQDqtMqJXuF4R3jw5twv1f-SrkpNzkK0kO9zzMIzT9MEb69oHNciRtpq4/s1600/mantic+avatar.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="100" data-original-width="109" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVqZmnux302VqXrjkot8mb5oE3l-hInUgRdrLq8qwZ0TKrwn91dPPCi3VY3k409pcH-kfzfbqwhE3YWDRxXQVQDqtMqJXuF4R3jw5twv1f-SrkpNzkK0kO9zzMIzT9MEb69oHNciRtpq4/s1600/mantic+avatar.jpg" /></a></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt; line-height: 105%;">They are being
cast to order and it’s a great chance to bring back some of the older models
that people still love. I think that the Lich King will be very popular as it’s
a cool model and the mold is almost finished. This will be the last chance to
ever pick one up as I doubt we’ll be able to produce it again. Sci-fi and
fantasy ranges are both available so hopefully there’s something for everyone.<o:p></o:p></span></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt; line-height: 105%;"><o:p><br /></o:p></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-bZRsx9Yyg1ESm31h7aAXfVCpTIfBskWrfnAHTemQVIz_THfTgkbRDeTi4hkkJyXzO-ERIBI1OZhfrrtW5rcPCcva7Zp_FdO18jRf7g9UoDL71honwXgdghA2wHmgDS560Pvp0LhLPK4/s1600/MG-freerules.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="298" data-original-width="966" height="195" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-bZRsx9Yyg1ESm31h7aAXfVCpTIfBskWrfnAHTemQVIz_THfTgkbRDeTi4hkkJyXzO-ERIBI1OZhfrrtW5rcPCcva7Zp_FdO18jRf7g9UoDL71honwXgdghA2wHmgDS560Pvp0LhLPK4/s640/MG-freerules.jpeg" width="640" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGfWkfgh1JL8jOAh-xYDMDHhGLfUPirjyl7odrnyNtBVgzJQlwsyVz9Thb4mX8ZEH8I2MJKN5cuGWXiQcKyfbi0Y7IISCoPaAYeshbB26BFenEnPoEeTE2L4aGFD3xgk4gRJ41MEK-keY/s1600/cypher+avatar.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="97" data-original-width="121" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGfWkfgh1JL8jOAh-xYDMDHhGLfUPirjyl7odrnyNtBVgzJQlwsyVz9Thb4mX8ZEH8I2MJKN5cuGWXiQcKyfbi0Y7IISCoPaAYeshbB26BFenEnPoEeTE2L4aGFD3xgk4gRJ41MEK-keY/s1600/cypher+avatar.png" /></a></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt; line-height: 105%;">I mentioned
earlier, that the rules for all your core games are free and available on your
website, and also that you provide rules support for models and ranges that you
yourself don’t even manufacture! Both free rules and giving players the tools
to use their existing collections in your game systems are both very bold and
welcoming strategies. Would you like to take an opportunity to talk about the
“putting players first” and “just play the game” ethos as it really stands out in
the market where other companies are creating ever more restrictive rules even
in their own range, for example if the exact weapon choice isn’t on a model
from the current range, it is removed from the ruleset, even if it was
historically available. I imagine this open and inviting way to encourage new
players certainly helped following the death of Warhammer Fantasy Battles
giving a transition for people’s collections to Kings of War? <o:p></o:p></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVqZmnux302VqXrjkot8mb5oE3l-hInUgRdrLq8qwZ0TKrwn91dPPCi3VY3k409pcH-kfzfbqwhE3YWDRxXQVQDqtMqJXuF4R3jw5twv1f-SrkpNzkK0kO9zzMIzT9MEb69oHNciRtpq4/s1600/mantic+avatar.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="100" data-original-width="109" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVqZmnux302VqXrjkot8mb5oE3l-hInUgRdrLq8qwZ0TKrwn91dPPCi3VY3k409pcH-kfzfbqwhE3YWDRxXQVQDqtMqJXuF4R3jw5twv1f-SrkpNzkK0kO9zzMIzT9MEb69oHNciRtpq4/s1600/mantic+avatar.jpg" /></a></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt; line-height: 105%;">We really work
hard to make our games as fun and as easy to get into as possible. Kings of War
is the perfect example of this. We are happy to let people bring in their
fantasy armies from other systems so they can try out Kings of War. Then once
they realise it’s the greatest mass fantasy battle game in the world, they never
go back </span><span style="font-family: "segoe ui emoji" , sans-serif; font-size: 12.0pt; line-height: 105%;">😉</span><span style="font-family: "arial" , sans-serif; font-size: 12.0pt; line-height: 105%;"> Once they start playing and reading
the rules, they we hope they’ll pick up some of the Mantic armies, like the
Basileans and the Trident Realms, as they’re a great opportunity to create our
own fluff that hopefully engages players and gets their imaginations going.
We’ll have a similar concept with Vanguard later this year. The core rulebook
will have starter warbands in for the armies that we make miniatures for and
then we’ll also offer a PDF for factions we don’t make the miniatures for. We
want the hobby to be as inclusive as possible really.<o:p></o:p></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGfWkfgh1JL8jOAh-xYDMDHhGLfUPirjyl7odrnyNtBVgzJQlwsyVz9Thb4mX8ZEH8I2MJKN5cuGWXiQcKyfbi0Y7IISCoPaAYeshbB26BFenEnPoEeTE2L4aGFD3xgk4gRJ41MEK-keY/s1600/cypher+avatar.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="97" data-original-width="121" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGfWkfgh1JL8jOAh-xYDMDHhGLfUPirjyl7odrnyNtBVgzJQlwsyVz9Thb4mX8ZEH8I2MJKN5cuGWXiQcKyfbi0Y7IISCoPaAYeshbB26BFenEnPoEeTE2L4aGFD3xgk4gRJ41MEK-keY/s1600/cypher+avatar.png" /></a></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt;">With
those questions asked, I’d like to round out the interview with a few fun,
random quick-fire questions about yourself! So here goes:<o:p></o:p></span></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt; line-height: 105%;">PC, Xbox or
Playstation? <o:p></o:p></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVqZmnux302VqXrjkot8mb5oE3l-hInUgRdrLq8qwZ0TKrwn91dPPCi3VY3k409pcH-kfzfbqwhE3YWDRxXQVQDqtMqJXuF4R3jw5twv1f-SrkpNzkK0kO9zzMIzT9MEb69oHNciRtpq4/s1600/mantic+avatar.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="100" data-original-width="109" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVqZmnux302VqXrjkot8mb5oE3l-hInUgRdrLq8qwZ0TKrwn91dPPCi3VY3k409pcH-kfzfbqwhE3YWDRxXQVQDqtMqJXuF4R3jw5twv1f-SrkpNzkK0kO9zzMIzT9MEb69oHNciRtpq4/s1600/mantic+avatar.jpg" /></a></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt; line-height: 105%;">Get out of town,
it’s Nintendo all the way.<o:p></o:p></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGfWkfgh1JL8jOAh-xYDMDHhGLfUPirjyl7odrnyNtBVgzJQlwsyVz9Thb4mX8ZEH8I2MJKN5cuGWXiQcKyfbi0Y7IISCoPaAYeshbB26BFenEnPoEeTE2L4aGFD3xgk4gRJ41MEK-keY/s1600/cypher+avatar.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="97" data-original-width="121" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGfWkfgh1JL8jOAh-xYDMDHhGLfUPirjyl7odrnyNtBVgzJQlwsyVz9Thb4mX8ZEH8I2MJKN5cuGWXiQcKyfbi0Y7IISCoPaAYeshbB26BFenEnPoEeTE2L4aGFD3xgk4gRJ41MEK-keY/s1600/cypher+avatar.png" /></a></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt; line-height: 105%;"><br /></span></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt; line-height: 105%;">Star Trek or Star
Wars? <o:p></o:p></span></div>
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<br /></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt; line-height: 105%;"><br /></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVqZmnux302VqXrjkot8mb5oE3l-hInUgRdrLq8qwZ0TKrwn91dPPCi3VY3k409pcH-kfzfbqwhE3YWDRxXQVQDqtMqJXuF4R3jw5twv1f-SrkpNzkK0kO9zzMIzT9MEb69oHNciRtpq4/s1600/mantic+avatar.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="100" data-original-width="109" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVqZmnux302VqXrjkot8mb5oE3l-hInUgRdrLq8qwZ0TKrwn91dPPCi3VY3k409pcH-kfzfbqwhE3YWDRxXQVQDqtMqJXuF4R3jw5twv1f-SrkpNzkK0kO9zzMIzT9MEb69oHNciRtpq4/s1600/mantic+avatar.jpg" /></a></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt; line-height: 105%;"><br /></span></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt; line-height: 105%;">Star Wars, easy.
Although Picard has the best facepalm image.<o:p></o:p></span></div>
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<br /></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGfWkfgh1JL8jOAh-xYDMDHhGLfUPirjyl7odrnyNtBVgzJQlwsyVz9Thb4mX8ZEH8I2MJKN5cuGWXiQcKyfbi0Y7IISCoPaAYeshbB26BFenEnPoEeTE2L4aGFD3xgk4gRJ41MEK-keY/s1600/cypher+avatar.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="97" data-original-width="121" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGfWkfgh1JL8jOAh-xYDMDHhGLfUPirjyl7odrnyNtBVgzJQlwsyVz9Thb4mX8ZEH8I2MJKN5cuGWXiQcKyfbi0Y7IISCoPaAYeshbB26BFenEnPoEeTE2L4aGFD3xgk4gRJ41MEK-keY/s1600/cypher+avatar.png" /></a></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt; line-height: 105%;">Fantasy or
Sci-Fi? <o:p></o:p></span></div>
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<br /></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt; line-height: 105%;"><br /></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVqZmnux302VqXrjkot8mb5oE3l-hInUgRdrLq8qwZ0TKrwn91dPPCi3VY3k409pcH-kfzfbqwhE3YWDRxXQVQDqtMqJXuF4R3jw5twv1f-SrkpNzkK0kO9zzMIzT9MEb69oHNciRtpq4/s1600/mantic+avatar.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="100" data-original-width="109" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVqZmnux302VqXrjkot8mb5oE3l-hInUgRdrLq8qwZ0TKrwn91dPPCi3VY3k409pcH-kfzfbqwhE3YWDRxXQVQDqtMqJXuF4R3jw5twv1f-SrkpNzkK0kO9zzMIzT9MEb69oHNciRtpq4/s1600/mantic+avatar.jpg" /></a></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt; line-height: 105%;">Fantasy<o:p></o:p></span></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt; line-height: 105%;"><br /></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGfWkfgh1JL8jOAh-xYDMDHhGLfUPirjyl7odrnyNtBVgzJQlwsyVz9Thb4mX8ZEH8I2MJKN5cuGWXiQcKyfbi0Y7IISCoPaAYeshbB26BFenEnPoEeTE2L4aGFD3xgk4gRJ41MEK-keY/s1600/cypher+avatar.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="97" data-original-width="121" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGfWkfgh1JL8jOAh-xYDMDHhGLfUPirjyl7odrnyNtBVgzJQlwsyVz9Thb4mX8ZEH8I2MJKN5cuGWXiQcKyfbi0Y7IISCoPaAYeshbB26BFenEnPoEeTE2L4aGFD3xgk4gRJ41MEK-keY/s1600/cypher+avatar.png" /></a></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt; line-height: 105%;">Airbrush or
paintbrush? <o:p></o:p></span></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt; line-height: 105%;"><br /></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVqZmnux302VqXrjkot8mb5oE3l-hInUgRdrLq8qwZ0TKrwn91dPPCi3VY3k409pcH-kfzfbqwhE3YWDRxXQVQDqtMqJXuF4R3jw5twv1f-SrkpNzkK0kO9zzMIzT9MEb69oHNciRtpq4/s1600/mantic+avatar.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="100" data-original-width="109" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVqZmnux302VqXrjkot8mb5oE3l-hInUgRdrLq8qwZ0TKrwn91dPPCi3VY3k409pcH-kfzfbqwhE3YWDRxXQVQDqtMqJXuF4R3jw5twv1f-SrkpNzkK0kO9zzMIzT9MEb69oHNciRtpq4/s1600/mantic+avatar.jpg" /></a></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt; line-height: 105%;">Paintbrush. I can
never get on with an airbrush<o:p></o:p></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGfWkfgh1JL8jOAh-xYDMDHhGLfUPirjyl7odrnyNtBVgzJQlwsyVz9Thb4mX8ZEH8I2MJKN5cuGWXiQcKyfbi0Y7IISCoPaAYeshbB26BFenEnPoEeTE2L4aGFD3xgk4gRJ41MEK-keY/s1600/cypher+avatar.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="97" data-original-width="121" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGfWkfgh1JL8jOAh-xYDMDHhGLfUPirjyl7odrnyNtBVgzJQlwsyVz9Thb4mX8ZEH8I2MJKN5cuGWXiQcKyfbi0Y7IISCoPaAYeshbB26BFenEnPoEeTE2L4aGFD3xgk4gRJ41MEK-keY/s1600/cypher+avatar.png" /></a></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt; line-height: 105%;">Marvel or DC? <o:p></o:p></span></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt; line-height: 105%;"><br /></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVqZmnux302VqXrjkot8mb5oE3l-hInUgRdrLq8qwZ0TKrwn91dPPCi3VY3k409pcH-kfzfbqwhE3YWDRxXQVQDqtMqJXuF4R3jw5twv1f-SrkpNzkK0kO9zzMIzT9MEb69oHNciRtpq4/s1600/mantic+avatar.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="100" data-original-width="109" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVqZmnux302VqXrjkot8mb5oE3l-hInUgRdrLq8qwZ0TKrwn91dPPCi3VY3k409pcH-kfzfbqwhE3YWDRxXQVQDqtMqJXuF4R3jw5twv1f-SrkpNzkK0kO9zzMIzT9MEb69oHNciRtpq4/s1600/mantic+avatar.jpg" /></a></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt; line-height: 105%;">Dark Horse </span><span style="font-family: "segoe ui emoji" , sans-serif; font-size: 12.0pt; line-height: 105%;">😉</span><span style="font-family: "arial" , sans-serif; font-size: 12.0pt; line-height: 105%;"><o:p></o:p></span></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt;">And
with that, it brings me to the end of my questions! Rob, thank you so much for
your time and letting us get an insight into the world of Mantic, I know I’ve
enjoyed reading your answers! <o:p></o:p></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFj79aBCbRpPd5bqWvf6uRNbUhLG_ghZYOFn9bPADTdBgXUPsqxKwEnu_Eum-xhZpdkCEZRp5vQW-6yRRve4t1gXWxCYVzCBS1bmC6pfHZM2k7YAXLyUbthve8__9tmyVifzXTyMy3u2U/s1600/hellboy+minis.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="398" data-original-width="600" height="424" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFj79aBCbRpPd5bqWvf6uRNbUhLG_ghZYOFn9bPADTdBgXUPsqxKwEnu_Eum-xhZpdkCEZRp5vQW-6yRRve4t1gXWxCYVzCBS1bmC6pfHZM2k7YAXLyUbthve8__9tmyVifzXTyMy3u2U/s640/hellboy+minis.jpg" width="640" /></a></div>
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<span style="font-family: "arial" , sans-serif; font-size: 12.0pt;">For
anyone out there who wants to learn more about Mantic or their range of
products you can visit their website at <a href="http://www.manticgames.com/"><span style="color: windowtext;">www.manticgames.com</span></a> and the Hellboy
Kickstarter is still live! It currently represents astounding value with all
the addons and unlocked stretch goals! The Kickstarter can be found at <a href="https://www.kickstarter.com/projects/1744629938/hellboy-the-board-game?ref=nav_search&result=project&term=hellboy"><span style="color: windowtext;">https://www.kickstarter.com/projects/1744629938/hellboy-the-board-game?ref=nav_search&result=project&term=hellboy</span></a>
and is active until 20:00 on 25<sup>th</sup> May 2017 so I encourage people to
head on over and grab yourself a bargain while there is still time!<o:p></o:p></span></div>
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<span style="background: white; color: #333333; font-family: "arial" , sans-serif; font-size: 12.0pt;">That’s me done for now, I appreciate your
taking the time to listen to me ramble on. I hope you enjoyed the content and
welcome your constructive feedback and discussion. If you liked this post share
it, if you like my content follow me, both help me in knowing what is working.
I have been Steve, this has been the SDFnet40k blog, and I will see you next
time. The Emperor Protects. </span><span style="font-family: "arial" , sans-serif; font-size: 12.0pt;"><o:p></o:p></span></div>
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<br />SDFNET 40khttp://www.blogger.com/profile/11583901584789749069noreply@blogger.com0tag:blogger.com,1999:blog-2991331135363425451.post-3343901548846616772018-05-14T00:00:00.000-07:002018-05-14T00:00:05.419-07:00Introduction to Kings of War & unboxing of Trident Realm of Neritica army sets<br />
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<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">Hello and thank you for viewing this post in which I will be unboxing
and having preliminary discussions regarding my recently purchased Trident
Realms of Neritica army for Kings of War. My name is Steve, this is the SDFnet
40k blog, and let us begin. <o:p></o:p></span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjz5-YS3U8AHDbsPSjHwNEL5hchvY_XX7MjMP5PLfWtFwXUzmcyyhDPny1DbAJS_5-L6b5GW3Skrdoq4_5H5ruerNv2QFCsIg9i44zAPqluOjz57BKsSnNQjQcAwyLEhoftYZzurwKA_uM/s1600/KoW+logo.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="184" data-original-width="274" height="268" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjz5-YS3U8AHDbsPSjHwNEL5hchvY_XX7MjMP5PLfWtFwXUzmcyyhDPny1DbAJS_5-L6b5GW3Skrdoq4_5H5ruerNv2QFCsIg9i44zAPqluOjz57BKsSnNQjQcAwyLEhoftYZzurwKA_uM/s400/KoW+logo.png" width="400" /></a></div>
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<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">As my blog is primarily focused on Games Workshop product and
specifically 40k, I feel it prudent to first offer an explanation of what
exactly Kings of War is. Kings of War is a fantasy wargame published by Mantic,
it is a game very much based in the traditional “rank and flank” style of games
and as such used to be a direct competitor to Warhammer Fantasy Battles from
GW. When the End Times happened, and Warhammer audience were left without
support from Games Workshop, Kings of War was in place to pick up that player
base and as such saw a surge in popularity. <o:p></o:p></span></span></div>
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<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">Age of Sigmar has undergone extensive evolution since it’s
launch into it’s current form of being a reasonably well supported large
skirmish style game. It has also grown away from the traditional Tolkien-esk
tropes into a distinct style. The current game is near enough interchangeable
with Warhammer 40k (obviously there are rules differences but if you understand
the fundamentals of one, you could pick up the other unlike the differences
between 40k and WFB). There is a segment of the market however that is not
serviced by Games Workshop who enjoy the traditional ranked regimental combat
that is more akin to real world historical combat. Kings of War is positioned
perfectly to pick up that market and they do so with an accessible and well
written ruleset where manoeuvrability and tactics will win you games rather
then playing whatever army has new models with overpowered rules at the time.<o:p></o:p></span></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">Kings of War is currently in it’s second edition of the core
rule set, and each year Mantic publish a book entitled Clash of Kings which
compiles all the new models, rules changes and artefacts introduced to maintain
balance for the year ahead. Something that is important to mention when
discussing rules is that the core rules that you need to be able to play the
game, are absolutely free! They can be viewed on the Mantic website as you can
for all Mantic’s games. The rules themselves are easy to understand but accessible
enough that you don’t need to undertake a doctorate and transport masses of
paperwork in order to play the game. Mantic have their own range of models representing
the races found in their fantasy world of Mantica, but they also produce rules
to include races that don’t produce and even real world historical games! Have
you ever wondered how a Roman Legion would fair against hordes of Undead? Kings
of War gives you the tools to be able to play that match! They also don’t
restrict you to only using models they sell, in official tournaments run by
Mantic there is generally a rule that 60% of the models need to be Mantic’s but
the general philosophy is to just play the game with whatever models you have!
(The models would need to conform to the base sizes appropriate for the game,
but that’s easily enough represented!) <o:p></o:p></span></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglWJA9ozRcNMlg-pKHlSu62rNfLVQ0Es0mMFyU1EulrEv6p_S2-_SPPHfsT63Ne8MX3XZcYGAH1TuxeE1aTbNOL9UWzxBQbI-VvXbXrmmrslkRxRcP1NlAIzyS5rDfuwaQvoYEqebqLUw/s1600/mantic-games-logo.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="203" data-original-width="248" height="326" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglWJA9ozRcNMlg-pKHlSu62rNfLVQ0Es0mMFyU1EulrEv6p_S2-_SPPHfsT63Ne8MX3XZcYGAH1TuxeE1aTbNOL9UWzxBQbI-VvXbXrmmrslkRxRcP1NlAIzyS5rDfuwaQvoYEqebqLUw/s400/mantic-games-logo.png" width="400" /></a></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">Kings of War is a “Rank and Flank” style game, meaning it’s
played using blocks of models in fixed numbers and formations, if you ever
played Warhammer Fantasy battle you would be familiar with this concept. Kings
of War differs from Warhammer Fantasy however as you don’t remove models from
your formation to represent wounds, instead all the models remain on the table
until the unit is completely destroyed, and wounds are counted down to
represent damage taken. The models from Mantic come supplied on the square
bases that many may be familiar with which are a must for this type of stacked
combat game for the models to line up with each other. <o:p></o:p></span></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">The lack of requirement to remove models does open up some interesting
modelling opportunities as many people, as I intend to, multi-base their models
allowing you to build more diorama type bases that you wouldn’t be able to with
individual model basing. You can pose your models as you see fit on your
multibase, this could be simply lining them up as you would traditionally but
without the hassle of having to place 100 or so models on the board, or you
could depict a highly dynamic charge over terrain. The limit is your
imagination, as long as the multibase conforms to the base dimensions of the
size formation they are representing, and it’s clear what the models are, you
can even get away with modelling fewer than the required number to give the
models more room to pose, generally it’s accepted you need more than 50% of the
number of models on a base that it’s meant to represent however.<o:p></o:p></span></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">In future posts I will get into more detail regarding the
rules, list composition etc, I haven’t yet built my new models to play the game
to provide much constructive feedback! Stay tuned as I progress through my
journey to bring my army to the table top and how I fair! For Christmas 2017 I
bought each of my brothers a mega-army starter set, one Goblins and the other
Empire of Dust (similar to Tomb Kings from WFB), but I only just picked my army
up for myself. I had been waiting for there to be a “right time” money wise, or
for Mantic to have one of the 20% off sales. I also kept an eye out on eBay as
you never know when a deal is going to crop up, and I got lucky! I was able to
pick up both a brand new mega army (£99 RRP) and starter army (£60 RRP)
combined for less than the mega army, while the timing could be better money
wise, I really can’t say no to that saving! Also, now I am personally invested
in the game, it’ll give me more to do with the Kings of War: Vanguard Kickstarter
that I backed and can expect towards the end of the year.<o:p></o:p></span></span></div>
<div class="MsoNoSpacing">
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicrmI46tjir7lNE1kEElBP6tQZ5S6SYvEmdMQkchmFyKoOFGXVXBfdoqa0kNgNEbIXWj4Sb-N2hfLoNMm_mpUhGT_zvhD2BawKe39BbCRYc9jn6eXp6wiVbMiJEGPes88qY3xYb8Ld1IA/s1600/trident+realms.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="518" data-original-width="768" height="428" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicrmI46tjir7lNE1kEElBP6tQZ5S6SYvEmdMQkchmFyKoOFGXVXBfdoqa0kNgNEbIXWj4Sb-N2hfLoNMm_mpUhGT_zvhD2BawKe39BbCRYc9jn6eXp6wiVbMiJEGPes88qY3xYb8Ld1IA/s640/trident+realms.jpg" width="640" /></a></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="background-color: white; font-family: Arial, Helvetica, sans-serif;">The army I selected was, as I mentioned at the start, Trident
Realms of Neritica aka fishmen. I was somewhat stuck for a long while as to
which faction to choose, ideally it’d be one with a different alignment to
either Goblins or Empire of Dust, I was drawn the Trident Realms from the start
as they had some amazing looking sculpts! I loved the frogmen, uber crabs, Cthulhu
Squid heads, serpent cavalry! There was so much that spoke to me in this army,
however I did have a concern about how to expand it as Mantic (at time of
writing) don’t offer a big centrepiece model for this army. I was also drawn to
Elves as I really like the classic WFB High Elves and Wood Elves looks, and
while Mantic’s range for these armies is good, I could also supplement it easily
from Warhammer if I wanted a big dragon or something, GW didn’t (until
recently) offer a fishmen army to draw upon.</span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">With the sea-elephant in the room now acknowledged, I can’t
not talk about the new Idoneth Deepkin for Age of Sigmar. At time of writing
this post, I’m not aware of any rules that exist for transferring models from
the AoS range to KoW, I would possibly be looking at the big turtle thing as a centrepiece
model. The infantry for the GW range wouldn’t directly fit into the KoW army as
they will be a noticeably larger scale and have a different aesthetic, but
perhaps getting something like the turtle and crewing it with spare Naiad
models might be a possibility, we’ll see if rules emerge. The difficulty of
translating GW models across is they are not designed to fit on the base scale
that the game is designed around. I thought it might be interesting to do a
quick comparison between the two ranges in price, range and things. <o:p></o:p></span></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">The first point I feel has to go to Games Workshop as the
whole Idoneth Deepkin range is made from their highly detailed plastic which is
an absolute pleasure to work with and the modern designs fit together
perfectly. While some elements of the Trident Realms army are plastic, there
are also resin and metal miniatures. On initial inspection of the resin, it’s
ok… seems to be on a par with GW finecast with the requisite amount of flashing
that will need to me removed during building. The metal kits like the Gigas or
Water Elementals are big heavy lumps of metal that I perceive are going to be a
nightmare to assemble, avoid paint chipping and are going to come off their
bases incessantly! Games Workshop, in my opinion really do lead the market in
the terms of their plastic models being a superior medium to work with, in fairness
to Mantic (and any other manufacturers out there) they do not have the economies
of scale that GW enjoy being able to produce all plastic ranges. The artistic
choices of the sculpts are a matter of taste so it’s hard to compare one range
to the other, both ranges have items the other doesn’t.<o:p></o:p></span></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHiWCXKA4Osth8NNfx1_iKzsAGq_V7Tek1yy0z48x-wDFCeDkRiX23vMkdGrs13yW3OSECcq4QDrog6UMJuhHYZBZN8NEkeP_HWUPxrd1y5p3mqhhi96K29StcbI-WR4g8-Y3RHhQeDew/s1600/riverguard.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="368" data-original-width="368" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHiWCXKA4Osth8NNfx1_iKzsAGq_V7Tek1yy0z48x-wDFCeDkRiX23vMkdGrs13yW3OSECcq4QDrog6UMJuhHYZBZN8NEkeP_HWUPxrd1y5p3mqhhi96K29StcbI-WR4g8-Y3RHhQeDew/s640/riverguard.jpeg" width="640" /></a></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="background-color: white; font-family: Arial, Helvetica, sans-serif;">Next let’s have a look at the available range of the two
factions and their relative costs. At time of writing there isn’t a Start
Collecting Idoneth Deepkin box (one will inevitably come later) but based on
other sets they tend to save you approximately 30-40% against purchasing the
contents separately. Mantic also offer boxed deals and have three available for
Trident Realms. The below table will break down those sets and compare them to
buying their contents separately. I will quickly add the disclaimer that both
GW and Mantic products are available from 3</span><sup style="background-color: white; font-family: Arial, Helvetica, sans-serif;">rd</sup><span style="background-color: white; font-family: Arial, Helvetica, sans-serif;"> parties at a discount,
but for ease and fairness I will work on RRP direct from each company.</span></div>
<div class="MsoNoSpacing">
<br /></div>
<table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;">
<tbody>
<tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;">
<td style="border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">Box<o:p></o:p></span></span></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">No. Models<o:p></o:p></span></span></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">Set Price<o:p></o:p></span></span></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 97.85pt;" valign="top" width="130">
<div class="MsoNoSpacing">
<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">Separate Price<o:p></o:p></span></span></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 82.5pt;" valign="top" width="110">
<div class="MsoNoSpacing">
<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">Saving %<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 1;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">Naiad patrol<o:p></o:p></span></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">34<o:p></o:p></span></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">£39.99<o:p></o:p></span></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 97.85pt;" valign="top" width="130">
<div class="MsoNoSpacing">
<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">£50<o:p></o:p></span></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 82.5pt;" valign="top" width="110">
<div class="MsoNoSpacing">
<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">20%<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 2;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">Starter Army<o:p></o:p></span></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">54<o:p></o:p></span></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">£59.99<o:p></o:p></span></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 97.85pt;" valign="top" width="130">
<div class="MsoNoSpacing">
<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">£87.99<o:p></o:p></span></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 82.5pt;" valign="top" width="110">
<div class="MsoNoSpacing">
<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">32%<o:p></o:p></span></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 3; mso-yfti-lastrow: yes;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">Mega Army<o:p></o:p></span></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">78<o:p></o:p></span></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">£99.99<o:p></o:p></span></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 97.85pt;" valign="top" width="130">
<div class="MsoNoSpacing">
<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">£150.92<o:p></o:p></span></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 82.5pt;" valign="top" width="110">
<div class="MsoNoSpacing">
<span style="background: white;"><span style="font-family: Arial, Helvetica, sans-serif;">34%<o:p></o:p></span></span></div>
</td>
</tr>
</tbody></table>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">As
you can see, there are some definite savings to be made with the Mantic range
through these sets and with the number and variety of models, they really set
you up well as a starting point to build your collection. Now let’s have a look
at the range of kits available and compare how the two factions price up
against each other:<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;">
<tbody>
<tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;">
<td colspan="5" style="border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 450.8pt;" valign="top" width="601">
<div align="center" class="MsoNoSpacing" style="text-align: center;">
<span style="font-family: Arial, Helvetica, sans-serif;">Mantic<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 1;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 97.85pt;" valign="top" width="130">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Kit<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 95.45pt;" valign="top" width="127">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Role<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 78.85pt;" valign="top" width="105">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Material<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 91.65pt;" valign="top" width="122">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">No.
Models<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 87.0pt;" valign="top" width="116">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Cost<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 2;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 97.85pt;" valign="top" width="130">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Placoderm
Defender<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 95.45pt;" valign="top" width="127">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Infantry
size character<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 78.85pt;" valign="top" width="105">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Resin<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 91.65pt;" valign="top" width="122">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">1<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 87.0pt;" valign="top" width="116">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">9.99<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 3;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 97.85pt;" valign="top" width="130">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Thuul
Mythican<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 95.45pt;" valign="top" width="127">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Infantry
size character<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 78.85pt;" valign="top" width="105">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Resin<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 91.65pt;" valign="top" width="122">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">1<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 87.0pt;" valign="top" width="116">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">£9.99<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 4;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 97.85pt;" valign="top" width="130">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Riverguard
Captain<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 95.45pt;" valign="top" width="127">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Infantry
size character<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 78.85pt;" valign="top" width="105">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Metal<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 91.65pt;" valign="top" width="122">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">1<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 87.0pt;" valign="top" width="116">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">£7.99<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 5;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 97.85pt;" valign="top" width="130">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Naiad
Centurion <span style="mso-spacerun: yes;"> </span><o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 95.45pt;" valign="top" width="127">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Infantry
size character<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 78.85pt;" valign="top" width="105">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Metal<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 91.65pt;" valign="top" width="122">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">1<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 87.0pt;" valign="top" width="116">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">£7.99<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 6;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 97.85pt;" valign="top" width="130">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Naiad
Wyrmrider Centurion <o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 95.45pt;" valign="top" width="127">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Large
character<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 78.85pt;" valign="top" width="105">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Resin<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 91.65pt;" valign="top" width="122">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">1<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 87.0pt;" valign="top" width="116">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">£19.99<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 7;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 97.85pt;" valign="top" width="130">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Naiad
Regiment<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 95.45pt;" valign="top" width="127">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Infantry
core<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 78.85pt;" valign="top" width="105">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Plastic<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 91.65pt;" valign="top" width="122">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">20<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 87.0pt;" valign="top" width="116">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">£19.99<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 8;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 97.85pt;" valign="top" width="130">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Riverguard
Troop<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 95.45pt;" valign="top" width="127">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Infantry
elite<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 78.85pt;" valign="top" width="105">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Metal<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 91.65pt;" valign="top" width="122">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">10<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 87.0pt;" valign="top" width="116">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">£19.99<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 9;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 97.85pt;" valign="top" width="130">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Thuul
Troop<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 95.45pt;" valign="top" width="127">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Infantry
elite<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 78.85pt;" valign="top" width="105">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Resin<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 91.65pt;" valign="top" width="122">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">10<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 87.0pt;" valign="top" width="116">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">£24.99<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 10;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 97.85pt;" valign="top" width="130">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Gigas
Regiment<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 95.45pt;" valign="top" width="127">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Medium
monster<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 78.85pt;" valign="top" width="105">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Metal<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 91.65pt;" valign="top" width="122">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">3<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 87.0pt;" valign="top" width="116">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">£19.99<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 11;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 97.85pt;" valign="top" width="130">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Water
Elementals Regiment<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 95.45pt;" valign="top" width="127">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Medium
monster<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 78.85pt;" valign="top" width="105">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Metal<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 91.65pt;" valign="top" width="122">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">3<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 87.0pt;" valign="top" width="116">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">£19.99<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 12;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 97.85pt;" valign="top" width="130">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Naiad
Wyrmriders<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 95.45pt;" valign="top" width="127">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Large
cavalry <o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 78.85pt;" valign="top" width="105">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Metal<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 91.65pt;" valign="top" width="122">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">3<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 87.0pt;" valign="top" width="116">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">£29.99<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 13; mso-yfti-lastrow: yes;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 97.85pt;" valign="top" width="130">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Naiad
Leviathans Bane<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 95.45pt;" valign="top" width="127">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Small
war engine<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 78.85pt;" valign="top" width="105">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Metal
& resin<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 91.65pt;" valign="top" width="122">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">3<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 87.0pt;" valign="top" width="116">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">£17.99<o:p></o:p></span></div>
</td>
</tr>
</tbody></table>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">From
this breakdown you can see that Mantic offer a wide range of products, kits
such as the Naiad Regiment can build either the melee or ranged variants but
ever other listing is a separate kit representing an army listing. You will
notice that there is unfortunately only a single plastic kit in the range, the
Naiads, this is likely because the models also feature in the Forces of Nature
army and as such could justify the tooling cost to create a plastic mould. Each
of the other kits is unique to the Trident Realms army so you can understand
why, given that Mantic does not share the international prominence of GW, they
product the models in smaller runs using more cost-effective materials. <o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Personally,
I really don’t like metal as a material to work with or model, especially for
the kits like the Gigas, Water Elementals or Wyrmriders extensive pinning will
be required if I stand any hope of the kits remaining assembled, I might even
branch out from superglue which will come apart to the slightest knock to
perhaps using two-part apoxy resin in the hope that the bond between parts will
be stronger. Once painted I will also then need to apply multiple coats of
varnish to protect the model from chipping. <o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqAHVVCI84dFGc9WXq1jxCn5T8y6D6gTfrnTCDFKf7MnJfXsGiF6CSPkf-YH-pxIi3oIZuvtEL3K_qIpNFipRhqkkkLP8qF0H1YjXyms_SY5yq-JA0rmnw0a621MiImLVWjyfm92maEKI/s1600/gigas.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="368" data-original-width="368" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqAHVVCI84dFGc9WXq1jxCn5T8y6D6gTfrnTCDFKf7MnJfXsGiF6CSPkf-YH-pxIi3oIZuvtEL3K_qIpNFipRhqkkkLP8qF0H1YjXyms_SY5yq-JA0rmnw0a621MiImLVWjyfm92maEKI/s640/gigas.jpeg" width="640" /></a></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Perhaps
other, more core armies from the Mantic range such as Elves or Dwarves will
offer larger ranges of plastic minis, it could be that I chose one of the more
niche factions that really cannot warrant production runs large enough to move
to all resin (which while still inferior to plastic is better than metal!)
kits? <o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;">
<tbody>
<tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;">
<td colspan="5" style="border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 450.8pt;" valign="top" width="601">
<div align="center" class="MsoNoSpacing" style="text-align: center;">
<span style="font-family: Arial, Helvetica, sans-serif;">Games Workshop<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 1;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Kit<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Role<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Material<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">No.
Models<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.2pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Cost<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 2;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Aspect
of the Storm<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Large
Character<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Plastic<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">1<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.2pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">£65<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 3;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Aspect
of the Sea<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Large
Character<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Plastic<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">1<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.2pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">£65<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 4;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Akhelian
King<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Large
Character<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Plastic<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">1<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.2pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">£25<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 5;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">High
King of the Deep<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Large
Character<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Plastic<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">1<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.2pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">£25<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 6;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Warden
of the Soul Ledgers<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Infantry
size character<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Plastic<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">1<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.2pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">£20<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 7;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Isharann
Soulscryer<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Infantry
size character<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Plastic<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">1<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.2pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">£15<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 8;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Isharann
Soulrender<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Infantry
size character<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Plastic<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">1<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.2pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">£15<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 9;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Isharann
Tidecaster<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Infantry
size character<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Plastic<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">1<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.2pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">£15<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 10;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Namarti
Thralls<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Infantry
core<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Plastic<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">1<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.2pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">£30<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 11;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Namarti
Reavers<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Infantry
core<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Plastic<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">10<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.2pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">£30<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 12;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Akhelian
Guard<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Large
Cavalry<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Plastic<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">1<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.2pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">£30<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 13;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Akhelian
Allopex<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Cavalry<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Plastic<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">3<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.2pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">£27.50<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 14; mso-yfti-lastrow: yes;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Leviadon<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Large
Monster<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">Plastic<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.15pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">10<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 90.2pt;" valign="top" width="120">
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">£70<o:p></o:p></span></div>
</td>
</tr>
</tbody></table>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">It
may appear on the face of it that the Idoneth Deepkin have a larger range than
the Trident Realms, and on paper listings that may be true, however in numbers
of unique kits that number is vastly different. Not that I’m saying it’s a
wrong thing to have one kit that produces two sets, it allows ranges to be a
lot bigger than if each set needed a bespoke mould like with KoW, the number of
unique sets from GW is actually only 10.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">I’ve
spoken about my preference for GW plastics and already awarded the win to GW,
in terms of range of models, GW has a greater number of larger sized models but
Mantic offers a much more fulfilling range of unique troops which really
supports the regimented nature of the game. While I have said that I’d like to
see a big monster for Trident Realms, there’s always time for one to appear and
Mantic don’t restrict you from using 3<sup>rd</sup> party minis to fill in gaps
in their range, unlike GW where if the exact model with precise gear loadout
isn’t in their current range, it’s removed from the game. I like the sculpts of
the Deepkin but for my choice, the winner is Trident realms in terms of range
of models.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Finally,
a quick comparison of the price, I think we have a clear winner! Every item in
the Mantic range is cheaper than the equivalent GW model which is ironic as
while plastic has higher upfront manufacturing costs, per model the materials
costs is drastically cheaper then either resin or metal! <o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I
would well see, especially if rules appear for them, certain elements of the GW
range making their way into my Trident Realms army, the big turtle thing or the
fish cavalry if there is a way to replace the riders with Naiads to be in
keeping with the rest of the force. The two armies are obviously different and
each lean more towards their style of game, Trident realms being more focused
on massed infantry combat and Deepkin more on smaller skirmish armies with large
hero models as the primary focus.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I’ve
mentioned a number of times that Mantic sometimes includes rules in their army
lists for models that they do not (yet) product themselves. Examples of this
for the Trident Reams are things like the Kraken, Greater Water Elemental or
Coral Giant. I’ve had a look around on the internets for suitable models to fit
these roles of a big centrepiece that is lacking from Mantic, and there are a
couple of options I’ve come across, particularly for the Kraken (and there may
be others, if you know of any yourself I would very much like to hear from
you!).<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">First
up we gave a Kraken from Reaper Bones and is made of plastic. This will be
useful as it will allow you to bend the tentacles after you submerge them in
water, and plastic is a lot stronger than resin and lighter than metal. The kit
costs a $30 but it seems to be only available in the USA meaning I would need
to pay international shipping. I’ve been unable to find dimensions for the
model but it looks big! It is listed as being compatible with 28mm scale so
should be ok, I imagine the reach of the tenticles could be a problem however
if the model is to fit on the designated monster size base.</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0wWFEQsABINGvZ-BF7jwjd1bgry0IQ0ikbraJr-nAo-sEjzQ_Km3_BWa-p51279C9YxSQAYpjZk-kAHoR-0FMyJv-S8w7PW57cnOjrlOcZ7tAT5M6BHHqFF9iaAqPFGwRGanMErrno8Y/s1600/Anitmatter+kraken.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="837" data-original-width="700" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0wWFEQsABINGvZ-BF7jwjd1bgry0IQ0ikbraJr-nAo-sEjzQ_Km3_BWa-p51279C9YxSQAYpjZk-kAHoR-0FMyJv-S8w7PW57cnOjrlOcZ7tAT5M6BHHqFF9iaAqPFGwRGanMErrno8Y/s640/Anitmatter+kraken.jpg" width="534" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Another
option is the Deepstaar Kraken from Antimatter Games which is a resin model
that is on a 100mm base and reaches 160mm high. While resin, so more likely to
snap, this model’s bulk is on the vertical plane rather than the horizontal
which would mean it has less of a footprint on the table so could better fit
the monster size base dimensions, but still look imposing. The model costs $60 but
again wold be shipping from the USA which adds yet more cost. I would also like
to point out to anyone reading this, if you are interested in the nautical
themed models like Trident Realms or Idoneth Deepkin, Antimatter Games have an
AMAZING range of minis! I strongly urge you to head over to <a href="http://antimatter-games.com/">http://antimatter-games.com/</a> and check
them out or yourself!<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">With
the discussions of ranges, costs and things now all done, let’s take a moment
to have a quick look at the contents of the two army boxes themselves.<o:p></o:p></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpkfxqzEUwTxglx1azzj5A9xjRFoVpaxI-j7kemH_xjyPQKPg-Gjvw4hDgXLw_Ms7cDTFtHNNZlfWsE9ersgiM8K-tmwmMX1D3h_LE77PdsZgn0-CtVxVNBGkrIanmwQWwj7wK_F4Ihq0/s1600/Starter+army.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1000" data-original-width="1000" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpkfxqzEUwTxglx1azzj5A9xjRFoVpaxI-j7kemH_xjyPQKPg-Gjvw4hDgXLw_Ms7cDTFtHNNZlfWsE9ersgiM8K-tmwmMX1D3h_LE77PdsZgn0-CtVxVNBGkrIanmwQWwj7wK_F4Ihq0/s640/Starter+army.jpeg" width="640" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">This
set contains 4 troops of Naiads which can be built as either melee or ranged
variants, a troop of frogmen (Riverguard), a regiment of sploshies (Water
Elementals) and a Naiad Centurion/Envoy character. This box represents approximately
680point in game before upgrades. You might be able to push that to mid 700s
with weapons/artefacts etc. Lets next look at the models themselves:</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">First
up we have the Naiad Centurion/Envoy models. It’s worth mentioning now before
we get too far into this section of the article, Mantic products do not come
with instruction manuals, so they can be somewhat tricky to assemble, dry
fitting and patience are highly recommended with many kits! Between taking the
photo of the kit for this review, and posting this review, I have posted this
photo to social media asking if the kit was complete and it isn’t, Mantic were
fantastic and responded within an hour of my asking the question and out of business
hours. They are arranging replacement models to be sent out to me at no cost. The
replacements have not yet arrived for me to be able to post pictures, but
things can take time, if they needed to make a model especially for example. It
is unfortunate that the mistake happened, but I guess it can happen when you’re
dealing with kits made of parts as opposed to whole sprues. And I can do
nothing but praise Mantic for their resolution of the issue.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Next,
we have what will make up the majority of the two sets, the Naiad set. As you
can see each sprue will make 5 models, I’ve only taken a picture of one however
as we’ve all seen what stacks of sprues look like before! In a separate bag we
have the bodies of the models, these are fixed poses but that’s not an issue,
when they’re ranked up you’re not going to want too extravagant poses and GW
appear to be moving to a more mono-pose design philosophy too so it’s going to
be the norm I think. On the sprue itself we have heads, arms, weapons and decorative
items like quivers and banners. You can see from the box image the selection of
poses and weapon choices once assembled. Being plastic kits these will go
together quickly and with no issues once I’ve worked out the process for
assembling them.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Next
up we have the sploshies and these are big heavy chunks of metal! Blessedly few
parts meaning fewer parts to continually break off! These I think would give
the old 40k metal dreadnought a run for it’s money as dangerous offensive
weapons if thrown at someone! The detail of the models is somewhat sparse, but
I imagine being water that what brings them to life is the paint job rather
then the model itself. The models look fine on the box art so I will give these
the benefit of the doubt. If they turn out badly we can simply blame my
substandard painting skill!<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Finally,
we have the frogmen, the bodies are fixed poses as you may expect from metal
minis but there looks like there could be reasonable opportunity for dynamic
posing with a little creativity in placement of the arms. Being reasonably
narrow contact points I 100% guarantee you that I’m going to end up with more
of the components glued to my fingers while trying to attach parts the will end
up where they’re meant to be on the models! I will be certain that I have
plenty of quick-set superglue activator on hand when assembling these. Looking
at the finished product however, they’re totally worth it! Frogmen are cool!<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Now
we move onto taking a look at the mega army set, this set contains a Bossfrog
(Riverguard Captain) and a Squidhead doing the YMCA dance (Thuul Mythican), 5
troops of Naiads, a troop of frogmen (Riverguard), a troop of Squidheads
(Thull), a Leviathan’s Bane bolt thrower, and finally some Ubercrabs (Gigas).
To save repeating myself I won’t show the Naiad or Frogmen sets again as they
are just more of the same as in the previous kit.<o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">First
let’s look at the Thuul Mythican, as you can see this is a resin kit and its
really light, even for resin. I don’t know if that means its good or bad
quality resin. I’m going to have to be extremely careful working with this
model as there are some hefty gates that need to be removed and especially on
the mouth piece, some fragile parts surrounding it. I could see the fingers
being an issue also, instead of snipping those and chopping off half the
fingers in the process it might be easier to gently file that down. The mould
quality seems fine with no obvious slippage. The model looks great painted up
so as long as I’m extremely delicate and careful while removing the model from
the gates and channels I should end up with a nice model!<o:p></o:p></span></div>
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<o:p><span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></o:p></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Next
up we have the Bossfrog who is a metal model, the detail looks fine and there
are no major mould lines that need working on. I think the back banner may have
become bent as I don’t think it’s meant to fold back 90<sup>o </sup>on his
back, but at least it’s metal so bending it straight is possible. I’ll hold off
until I’ve at least dry fitted the model as I don’t want to make any
assumptions based on a photo of the component that I may need to undo on the
assembled model. The points of contact for the base on this model are quite
small so I will be sure to try and rough up the bases of the feet a little to
ensure maximum purchase to the base.<o:p></o:p></span></div>
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<o:p><span style="font-family: Arial, Helvetica, sans-serif;"> </span></o:p><span style="font-family: Arial, Helvetica, sans-serif;"> </span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">As
we’ve already seen the Naiad and Frogmen sets previously, let’s next look at
the Squidhead troop. These are resin models and come in 2 sets of 5, however I’ve
obviously only pictured one. Like the Mythican these models have to deal with
some quite sizable moulding gates which will require extra care and attention
to remove. If done carefully and no accidents where fingers or tentacles of
something get snapped due to the brittle and inflexible nature of resin, these
models will look fantastic and are one of the key units that drew me to this
army (looks wise). While I have concerns about the placement and size of some
of the resin gates, once assembled these models will be much better than the
frogmen as they are light enough that they will stay attached to their bases
and not come loose under their own weight, and also won’t fall apart in a mild
breeze as metal minis have a habit of doing! <o:p></o:p></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVY7jn5cF4ZKkglfVCgYH_fkT00WnMzHweOIoXNd877XPC8BoG_BJi3hRzSSH9sYUggsEVeGbHWkvQqPOh5O378KVpEivlZlrxZGeFWlc1TkXPSawMyL-z_13iCwR7JHXygskodMMAzlc/s1600/20180508_190803137_iOS.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVY7jn5cF4ZKkglfVCgYH_fkT00WnMzHweOIoXNd877XPC8BoG_BJi3hRzSSH9sYUggsEVeGbHWkvQqPOh5O378KVpEivlZlrxZGeFWlc1TkXPSawMyL-z_13iCwR7JHXygskodMMAzlc/s640/20180508_190803137_iOS.jpg" width="640" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Now
let’s have a look at the Ubercrabs, each crab appears to be 7 metal components,
the majority of the body will likely hold together fine but I expect I will
constantly be losing the pincers! My other concern is that once the 4-piece bodies
come together that will make them quite heavy, and the pointed legs provide
very little contact points with the base. I could well foresee the models regularly
coming off the bases under their own weight and breaking apart either
completely or just the extremities. I might look into putting a blob of green stuff
or something under the models to attach them to the bases, it may impact the
look a little but that’s better than the models breaking all the time, or I
could drill into the model and insert a piece of brass rod or something to hold
it together and to the base? Whatever my concerns about assembling these, they
look fantastic!! <o:p></o:p></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPkP8Wd6gAYSXDHbrrWh8hf5tDTP3oO-AtZPKITHd4pZUAviMa62tP-0m537y5bo3fP74dI5lQcPMycMEMBMCcJZ2xmzCaCIWUBmfyYMLOeysqcMG0vtFFgVvhRnSzsRw12o1YOb1mmwQ/s1600/20180508_191458860_iOS.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPkP8Wd6gAYSXDHbrrWh8hf5tDTP3oO-AtZPKITHd4pZUAviMa62tP-0m537y5bo3fP74dI5lQcPMycMEMBMCcJZ2xmzCaCIWUBmfyYMLOeysqcMG0vtFFgVvhRnSzsRw12o1YOb1mmwQ/s640/20180508_191458860_iOS.jpg" width="640" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">And
finally, we have the Leviathans Bane bolt thrower and crew. In games if Kings
of War the crew don’t actually matter and are only there for decoration, the
sculpts of the crew look good and the bolt thrower itself is a good size and
has plenty of detail. I’ll need to be careful removing the gates as some appear
to attach to areas of detail, but otherwise this a nice looking model!</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAUCRgLZd37A7Nhyyj3GHMm6xnq78Sf-Kx2g29Kg2ThYglkrQjah4fQD_fEJErI6yM6b1ui4jUubvZrjETMeeGRHvBZ-HshOKJrc9ZKBCP-w02qQ5xvbcjNwISCEkugVzNVywIpJPRDxU/s1600/20180508_190020535_iOS.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAUCRgLZd37A7Nhyyj3GHMm6xnq78Sf-Kx2g29Kg2ThYglkrQjah4fQD_fEJErI6yM6b1ui4jUubvZrjETMeeGRHvBZ-HshOKJrc9ZKBCP-w02qQ5xvbcjNwISCEkugVzNVywIpJPRDxU/s640/20180508_190020535_iOS.jpg" width="640" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Oh,
and It’s worth mentioning that while I don’t intend to use them because of my
plans for multibasing, there is a base of applicable size for every model in
the set too. Mantic models come in two designs, metal, resin and some plastic
kits some with no bases on their feet, other plastic models (I don’t know if
it’s down to age/gaming system/luck) come with round plastic disks that form a
mini base for the model. These discs fit into the countersunk indentations on
Mantic bases, or if your model doesn’t feature the disc, you can just flip the
base over and use the smooth side of the base as the top. For my purposes multibasing,
I’m actually really lucky that the design of my models doesn’t feature the disk
as it would add to my workload greatly if I had to snip and file smooth the
feet of all my core troops.</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2bZ3RbCh8GbexUVfjJrKw0z3Be-d1bZNYbOEad5vEDjpw8rMBlJQw2uMRJ1e7FARLc4GksNyWeedrGcJMPGGyLv-mb3JUTDtpzHLgZzmmj9f9cRHL07aieL-qYKvXllmll-BzVNRyK4Q/s1600/bases.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="206" data-original-width="541" height="242" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2bZ3RbCh8GbexUVfjJrKw0z3Be-d1bZNYbOEad5vEDjpw8rMBlJQw2uMRJ1e7FARLc4GksNyWeedrGcJMPGGyLv-mb3JUTDtpzHLgZzmmj9f9cRHL07aieL-qYKvXllmll-BzVNRyK4Q/s640/bases.png" width="640" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The
final thing I will end this post on is my solution for multibasing and movement
trays. From a recommendation from the YouTuber “Lukes APS” I have purchased a
number of MDF bases and movement trays from </span><a href="https://www.charliefoxtrotmodels.com/" style="font-family: Arial, Helvetica, sans-serif;">https://www.charliefoxtrotmodels.com/</a><span style="font-family: Arial, Helvetica, sans-serif;">.
As discussed before, Kings of War operates basically on an army footprint rule,
you could populate that foot print with Lego should you wish as proxies, as
long as the bases conform to the predefined dimensions you would be able to
play the game. The smallest size for an infantry unit is a Troop, as you can
see from the above chart, based on two lines of five models on the 20mm square
bases that would give you a footprint of 100x80mm. In game if you wanted to
take a regiment, it would simply doubled to five models wide and four deep, a
horde would be ten models wide and four deep.</span></div>
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<o:p><span style="font-family: Arial, Helvetica, sans-serif;"></span></o:p></div>
<div class="separator" style="clear: both; text-align: center;">
<span style="font-family: Arial, Helvetica, sans-serif;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHFc5h85ysIAczyNioyAvyjRa685XEVftTWHvnCtx_BAzvj95SHQ993bKETQug0nkFO-zfDPz2LlvZx2GQbNXbD8CCGBjdiT6Kg7aSPuNMctwDrwab_90O2a_HFyNtE9o20lwHzVbHbZw/s1600/20180508_185456990_iOS.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHFc5h85ysIAczyNioyAvyjRa685XEVftTWHvnCtx_BAzvj95SHQ993bKETQug0nkFO-zfDPz2LlvZx2GQbNXbD8CCGBjdiT6Kg7aSPuNMctwDrwab_90O2a_HFyNtE9o20lwHzVbHbZw/s640/20180508_185456990_iOS.jpg" width="640" /></a></span></div>
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<o:p><span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></o:p></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">As
you can see from that, infantry units can all be broken down to multiples of
Troops, and to give myself diversity in my army build, I opted to buy enough
bases for all my infantry to be multibased as troops, then using the
appropriate movement tray I also purchased, I could just slot the appropriate
number of troop bases into the tray. <o:p></o:p></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The
bases and movement trays from Colin at Charlie Foxtrot models have arrived
quickly and laser cut to precision, I can highly recommend this seller if you
live in the UK (other countries may have comparable vendors that don’t involve
international shipping costs!), you can pay with PayPal, something I am always
a fan of, and the movement trays assemble quickly and easily.<o:p></o:p></span></div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVB3BoLMxW7LZSdVKi0w1_pPZHv5SQi3SPKJmvj7Dik2JDYao7amLpwmyvmigcyVKIXA8PSGWLTU8e-_ezbb3QsFIrF7s5mZUMyCyI6IAV4yBEixdFphpkqW7-uv0eFjVJgL-QnPjy-kQ/s1600/20180506_091749656_iOS.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVB3BoLMxW7LZSdVKi0w1_pPZHv5SQi3SPKJmvj7Dik2JDYao7amLpwmyvmigcyVKIXA8PSGWLTU8e-_ezbb3QsFIrF7s5mZUMyCyI6IAV4yBEixdFphpkqW7-uv0eFjVJgL-QnPjy-kQ/s640/20180506_091749656_iOS.jpg" width="640" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">I
discussed in the introduction to the mechanics of Kings of War that you don’t
need to remove models as you take casualties, instead you simply track the
number of wounds taken. This can be achieved by means as simple as a dice (or
number of them for larger formations) next to the model, but I’ve played enough
40k where dice denoting wounds on models get knocked or picked up in error. As
such I also opted to pick up a set of wound trackers at the same time as my
bases. The set comes with 8 unassembled MDF trackers for a £10, they are easy
to assemble, and I feel just give a more scenic look on the table. Just plant
one of these trackers next to each of your units and move the dials as
appropriate. If the need arises for me to have more than 8 dials (again given
that I haven’t yet played) I will be sure to pick some more up! I can highly
recommend them as a gaming aid.<o:p></o:p></span></div>
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<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;">In
the future I will look to provide some build progress logs, rules discussions
as I get to grips with them, and hopefully some batreps so stay tuned to the
blog!<o:p></o:p></span></div>
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<div class="MsoNoSpacing">
<span style="font-family: Arial, Helvetica, sans-serif;"><span style="background: white;">That’s me done for now, I appreciate your taking the time to
listen to me ramble on. I hope you enjoyed the content and welcome your
constructive feedback and discussion. If you liked this post share it, if you
like my content follow me, both help me in knowing what is working. I have been
Steve, this has been the SDFnet40k blog, and I will see you next time. The
Emperor Protects. </span><o:p></o:p></span></div>
<br />SDFNET 40khttp://www.blogger.com/profile/11583901584789749069noreply@blogger.com0tag:blogger.com,1999:blog-2991331135363425451.post-48072114193687929652018-05-07T15:42:00.000-07:002018-05-07T15:50:56.297-07:00Month in the Hobby: April 2018<br />
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<span style="background: white;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Hello and thank you for viewing this post in which I will be
discussing my Month in the Hobby for April 2018. My name is Steve, this is the SDFnet 40k blog, and let us
begin. <o:p></o:p></span></span></div>
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<span style="background: white;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDrzqk0WLSa_ggrTe2OG6WikiIXN0IlaUxbsOfgZH4I_e8-N3iuD3BE7yx5zupMKEoZ8bRRcFsSIguKDzwLJVNz8wxet-FY6Z8vq-HjF-NEo42xvleshF1L_FDfKPjb-koRQbvbBYBFDg/s1600/MitH+Logo+2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="156" data-original-width="251" height="248" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDrzqk0WLSa_ggrTe2OG6WikiIXN0IlaUxbsOfgZH4I_e8-N3iuD3BE7yx5zupMKEoZ8bRRcFsSIguKDzwLJVNz8wxet-FY6Z8vq-HjF-NEo42xvleshF1L_FDfKPjb-koRQbvbBYBFDg/s400/MitH+Logo+2.jpg" width="400" /></a></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">I’d like
to take the opportunity in this post to thank each and every one of you out
there for taking the time to check out this post and my content in general, I
genuinely appreciate that people read my ramblings! If you are new to the Month
in the Hobby series, the first Monday of each month I recap my miniature
wargaming hobby activity for the month prior and set out my aspirations for the
month to come. I will go over hobby purchases made in the previous month, hobby
progress (books read/building/painting/misc. and other hobby related
activities), games played and any hobby news that grabbed my attention. As much
of my hobby is centred around Games Workshop there may be a focus on this,
but I will include all game systems and any Kickstarter’s that I have caught my
eye.<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">For ease
of navigation, here is a list of this month’s major topics;<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"> -
Purchases<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"> -
Hobby Progress<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"> -
Monthly Hobby Challenge<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"> -
Games played<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"> -
Hobby News<o:p></o:p></span></div>
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<br /></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: "arial" , "helvetica" , sans-serif;">Purchases<o:p></o:p></span></u></b></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">I
continued my attempts at restraint in April, I have the self-confessed control
of a 5-year-old at Christmas when it comes to seeing shiny new things and
buying shiny new things! I have a suspicion that next month I might fail in
this endeavour, but this month I got my standard subscription items, and most
of my acquisitions come on the back of the kindness of others as it was my
birthday on the 20<sup>th</sup>.<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="font-family: "arial" , "helvetica" , sans-serif;">40k Legends Collection<o:p></o:p></span></b></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">To
briefly introduce this product, the Warhammer 40,000 Legends Collection is a
subscription service offered by Hatchette Partworks in collaboration with Black
Library to offer 2 hardback Black Library novels each month for a price of £20.
The books are specially printed for the collection to a consistent size (unlike
certain other Black Library novel series! *cough* Horus Heresy*) and with
special spine artwork that when combined will form a 40k panoramic picture. <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The
series will consist of 80 books once completed, and we are just over half way
there with this month being issues 41 and 42. Each book also features a full
colour section that includes things like graphical timelines of when it’s
featured novel is set, relevant artwork to the books subject matter, and
explanations of the lore, characters, and settings pertinent to the novel.<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Kicking
off the Legends Collections we have Ragnar Blackmane by Aaron Demski-Bowden.
This is a slightly shorter book coming in at 163 pages. This novel was
originally published in December 2016 and chronicles some of the life of the
Space Wolves commander. Anyone who follows 40k literature will know that Aaron
is a prolific and talented writer, and the Space Wolves, despite me being a
Dark Angel player, can be highly compelling. I believe that I may have actually
heard the audiobook version of this story, and if so, it is good (however that
might well have been another Space Wolves story!). The synopsis of the novel
reads:<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">“Ragnar
Blackmane is a legend of the Space Wolves, the youngest warrior ever to rise to
command a Great Company. As he battles the forces of Abaddon the Despoiler on
the war-ravaged world of Cadia, Ragnar remembers the events that brought him to
this place and time, and relates two great sagas from his past, each bringing
him into conflict with brother Space Marines from other Chapters, the secretive
Dark Angels and savage Flesh Tearers. As these tales influence the events of
the present, Ragnar comes to realise that his past actions have consequences.”<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Next
up we have Baneblade by Guy Hayley who is another powerhouse of 40k lore
writing. I’ve liked a lot of his work and I’ve heard really good things about
this title, but as yet haven’t read it so I am keen to get stuck in! The book
is considerably thicker than it’s counterpart this month coming in at 344 pages
and was originally published in April 2013. In the colour section in the middle
of the book, as well as lots of other interesting pictures etc, it also has a
cut away illustration of a Baneblade tank showing what’s under the armour and
where, if you get a chance check it out! The synopsis of this book reads:<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">“By
the blessing of the Omnissiah was the Mars Triumphant born - from the forges of
the Adeptus Mechanicus, the mighty Baneblade super-heavy battle tank comes to
bring death and destruction to the foes of the Imperium. During a bitter war
against the orks in the Kalidar system, Lieutenant Lo Bannick joins the crew of
the venerable machine and as part of the Seventh Paragonian Tank Company, he
witnesses combat from within one of the Imperial Guard's mightiest war
machines. But even as Bannick's own dark past threatens to undo him, Mars
Triumphant may have met its match in the form of a terrifying new foe...”<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b style="mso-bidi-font-weight: normal;">Asset Drop Discovery
Box </b>– This
month I received my discovery box as normal, the write up of which is the post
preceding this one on the blog. The tl,dr version is that while there were some
new paints and products, the inclusion of so much Army Painter product (which
is good but not a premium or special product line) and the expensive Foundry triad
and incredibly expensive basing materials, the box to me really didn’t feel
like it was delivering value. <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">As
I said in my review, certainly compared to the RRP listings the box presented
good value, but in my eyes many of those RRPs were too high for what was being
supplied meaning they took up a disproportionate amount of the cost of the box.
The RRP of items is not the fault of Asset Drop, but from my personal
perspective, Asset Drop made the choice to include them and as such the box
failed to deliver to expectation for me this month.<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">April
was also due to see the delivery of the first Monsters box from Asset Drops
“Great Paints” series. The model due to be included was meant to be a limited-edition
figure available only to subscribers of the first Monsters mystery box. Regrettably,
when Asset Drop received stock from their supplier, the castings failed to meet
Andy’s quality standards and with not enough time to source a replacement
within the month, the decision was made to cancel the April box and relaunch in
May. <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">While
this situation is disappointing for both me as a customer and the Asset Drop
team who I know where pumped to bring us the new box and limited-edition model,
in the long run I believe the right decision was made. As customers we would
have been more disappointed to have received a sub-standard model for the
premium subscription cost, then not receive a model at all. I praise Asset Drop
for their handling of a difficult, no win situation. It’s a shame we don’t get
the limited-edition miniature, but if you remain subscribed as a thank you for
your patience, those who subscribed for April have been offered the choice of
an additional mystery paint, basing product, or some empty dropper bottles. For
my subscription, I will be opting for the dropper bottles as their really good!<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b style="mso-bidi-font-weight: normal;">White Dwarf </b>– As can be deduced
from the cover art, the lead feature of April’s White Dwarf is the Forgebane
box and new Armiger Warglaves. While I and many others received this item last
month, White Dwarf regrettably always seeming to pay catch up meaning this kind
of introductory content always feels massively out of date! I suppose one could
look at this phenomenon as a byproduct of “new Games Workshop” where their
customer engagement and sales channels allow them to get their products and
messages out to the majority of their audience meaning either, White Dwarf will
always be a month out of date for product launches or information, or it will
spoil the upcoming releases for the month. <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Personally,
I am of the opinion that if you’re paying £6 per month for the magazine, it’s
not unreasonable to get information ahead of the wider unpaying internet!
Obviously as soon as White Dwarf hits shelves all the info will be plastered
across the internet anyway, but it’d be nice to get that information first as it’s
being paid for!<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">With
that said, the pages immediately after the Forgebane article does detail the
pending codex releases for April and associated product releases! So, I suppose
it’s not all bad! For such a big thing as Forgebane it just would have been
nice to get some buzz or information about it prior to it’s release!<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">There’s
lots of other great content in this issue including a feature of the new
Idoneth Deepkin, which while I don’t play AoS I do really appreciate the model
range! GW have been knocking it out the park with all the new sculpts since the
launch of AoS. The is a topical batrep featuring Mechanicus versus Necrons that
features two fantastically painted armies duking it out over some Blackstone, a
nice tie in to Forgebane as it is an excuse to feature all the new models.<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The
armies in A Tale of Four Warlords are looking good and there is an 8 page
section on LotR stuff which I am really pleased so to see. While the range does
not interest me, I am pleased to see that the less popular franchises still get
some attention, it would be really disheartening if GW just let 40k fade away
with no support or attention where it in the position of LotR, I’m happy for
the players of that game that they can continue to play the game they enoy.<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Following
the LotR article there is 6 page showcase on a Imperial Knight household
painted by Gavin Beardsmore and obviously the models are tremendously well
painted as can be expected to feature in White Dwarf, I particularly liked the
scheme however because of how gloriously purple the knights are! Really
impressive work and a definite sight to see a full Knight household in such a
bold unified scheme.<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Next
there is a really interesting 8-page article covering the building of a scenic
gaming table, it shows how the table went from initial planning and construction
through the building and painting process and the finished result is amazing! I
imagine the cost of the board comes to a pretty penny but the results are well
worth it!<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">In
the Tactica Imperialis section it gives some lore and details of the Dark Eldar
to help add extra context to the new Dark Eldar codex, which by the way is
excellent! More on that to come shortly!<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">I
feel I’ve gone on a little to long talking about this magazine for now, there’s
plenty more content and I am highly satisfied with my subscription still. The
weekly format really felt like it lacked content, essentially being a slightly
padded sales brochure for the product release of the week. While of course the
intent of White Dwarf is still to drive sales, personally I think that since
the relaunch each issue has really added value providing rules, scenarios,
tutorials and so on to earn the price tag.<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">I
will end this section with the mention, in keeping with the added value theme, that
this month follows the Genestealer Cults gang rules for Necromunda with Chaos
Cult Gang rules. I guess everyone has had the same idea and now it seems all
the old Dark Vengeance models that were on ebay for very little now seem to
have shot up in price! I believe I still have some knocking around, if not I’ll
keep my eye out for a deal, but I love it that they have provided these rules
to use your existing models. <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">I’m
not particularly a fan of the Necromunda business model to be honest, having to
buy a new £15 book every other month to keep up to date with the core rules
(additions like hired guns/scenery tiles etc), I’m sure at some point in the
future I’ll go into more detail on this subject. With this unnecessary
cash-grabby business model I’m pleased to see that you get rules for these
factions for free (well in White Dwarf, so if you object to the magazine it’s
bad) instead of having to pay to use models you already own.<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">I
look forward to making use of these free rules and brining the enlightenment of
the dark gods to the Underhive! And if they won’t be enlightened and give
themselves over to worship… well my pet Chaos Spawn always needs feeding!<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b style="mso-bidi-font-weight: normal;">Harder & Steenbeck
Evolution 2 in 1 Airbrush </b>– If you’ve been following my content for long you will
have no doubt have heard me speak of the troubles I’ve been having with my Iwata
Revolution CR airbrush. I haven’t been able to ascertain what’s wrong with it, the
warranty service company simply blamed the paint I was using, but that didn’t
fit with me as I only use airbrush ready paints, and have tried from multiple
brands, and I’ve tried further thinning the paints to the point that they’ve
been too-thinned and all with the same issues. I paid close attention to my
technique down to fundamentals like ensuring to always depress and holding the
trigger for airflow and never pulling the trigger back to allow paint to flow
without depressing the trigger first. For the longest time, these problems have
meant I’ve been unable to airbrush anything as I got fed up of throwing away
cups of unused paint because the brush wouldn’t work. <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">In
response to my woes, and entirely unsolicited, my brother splashed out on this 2
in 1 airbrush from Element Games. I’ve often encountered times, when it was
working I mean, that the 0.5 needle of my Iwata just couldn’t deliver the
control I was after for a project, conversely, a brush such as the popular
Sotar 20/20 would deliver the control I was after but be much less use in
priming or batch painting tasks due to the narrower spray width and the smaller
paint cup size.<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">I
must commend my brother as he has managed to kill two birds with one stone in
this incredibly generous gift for which I am immeasurably grateful. The brush
features an interchangeable needle (and associated nozzles) allowing me to
change from a 0.2 needle for precision work to a 0.4 needle for larger tasks
such as priming. Additionally, the pack contains two interchangeable paint cups,
a 2ml or 5ml thus mitigating the issue of either having way to small or to
large a paint cup for the needs of the project. The brush also comes stock with
a quick release hose connector which while I don’t need myself, is a great
value addition.<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Each
of these components easily screws together and while I’m not as proficient as
stripping and cleaning this brush as I’ve had to become on the Iwata, my first
impressions are that this brush is much simpler to service. I’m really
impressed with this brush in terms of ease of use, value, and build quality.
I’m not a pro at airbrushing, and to me the Harder and Steenbeck brand was
unfamiliar, but I’ve been highly impressed with my experience to date!<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b style="mso-bidi-font-weight: normal;">Deadzone </b>– I have been playing
Deadzone by Mantic Games for a while now. My youngest brother bought into the
game during 7<sup>th</sup> edition 40k as a way to just play a quick skirmish
game without the imbalance, bloated rules and general headache that went with 7<sup>th</sup>
edition 40k. It took me a while to become a convert as for me the allure of the
40k setting was strong, I had too many projects to want to buy into an entirely
new game system too. Eventually, I played however, and I had a great time! The
game was fast, easy to learn but with enough depth that your choices in force
composition matter. I really enjoyed many of the game mechanics, exploding 8s (D8
game system), random action dice, chaining extra action combos for epic
moments, the game wasn’t going to replace 40k for me, but is great fun and a
lot more accessible as quicker to play and doesn’t involve the massive
setup/takedown of the full 6x4 board. <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Until
now, I’ve had an army, or nearly two in Rebs as my primary and Plague because I
like zombies and got some models in a Mantic Crazy Box, but I’ve always had to
rely on my brother’s copy of the game for the scenery necessary to play games
and the rules, that was until my birthday when as another extremely generous
present I received my own copy of the core game. I now have a set of my own
scenery to play with which will make it easier for gaming as either brother
could drop round now, and we could throw down the gaming mat and terrain and play
a game. With the included Forge Fathers and Enforcers starter factions I could
even offer a variety of opponents for them to play if they didn’t have their
own models with them.<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">I’ve
made a point of building all the scenery so I’m ready to go, I have many other
projects to get to before I expect I will get to painting the terrain, but it’s
at least playable now. Also, now I have a working airbrush I could quite easily
get it primed at least!</span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b style="mso-bidi-font-weight: normal;">Deadzone: Nexus Psi
Expansion </b>–
From my parents I was lucky enough to receive a copy of the Nexus Psi expansion
to Deadzone which added extra scenery to my board, a welcome addition as the
core set does leave the board somewhat sparse. This expansion also included
some zombies that I was short of for my Plague collection and a special
character for the faction as well as some thematic scenarios and special rules
that will be fun to play! A big thank you to they from whence I came for this
gift, it’s appreciated!<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b style="mso-bidi-font-weight: normal;">Dark Eldar Codex </b>– While I have a bunch
of models for the Dark Eldar, my plans for the faction are still some way
distant for the principle reason that they seem to have become my youngest
brother’s principle faction. To avoid too many Eldar on Eldar clashes, which
could be plenty thematic, the BDSM elves are on the back burner. However, being
someone who loves a deal, and knowing that I would want the rules at some point
(if only to call out my brother on shinanigans!) if I get the codex on
pre-order I can get it at 20% off! Down the line it will only have a 10%
discount! That’s really all the motivation I need sometimes to buy something! I
did say earlier that I had very little will power to resist new shiney things!<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b style="mso-bidi-font-weight: normal;">Dark Eldar Datacards </b>– principally purchased
for the same reason as the codex, and that I always buy the datacards as they
provide invaluable aids to play to prevent rules being forgotten or the
headache of flicking through the codex all the time mid-game. I also pick up
datacards as soon as they are available as, while the problem is much less now
then previously, Games Workshop have set precedent for faction datacards
becoming unavailable and if you want them having to resort to astronomical ebay
prices, 7<sup>th</sup> edition Dark Eldar cards as a pertinent example! And if
they don’t completely remove them from sale, so much of Games Workshops lines
seem to only be available from 3<sup>rd</sup> party sellers that offer a
discount as preorder, entire armies with the exception of 2 or 3 troop kits are
direct items only, so whenever possible, it’s always best to buy when it’s
available at discount and not use it right away then wait and pay the premium.<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: "arial" , "helvetica" , sans-serif;">Hobby Progress<o:p></o:p></span></u></b></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Aprils
monthly hobby challenge was the easiest yet for me, which turned out to be
welcome as I only managed to commit 75 hobby hours for the month, most of which
we devoted to this blog rather than painting or other hobby. For the month of
April, I was challenged to paint 100 points of models from the Fast Attack force
org slot. Especially as I failed March’s painting challenge, I am pleased to
report that I succeeded in April’s challenge! Given that Necrons were the
metaphorical flavour of the month, I decided to paint up one of my favourite
units from the codex, Destroyers.<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">As
you can see I opted to keep with the Sutekh dynasty to match the models that
I’d previously painted.<span style="mso-spacerun: yes;"> </span>I really
struggle with painting clean and consistent edge highlights, my shortcomings in
talent are particularly in focus with this colour scheme due to the contrasting
colours being used. As least I am consistently bad so the whole army will be of
a coherent quality! I won’t have to worry about the sudden inclusion of GW
studio army quality models in contrast to my attempts!<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">There’s
not too much to say about my technique or the colour scheme as Necrons are pretty
simple, the models started with a black primer, over which I painted Bolt Gun
Metal, which was then washed with Nuln Oil and dry brushed with Necron
Compound. The black was Army Painter Matt Black and the green highlights Goblin
Green. The wires and energy units on the guns were based first in Goblin Green
with thinned layers of Escorpina Green and Livery Green from Vallejo to create
the glow effect.<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">I
also took this opportunity to start the process of changing the base colours of
my Necrons from the green/highlands that those painted models currently have,
chosen originally to match the only game mat that I owned, to a desert theme as
I have subsequently acquired the Sands of Time game mat as terrain set shown
above. I think, now it’s an applicable option for me, that the Necrons would be
much more appropriately coming from a dead/arid world and it also has the
advantage of introducing more colour to the models, green bases with green,
silver and black models lose some of their impact, but I didn’t want to base
the models contrasting my original mat on which the majority of games would be
played. <o:p></o:p></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: "arial" , "helvetica" , sans-serif;">So
far, to achieve a tone comparable to the mat colour I’ve started with a base of
Vallejo Earth, which is then highlight with a drybrush of Desert Yellow, and
finally a lighter drybrush of GW Averlan Sunset. I am not 100% happy with the
result however so if anyone has any tips for how they colour matched this mat
please let me know!<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: "arial" , "helvetica" , sans-serif;">Monthly Hobby Challenge<o:p></o:p></span></u></b></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">I’m
going to mix up the challenge format again this month from simply X many points
of Y force org slot. This month’s challenge will be entitled “All your base,
are belong to us” and will consist of my rebasing my Necron army, or as many as
I can with the number of bases I currently have access to, from the old 28mm to
the 32mm which it has recently come to my attention is the new standard for
Necrons (as well they should be!). <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">I
believe I have somewhere in the region of 100 32mm bases currently, maybe a few
less, and I know that I have a legion of 120 Warriors alone! As such I won’t be
able to do the whole army, but if I can get done, all those that I have the
bases for, that will be the challenge.<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">This
challenge will entail attaching magnets to the underside (for my storage
solution) and then basing the 100(ish) bases with a selection of materials
appropriate for the new desert planet to match the destroyers I painted in
April. Then paint those bases, then remove the models from their old bases
without breaking any legs! And finally, reattach the models to the new larger
bases. I suspect the removal of the models from the old bases will entail the
destruction of the base from around the models feet which is a shame that the
old bases cannot be reused, but I don’t think Necron models are sturdy enough to
be levered off the base like you might be able to do with a Space Marine or
something.<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: "arial" , "helvetica" , sans-serif;">Games Played<o:p></o:p></span></u></b></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">April
saw two games of 40k played, in both I was playing the new Necrons codex, both
where highly enjoyable. <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The
first game was against Astra Militarum at 2000 points. We played the open war
cards for the game drawing the chevron deployment where I took the bottom triangle
deployment and the Guard too the two corner triangles. The objective was take
and hold which meant an objective in each deployment and one in the middle.</span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">I
was up against one hell of a force, my opponent bought a Hellhammer super heavy,
4 Leman Russes, a Manticore and a Wyvern as well as a bunch of infantry squads.
He also bought two Primaris Psykers with which he kept buffing the Hellhammer with
-1 to hit, which in conjunction with Acid Rain made that next to impossible to
kill. <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Against
this I took a Monolith, Doomsday Ark, Annihilation Barge, 3 Wraiths, 3
Destroyers, two big squads of Warriors and some Immortals. Both of us went into
the battle blind so were unable to list tailor in any way, we just took what we
felt like at the time.<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The
battle was fairly cut and dry, the Guard seized the initiative which basically signified
the end, the Astra Militarum have SO much shooting from their armour these days
it’s brutal, and I’ve found that if you let them reach critical mass, say at
2000 points, they are going to have just so much firepower they cannot be
stopped!<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The
game was called at the start of my turn two as a Guard victory, while I
technically had more points as would have held both my and the centre points
for two turns verses the Guard’s single point, I also was reduced to a single Wraith,
3 Warriors, 2 Immortals and my Destroyer Lord HQ and the Guard still had their
full compliment of armour untouched but for 2 wounds on a single Russ, and
still had two infantry squads so could easily contest points. I simply didn’t
have the firepower left to scratch the armour and if it went to turn 3 I would
have been tabled.<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">This
battle was a lesson in how terrifying the Astra Militarum are en-masse but also
how amazing their super heavies are! They have an almost offence amount of
firepower, cannot be silenced, and are one of the best melee units in the game!
Also, Leman Russ tanks are simply awesome, they are tough, have a prodigious
amount of firepower for it’s calibre of tank, and if they restrict their
movements they can double their damage output! The final lesson was how great
Guard artillery is! They have tools for any job you need doing and can rip to
shreds anything from infantry to your heaviest armour, from way across the
board without concern of line of sight and without penalty! Even had I stayed
the course in the game and tried to hide from the rain of shells from the
Hellhammer and Leman Russ tanks, there would be no respite as the artillery
could find me anywhere on the board!<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">I
can’t really say how good Necrons are based on this engagement as for me the
battle was over before I even took a turn! The fractional damage I did inflict was
repaired and brushed away! I can’t say based on this that Necrons are bad
either, it’s easy to have an ineffective turn, I don’t feel I made any massive errors
in judgement, I simply didn’t have the weight or strength of firepower to deal
with either the massed infantry or the heavy armour. Had I gone first, I might
have stood somewhat of a chance of doing something, but I genuinely believe
that Hellhammer could have taken on my entire army solo and pulled out a win!<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The
second game was against the new Dark Eldar, again using open war. We drew the
deployment where I deployed in an 18” inch bar across the centre of the table
and the Dark Eldar took deployed each side, we each had 1000 points and the
objective was to kill the courier.<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">In
this battle I took a Battalion detachment which included a Destroyer Lord as my
HQ, and a Cryptek as second, 3 squads of Gauss Immortals, 3 Wraiths, 3 Heavy
Destroyers and a Doomsday Ark.<o:p></o:p></span></div>
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<div class="MsoNoSpacing">
<span style="font-family: "arial" , "helvetica" , sans-serif;">I
was against, what felt like ALL the DEldar, that included a 20 man blob of Kabalite
Warriors that were protecting their courier designated as one of the Archons. There
was also a Succubus running with some Wyches, some Scourges, more Kabalites, a
Ravager, a Razorwing Jetfighter, a Raider transport for some Kabalites and some
Reaver Jetbikes.</span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Because
I couldn’t nominate my Destroyer Lord as my courier which would have been good
due to higher toughness and regenerating wounds with the relic, I had to nominate
my Cryptek. I opted to castle up in an attempt to extend the auras from the HQs
as far as possible. My left flank was held fairly impressively by my Wraiths
that with the application of the reanimation protocols stratagem stayed in the
fight the whole battle and cut down the Wyches, Succubus, Scourges and one
squad of Kabalites by themselves. I was really impressed how they performed, I just
burned through CP keeping reanimation protocols on them. <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">On
my right flank I had my Immortals taking shots at the blob of Kabalites to hope
to get to the Archon they shielded, and some shots at anything else, I decided
the plane wasn’t worth the shots with it being hard to hit, I did land some
shots on the Jetbikes and Raider however. Before they died I managed to bring
the Ravager that was at extreme range down to a single wound with combined
firepower from the Heavy Destroyers and Doomsday Ark.<o:p></o:p></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: "arial" , "helvetica" , sans-serif;">The
battle was fairly close when it ended in the Dark Eldar turn 2, the Raider on a
single wound remaining flew over then charged my Immortals, on overwatch they
killed it but, in the process, it exploded which in turn killed my Cryptek and that
won the game. <o:p></o:p></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: "arial" , "helvetica" , sans-serif;">Had
that not happened, in honesty I think the DEldar would likely have still won, they
had killed all my heavy firepower, the Wraiths had the left flank covered but
they wouldn’t have been able to break off to go after the DEldar courier. I had
two dwindled Immortals squads that probably wouldn’t have been able to face down
the Jetbikes, 15(ish) remaining Kabalite Warriors and the plane, even if they
managed to regenerate to full squads. <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The
game was fun for both, the new Dark Eldar codex really is a powerhouse of rules!
They are definitely a force to be reckoned with which I’m glad about as they’ve
always been one of the more periphery factions but now I really wouldn’t be
surprised to see them winning top tournaments as in the hands of that tier of
player the toolbox of tricks they have is second to none!<o:p></o:p></span></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: "arial" , "helvetica" , sans-serif;">Hobby News<o:p></o:p></span></u></b></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b style="mso-bidi-font-weight: normal;">Combat Roster</b> – I will preface my
comments regarding the new Warhammer 40,000 Combat Roster tool that can be
found on the Warhammer Community page with the acknowledgement that I do not have
experience using the Age of Sigmar Warscroll Builder. If this is all the AoS
tool did, so be it, but I would wonder why anyone ever used it to make it a “thing”
if that is the case! <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">When
it was announced with the launch of 40k 8<sup>th</sup> edition that they were
also going to be offering an list builder I was intrigued. While I’m a paid-up
supporter, doubly so in fact as I have an apple and desktop licence, Battlescribe
really struggles in 8<sup>th</sup>. When the Indexes were launched the whole concept
became almost unusable, but even now over a year on, it’s still hard work to
use and does not present the data as clearly as it once did, so the idea of an
official app to take the hassle out of list building was welcome.<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">What
has been launched, after having had a year to develop the product is
regrettably less than worthless. It’s only function is to add power level costs
and list the number of models required, and the number of models (not number of
deployment drops) is entirely pointless!<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">I
was a little disappointed when I found out that the tool would only support power
level play as, while the points do still feel all over the place, power level
as a method of costing for the purpose of balanced play, is fundamentally broken
and as such I don’t know a single person who uses it. The power level issue is
compounded however with Combat Roster as although you don’t pay for equipment,
generally you do need to commit to what equipment you are taking prior to the
battle, Combat Roster does not allow you to specify which upgrades you are taking.<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">It
doesn’t matter really however that you can’t specify your equipment as when you
export your list, you don’t, which I thought was going to be the case, and
seems fairly central to building a list, get a list of rules and profiles, literally
all you get is that you took an entry such as a Guard Infantry Squad, the
number of people and if it has a heavy weapons team. I was expecting an output
similar to Battlescribe that would simply pull in each selected dataslate and
compile them into a printable list. Literally it has the same functionality and
worth as calculator! <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><battlescribe><o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The
final nail in the coffin is that it takes the frustration of Battlescribe, but
turns it up to 11! As a Dark Angels player, if I wanted to build my list and selected
Dark Angels (you know… seemingly common sense), I would only be given the
options that are Dark Angels specific. I’d have the range of Deathwing and
Ravenwing and special characters to select, but not something like a tactical squad
or anything generic marines. <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">And
if all of that wasn’t enough, Combat Roster also has zero support for detachments,
while you could manually control your unit selections to fit in one of the
force organisation charts, you get no guidance or feedback, you get no confirmation
of the number of command points you have. <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">The
literal only use for Combat Roster in it’s current form is if you were making a
list that only had no wargear options meaning you could work directly from the
codex and were playing unbound lists from a single faction with no unique listings
for alternate versions. You can’t even play Ultramarines who are the poster
boys for the whole game! If you select them as your army you only have options
for 7 HQ, 1 Elite, and 2 Lords of War. <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">If
you need help adding the power levels of the units you’ve chosen from the book
(perhaps 40k isn’t the right game for you!), Combat Roster may be useful, but
nothing more than a calculator or scrap of paper on which to tally your army
cost. For me this is not only a disappointment as it’s not presented an alternate
option to Battlescribe, I am more put out about how fundamentally worthless it
is as a gaming aid! My brother’s job is coding and he joked he could code something
to add power levels and output a summary of the result in a day or so! I cannot
imagine what Games Workshop were thinking when they released this as it is
obviously SO far from being ready they may have killed it in the eyes of their
audience before it even was ready!<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b style="mso-bidi-font-weight: normal;">Big FAQ</b> – delayed from schedule
as the rules team wanted to see the outcome and feedback from Adepticon back in
March, April saw the release of the first of the slated bi-annual “big FAQs”.
If you are reading this post I think it’s safe to assume that you probably have
follow the wider online 40k discussions and that I am not your solitary source
of news and commentary on the hobby! If that is the case… thank you for your patronage!
By the time this article posts the FAQ has been dissected, turned inside out
and every change scrutinised by the best minds in the hobby and the results
widely discussed. I am definitely not one of those people! My double losses speak
some way to that, but I’m going to offer thoughts on the main changes. I wont
worry about points changes, I see them as a fairly fluid thing anyway and I don’t
play ultra-competitively anyway to need to wring every point of effect out of a
unit.<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Changes
to psychic powers: you can now only cast a psychic power once per turn regardless
of how many psykers your army contains, with the exception of smite which now
increases it’s warp charge cost by 1 for each subsequent cast. This incremental
cost tops out at 11 meaning technically you can still cast it an indefinite number
of times, you just need to have godlike luck with dice! The exception to this
rule are any models with the Brotherhood of Psykers or Brotherhood of Sorcerers
rules which remain 5+ to smite regardless of the number of previous casts in a
turn. To my knowledge, this only applies to Grey Knights and Thousand Sons
respectively, and this clause is welcome as magic powers are kinda those
factions “things” and would both suffer to the point of dysfunctionality if they
shared the penalty for casting. <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">As
for my thoughts on the matter? To me it really doesn’t matter, I’ve never
fielded or faced a list with more than two people who could cast spells, it
will effect some of my games in a small way for sure but in direct impact, it’ll
really just be something that needs to be remembered rather than list altering.
I can see however with the prevalence of smite spam in competitive circuits how
this change could be good for the game so welcome it. If it wasn’t already
dead, this rule has just killed Brimstone spam lists!<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Character
Targeting: this change will have an impact on games, but it just means adapting
to the small change in mechanics. The change essentially means you cannot target
an enemy character if there is a closer model regardless of line of sight or
any other conditions that would you prevent you targeting that closer unit. This
will be nice as it keeps expensive character models on the table for longer. It
will make your job of removing lynchpin characters from the table harder, but
it can still be achieved by taking the right tools for the job in your list, e.g.
I like to (where possible) include a unit that snipe characters, especially
against certain factions such as Necrons to kill Crypteks, or Guard to kill off
Commisars etc. With this change you know you won’t be able to “game” the
mechanics to be able to take shots against a character so it’s easier just to
take the right tool for the job in my opinion.<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Detachment
Command Point Bonuses: from the outset of 8</span><sup style="font-family: Arial, Helvetica, sans-serif;">th</sup><span style="font-family: "arial" , "helvetica" , sans-serif;"> edition I’ve held the
feeling that the restrictions of the Brigade and more specifically the Battalion
detachments struggled to balance against their command point gain. While
Battalions tend to be my go-to detachment, you could just as easily have 3 Vanguard
or Spearhead or other detachments and got the same number of command points while
only taking the cool parts from your codex and not having a troop tax. I for
one welcome this change as is encourages you to play the more “classic” style
of army build. The downside of this is given Astra Militarum’s ease in filling
a Brigade detachment for super cheap, they will be even more powerful as they
will have even more command points to throw away because they have more then
they could hope to use in the first place!</span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Feel
no pain: I didn’t even know this was an issue, but from reading this change it
appears there was an issue whereby people where taking multiple feel no pain
rolls against a single wound. This must have passed me by completely as I would
have assumed if you have a native 6+, and for example a spell that gives you
5+, that would mean you only take one save at the best profile available. An analogy
would be that a Terminator has a 2+ save with a 5+ invulnerable, if the model
was hit with a Lascannon, I might choose to take the invulnerable save instead
of the modified armour, but not both! I guess there was just an issue of exploitation
of rules as written rather then rules as intended. It hasn’t affected me but I’m
glad they codified the rules as intended version. <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Given
my recent write up of Necrons, it is work making the distinction that
Reanimation Protocols is not affected by this change, you can still stack a Resurrection
Orb and a Ghost Ark with the native reanimation protocols roll to give a unit 3
chances to reanimate in a single turn. To achieve that would take some
organising in the first place so you probably deserve it if you can pull off
the spacing etc in the first place, but this is fairer than stacking feel no
pain rolls as the damage has already gone through, you could wipe a Necron
squad before it has a chance to reanimate, taking 3 saves against each wound is
radically more powerful.<o:p></o:p></span></div>
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<o:p><span style="font-family: "arial" , "helvetica" , sans-serif;"></span></o:p></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Rule
off 3: as the name would suggest, in a standard 2000-point game you can not take
more than 3 of any data slate other than troops or dedicated transports in a single
detachment. This may impact certain fluffy lists negatively, but if the list is
narratively designed, it likely will not also be <i style="mso-bidi-font-style: normal;">the </i>most “melt your face” selection of units so I’m sure most
opponents would agree to waive this rule in that instance. What this rule does
stop are the lists entirely populated by the most broken unit of the moment,
which in my eyes is a good change. I acknowledge that I don’t play competitively,
if I was going to a tournament with the eye to win I would obviously want to
take as much of the best my codex has to offer, so I can’t begrudge the competitive
circuit for doing just that, it’s simply not a way to play the game that appeals
to me. <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">I’m
pleased that they did set the limit at 3 because, at Games Workshops encouragement
in 7<sup>th</sup> edition, for both my Dark Angels and Eldar armies, I have three
of each tank! And the stratagems like kill shot for predators require 3 tanks. It
is worth mentioning that this change won’t deter the much-maligned Wave Serpent
spam as they fall under dedicated transports, but Wave Serpents aren’t as open
to abuse in 8<sup>th</sup> as they were 7<sup>th</sup>. I will end this section
on a question regarding vehicle squadrons: Astra Militarum can take squads of 3
Leman Russes (or other tanks) per force org slot, does this rule mean that the
guard can take 1 squadron of 3 tanks, or potentially 3 squadrons of 3 tanks?<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Soupe
du jour: There’s been some restrictions added to keywords for their inclusion into
a battle forged detachment, no longer will faction keywords such as Chaos,
Imperium, Aeldari or Tyranids be acceptable. Only sub factions such as Dark Angels
or Officio Assassinorum be applicable meaning (using those two as examples) you
won’t be able to slip a Vindicare Assassin to a Deathwing army and it remain battle
forged, they would now need to be taken as separate detachments. Think aloud
here, how does that mean you can include an Assassin in your list? If they can
only be fielded by their sub faction keyword, and they have no HQ choices, how
could you field them battle forged? Interesting… perhaps that scenario will be
cleared up in the Imperial Agents codex?<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Beta
Strike: This is, I believe, one of the biggest changes to the game since
launch. No longer are you able to deep strike anything outside of your
deployment zone turn 1. You can now only deep strike on the board outside of
your deployment zone on turns 2 and 3. This doesn’t affect Genestealer Cults
with their Cult Ambush rule as they are deployed on the table first, as such I
would deduce that the C’tan Shard of the Deceiver can also use its redeployment
rule as takes place after deployment but before the first turn.<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">I
have mixed feelings about this, but I think I’m mostly in favour of the change.
If you knew you were going second and you wanted to protect your army you could
still keep your deep strikers back and drop them into your deployment turn 1
when hopefully the enemy may have advanced to mid-field and you could get some
shooting or perhaps even a charge in. This change does stop the alpha strike of
things dropping in before your opponent may have even had a turn and wipe out the
critical assets in shooting or charges. <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">I
would say the majority of the games of 8<sup>th</sup> edition I’ve played have
been decided turn 1 and over by turn 2, the reason for this isn’t actually due
to deep strikers in my experience but there have be instances where that’s
played a part. I’m a little torn as especially for melee focused armies such as
Blood Angels, that may mean you have to endure 2 turns of shooting before you
can bring in your Sanguinary Guard or Death Company or someone to silence the
enemy gunlines, and if you are playing a deep-strike heavy list that could very
easily mean due to the lower model count on the board that you get tabled
before you can respond. <o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">I
know this was the case in 7<sup>th</sup> edition too, but melee armies really didn’t
work in either of the two previous editions where as in 8<sup>th</sup> they’ve
been given the tools to play the way they want to play. I wasn’t aware that
turn 1 charges were the issue, the problem lies in turn 1 shooting deep strike.
My hesitation about this change lies in the fact that GW made a broad sweeping
game mechanic change that hurts most those that weren’t the problem and is more
of an inconvenience to those it was targeted at. I thought the whole point of
removing USR and changing to rules on data slates was, so they could finetune
individual things without impacting other units? Seems that mentality got
abandoned quick enough!<o:p></o:p></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Furthermore,
it was originally the case that no more than 50% of your army (by drops) could
be placed in reserve, this change now means that in addition no more than 50%
of your army by power level can be reserved. My immediate reaction is that I
object to shoehorning in power level into a points game, if you don’t build
your army with power level because it’s a completely broken system, you shouldn’t
be forced to adhere to its arbitrary values in a points game. I hate this
change, it completely kills armies such as a Blood Angel list where you have cheap
token units to make up drops on the board, such as 3 squads of scouts for a
Battalion, and then two big blobs of Death Company in reserve. You’re not going
to want to have to footslog one of those squads because power level dictates
you can’t reserve it, you may as well not take it as it’ll get focus fired
before you can do anything with it. This change sucks! I for one, will likely
change the 50% requirement to points at least, forcing power level where it’s
not wanted can jog on! <o:p></o:p></span></div>
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<o:p><span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span></o:p></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="background: white;">That’s me done for now, I appreciate your taking the time to
listen to me ramble on. I hope you enjoyed the content and welcome your
constructive feedback and discussion. If you liked this post share it, if you
like my content follow me, both help me in knowing what is working. I have been
Steve, this has been the SDFnet40k blog, and I will see you next time. The
Emperor Protects. </span><o:p></o:p></span></div>
<br />SDFNET 40khttp://www.blogger.com/profile/11583901584789749069noreply@blogger.com0